Instead of calling this functions again to unbind trailing slots,
extend it to do it when binding. This reduces CPU overhead.
A lot of drivers ignore "start" and always unbind all slots after "count".
Such drivers don't need any changes here.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>
Instead of calling this functions again to unbind trailing slots,
extend it to do it as part of the call that sets vertex buffers.
This reduces CPU overhead. Only st/mesa benefits from this.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>
We often do this:
pipe->set_constant_buffer(pipe, shader, slot, &cb);
pipe_resource_reference(&cb->buffer, NULL);
That results in atomic increment in set_constant_buffer followed by
atomic decrement after set_constant_buffer. This new interface
eliminates those atomics.
For the case above, this should be used instead:
pipe->set_constant_buffer(pipe, shader, slot, true, &cb);
cb->buffer = NULL; // if cb is not a local variable, else do nothing
AMD Zen benefits from this. The perf improvement is ~3% for Viewperf13/Catia.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>
Passing NULL for the views parameter should be the same as passing an
array of NULL, according to the documentation. So let's respect that
detail.
This fixes a crash when using GALLIUM_HUD. The wrong handling of views
parameter was causing problems starting with
2813688f8d ("gallium/hud: don't use cso_context to restore VBs, constbuf 0 and sampler views").
Cc: <mesa-stable@lists.freedesktop.org>
Fixes: c9e8b49b88 ("etnaviv: gallium driver for Vivante GPUs")
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8670>
When running gles3 deqp's with ETNA_MESA_DEBUG=deqp we fake streamout support.
CSO thinks that streamout is supported and calls ctx->pipe->set_stream_output_targets(..)
in cso_destroy_context(..) which results in a null-pointer access.
Add a stub to make development easier.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8382>
To remove PIPE_CAP checking in the common code.
It's better if drivers lower multi draws even if the hardware doesn't
support it beause the multi draw loop can be moved deeper into the driver
to remove more overhead.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7679>
In case the stencil is modified, it is also enabled. That was the
behavior of the original code, which was also the correct behavior,
so reinstate the behavior.
Fixes dEQP-GLES2.functional.fragment_ops.depth_stencil.* on STM32MP1 GC400T.
Fixes: b29fe26d43 ("etnaviv: rework ZSA into a derived state")
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Marek Vasut <marex@denx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8174>
pipe_alpha_state and pipe_depth_state will be packed together
because they have only a few bitfields each. This will eventually
remove 4 bytes of padding in pipe_depth_stencil_alpha_state.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7940>
Fixes the piglit tex-miplevel-selection test by:
1. properly taking texture baselevel and maxlevel into account
2. only enable lodbias when mipmapping is enabled
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7634>
This naming change should clarify what we are actually doing here.
We are defining/managing what data is stored in the GPUs
uniform data storage area. A shader can access this area with
the ETNA_RGROUP_UNIFORM register group.
In this uniform data area we need to store const buffer data and
own immediate/constant data.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8062>
If valgrind is installed, these components need to find valgrind.h.
Fixes: 53f7d539cd ("util: Add helgrind support for simple_mtx")
Closes: #3876
Acked-by: Rob Clark <robclark@freedesktop.org>
Essentially rename multi_draw to draw_vbo and remove start and count
from pipe_draw_info.
This is only an interface change. It doesn't add multi draw support
anywhere.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7441>
This removes 8 bytes from pipe_draw_info (think u_threaded_context)
and a lot of info->indirect pointer indirections.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7441>
This removes some overhead from tc_draw_vbo and increases the maximum number
of draws per batch from 153 to 192 in u_threaded_context.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7441>
It makes no sense to print the shader in the middle of some NIR passes.
Instead someone could use NIR_PRINT=1 and call it a day. Also there
is a nir_print_shader(..) before calling emit_shader(..).
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7625>
Missing a copy of the pipe_sampler_state into the etna_sampler_state object
lead to the texture_use_int_filter() to always see a max_anisotropy of 0, so
the INT filter wasn't disabled when necessary. Also state emission should
never change the state objects, as this might also lead to stale information
being kept around the in the state object.
Fixes: 89a41dae77 (etnaviv: do not use int filter when
anisotropic filtering is used)
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7638>
Add a "do you support this modifier?" query to all
drivers which support format modifiers. This will
be used in a subsequent change to fully
encapsulate modifier validation and auxiliary plane
count calculation logic behind the driver
abstraction, which will in turn simplify the
addition of device-class-specific format modifiers
in the nouveau driver.
