Remove a bunch texel fetch functions that can be handled by the new

adaptor functions.
This commit is contained in:
Brian Paul 2005-09-15 01:55:40 +00:00
parent 9a22b555cf
commit 63b5b8eaff
2 changed files with 131 additions and 614 deletions

View File

@ -31,15 +31,9 @@
*/
#include "glheader.h"
#include "colormac.h"
#include "context.h"
#include "image.h"
#include "imports.h"
#include "mtypes.h"
#include "texformat.h"
#include "teximage.h"
#include "texstate.h"
#include "texstore.h"
@ -89,6 +83,19 @@ static void store_null_texel(struct gl_texture_image *texImage,
}
/**
* Notes about the predefined gl_texture_formats:
*
* 1. There are 1D, 2D and 3D functions for fetching texels from texture
* images, returning both GLchan values and GLfloat values. (six
* functions in total)
* You don't have to provide both the GLchan and GLfloat functions;
* just one or the other is OK. Mesa will use an "adaptor" to convert
* between GLchan/GLfloat when needed.
* Since the adaptors have small performance penalty, we provide both
* GLchan and GLfloat functions for some common formats like RGB, RGBA.
*/
/***************************************************************/
/** \name Default GLchan-based formats */
@ -157,9 +164,9 @@ const struct gl_texture_format _mesa_texformat_alpha = {
fetch_texel_1d_alpha, /* FetchTexel1D */
fetch_texel_2d_alpha, /* FetchTexel2D */
fetch_texel_3d_alpha, /* FetchTexel3D */
fetch_texel_1d_f_alpha, /* FetchTexel1Df */
fetch_texel_2d_f_alpha, /* FetchTexel2Df */
fetch_texel_3d_f_alpha, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_alpha /* StoreTexel */
};
@ -180,9 +187,9 @@ const struct gl_texture_format _mesa_texformat_luminance = {
fetch_texel_1d_luminance, /* FetchTexel1D */
fetch_texel_2d_luminance, /* FetchTexel2D */
fetch_texel_3d_luminance, /* FetchTexel3D */
fetch_texel_1d_f_luminance, /* FetchTexel1Df */
fetch_texel_2d_f_luminance, /* FetchTexel2Df */
fetch_texel_3d_f_luminance, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_luminance /* StoreTexel */
};
@ -203,9 +210,9 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha = {
fetch_texel_1d_luminance_alpha, /* FetchTexel1D */
fetch_texel_2d_luminance_alpha, /* FetchTexel2D */
fetch_texel_3d_luminance_alpha, /* FetchTexel3D */
fetch_texel_1d_f_luminance_alpha, /* FetchTexel1Df */
fetch_texel_2d_f_luminance_alpha, /* FetchTexel2Df */
fetch_texel_3d_f_luminance_alpha, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_luminance_alpha /* StoreTexel */
};
@ -226,9 +233,9 @@ const struct gl_texture_format _mesa_texformat_intensity = {
fetch_texel_1d_intensity, /* FetchTexel1D */
fetch_texel_2d_intensity, /* FetchTexel2D */
fetch_texel_3d_intensity, /* FetchTexel3D */
fetch_texel_1d_f_intensity, /* FetchTexel1Df */
fetch_texel_2d_f_intensity, /* FetchTexel2Df */
fetch_texel_3d_f_intensity, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_intensity /* StoreTexel */
};
@ -246,9 +253,9 @@ const struct gl_texture_format _mesa_texformat_depth_component_float32 = {
sizeof(GLfloat) * 8, /* DepthBits */
sizeof(GLfloat), /* TexelBytes */
_mesa_texstore_depth_component_float32,/* StoreTexImageFunc */
fetch_null_texel, /* FetchTexel1D */
fetch_null_texel, /* FetchTexel1D */
fetch_null_texel, /* FetchTexel1D */
NULL, /* FetchTexel1D */
NULL, /* FetchTexel1D */
NULL, /* FetchTexel1D */
fetch_texel_1d_f_depth_component_f32,/* FetchTexel1Df */
fetch_texel_2d_f_depth_component_f32,/* FetchTexel2Df */
fetch_texel_3d_f_depth_component_f32,/* FetchTexel3Df */
@ -269,9 +276,9 @@ const struct gl_texture_format _mesa_texformat_depth_component16 = {
sizeof(GLushort) * 8, /* DepthBits */
sizeof(GLushort), /* TexelBytes */
_mesa_texstore_depth_component16, /* StoreTexImageFunc */
fetch_null_texel, /* FetchTexel1D */
fetch_null_texel, /* FetchTexel1D */
fetch_null_texel, /* FetchTexel1D */
NULL, /* FetchTexel1D */
NULL, /* FetchTexel1D */
NULL, /* FetchTexel1D */
fetch_texel_1d_f_depth_component16, /* FetchTexel1Df */
fetch_texel_2d_f_depth_component16, /* FetchTexel2Df */
fetch_texel_3d_f_depth_component16, /* FetchTexel3Df */
@ -292,9 +299,9 @@ const struct gl_texture_format _mesa_texformat_rgba_float32 = {
0, /* DepthBits */
4 * sizeof(GLfloat), /* TexelBytes */
_mesa_texstore_rgba_float32, /* StoreTexImageFunc */
