v2: use nir_cf_node_remove_after().
v2: use foreach_list_typed() instead of hardcoding a list walk.
v3: update to new control flow modification helpers.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2: use nir_cf_node_remove_after() instead of our own broken thing.
v3: use the new control flow modification helpers.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
I've been chasing a geom shader hang on rv635 since I wrote
r600 geom code, and finally I hacked some values from fglrx
in and I could run texelfetch without failures.
This is totally my fault as well, maths fail 101.
This makes geom shaders on r600 not fail heavily.
Cc: "10.6" "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
According to OpenGL ES 3.1 specification, section 9.2.1 for
glFramebufferParameter and section 9.2.3 for glGetFramebufferParameteriv:
"An INVALID_ENUM error is generated if pname is not FRAMEBUFFER_DEFAULT_WIDTH,
FRAMEBUFFER_DEFAULT_HEIGHT, FRAMEBUFFER_DEFAULT_SAMPLES, or
FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS."
Therefore exclude OpenGL ES 3.1 from using the GL_FRAMEBUFFER_DEFAULT_LAYERS
parameter.
Signed-off-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Kevin Rogovin <kevin.rogovin at intel.com>
V2: Conform to new standard for exposing enums for OpenGL ES 3.1.
Signed-off-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This *should* ensure that the cursor gets properly advanced in all cases.
We had a problem before where, if the cursor was created using
nir_after_cf_node on a non-block cf_node, that would call nir_before_block
on the block following the cf node. Instructions would then get inserted
in backwards order at the top of the block which is not at all what you
would expect from nir_after_cf_node. By just resetting to after_instr, we
avoid all these problems.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This function's cases for non-generic compressed formats duplicate
the GL to MESA translation in _mesa_glenum_to_compressed_format().
This patch replaces the switch cases with a call to the translation
function. This change teaches this function about ASTC, thus enabling
ASTC for glTex*Storage*() calls.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
MESA_FORMAT_RGBA_DXT5 should actually be reserved for GL_RGBA[4]_DXT5_S3TC.
Also, Gallium and other dri drivers (radeon and nouveau) follow this mapping
scheme.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
As Glenn did for finalize_loop we need to update_cf when we
add a POP at the end of a shader.
I think this fixes one of the earlier shader going off end
of memory problems we've stopped.
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: "10.6" "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The docs specifically call out SEL with .l and .ge as the
implementations of MIN and MAX respectively. Among other things,
SEL with these conditional mods are commutative.
See commit 3b7f683f.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Certain compressed formats require this setting. The docs don't go into much
detail as to why it's needed exactly.
This patch introduces no piglit regressions on gen9 (bsw is untested). Note that
the SKL "regressions" are fixed tests, and the egl_khr_gl_colorspace tests are
WTF. The patch also fixes nothing I can find.
http://otc-mesa-ci.jf.intel.com/job/Leeroy/127820/
v2:
Reworded commit message (Matt); Added piglit results link.
Restructured condition (Matt)
Moved check out to function (Nanley). I left the setting of the bit in the
surface state open coded because it seems to go better with the existing code.
v3:
Use and inline function only in gen8_emit_texture_surface_state() (Matt).
Cc: Matt Turner <mattst88@gmail.com>
Cc: Nanley Chery <nanleychery@gmail.com>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This can be done with a single pass for the instruction base,
and takes renumber_registers out of its spot on the profile.
Acked-by: Marek Olšák <marek.olsak@amd.com
Signed-off-by: Dave Airlie <airlied@redhat.com>
The glsl->tgsi convertor does some temporary register reduction
however in profiling shader-db this shows up quite highly,
so optimise things to reduce the number of loops through
all the instructions we do. This drops merge_registers
from 4-5% on the profile to 1%. I think this can be reduced
further by possibly optimising the renumber pass.
Acked-by: Marek Olšák <marek.olsak@amd.com
Signed-off-by: Dave Airlie <airlied@redhat.com>
Instead of looking this up lots, lets just cache it in the instruction
translation up front. I just noticed this function what high in a profile
of shader-db on radeonsi.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This makes better use of the work that the TGSI API has done for
us.
Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
The selector is shared by all shader variants, so the
individual shaders shouldn't change it. Use tgsi_shader_scan()
results to set geometry properties within a
r600_create_shader_state() call and treat said propertices in
the selector as read-only within r600_shader_from_tgsi().
Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Note that 'geometry shader properties' should be carried in the
selector state over the shader state in any case.
Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
The hardware is capable of dealing with GL1-style user clip planes.
No clip vertex, no clip distances. Fixes a number of ucp tests, as well
as neverball.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
According to NVIDIA, local performance counters (MP) are prefixed
with SM, while global performance counters (PCOUNTER) are called PM.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This code was broken by the tess merge, and I totally missed it
until now. I'm not sure this fixes anything but it stops the assert.
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Otherwise this will crash on 32-bit, and it gets rid of
warnings building on 32-bit.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
On 32-bit we need to use PRIu64 flags for printfs,
otherwise this segfaults in R600_DEBUG=help otherwise.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This greatly improves generated code, especially for the snorm variants,
since it is able to get rid of the lshift/rshift for sext, as well as
replacing each shift + mask with a single op.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com>
It is fairly tricky to detect the proper conditions for using bitfield
insert, but easy to just use it up front. This removes a lot of
instructions on nvc0 when invoking the packing builtins.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com>
No shader-db changes on g4x, snb, hsw, or bdw.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
No need to walk through instructions in blocks we know don't contain our
registers' live ranges.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
I always thought that the is_control_flow() -> return false check was a
bad hack, and some previous attempts to remove it have failed and have
been reverted.
The previous two patches fix some problems that caused register
coalescing to not notice some interference between registers, which the
is_control_flow() check apparently works around.
With that fixed, we can calculate interference more accurately.
total instructions in shared programs: 6261319 -> 6257917 (-0.05%)
instructions in affected programs: 346282 -> 342880 (-0.98%)
helped: 1552
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
equals() returns false for registers with different types, using it
isn't appropriate to determine whether an is overwriting a register.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Noticed when debugging things that lead to the next patch.
On G45 (and presumably ILK) this helps register coalescing:
total instructions in shared programs: 4077373 -> 4077340 (-0.00%)
instructions in affected programs: 43751 -> 43718 (-0.08%)
helped: 52
HURT: 2
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Zero sized uniforms can exist in the list, but they don't get get any space
allocated in prog_data->params or in the param_size array, so the size
should not be set for them. This was previously fixed in:
commit: 781dc7c0e1.
However,
commit: 259f7291de
removed the fix.
Signed-off-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
If the sampler object has been deleted in the same context the binding
will have been cleared. If it has been deleted in another context, the
spec does not say what should returned. None of the other binding point
queries check for deletion in another context.
Also, as names of deleted objects are free for reuse, the current code
didn't even work reliably.
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
This adds index queries (glGet*i_v) for GL_TEXTURE_BINDING_* and
GL_SAMPLER_BINDING, as well as textue queries
(glGetTex{,ture}Parameter*) for GL_TEXTURE_TARGET.
CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>