Ray queries and acceleration structure builds
are quite stable now and so we can enable those
features for CI and more feedback and bug reports.
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16007>
In preparation to enable ray queries by default.
This is also useful for testing ray tracing
pipeline changes with vk-cts-image.
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16007>
We use magic numbers for node types in many
places of the RADV code. This commit adds an enum
for the node types and uses it to replace magic
numbers in the acceleration structure build code.
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16650>
It looks like we don't need to do anything special to enable it.
Piglit spec@arb_buffer_storage@bufferstorage-persistent skip: 16 =>
skip: 12, pass: 4. The rest require GL_ARB_shader_image_load_store
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16660>
LAVA is mangling the escape codes from ANSI during log fetching from the
target device, making the gitlab section markers from deqp, for example,
to not work, inputting noise into the log.
This commit makes the simplest fix which is to replace the mangled
characters to the fixed ones.
This approach is error-prone, since it may unwittingly replace a genuine
log that resembles the mangled escape code. But this solution should
suffice until we get a proper fix from LAVA team itself.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16520>
LAVA is mangling the escape codes from ANSI during log fetching from the
target device, making the colored lines from deqp, for example, to not
work, inputting noise into the log.
This commit makes the most straightforward fix which is to replace the
mangled characters to the fixed ones.
This approach is error-prone since it may unwittingly replace a genuine
log that resembles the mangled escape code. But this solution should
suffice until we get a proper fix from LAVA developers itself.
Fixes: #5503
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16520>
If we want to use the std:: version of the math functions, we need to
include <cmath>.
Fixes: b171a6baa2 ("d3d12: Add video encode implementation of pipe_video_codec")
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16636>
Seems this broke a while ago and we never noticed.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 0af7ff49fd ("aco: lower p_constaddr into separate instructions earlier")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16460>
I should have introduced radv_graphics_pipeline_info earlier. More
states will be added later.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16643>
In some simple cases, we can merge the branch operation with an existing
instruction and avoid the creation of an empty new instruction just for
the branch node.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16163>
The branch operation supports comparisons, so it may be possible to
merge a previous comparison operation with the branch operation.
There are several restrictions to do it at this stage, but it may save
instructions in many cases.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16163>
Fix the syntax to show the files in the generated sphinx, otherwise
they just don't show at all.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15599>
Similar to commit c6cddd2e17 ("lavapipe: Use the correct ICD path on
Win32"), but applied to dozen.
Suggested-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16634>
Looks like MSVC doesn't like VLAs:
src/compiler/spirv/spirv_to_nir.c(3879): error C2057: expected constant expression
src/compiler/spirv/spirv_to_nir.c(3879): error C2466: cannot allocate an array of constant size 0
src/compiler/spirv/spirv_to_nir.c(3879): error C2133: 'srcs': unknown size
so let's use a static array size.
Fixes: 87d7431198 ("spirv: Use nir_vec_scalars() to simplify matrix transpose.")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16632>
D3D12 fences are capable of handling binary operations, but the
current dzn_sync implementation doesn't match vk_sync expectations
when sync objects are used to back semaphores. In that case, the wait
operation is supposed to set the sync object back to an unsignaled
state after the wait succeeded, but there's no way of knowing what
the sync object is used for, and this implicit-reset behavior is not
expected on fence objects, which also use the sync primitive.
That means we currently have a semaphore implementation that works
only once, and, as soon as the semaphore object has been signaled it
stays in a signaled state until it's destroyed.
We could extend the sync framework to pass an
implicit-reset-after-wait flag, but, given no one else seems to
need that, it's probably simpler to drop the binary sync
capability and rely on the binary-on-top-of-timeline emulation provided
by the core.
Fixes: a012b21964 ("microsoft: Initial vulkan-on-12 driver")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16629>
Instead of using a union in radv_pipeline, this introduces new
structures for graphics, compute and library pipelines which inherit
from radv_pipeline. This will ease graphics pipeline libary implem.
There is still no radv_raytracing_pipeline because RADV actually
uses a compute pipeline for everything but it could be introduced
later when necessary.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16603>
This removes a TON of pipeline->device occurences which were a mess.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16603>
These functions should only emit registers and not change the pipeline.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16603>
Add a library that wraps the key IOKit entrypoints used in the macOS
UABI for AGX. Our wrapped routines print information about the kernel
calls made and dump work submitted to the GPU using agxdecode. This code
has two major use cases:
1. Debugging Mesa, particularly around the undocumented macOS
user-kernel interface. Logs from Mesa may compared to Metal to check
that the UABI is being used correcrly.
2. Reverse-engineering the hardware, using this as glue to get at the
"interesting" GPU memory.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
Rectangle textures are just 2D textures with unnormalized coordinates,
but we already handle unnormalized coordinates in the sampler state. So
we just need to alias RECT and 2D.
Fixes GALLIUM_HUD.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
I don't understand these structs well. Good news, though-- Asahi Lina
confirmed this is all software-defined crap in the macOS UABI.
Unfortunately, they seem to correspond to physical registers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>