panfrost: Fix v9 "Stencil from shader" bit

Typo.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Fixes: 96acad5cd5 ("panfrost: Add XML for Valhall data structures")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14776>
This commit is contained in:
Alyssa Rosenzweig 2021-12-21 16:40:52 -05:00 committed by Marge Bot
parent 23d52b47f1
commit 2b699d0650
1 changed files with 1 additions and 1 deletions

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@ -1200,6 +1200,7 @@
<field name="Back stencil fail" size="3" start="0:19" type="Stencil Op"/>
<field name="Back depth fail" size="3" start="0:22" type="Stencil Op"/>
<field name="Back depth pass" size="3" start="0:25" type="Stencil Op"/>
<field name="Stencil from shader" size="1" start="0:30" type="bool"/>
<field name="Stencil test enable" size="1" start="0:31" type="bool"/>
<field name="Front write mask" size="8" start="1:0" type="hex"/>
<field name="Back write mask" size="8" start="1:8" type="hex"/>
@ -1213,7 +1214,6 @@
<field name="Depth write enable" size="1" start="4:27" type="bool"/>
<field name="Depth bias enable" size="1" start="4:28" type="bool"/>
<field name="Depth function" size="3" start="4:29" type="Func"/>
<field name="Stencil from shader" size="1" start="4:30" type="bool"/>
<field name="Depth units" size="32" start="5:0" type="float"/>
<field name="Depth factor" size="32" start="6:0" type="float"/>
<field name="Depth bias clamp" size="32" start="7:0" type="float"/>