fetch_texel_1d_rgba_f32, /* FetchTexel1D */
fetch_texel_2d_rgba_f32, /* FetchTexel1D */
fetch_texel_3d_rgba_f32, /* FetchTexel1D */
NULL, /* FetchTexel1D */
NULL, /* FetchTexel1D */
NULL, /* FetchTexel1D */
fetch_texel_1d_f_rgba_f32, /* FetchTexel1Df */
fetch_texel_2d_f_rgba_f32, /* FetchTexel2Df */
fetch_texel_3d_f_rgba_f32, /* FetchTexel3Df */
@ -315,9 +322,9 @@ const struct gl_texture_format _mesa_texformat_rgba_float16 = {
0, /* DepthBits */
4 * sizeof(GLhalfARB), /* TexelBytes */
_mesa_texstore_rgba_float16, /* StoreTexImageFunc */
fetch_texel_1d_rgba_f16, /* FetchTexel1D */
fetch_texel_2d_rgba_f16, /* FetchTexel1D */
fetch_texel_3d_rgba_f16, /* FetchTexel1D */
NULL, /* FetchTexel1D */
NULL, /* FetchTexel1D */
NULL, /* FetchTexel1D */
fetch_texel_1d_f_rgba_f16, /* FetchTexel1Df */
fetch_texel_2d_f_rgba_f16, /* FetchTexel2Df */
fetch_texel_3d_f_rgba_f16, /* FetchTexel3Df */
@ -338,9 +345,9 @@ const struct gl_texture_format _mesa_texformat_rgb_float32 = {
0, /* DepthBits */
3 * sizeof(GLfloat), /* TexelBytes */
_mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_rgb_f32, /* FetchTexel1D */
fetch_texel_2d_rgb_f32, /* FetchTexel1D */
fetch_texel_3d_rgb_f32, /* FetchTexel1D */
NULL, /* FetchTexel1D */
NULL, /* FetchTexel1D */
NULL, /* FetchTexel1D */
fetch_texel_1d_f_rgb_f32, /* FetchTexel1Df */
fetch_texel_2d_f_rgb_f32, /* FetchTexel2Df */
fetch_texel_3d_f_rgb_f32, /* FetchTexel3Df */
@ -361,9 +368,9 @@ const struct gl_texture_format _mesa_texformat_rgb_float16 = {
0, /* DepthBits */
3 * sizeof(GLhalfARB), /* TexelBytes */
_mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_rgb_f16, /* FetchTexel1D */
fetch_texel_2d_rgb_f16, /* FetchTexel1D */
fetch_texel_3d_rgb_f16, /* FetchTexel1D */
NULL, /* FetchTexel1D */
NULL, /* FetchTexel1D */
NULL, /* FetchTexel1D */
fetch_texel_1d_f_rgb_f16, /* FetchTexel1Df */
fetch_texel_2d_f_rgb_f16, /* FetchTexel2Df */
fetch_texel_3d_f_rgb_f16, /* FetchTexel3Df */
@ -384,9 +391,9 @@ const struct gl_texture_format _mesa_texformat_alpha_float32 = {
0, /* DepthBits */
1 * sizeof(GLfloat), /* TexelBytes */
_mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_alpha_f32, /* FetchTexel1D */
fetch_texel_2d_alpha_f32, /* FetchTexel1D */
fetch_texel_3d_alpha_f32, /* FetchTexel1D */
NULL, /* FetchTexel1D */
NULL, /* FetchTexel1D */
NULL, /* FetchTexel1D */
fetch_texel_1d_f_alpha_f32, /* FetchTexel1Df */
fetch_texel_2d_f_alpha_f32, /* FetchTexel2Df */
fetch_texel_3d_f_alpha_f32, /* FetchTexel3Df */
@ -407,9 +414,9 @@ const struct gl_texture_format _mesa_texformat_alpha_float16 = {
0, /* DepthBits */
1 * sizeof(GLhalfARB), /* TexelBytes */
_mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_alpha_f16, /* FetchTexel1D */
fetch_texel_2d_alpha_f16, /* FetchTexel1D */
fetch_texel_3d_alpha_f16, /* FetchTexel1D */
NULL, /* FetchTexel1D */
NULL, /* FetchTexel1D */
NULL, /* FetchTexel1D */
fetch_texel_1d_f_alpha_f16, /* FetchTexel1Df */
fetch_texel_2d_f_alpha_f16, /* FetchTexel2Df */
fetch_texel_3d_f_alpha_f16, /* FetchTexel3Df */
@ -430,9 +437,9 @@ const struct gl_texture_format _mesa_texformat_luminance_float32 = {
0, /* DepthBits */
1 * sizeof(GLfloat), /* TexelBytes */
_mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_luminance_f32, /* FetchTexel1D */
fetch_texel_2d_luminance_f32, /* FetchTexel2D */
fetch_texel_3d_luminance_f32, /* FetchTexel3D */
NULL, /* FetchTexel1D */
NULL, /* FetchTexel2D */
NULL, /* FetchTexel3D */
fetch_texel_1d_f_luminance_f32, /* FetchTexel1Df */
fetch_texel_2d_f_luminance_f32, /* FetchTexel2Df */
fetch_texel_3d_f_luminance_f32, /* FetchTexel3Df */
@ -453,9 +460,9 @@ const struct gl_texture_format _mesa_texformat_luminance_float16 = {
0, /* DepthBits */
1 * sizeof(GLhalfARB), /* TexelBytes */
_mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_luminance_f16, /* FetchTexel1D */
fetch_texel_2d_luminance_f16, /* FetchTexel2D */
fetch_texel_3d_luminance_f16, /* FetchTexel3D */
NULL, /* FetchTexel1D */
NULL, /* FetchTexel2D */
NULL, /* FetchTexel3D */
fetch_texel_1d_f_luminance_f16, /* FetchTexel1Df */
fetch_texel_2d_f_luminance_f16, /* FetchTexel2Df */
fetch_texel_3d_f_luminance_f16, /* FetchTexel3Df */
@ -476,9 +483,9 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha_float32 = {
0, /* DepthBits */
2 * sizeof(GLfloat), /* TexelBytes */
