glsl: use bitfield_insert instead of and + shift + or for packing

It is fairly tricky to detect the proper conditions for using bitfield
insert, but easy to just use it up front. This removes a lot of
instructions on nvc0 when invoking the packing builtins.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Ilia Mirkin 2015-08-20 20:52:32 -04:00
parent c676c432f3
commit 889a946a45
3 changed files with 30 additions and 4 deletions

View File

@ -66,7 +66,9 @@ enum lower_packing_builtins_op {
LOWER_UNPACK_SNORM_4x8 = 0x0200,
LOWER_PACK_UNORM_4x8 = 0x0400,
LOWER_UNPACK_UNORM_4x8 = 0x0800
LOWER_UNPACK_UNORM_4x8 = 0x0800,
LOWER_PACK_USE_BFI = 0x1000,
};
bool do_common_optimization(exec_list *ir, bool linked,

View File

@ -118,6 +118,7 @@ public:
*rvalue = split_unpack_half_2x16(op0);
break;
case LOWER_PACK_UNPACK_NONE:
case LOWER_PACK_USE_BFI:
assert(!"not reached");
break;
}
@ -222,9 +223,16 @@ private:
/* uvec2 u = UVEC2_RVAL; */
ir_variable *u = factory.make_temp(glsl_type::uvec2_type,
"tmp_pack_uvec2_to_uint");
"tmp_pack_uvec2_to_uint");
factory.emit(assign(u, uvec2_rval));
if (op_mask & LOWER_PACK_USE_BFI) {
return bitfield_insert(bit_and(swizzle_x(u), constant(0xffffu)),
swizzle_y(u),
constant(16),
constant(16));
}
/* return (u.y << 16) | (u.x & 0xffff); */
return bit_or(lshift(swizzle_y(u), constant(16u)),
bit_and(swizzle_x(u), constant(0xffffu)));
@ -242,9 +250,22 @@ private:
{
assert(uvec4_rval->type == glsl_type::uvec4_type);
/* uvec4 u = UVEC4_RVAL; */
ir_variable *u = factory.make_temp(glsl_type::uvec4_type,
"tmp_pack_uvec4_to_uint");
"tmp_pack_uvec4_to_uint");
if (op_mask & LOWER_PACK_USE_BFI) {
/* uvec4 u = UVEC4_RVAL; */
factory.emit(assign(u, uvec4_rval));
return bitfield_insert(bitfield_insert(
bitfield_insert(
bit_and(swizzle_x(u), constant(0xffu)),
swizzle_y(u), constant(8), constant(8)),
swizzle_z(u), constant(16), constant(8)),
swizzle_w(u), constant(24), constant(8));
}
/* uvec4 u = UVEC4_RVAL & 0xff */
factory.emit(assign(u, bit_and(uvec4_rval, constant(0xffu))));
/* return (u.w << 24) | (u.z << 16) | (u.y << 8) | u.x; */

View File

@ -6019,6 +6019,9 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
LOWER_PACK_HALF_2x16 |
LOWER_UNPACK_HALF_2x16;
if (ctx->Extensions.ARB_gpu_shader5)
lower_inst |= LOWER_PACK_USE_BFI;
lower_packing_builtins(ir, lower_inst);
}