In the ARB_fragment_program specification, the result.depth output
variable is treated as a vec4, where the fragment depth is stored in the
.z component, and the other three components are undefined.
This is different than GLSL, which uses a scalar value (gl_FragDepth).
To make this consistent for driver backends, this patch makes
prog_to_nir use a scalar output variable for FRAG_RESULT_DEPTH,
moving result.depth.z into the first component.
Fixes Glean's fragProg1 "Z-write test" subtest.
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90000
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Previously we were leaving this at the default of 64K, which meets the
spec but is too small for some real uses. The hardware can handle up to
128M.
User was complaining about this on freenode ##OpenGL today.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
In an ideal world I would just implement this instead of adding the perf debug.
There are some errata involved which lead me to believe it won't be so simple as
flipping a few bits.
There is room to add a thing for Gen9s flexibility, but since I am actively
working on that I have opted to ignore it.
Example:
Multi-LOD fast clear - giving up (256x128x8).
v2: Use braces for if statements because they are multiple lines (Ken)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
When we cannot do the optimized fast clear it's important to know the buffer
size since a small buffer will have much less performance impact.
A follow-on patch could restrict printing the message to only certain sizes.
Example:
Failed to fast clear 1400x1056 depth because of scissors. Possible 5% performance win if avoided.
Recommended-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
There's no driver support yet, because EGL_KHR_gl_colorspace isn't
implemented.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
These are just wrappers around the existing extension functions.
v2: return BAD_ALLOC if _eglConvertAttribsToInt fails
Reviewed-by: Chad Versace <chad.versace@intel.com>
v2: - don't modify "value" in eglGetSyncAttribKHR after an error
- rename _egl_api::GetSyncAttribKHR -> GetSyncAttrib
- rename GetSyncAttribKHR_t -> GetSyncAttrib_t
- rename _eglGetSyncAttribKHR to _eglGetSyncAttrib
Reviewed-by: Chad Versace <chad.versace@intel.com>
Declare the functions without the suffix, so that the core names are exported.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: 10.6 10.5 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
There's no reason to use our own definition.
Tessellation will use the NV definitions too.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This is for user assembly shaders only (not GLSL). We won't support those.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
These states are for GS assembly shaders only. We don't support those.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Softpipe, llvmpipe, r300g, and radeonsi pass tests. Other drivers need testing.
Freedreno and nv30 are definitely broken. Other drivers seem to be alright.
Patch fixes special cases with gl_VertexID and sets all builtin
variables locations as '-1' as specified by the extension spec.
Fixes ES 3.1 conformance test failure:
ES31-CTS.program_interface_query.input-built-in
v2: comments + use is_gl_identifier() (Martin)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Flagged by Oracle's parfait static analyzer:
Error: Format string argument mismatch (CWE 628)
In call to printf with format string "usage: %s [options] <file.vert | file.geom | file.frag>\n\nPossible options are:\n"
Too many arguments for format string (got more than 1 arguments)
at line 285 of src/glsl/main.cpp in function 'usage_fail'.
Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This probably got broken when the samplers were converted to be indexed
by shader type.
Seen when looking at bug 89819 though I'm not sure if that really was what
the bug was about...
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
I just botched this when writing the original code.
From the ARB_vertex_program specification:
"The RSQ instruction approximates the reciprocal of the square root of
the absolute value of the scalar operand and replicates it to all four
components of the result vector."
Fixes a Glean vertProg1 subtest:
RSQ test 2 (reciprocal square root of negative value)
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90547
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
The comment was accurate but the condition was reversed...
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
This change introduces a new field in gl_uniform_storage to
explicitely say that a uniform is built-in. In the case where it is,
no storage is defined to make it clear that it is read-only from the
mesa side. I fixed all the places in the code that made use of the
structure that I changed. Any place making a wrong assumption and using
the storage straight away will just crash.
This patch seems to implement the path of least resistance towards
listing built-in uniforms in GL_ACTIVE_UNIFORM (and other APIs).
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Pretty trivial, fixes the issue that we're expected to be able to blit
stencil surfaces (as the blit just relies on util blitter code which needs
stencil export to do it).
2 piglits skip->pass, 11 fail->pass
v2: prettify, keep different stencil ref value handling out of depth/stencil
test itself.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Some hardware reads only the low 16-bits even if the type is UD, but
other hardware like Cherryview can't handle this.
Fixes spec@arb_gpu_shader5@execution@sampler_array_indexing@fs-simple on
Cherryview.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90830
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>