_mesa_texstore_rgba_float32, /* StoreTexImageFunc */
fetch_texel_1d_luminance_alpha_f32, /* FetchTexel1D */
fetch_texel_2d_luminance_alpha_f32, /* FetchTexel2D */
fetch_texel_3d_luminance_alpha_f32, /* FetchTexel3D */
NULL, /* FetchTexel1D */
NULL, /* FetchTexel2D */
NULL, /* FetchTexel3D */
fetch_texel_1d_f_luminance_alpha_f32,/* FetchTexel1Df */
fetch_texel_2d_f_luminance_alpha_f32,/* FetchTexel2Df */
fetch_texel_3d_f_luminance_alpha_f32,/* FetchTexel3Df */
@ -499,9 +506,9 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha_float16 = {
0, /* DepthBits */
2 * sizeof(GLhalfARB), /* TexelBytes */
_mesa_texstore_rgba_float16, /* StoreTexImageFunc */
fetch_texel_1d_luminance_alpha_f16, /* FetchTexel1D */
fetch_texel_2d_luminance_alpha_f16, /* FetchTexel2D */
fetch_texel_3d_luminance_alpha_f16, /* FetchTexel3D */
NULL, /* FetchTexel1D */
NULL, /* FetchTexel2D */
NULL, /* FetchTexel3D */
fetch_texel_1d_f_luminance_alpha_f16,/* FetchTexel1Df */
fetch_texel_2d_f_luminance_alpha_f16,/* FetchTexel2Df */
fetch_texel_3d_f_luminance_alpha_f16,/* FetchTexel3Df */
@ -522,9 +529,9 @@ const struct gl_texture_format _mesa_texformat_intensity_float32 = {
0, /* DepthBits */
1 * sizeof(GLfloat), /* TexelBytes */
_mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_intensity_f32, /* FetchTexel1D */
fetch_texel_2d_intensity_f32, /* FetchTexel2D */
fetch_texel_3d_intensity_f32, /* FetchTexel3D */
NULL, /* FetchTexel1D */
NULL, /* FetchTexel2D */
NULL, /* FetchTexel3D */
fetch_texel_1d_f_intensity_f32, /* FetchTexel1Df */
fetch_texel_2d_f_intensity_f32, /* FetchTexel2Df */
fetch_texel_3d_f_intensity_f32, /* FetchTexel3Df */
@ -545,9 +552,9 @@ const struct gl_texture_format _mesa_texformat_intensity_float16 = {
0, /* DepthBits */
1 * sizeof(GLhalfARB), /* TexelBytes */
_mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */
fetch_texel_1d_intensity_f16, /* FetchTexel1D */
fetch_texel_2d_intensity_f16, /* FetchTexel2D */
fetch_texel_3d_intensity_f16, /* FetchTexel3D */
NULL, /* FetchTexel1D */
NULL, /* FetchTexel2D */
NULL, /* FetchTexel3D */
fetch_texel_1d_f_intensity_f16, /* FetchTexel1Df */
fetch_texel_2d_f_intensity_f16, /* FetchTexel2Df */
fetch_texel_3d_f_intensity_f16, /* FetchTexel3Df */
@ -579,9 +586,9 @@ const struct gl_texture_format _mesa_texformat_rgba8888 = {
fetch_texel_1d_rgba8888, /* FetchTexel1D */
fetch_texel_2d_rgba8888, /* FetchTexel2D */
fetch_texel_3d_rgba8888, /* FetchTexel3D */
fetch_texel_1d_f_rgba8888, /* FetchTexel1Df */
fetch_texel_2d_f_rgba8888, /* FetchTexel2Df */
fetch_texel_3d_f_rgba8888, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_rgba8888 /* StoreTexel */
};
@ -602,9 +609,9 @@ const struct gl_texture_format _mesa_texformat_rgba8888_rev = {
fetch_texel_1d_rgba8888_rev, /* FetchTexel1D */
fetch_texel_2d_rgba8888_rev, /* FetchTexel2D */
fetch_texel_3d_rgba8888_rev, /* FetchTexel3D */
fetch_texel_1d_f_rgba8888_rev, /* FetchTexel1Df */
fetch_texel_2d_f_rgba8888_rev, /* FetchTexel2Df */
fetch_texel_3d_f_rgba8888_rev, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_rgba8888_rev /* StoreTexel */
};
@ -625,9 +632,9 @@ const struct gl_texture_format _mesa_texformat_argb8888 = {
fetch_texel_1d_argb8888, /* FetchTexel1D */
fetch_texel_2d_argb8888, /* FetchTexel2D */
fetch_texel_3d_argb8888, /* FetchTexel3D */
fetch_texel_1d_f_argb8888, /* FetchTexel1Df */
fetch_texel_2d_f_argb8888, /* FetchTexel2Df */
fetch_texel_3d_f_argb8888, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_argb8888 /* StoreTexel */
};
@ -648,9 +655,9 @@ const struct gl_texture_format _mesa_texformat_argb8888_rev = {
fetch_texel_1d_argb8888_rev, /* FetchTexel1D */
fetch_texel_2d_argb8888_rev, /* FetchTexel2D */
fetch_texel_3d_argb8888_rev, /* FetchTexel3D */
fetch_texel_1d_f_argb8888_rev, /* FetchTexel1Df */
fetch_texel_2d_f_argb8888_rev, /* FetchTexel2Df */
fetch_texel_3d_f_argb8888_rev, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_argb8888_rev /* StoreTexel */
};
@ -671,9 +678,9 @@ const struct gl_texture_format _mesa_texformat_rgb888 = {
fetch_texel_1d_rgb888, /* FetchTexel1D */
fetch_texel_2d_rgb888, /* FetchTexel2D */
fetch_texel_3d_rgb888, /* FetchTexel3D */
fetch_texel_1d_f_rgb888, /* FetchTexel1Df */
fetch_texel_2d_f_rgb888, /* FetchTexel2Df */
