panfrost: Make primary_shader boolean

Fixes: 96acad5cd5 ("panfrost: Add XML for Valhall data structures")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14776>
This commit is contained in:
Alyssa Rosenzweig 2021-12-21 12:36:17 -05:00 committed by Marge Bot
parent 52b36cb790
commit 23d52b47f1
1 changed files with 1 additions and 1 deletions

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@ -721,7 +721,7 @@
<struct name="Shader Program" align="32">
<field name="Type" size="4" start="0:0" type="Descriptor Type" default="Shader"/>
<field name="Stage" size="4" start="0:4" type="Shader stage"/>
<field name="Primary shader" size="8" start="0:8" type="uint"/>
<field name="Primary shader" size="1" start="0:8" type="bool"/>
<!-- XXX DDK sets/clears these together, so I might have them backward -->
<field name="Suppress Inf" size="1" start="0:16" type="bool"/>
<field name="Suppress NaN" size="1" start="0:19" type="bool"/>