We just pass these in from outside in a constant buffer.
The shader side stores them once they are accessed once.
v2: fix to not use a temp_reg.
Signed-off-by: Dave Airlie <airlied@redhat.com>
This add paths to handle TGSI compute shaders and shader selection.
It also avoids emitting certain things on tgsi paths,
CBs, vertex buffers, config reg init (not required).
v1.1: fix rat mask calc
Signed-off-by: Dave Airlie <airlied@redhat.com>
This appears to cause hangs with compute images. Unless
we can find more specifics, just don't do this for now.
Signed-off-by: Dave Airlie <airlied@redhat.com>
The atomic rat path has a bug in the ssbo path, refactor out the
address calcs from the load/store paths and reuse to fix the bug
in the buffer rat atomic path.
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just changes how thread id loading is done, it makes
smaller shaders if we don't use thread id gprs.
Signed-off-by: Dave Airlie <airlied@redhat.com>
On Cayman we don't use the append/consume counters (fglrx doesn't)
and they don't seem to work well with compute shaders.
This just uses GDS instead to do the atomic operations.
v1.1: remove unused line.
v2: use EOS on cayman, it appears to work.
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This allow us to encapsulate the compiler and linkage requirements of
each driver in a reusable way. The result will be that each target that
needs a specific driver can simply add `driver_<name>` to its
dependencies line and the necessary libraries and compiler args will be
added. This will allow for a lot of code de-duplication between gallium
targets.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
This just builds on the image support. Evergreen only has ssbo
for fragment and compute no other stages.
v2: handle images and ssbo in the same shader properly (Ilia)
v3: fix RESQ on buffers,
fix missing atom emit
fix first element offset
use R32 format
write separate buffer rat store path.
(from running deqp gles3.1 tests)
Signed-off-by: Dave Airlie <airlied@redhat.com>
On cayman it appears the cmp component is now in Z.
Fixes:
arb_shader_image_load_store-dead-fragments on cayman.
Signed-off-by: Dave Airlie <airlied@redhat.com>
These didn't handle the TGSI at all properly, this fixes
them to use the common path for 64->32 then adds the 32->int
on at the end.
Fixes:
generated_tests/spec/arb_gpu_shader_fp64/execution/conversion/*
Signed-off-by: Dave Airlie <airlied@redhat.com>
Use the destination write mask to determine which values are really to be
read from LDS and load only these.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
This fixes hangs on cayman with
tests/spec/arb_tessellation_shader/execution/trivial-tess-gs_no-gs-inputs.shader_test
This has a single if/else in it, and when this peephole activated,
it would set the jump target to NULL if there was no instruction
after the final POP. This adds a NOP if we get a jump in this case,
and seems to fix the hangs, so we have a valid target for the ELSE
instruction to go to, instead of 0 (which causes infinite loops).
v2: update last_cf correctly. (I had some other patches hide this)
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
v4: - Ensure inc_amd_common defined when radeonsi is disabled (needed by
r600)
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Tested-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
The next commit will reduce the size even more.
v2: typecast to uint64_t manually
v3: add more typecasts, add asserts
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
I really intended to set this for all shader stages by
3835009796 but missed it for compute shaders
(because it's in a different source file...).
Reviewed-by: Dave Airlie <airlied@redhat.com>
- fix a number of -Wsign-compare warnings
- fix two warnings for -Woverride-init because TGSI_OPCODE_CEIL == 83, and
the according field was defined two times.
[airlied: don't use -1 with unsigned type,
fix whitespace]
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
So far on pre-cayman chipsets the CF instructions CF_OP_LOOP_END,
CF_OP_CALL_FS, CF_OP_POP, and CF_OP_GDS an extra CF_NOP instruction
was added to add the EOP flag, even though this is not actually
needed, because all these instrutions support the EOP flag.
This patch removes the fixup code, adds setting the EOP flag for the
according instructions as well as others like CF_OP_TEX and CF_OP_VTX,
and adds writing out EOP for this type of instruction in the disassembler.
This also fixes a bug where shaders were created that didn't actually have
the EOP flag set in the last CF instruction, which might have resulted
in GPU lockups.
[airlied: cleaned up a little]
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This also enables GL4.2 for gpus with hw fp64 (cayman, cypress)
Tested-By: Gert Wollny <gw.fossdev@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds support for the RESQ opcode with the workaround
required due to hw bugs for buffers and cube arrays.
Tested-By: Gert Wollny <gw.fossdev@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Until we can work further on sb, disable it for images for now.
Tested-By: Gert Wollny <gw.fossdev@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds support to the shader assembler for load/store/atomic
ops on images which are handled via the RAT operations.
Tested-By: Gert Wollny <gw.fossdev@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds the atoms and gallium api implementations,
along with support for compress/decompress paths for
shader images.
Tested-By: Gert Wollny <gw.fossdev@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>