fetch_texel_3d_f_rgb888, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_rgb888 /* StoreTexel */
};
@ -694,9 +701,9 @@ const struct gl_texture_format _mesa_texformat_bgr888 = {
fetch_texel_1d_bgr888, /* FetchTexel1D */
fetch_texel_2d_bgr888, /* FetchTexel2D */
fetch_texel_3d_bgr888, /* FetchTexel3D */
fetch_texel_1d_f_bgr888, /* FetchTexel1Df */
fetch_texel_2d_f_bgr888, /* FetchTexel2Df */
fetch_texel_3d_f_bgr888, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_bgr888 /* StoreTexel */
};
@ -717,9 +724,9 @@ const struct gl_texture_format _mesa_texformat_rgb565 = {
fetch_texel_1d_rgb565, /* FetchTexel1D */
fetch_texel_2d_rgb565, /* FetchTexel2D */
fetch_texel_3d_rgb565, /* FetchTexel3D */
fetch_texel_1d_f_rgb565, /* FetchTexel1Df */
fetch_texel_2d_f_rgb565, /* FetchTexel2Df */
fetch_texel_3d_f_rgb565, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_rgb565 /* StoreTexel */
};
@ -740,9 +747,9 @@ const struct gl_texture_format _mesa_texformat_rgb565_rev = {
fetch_texel_1d_rgb565_rev, /* FetchTexel1D */
fetch_texel_2d_rgb565_rev, /* FetchTexel2D */
fetch_texel_3d_rgb565_rev, /* FetchTexel3D */
fetch_texel_1d_f_rgb565_rev, /* FetchTexel1Df */
fetch_texel_2d_f_rgb565_rev, /* FetchTexel2Df */
fetch_texel_3d_f_rgb565_rev, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_rgb565_rev /* StoreTexel */
};
@ -763,9 +770,9 @@ const struct gl_texture_format _mesa_texformat_argb4444 = {
fetch_texel_1d_argb4444, /* FetchTexel1D */
fetch_texel_2d_argb4444, /* FetchTexel2D */
fetch_texel_3d_argb4444, /* FetchTexel3D */
fetch_texel_1d_f_argb4444, /* FetchTexel1Df */
fetch_texel_2d_f_argb4444, /* FetchTexel2Df */
fetch_texel_3d_f_argb4444, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_argb4444 /* StoreTexel */
};
@ -786,9 +793,9 @@ const struct gl_texture_format _mesa_texformat_argb4444_rev = {
fetch_texel_1d_argb4444_rev, /* FetchTexel1D */
fetch_texel_2d_argb4444_rev, /* FetchTexel2D */
fetch_texel_3d_argb4444_rev, /* FetchTexel3D */
fetch_texel_1d_f_argb4444_rev, /* FetchTexel1Df */
fetch_texel_2d_f_argb4444_rev, /* FetchTexel2Df */
fetch_texel_3d_f_argb4444_rev, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_argb4444_rev /* StoreTexel */
};
@ -809,9 +816,9 @@ const struct gl_texture_format _mesa_texformat_argb1555 = {
fetch_texel_1d_argb1555, /* FetchTexel1D */
fetch_texel_2d_argb1555, /* FetchTexel2D */
fetch_texel_3d_argb1555, /* FetchTexel3D */
fetch_texel_1d_f_argb1555, /* FetchTexel1Df */
fetch_texel_2d_f_argb1555, /* FetchTexel2Df */
fetch_texel_3d_f_argb1555, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_argb1555 /* StoreTexel */
};
@ -832,9 +839,9 @@ const struct gl_texture_format _mesa_texformat_argb1555_rev = {
fetch_texel_1d_argb1555_rev, /* FetchTexel1D */
fetch_texel_2d_argb1555_rev, /* FetchTexel2D */
fetch_texel_3d_argb1555_rev, /* FetchTexel3D */
fetch_texel_1d_f_argb1555_rev, /* FetchTexel1Df */
fetch_texel_2d_f_argb1555_rev, /* FetchTexel2Df */
fetch_texel_3d_f_argb1555_rev, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_argb1555_rev /* StoreTexel */
};
@ -855,9 +862,9 @@ const struct gl_texture_format _mesa_texformat_al88 = {
fetch_texel_1d_al88, /* FetchTexel1D */
fetch_texel_2d_al88, /* FetchTexel2D */
fetch_texel_3d_al88, /* FetchTexel3D */
fetch_texel_1d_f_al88, /* FetchTexel1Df */
fetch_texel_2d_f_al88, /* FetchTexel2Df */
fetch_texel_3d_f_al88, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_al88 /* StoreTexel */
};
@ -878,9 +885,9 @@ const struct gl_texture_format _mesa_texformat_al88_rev = {
fetch_texel_1d_al88_rev, /* FetchTexel1D */
fetch_texel_2d_al88_rev, /* FetchTexel2D */
fetch_texel_3d_al88_rev, /* FetchTexel3D */
fetch_texel_1d_f_al88_rev, /* FetchTexel1Df */
fetch_texel_2d_f_al88_rev, /* FetchTexel2Df */
fetch_texel_3d_f_al88_rev, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_al88_rev /* StoreTexel */
};
@ -901,9 +908,9 @@ const struct gl_texture_format _mesa_texformat_rgb332 = {
fetch_texel_1d_rgb332, /* FetchTexel1D */
fetch_texel_2d_rgb332, /* FetchTexel2D */
fetch_texel_3d_rgb332, /* FetchTexel3D */
fetch_texel_1d_f_rgb332, /* FetchTexel1Df */
fetch_texel_2d_f_rgb332, /* FetchTexel2Df */
fetch_texel_3d_f_rgb332, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_rgb332 /* StoreTexel */
};
@ -924,9 +931,9 @@ const struct gl_texture_format _mesa_texformat_a8 = {
