Previously, is_abs was just ignored if mul_instr->isVOP3()==false.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 93c8ebfa78 ("aco: Initial commit of independent AMD compiler")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14773>
This will allow us to use this in future NIR linker work. It also makes
more sense to move it here as the classic drivers are gone, tgsi is
going away and we are merging more of the st into the gl common code.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14785>
There are some HW counters that are exposing things in terms of 8bytes bundles.
From a user PoV those counters would be much more useful if we do the scaling
to single bytes internally.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7398>
- the current batch id is always 0
- there is always a current batch
- a batch id can only be set at the time of submit
thus when passing 0 to wait on the current batch, the submit must complete
so that there is a batch id, and this must occur before the timeline wait
path or else the timeline wait does nothing
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14693>
for sparse buffers, the total buffer size will be huge, so this needs
to only be the limit that the driver can support to avoid crashing
or whatever
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14692>
this fixes flakiness with qbo readback due to the buffer being internally
invalidated without tc being aware of it
fixes:
KHR-GL46.direct_state_access.queries_functional
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14745>
If the relevant state for a resource has not been dirtied between the
last and the current draw, we don't need to mark the resource as read
or written, as they are guaranteed to be marked already by the last draw.
This saves quite a bit of hashset operations for the resource tracking
in draw heavy workloads.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14791>
Replace the bitwise operation with a more explicit do-while
loop. This fixes a warning with clang, and ensures that
nir_opt_dead_cf and nir_opt_dce are called in the right
order.
Suggested-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14742>
HW has no value to cull both faces (setting both CW/CCW bits results in
only CCW being culled). The blob just skips triangle draws when FRONT_AND_BACK
culling is enabled. Lets do the same in draw_vbo(..).
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14779>
Replace load_mesh_global_arg_addr_intel with a more general intrinsic
load_mesh_inline_data_intel, since inline data now hold both
a pointer descriptor information and the first few push constants.
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14788>
Assert the lock is held when we need it to be held. Also hold the lock
during bufmgr destruction to keep the asserts happy.
Now the only place where we're not holding the lock while manipulating
bufmgr data structures is iris_bufmgr_create(), but this shouldn't
trigger any of the new assertions.
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13486>
On these functions, for vm_bind I want to add another function call
that can fail and needs to be handled. As a preparation for that, add
real error checks around vma_alloc() and try to fix some of the other
error-related issues in these functions. This way, it will be much
simpler to just drop the new vm_bind-related function calls and error
handling code.
My fear is that having vma-related errors (and in the future
vm_bind-related errors) go unannounced may create some hard-to-debug
bugs.
v2: Unlock only after bo_free() (Marcin Ślusarz).
v3: Prefer goto over early returns (Marcin Ślusarz).
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13486>
Also force the texture filter to nearest when the lowering
is used.
This enables the GL_ARB_shadow extension for all GPU models.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14308>
Use texture_index if there is no deref src.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14308>
This pass was originally written for d3d12, but is useful for hardware
that lacks sample compare support like some etnaviv GPU models.
Also rename the lowering pass and some surrounding code to
nir_lower_tex_shadow as suggested by Emma.
I'd like to use the pass that's already in tree.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14308>
This is true for v10 at least, per the public data sheet. It seems like a
reasonable default going forward to eliminate a special case.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14726>
NO_PRELOAD isn't actually used. The other quirks are used, but they're
implementation details only affecting a few older models. So we can default to
no quirks and clean up a lot.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14726>
Allowlist a GPU if and only if it has a model definition in-tree. This replaces
the explicit allowlist, which is somewhat cumbersome to maintain.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14726>
There is a single quirk it cares about. Pass just that, so the relevant quirk
can be made a Midgard compiler quirk and not a global Panfrost quirk.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14726>