Brian Paul
79b4dbc496
remove printf
2005-09-23 03:24:27 +00:00
Brian Paul
048b13df65
Replace gl_framebuffer's _ColorReadBufferMask with _ColorReadBufferIndex,
...
Streamline the _mesa_update_framebuffer() function a bit.
2005-09-23 03:22:20 +00:00
Brian Paul
d5861c06f2
fix clipped glReadPixels bug
2005-09-23 02:16:49 +00:00
Brian Paul
36d9ee1828
added XOR line optimization
2005-09-23 01:42:23 +00:00
Brian Paul
6d3637849b
Added a fast xor_line() function. Uses XDrawLine with GXxor mode.
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Only used for front-buffer window/pixmap rendering, GL_FLAT shade model,
no Z test or other fragment operations.
2005-09-23 01:40:59 +00:00
Brian Paul
0efc17c105
Add Wrapper field to gl_renderbuffer. Used for wrapping one renderbuffer
...
with another, such as wrapping a hardware/win-sys RGB renderbuffer with a
software-based alpha buffer.
Previous alpha buffer wrapping was conflicting with the X driver's
xmesa_renderbuffer structure containment/inheritance. That lead to
memory corruption.
2005-09-23 01:20:09 +00:00
Brian Paul
e5fce1694c
improve the test for using software alpha buffer
2005-09-23 01:17:07 +00:00
Ian Romanick
7b01068a23
Enable GL_ARB_texture_mirrored_repeat on Savage4. Refactor the code that
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sets the texture wrap mode and texture filter mode for Savage4 to the new
functions savage4_set_wrap_mode and savage4_set_filter_mode.
This was tested with texwrap and tunnel.
2005-09-22 21:25:31 +00:00
Brian Paul
676d0accf5
Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,
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BlueBits, etc fields.
2005-09-22 05:19:57 +00:00
Brian Paul
f1e2826856
When testing visual attributes, use the Draw/Read buffer, not the context.
2005-09-22 05:00:12 +00:00
Brian Paul
4fd11949f0
fix a debug message
2005-09-22 04:58:42 +00:00
Brian Paul
63016507d7
changed a renderbuffer check
2005-09-22 04:52:45 +00:00
Brian Paul
7d39e82976
s/GL_DEPTH_BITS/GL_TEXTURE_DEPTH_SIZE_ARB/ in _mesa_GetTexLevelParameteriv()
2005-09-21 21:19:22 +00:00
Brian Paul
8bdc1ae358
add missing scale factor in _swrast_read_depth_span_float()
2005-09-21 18:16:33 +00:00
Brian Paul
978ef2bb6d
Remove ACCUM_BITS.
2005-09-21 03:35:08 +00:00
Brian Paul
3e37bafab0
replace GLdepth with GLuint and remove GLdepth
2005-09-21 02:47:32 +00:00
Brian Paul
4092fbd55a
replace GLdepth with GLuint
2005-09-21 02:46:17 +00:00
Brian Paul
5bfb9356d6
s/programss/programs/
2005-09-20 21:04:02 +00:00
Brian Paul
5434695017
initial check-in
2005-09-20 15:51:44 +00:00
Brian Paul
9e4e3adcf8
remove 31-bit Z buffer work-around
2005-09-20 04:47:34 +00:00
Brian Paul
8fadf8f900
change mask[] test in put_mono_row_uint()
2005-09-20 04:47:04 +00:00
Brian Paul
14570e6d7c
compute z[i] as GLuint
2005-09-20 04:45:26 +00:00
Brian Paul
f39569f550
some improvements to _swrast_clear_depth_buffer()
2005-09-20 04:36:50 +00:00
Brian Paul
000abaa12d
remove unneeded sizeof(GLdepth) test
2005-09-20 04:35:40 +00:00
Brian Paul
7265556b9a
Change zLeft and zval to GLuint. Seems to fix 32-bit Z computation
2005-09-20 04:34:29 +00:00
Brian Paul
22607975b4
replace STENCIL_BITS with stencilMax value
2005-09-20 04:31:24 +00:00
Brian Paul
3211b28ee6
remove STENCIL_MAX
2005-09-20 04:25:03 +00:00
Brian Paul
cd81190d5c
change location of ffs() code for windows
2005-09-20 02:44:40 +00:00
Brian Paul
17d6fff30c
init a=0
2005-09-19 21:16:29 +00:00
Brian Paul
c650bb0b7d
s/GLchan/GLubyte/, fix error string, add comment
2005-09-19 20:32:21 +00:00
Brian Paul
02237f447f
updated comment
2005-09-19 20:29:34 +00:00
Brian Paul
b3aefd1cfb
additional wrapper updates, bug 4468
2005-09-19 20:12:32 +00:00
Brian Paul
a01cb26a90
s/unsigned long/drm_handle_t/ to get compilation of fb driver to work
2005-09-19 17:17:58 +00:00
Brian Paul
26bb7bc025
compilation fixes, don't know if runtime works
2005-09-19 17:17:18 +00:00
Brian Paul
6707433272
Fix potential segfault when trying to read pixels outside renderbuffer bounds.
...
Use _swrast_get_values() which does clipping.
2005-09-16 21:15:27 +00:00
Brian Paul
82e314252f
remove unused _swrast_read_depth_span()
2005-09-16 21:10:27 +00:00
Brian Paul
f2ea634c0c
lots of little clean-ups, improvements
2005-09-16 21:07:48 +00:00
Brian Paul
6ae8747539
change some comments
2005-09-16 21:06:57 +00:00
Brian Paul
62a2f8cdd6
pass mask=NULL to write all pixels in clear_ci_buffer_with_masking()
2005-09-16 21:06:33 +00:00
Brian Paul
db64b60225
remove unused ctx var
2005-09-16 18:18:47 +00:00
Brian Paul
aa2069586d
use mesa import wrappers, bug 4468
2005-09-16 18:14:24 +00:00
Brian Paul
3cc67cb8cd
alphabetize
2005-09-16 04:18:09 +00:00
Brian Paul
aa8abf8081
Rework the texture filtering functions a bit.
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No need to pass the texture unit number as an argument.
2005-09-16 04:16:48 +00:00
Brian Paul
792a1bcbe4
replace a couple macros with inlined functions
2005-09-16 01:42:07 +00:00
Brian Paul
8885b077ed
more GLuint->GLbitfield changes
2005-09-16 01:41:03 +00:00
Brian Paul
e00ac11d4d
Replace GLuint with GLbitfield where appropriate. Also replace GLuint
...
with GLboolean in a few places.
2005-09-15 05:00:45 +00:00
Brian Paul
0f540f4b04
Code clean-ups, reorg.
2005-09-15 03:58:52 +00:00
Brian Paul
e64874ac2d
silence warning
2005-09-15 01:58:39 +00:00
Brian Paul
63b5b8eaff
Remove a bunch texel fetch functions that can be handled by the new
...
adaptor functions.
2005-09-15 01:55:40 +00:00
Brian Paul
9a22b555cf
updated comments
2005-09-15 01:08:24 +00:00