fetch_texel_1d_a8, /* FetchTexel1D */
fetch_texel_2d_a8, /* FetchTexel2D */
fetch_texel_3d_a8, /* FetchTexel3D */
fetch_texel_1d_f_a8, /* FetchTexel1Df */
fetch_texel_2d_f_a8, /* FetchTexel2Df */
fetch_texel_3d_f_a8, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_a8 /* StoreTexel */
};
@ -947,9 +954,9 @@ const struct gl_texture_format _mesa_texformat_l8 = {
fetch_texel_1d_l8, /* FetchTexel1D */
fetch_texel_2d_l8, /* FetchTexel2D */
fetch_texel_3d_l8, /* FetchTexel3D */
fetch_texel_1d_f_l8, /* FetchTexel1Df */
fetch_texel_2d_f_l8, /* FetchTexel2Df */
fetch_texel_3d_f_l8, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_l8 /* StoreTexel */
};
@ -970,9 +977,9 @@ const struct gl_texture_format _mesa_texformat_i8 = {
fetch_texel_1d_i8, /* FetchTexel1D */
fetch_texel_2d_i8, /* FetchTexel2D */
fetch_texel_3d_i8, /* FetchTexel3D */
fetch_texel_1d_f_i8, /* FetchTexel1Df */
fetch_texel_2d_f_i8, /* FetchTexel2Df */
fetch_texel_3d_f_i8, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_i8 /* StoreTexel */
};
@ -993,9 +1000,9 @@ const struct gl_texture_format _mesa_texformat_ci8 = {
fetch_texel_1d_ci8, /* FetchTexel1D */
fetch_texel_2d_ci8, /* FetchTexel2D */
fetch_texel_3d_ci8, /* FetchTexel3D */
fetch_texel_1d_f_ci8, /* FetchTexel1Df */
fetch_texel_2d_f_ci8, /* FetchTexel2Df */
fetch_texel_3d_f_ci8, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_ci8 /* StoreTexel */
};
@ -1016,9 +1023,9 @@ const struct gl_texture_format _mesa_texformat_ycbcr = {
fetch_texel_1d_ycbcr, /* FetchTexel1D */
fetch_texel_2d_ycbcr, /* FetchTexel2D */
fetch_texel_3d_ycbcr, /* FetchTexel3D */
fetch_texel_1d_f_ycbcr, /* FetchTexel1Df */
fetch_texel_2d_f_ycbcr, /* FetchTexel2Df */
fetch_texel_3d_f_ycbcr, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_ycbcr /* StoreTexel */
};
@ -1039,9 +1046,9 @@ const struct gl_texture_format _mesa_texformat_ycbcr_rev = {
fetch_texel_1d_ycbcr_rev, /* FetchTexel1D */
fetch_texel_2d_ycbcr_rev, /* FetchTexel2D */
fetch_texel_3d_ycbcr_rev, /* FetchTexel3D */
fetch_texel_1d_f_ycbcr_rev, /* FetchTexel1Df */
fetch_texel_2d_f_ycbcr_rev, /* FetchTexel2Df */
fetch_texel_3d_f_ycbcr_rev, /* FetchTexel3Df */
NULL, /* FetchTexel1Df */
NULL, /* FetchTexel2Df */
NULL, /* FetchTexel3Df */
store_texel_ycbcr_rev /* StoreTexel */
};

View File

@ -153,17 +153,6 @@ static void FETCH(alpha)( const struct gl_texture_image *texImage,
texel[ACOMP] = src[0];
}
/* Fetch texel from 1D, 2D or 3D ALPHA texture, returning 4 GLfloats */
static void FETCH(f_alpha)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = 0.0;
texel[ACOMP] = CHAN_TO_FLOAT(src[0]);
}
#if DIM == 3
static void store_texel_alpha(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -187,17 +176,6 @@ static void FETCH(luminance)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAX;
}
/* Fetch texel from 1D, 2D or 3D LUMIN texture, returning 4 GLfloats */
static void FETCH(f_luminance)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = CHAN_TO_FLOAT(src[0]);
texel[ACOMP] = 1.0F;
}
#if DIM == 3
static void store_texel_luminance(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -221,17 +199,6 @@ static void FETCH(luminance_alpha)( const struct gl_texture_image *texImage,
texel[ACOMP] = src[1];
}
/* Fetch texel from 1D, 2D or 3D L_A texture, returning 4 GLfloats */
static void FETCH(f_luminance_alpha)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 2);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = CHAN_TO_FLOAT(src[0]);
texel[ACOMP] = CHAN_TO_FLOAT(src[1]);
}
#if DIM == 3
static void store_texel_luminance_alpha(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -256,17 +223,6 @@ static void FETCH(intensity)( const struct gl_texture_image *texImage,
texel[ACOMP] = src[0];
}
/* Fetch texel from 1D, 2D or 3D INT. texture, returning 4 GLfloats */
static void FETCH(f_intensity)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] =
texel[ACOMP] = CHAN_TO_FLOAT(src[0]);
}
#if DIM == 3
static void store_texel_intensity(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -328,18 +284,6 @@ static void store_texel_depth_component16(struct gl_texture_image *texImage,
/* MESA_FORMAT_RGBA_F32 ******************************************************/
/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLchans.