Signed-off-by: James Jones <jajones@nvidia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3723>
The ZSA state is not fully self contained, as other states (mostly
shader using discard or writing depth information) have an influence
on whether we can use early Z test/write.
Rework the ZSA state into a derived state that gets updated whenever
a new ZSA or SHADER state is bound. This way we can automatically
enable/disable early Z as needed.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7396>
The information about a shader using discard/kill is interesting
to other parts of the driver, as depth states need to programmed
differently depending on this. As we don't want to deal with
NIR/TGSI differences in other parts of the driver, track this
usage in the common etna_shader_variant.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7396>
Some depth config states changes require the depth cache to be
flushed, leading to a GPU hang if not done. As the conditions that
require the flush are not toally clear, better be safe than sorry
and always flush the cache on depth state changes.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7396>
The RA_EARLY_DEPTH is a depth state and so must be emitted on
dirty ZSA, instead of dirty SHADER.
Fixes: 785e2707b0 (etnaviv: Fix disabling early-z rejection on GC7000L)
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7396>
Before this change we had two identical etna_destroy_shader
functions - one for tgsi and one for nir.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7397>
Before this change we had two identical etna_dump_shader
functions - one for tgsi and one for nir.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7397>
Prep work to unify some tgsi and nir compiler functions.
No deqp and piglit regressions.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7397>
etna_resource_from_handle() recomputes (or second guesses) a lot of
properties we already have available in the allocation call. To make
things a bit more easier to follow, just import the BO without going
through the full handle import.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7367>
Since b962776530 (etnaviv: rework compatible render base) the base resource
may be linear and a render compatible resource is allocated as needed. As
scanout surfaces without a modifier are always assumed to be linear, make
sure to pass the correct layout to etna_resource_alloc().
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7367>
There is no need to have a out_stride parameter, as the only callsite
already has the winsys handle, which includes the stride, so there is
no need to pass the stride back and forth.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7367>
The debug memset 0 of all allocated buffers did not sync the buffer for CPU
access as required by the UAPI.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7367>
Get rid if the local bo variable, we can just assign it to the pointer
in the etna_resource struct.
Get rid of superfluous clearing of the TS bo pointer, the struct is already
zero initialized.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7367>
The tokens are allocated using tgsi_dup_tokens when the shader state is
created, so we need to free them explicitly when deleting the shader state.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7367>
The TX_CTRL register has a bit to enable TS compression, the setting in
TS_SAMPLER_CONFIG is ignored for descriptor based textures. Apparently
256B tile mode already implies enabled compression to the HW, as with
the larger tile mode with compression was working fine, only the 128B
tile mode needs this change to work correctly.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7367>
We clear the wrong TS region for != level 0 surfaces or TS buffers
with a internal offset.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7367>
This reverts commit 4fb2eddfdf.
This reverts commit 7a1deb16f8.
This reverts commit 2b6a172343.
This reverts commit 5af81393e4.
This reverts commit 87900afe5b.
A couple of problems were discovered after this series was merged that
cause breakage in different configurations:
(1) It seems that using -mf16c also enables AVX, leading to SIGILL on
platforms that do not support AVX.
(2) Since clang only warns about unknown flags, and as I understand
it Meson's handling in cc.has_argument() is broken, the F16C code is
wrongly enabled when clang is used, even for example on ARM, leading
to a compilation error.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3583
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6969>
We're about to introduce conversion ops which are going to want two
different types. We may as well just split the one we have rather than
end up with three. There are a couple places where this is mildly
inconvenient but most of the time I find it to actually be nicer.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6945>
As documented in the galcore kernel driver "only LOD0 is valid
for this register". This makes sense, as NTE's LINEAR_STRIDE is
only capable to store one linear stride value per sampler.
This fixes linear textures in sampler slot != 0.
Fixes: 34458c1cf6 ("etnaviv: add linear sampling support")
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Michael Tretter <m.tretter@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3285>
This reverts commit 939ddf3f67.
Intel has a separate pass for fusing FFMAs selectively. We split
these flags in commit 1b72c31e1f and
the reasoning still stands. The patch being reverted was just a
cleanup, so there should be no issue with reverting it.
Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6849>
The file and the environment variables have different names than
described in the comment. Fix the comment to avoid confusion.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6661>
Adds a shader disk-cache for shader variants. Note that builds with
`-Dshader-cache=false` have no-op stubs with `disk_cache_create()` that
returns NULL.