*/
static void FETCH(rgba_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]);
UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], src[1]);
UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], src[2]);
UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], src[3]);
}
/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats.
*/
static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage,
@ -368,19 +312,6 @@ static void store_texel_rgba_f32(struct gl_texture_image *texImage,
/* MESA_FORMAT_RGBA_F16 ******************************************************/
/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
* returning 4 GLchans.
*/
static void FETCH(rgba_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0]));
UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], _mesa_half_to_float(src[1]));
UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], _mesa_half_to_float(src[2]));
UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], _mesa_half_to_float(src[3]));
}
/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
* returning 4 GLfloats.
*/
@ -406,19 +337,6 @@ static void store_texel_rgba_f16(struct gl_texture_image *texImage,
/* MESA_FORMAT_RGB_F32 *******************************************************/
/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture,
* returning 4 GLchans.
*/
static void FETCH(rgb_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]);
UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], src[1]);
UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], src[2]);
texel[ACOMP] = CHAN_MAX;
}
/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture,
* returning 4 GLfloats.
*/
@ -443,20 +361,7 @@ static void store_texel_rgb_f32(struct gl_texture_image *texImage,
#endif
/* MESA_FORAMT_RGB_F16 *******************************************************/
/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
* returning 4 GLchans.
*/
static void FETCH(rgb_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0]));
UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], _mesa_half_to_float(src[1]));
UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], _mesa_half_to_float(src[2]));
texel[ACOMP] = CHAN_MAX;
}
/* MESA_FORMAT_RGB_F16 *******************************************************/
/* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture,
* returning 4 GLfloats.
@ -484,19 +389,6 @@ static void store_texel_rgb_f16(struct gl_texture_image *texImage,
/* MESA_FORMAT_ALPHA_F32 *****************************************************/
/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture,
* returning 4 GLchans.
*/
static void FETCH(alpha_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = 0;
UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], src[0]);
}
/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture,
* returning 4 GLfloats.
*/
@ -523,19 +415,6 @@ static void store_texel_alpha_f32(struct gl_texture_image *texImage,
/* MESA_FORMAT_ALPHA_F32 *****************************************************/
/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture,
* returning 4 GLchans.
*/
static void FETCH(alpha_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = 0;
UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], _mesa_half_to_float(src[0]));
}
/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture,
* returning 4 GLfloats.
*/
@ -562,19 +441,6 @@ static void store_texel_alpha_f16(struct gl_texture_image *texImage,
/* MESA_FORMAT_LUMINANCE_F32 *************************************************/
/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture,
* returning 4 GLchans.
*/
static void FETCH(luminance_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]);
texel[GCOMP] =
texel[BCOMP] = texel[RCOMP];
texel[ACOMP] = CHAN_MAX;
}
/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture,
* returning 4 GLfloats.
*/
@ -601,19 +467,6 @@ static void store_texel_luminance_f32(struct gl_texture_image *texImage,
/* MESA_FORMAT_LUMINANCE_F16 *************************************************/
/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture,
* returning 4 GLchans.
*/
static void FETCH(luminance_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0]));
texel[GCOMP] =
texel[BCOMP] = texel[RCOMP];
texel[ACOMP] = CHAN_MAX;
}
/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture,
* returning 4 GLfloats.
*/
@ -640,19 +493,6 @@ static void store_texel_luminance_f16(struct gl_texture_image *texImage,
/* MESA_FORMAT_LUMINANCE_ALPHA_F32 *******************************************/
/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture,
* returning 4 GLchans.
*/
static void FETCH(luminance_alpha_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]);
texel[GCOMP] =
texel[BCOMP] = texel[RCOMP];
UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], src[1]);
}
/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture,
* returning 4 GLfloats.
*/
@ -680,19 +520,6 @@ static void store_texel_luminance_alpha_f32(struct gl_texture_image *texImage,
/* MESA_FORMAT_LUMINANCE_ALPHA_F16 *******************************************/
/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture,
* returning 4 GLfloats.
*/
static void FETCH(luminance_alpha_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0]));
texel[GCOMP] =
texel[BCOMP] = texel[RCOMP];
UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], _mesa_half_to_float(src[1]));
}
/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture,
* returning 4 GLfloats.
*/
@ -720,19 +547,6 @@ static void store_texel_luminance_alpha_f16(struct gl_texture_image *texImage,
/* MESA_FORMAT_INTENSITY_F32 *************************************************/
/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture,
* returning 4 GLchans.
*/
static void FETCH(intensity_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]);
texel[GCOMP] =
texel[BCOMP] =
texel[ACOMP] = texel[RCOMP];
}
/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture,
* returning 4 GLfloats.
*/
@ -759,19 +573,6 @@ static void store_texel_intensity_f32(struct gl_texture_image *texImage,
/* MESA_FORMAT_INTENSITY_F16 *************************************************/
/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture,
* returning 4 GLchans.
*/
static void FETCH(intensity_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0]));
texel[GCOMP] =
texel[BCOMP] =
texel[ACOMP] = texel[RCOMP];
}
/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture,
* returning 4 GLfloats.
*/
@ -815,17 +616,6 @@ static void FETCH(rgba8888)( const struct gl_texture_image *texImage,
texel[ACOMP] = UBYTE_TO_CHAN( (s ) & 0xff );
}
/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */
static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
}
#if DIM == 3
static void store_texel_rgba8888(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -850,17 +640,6 @@ static void FETCH(rgba8888_rev)( const struct gl_texture_image *texImage,
texel[ACOMP] = UBYTE_TO_CHAN( (s >> 24) );
}
/* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLfloats */
static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) );
}
#if DIM == 3
static void store_texel_rgba8888_rev(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -885,17 +664,6 @@ static void FETCH(argb8888)( const struct gl_texture_image *texImage,
texel[ACOMP] = UBYTE_TO_CHAN( (s >> 24) );
}
/* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLfloats */
static void FETCH(f_argb8888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) );
}
#if DIM == 3
static void store_texel_argb8888(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -920,17 +688,6 @@ static void FETCH(argb8888_rev)( const struct gl_texture_image *texImage,
texel[ACOMP] = UBYTE_TO_CHAN( (s ) & 0xff );
}
/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */
static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
}
#if DIM == 3
static void store_texel_argb8888_rev(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -955,17 +712,6 @@ static void FETCH(rgb888)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAX;
}
/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLfloats */
static void FETCH(f_rgb888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
texel[RCOMP] = UBYTE_TO_FLOAT( src[2] );
texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
texel[ACOMP] = 1.0F;
}
#if DIM == 3
static void store_texel_rgb888(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -992,17 +738,6 @@ static void FETCH(bgr888)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAX;
}
/* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLfloats */
static void FETCH(f_bgr888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
texel[RCOMP] = UBYTE_TO_FLOAT( src[0] );
texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
texel[BCOMP] = UBYTE_TO_FLOAT( src[2] );
texel[ACOMP] = 1.0F;
}
#if DIM == 3
static void store_texel_bgr888(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -1033,18 +768,6 @@ static void FETCH(rgb565)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAX;
}
/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLfloats */
static void FETCH(f_rgb565)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = *src;
texel[RCOMP] = ((s >> 8) & 0xf8) * (1.0F / 248.0F);
texel[GCOMP] = ((s >> 3) & 0xfc) * (1.0F / 252.0F);
texel[BCOMP] = ((s << 3) & 0xf8) * (1.0F / 248.0F);
texel[ACOMP] = 1.0F;
}
#if DIM == 3
static void store_texel_rgb565(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -1070,18 +793,6 @@ static void FETCH(rgb565_rev)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAX;
}
/* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLfloats */
static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */
texel[RCOMP] = ((s >> 8) & 0xf8) * (1.0F / 248.0F);
texel[GCOMP] = ((s >> 3) & 0xfc) * (1.0F / 252.0F);
texel[BCOMP] = ((s << 3) & 0xf8) * (1.0F / 248.0F);
texel[ACOMP] = 1.0F;
}
#if DIM == 3
static void store_texel_rgb565_rev(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -1107,18 +818,6 @@ static void FETCH(argb4444)( const struct gl_texture_image *texImage,
texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) | ((s >> 8) & 0xf0) );
}
/* Fetch texel from 1D, 2D or 3D argb4444 texture, return 4 GLfloats */
static void FETCH(f_argb4444)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = *src;
texel[RCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
texel[GCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
texel[BCOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
texel[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
}
#if DIM == 3
static void store_texel_argb4444(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -1143,17 +842,6 @@ static void FETCH(argb4444_rev)( const struct gl_texture_image *texImage,
texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) | ((s ) & 0xf0) );
}
/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLfloats */
static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[RCOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
texel[BCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
}
#if DIM == 3
static void store_texel_argb4444_rev(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -1179,18 +867,6 @@ static void FETCH(argb1555)( const struct gl_texture_image *texImage,
texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 );
}
/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLfloats */
static void FETCH(f_argb1555)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = *src;
texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F);
texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F);
texel[BCOMP] = ((s ) & 0x1f) * (1.0F / 31.0F);
texel[ACOMP] = ((s >> 15) & 0x01);
}
#if DIM == 3
static void store_texel_argb1555(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -1216,18 +892,6 @@ static void FETCH(argb1555_rev)( const struct gl_texture_image *texImage,
texel[ACOMP] = UBYTE_TO_CHAN( ((s >> 15) & 0x01) * 255 );