This shader disk-cache gets used when using NIR only. Helps to save
about 1-2 minutes for a deqp run on gc2000.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6669>
Instead of always lowering everything, we add a threshold such that if
the total indirected array size (AoA size) is above that threshold, it
won't lower. It's assumed that the driver will sort things out somehow
by, for instance, lowering to scratch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5909>
For NIR-to-TGSI, we don't want to revectorize 64-bit ops that we split to
scalar beyond vec2 width. We even have some ops that we would rather
retain as scalar due to TGSI opcodes being scalar, or having more unusual
requirements.
This could be used to do the vectorize_vec2_16bit filtering, but that
shader compiler option is also used in algebraic so leave it in place for
now.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6567>
The content of rsc->pending_ctx could be changed from multiple contexts
and thus from multiple threads. The per-context lock is not sufficient
to protect this list. Add per-resource lock to protect this list.
Fixes: e5cc66dfad ("etnaviv: Rework locking")
Signed-off-by: Marek Vasut <marex@denx.de>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6454>
This function is not used, remove it.
Signed-off-by: Marek Vasut <marex@denx.de>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6454>
The VIVS_PE_DEPTH_CONFIG_DISABLE_ZS in PE_DEPTH_CONFIG caused depth
write hangs on HALTI5.
This is because the 0x11000000 bits in RA have to be toggled on
when setting this bit to zero. This combination will disable
early-z rejection on GC7000L, which was previously done through
a different bit.
Tested only on GC7000L so far.
Signed-off-by: Lukas F. Hartmann <lukas@mntre.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5456>
It was always fneu but naming it fne causes confusion from time to time. So
lets rename it. Later we also want to add other unordered and fne, this is
a smaller preparation for that.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6377>
MSAA worked before etnaviv landed in upstream mesa but got
broken over time. Disable MSAA completely until it is fixed again.
Fixes problems/crashes with applications that want to make use of MSAA.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5608>
Starting with commit 6f394343b1 ("nir/algebraic: i2f(f2i()) -> trunc()")
dEQP-GLES2.functional.shaders.operator.binary_operator.div.lowp_int_vertex
ends with an unsuppored flt instruction. Use nir_lower_bool_to_bitsize to
convert this flt to a flt32 which is supported. This fixes the introduced
regression.
Cc: 20.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6182>
All drivers that support mediump lowering should support 16BIT_TEMPS,
but some do not also want 16b consts to be lowered. Replace the pipe
cap in preperation to remove LowerPrecisionTemporaries.
Note: also updates reference checksums for the arm64_a630_traces job,
due to lowering more to 16b
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6189>
Fixes the following validation problem:
error: nir_intrinsic_align_offset(instr) < nir_intrinsic_align_mul(instr)
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Tested-by: Lukas F. Hartmann <lukas@mntmn.com>
Acked-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6127>
Register set setup should be done once at backend
initializaion, as ra_set_finalize is O(r^2*c^2).
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5996>
This struct will be used to for state saved across compiler
invocations.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5996>
No functional changes - fixes the following assert:
nir_lower_io_impl: Assertion `!(modes & ~supported_modes)' failed.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5997>
As we do not support stream output buffers we only count the primitives
processed by the pipeline. Use the correct query type.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5754>
Atm. it is not possible to move the enums to a header file
as they do not use an identifier but directly define an
object.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Acked-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5690>
Adds PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX which is a subset of the
primitive restart cap for when the hardware can only support the fixed
indices specified in GLES.
The switch statements were automatically modified with this command:
find \( \( -name \*.cpp -o -name \*.c \) \! -type l \) \
-exec sed -i -r \
's/^(\s*case\s+PIPE_CAP_PRIMITIVE_RESTART)\s*:.*$/\0\n\1_FIXED_INDEX:/' \
{} \;
v2: Add a note in screen.rst
Reviewed-by: Eric Anholt <eric@anholt.net> (v1)
Reviewed by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5559>
This allows us to do API specific checks before removing variable
without filling nir_remove_dead_variables() with API specific code.
In the following patches we will use this to support the removal
of dead uniforms in GLSL.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797>
This uses a meson builtin to handle -fvisibility=hidden. This is nice
because we don't need to track which languages are used, if C++ is
suddenly added meson just does the right thing.
Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4740>
Fix warning reported by Coverity Scan.
Resource leak (RESOURCE_LEAK)
leaked_storage: Variable pq going out of scope leaks the storage it
points to.
Suggested-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Fixes: eed5a00989 ("etnaviv: convert perfmon queries to acc queries")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5220>