}
/* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLfloats */
static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */
texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F);
texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F);
texel[BCOMP] = ((s ) & 0x1f) * (1.0F / 31.0F);
texel[ACOMP] = ((s >> 15) & 0x01);
}
#if DIM == 3
static void store_texel_argb1555_rev(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -1252,17 +916,6 @@ static void FETCH(al88)( const struct gl_texture_image *texImage,
texel[ACOMP] = UBYTE_TO_CHAN( s >> 8 );
}
/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLfloats */
static void FETCH(f_al88)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff );
texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 );
}
#if DIM == 3
static void store_texel_al88(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -1287,17 +940,6 @@ static void FETCH(al88_rev)( const struct gl_texture_image *texImage,
texel[ACOMP] = UBYTE_TO_CHAN( s & 0xff );
}
/* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLfloats */
static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 );
texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff );
}
#if DIM == 3
static void store_texel_al88_rev(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -1325,18 +967,6 @@ static void FETCH(rgb332)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAX;
}
/* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLfloats */
static void FETCH(f_rgb332)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
const GLubyte s = *src;
texel[RCOMP] = ((s ) & 0xe0) * (1.0F / 224.0F);
texel[GCOMP] = ((s << 3) & 0xe0) * (1.0F / 224.0F);
texel[BCOMP] = ((s << 6) & 0xc0) * (1.0F / 192.0F);
texel[ACOMP] = 1.0F;
}
#if DIM == 3
static void store_texel_rgb332(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -1361,17 +991,6 @@ static void FETCH(a8)( const struct gl_texture_image *texImage,
texel[ACOMP] = UBYTE_TO_CHAN( src[0] );
}
/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLfloats */
static void FETCH(f_a8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = 0.0;
texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
}
#if DIM == 3
static void store_texel_a8(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -1396,17 +1015,6 @@ static void FETCH(l8)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAX;
}
/* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLfloats */
static void FETCH(f_l8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
texel[ACOMP] = 1.0F;
}
#if DIM == 3
static void store_texel_l8(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -1431,17 +1039,6 @@ static void FETCH(i8)( const struct gl_texture_image *texImage,
texel[ACOMP] = UBYTE_TO_CHAN( src[0] );
}
/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLfloats */
static void FETCH(f_i8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] =
texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
}
#if DIM == 3
static void store_texel_i8(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -1523,23 +1120,6 @@ static void FETCH(ci8)( const struct gl_texture_image *texImage,
}
}
/* Fetch CI texel from 1D, 2D or 3D ci8 texture, lookup the index in a
* color table, and return 4 GLfloats.
*/
static void FETCH(f_ci8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
GLchan rgba[4];
/* Sample as GLchan */
FETCH(ci8)(texImage, i, j, k, rgba);
/* and return as floats */
texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
}
#if DIM == 3
static void store_texel_ci8(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -1584,41 +1164,6 @@ static void FETCH(ycbcr)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAX;
}
/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats */
/* We convert YCbCr to RGB here */
static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
const GLushort *src1 = src0 + 1; /* odd */
const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */
const GLubyte cb = *src0 & 0xff; /* chroma U */
const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */
const GLubyte cr = *src1 & 0xff; /* chroma V */
GLfloat r, g, b;
if (i & 1) {
/* odd pixel: use y1,cr,cb */
r = (1.164 * (y1-16) + 1.596 * (cr-128));
g = (1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128));
b = (1.164 * (y1-16) + 2.018 * (cb-128));
}
else {
/* even pixel: use y0,cr,cb */
r = (1.164 * (y0-16) + 1.596 * (cr-128));
g = (1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128));
b = (1.164 * (y0-16) + 2.018 * (cb-128));
}
/* XXX remove / 255 here by tweaking arithmetic above */
r /= 255.0;
g /= 255.0;
b /= 255.0;
/* XXX should we really clamp??? */
texel[RCOMP] = CLAMP(r, 0.0, 1.0);
texel[GCOMP] = CLAMP(g, 0.0, 1.0);
texel[BCOMP] = CLAMP(b, 0.0, 1.0);
texel[ACOMP] = 1.0F;
}
#if DIM == 3
static void store_texel_ycbcr(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
@ -1661,41 +1206,6 @@ static void FETCH(ycbcr_rev)( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_MAX;
}
/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats */
/* We convert YCbCr to RGB here */
static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
const GLushort *src1 = src0 + 1; /* odd */
const GLubyte y0 = *src0 & 0xff; /* luminance */
const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */
const GLubyte y1 = *src1 & 0xff; /* luminance */
const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */
GLfloat r, g, b;
if (i & 1) {
/* odd pixel: use y1,cr,cb */
r = (1.164 * (y1-16) + 1.596 * (cr-128));
g = (1.164 * (y1-16) - 0.813 * (cr-128) - 0.391 * (cb-128));
b = (1.164 * (y1-16) + 2.018 * (cb-128));
}
else {
/* even pixel: use y0,cr,cb */
r = (1.164 * (y0-16) + 1.596 * (cr-128));
g = (1.164 * (y0-16) - 0.813 * (cr-128) - 0.391 * (cb-128));
b = (1.164 * (y0-16) + 2.018 * (cb-128));
}
/* XXX remove / 255 here by tweaking arithmetic above */
r /= 255.0;
g /= 255.0;
b /= 255.0;
/* XXX should we really clamp??? */
texel[RCOMP] = CLAMP(r, 0.0, 1.0);
texel[GCOMP] = CLAMP(g, 0.0, 1.0);
texel[BCOMP] = CLAMP(b, 0.0, 1.0);
texel[ACOMP] = 1.0F;
}
#if DIM == 3
static void store_texel_ycbcr_rev(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)