Brian
f9973b1c3d
Added minmag.c test
...
Test that different minification and magnification filters are chosen for the
non-mipmapped texture case.
2008-02-16 10:05:24 -07:00
Brian
ca2f2c7664
gallium: new pgon-mode.c test
...
A two-triangle strip is drawn such that the first tri is front-facing and
the second tri is back-facing. Use different front/back polygon modes.
2008-02-14 18:59:24 -07:00
Brian
be54b492d9
Fix broken test.
...
As-is, if the texture was too large for the target, an assertion would fail.
Now check proxy texture first and if it works, then test non-proxy target.
2008-02-12 16:57:00 -07:00
Brian
cf94941122
Set Min/MaxLod with glTexParameterf, not glTexParameteri
2008-02-12 15:54:15 -07:00
Brian
4697cee78b
press 0,1,2,etc keys for specific bias values
2008-02-12 15:01:44 -07:00
Brian
74c32ee6aa
tweak incr/decrements amounts for keyboard options
2008-02-12 15:01:32 -07:00
Brian
bd299093ec
push out far clip plane to 200
2008-01-28 12:42:37 -07:00
Brian
ba083bae69
Added d/D keys to change viewing distance, 'a' to toggle animation
2008-01-28 12:37:35 -07:00
José Fonseca
e122a8fa18
gallium: Ignore generated files.
2008-01-17 12:05:37 +09:00
Keith Whitwell
ded6ce2bd5
vp-tri: match vertex/color data of other tests
2007-12-19 15:13:20 +00:00
Keith Whitwell
2c8e50c0cb
use a depth buffer temporarily
2007-12-19 13:13:53 +00:00
Zack Rusin
55c1894d0a
Add the new test program for fp's.
2007-12-17 13:23:47 -05:00
Zack Rusin
6f111e9c81
Don't generate spurious vs, move the enable a bit to do that.
2007-12-13 10:31:39 -05:00
Zack Rusin
63a9d835ce
Redo the fragment program examples to match vp's
...
we just load text files instead of compiling tons of small
binaries
2007-12-11 09:49:34 -05:00
Zack Rusin
025b140b2f
Add a simple fps counter to the example
2007-12-11 09:49:33 -05:00
Brian
aef25b1994
set window size to 256x256
2007-12-10 17:32:43 -07:00
Keith Whitwell
b1399a5dd2
gallium: more trivial tests
2007-12-09 14:06:00 +00:00
Keith Whitwell
56bc8d9199
gallium: remove unneeded depth buffer
2007-12-09 14:05:12 +00:00
Michal Krol
918ea5168b
Rename 'mms-config.' to 'mms.config'.
...
It looks like Windows does not like filenames ending with a dot,
in effect renaming it to 'mms-config'.
2007-10-29 19:50:10 +00:00
michal
a1b4285c5c
Fix fragment shader.
2007-10-27 19:04:19 +01:00
michal
9c22f91030
Optimize fragment program.
2007-10-27 19:04:19 +01:00
José Fonseca
414a933ad2
Ignore generated files.
2007-10-25 23:25:02 +01:00
Zack Rusin
4a4e6f2cab
Implement loops
2007-10-25 11:47:25 -04:00
Zack Rusin
1d26e9c447
Fix nested conditionals
2007-10-25 09:04:41 -04:00
Zack Rusin
e842b5e5ba
Test some functionality of vp using GLSL that pure vp isn't testing.
2007-10-25 09:04:41 -04:00
Brian
2727cfddbf
hack in some code to test loops, break
2007-09-29 10:44:05 -06:00
Brian
9405ec6251
temporary hack to test nested conditionals
2007-09-28 21:04:56 -06:00
Brian
6fbbeed690
use perspective projection, press r/R to rotate the quad
2007-09-18 12:56:23 -06:00
Brian
050837045f
more usage info
2007-08-30 14:44:40 -06:00
Brian
f726ffd060
test flat shading w/ clipping
2007-08-30 14:43:59 -06:00
Brian
bfcc337e38
vars to test 1D/2D textures with linear/nearest filtering
2007-08-14 15:19:37 -06:00
Brian
9f51e181b1
added pixelzoom cmd line opt
2007-08-13 18:20:04 -06:00
Brian
b7693ee559
Draw white square in lower-left corner to test orientation
2007-08-13 14:00:03 -06:00
Brian
34d535ad2c
glRead/DrawPixels test
2007-08-10 13:06:07 -06:00
Brian
c7157065b2
change triangle orientation, fix exit()
2007-08-10 08:33:09 +01:00
root
f71edfa41b
increase texture size to 32x32
2007-08-08 12:04:08 -06:00
Keith Whitwell
90ee7a4144
Gutsy oopses on touch of existing file. Workaround.
2007-08-07 10:18:30 +01:00
Brian
bf64be2268
added clear-scissor.c
2007-08-02 12:14:16 -06:00
Brian
65cc3d29a6
test glClear w/ scissor
2007-08-02 12:14:05 -06:00
michal
e0a26b0467
Merge branch 'master' of git+ssh://michal@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
2007-07-27 10:05:40 +02:00
Brian
daaee90a26
clamp float colors
2007-07-26 08:22:47 -06:00
Brian
3af7876521
added code to test per-vertex colors
2007-07-24 12:28:01 -06:00
Brian
9110dbd9b2
simple fragment shader test
2007-07-24 10:00:29 -06:00
Brian
ffc633c469
fix logic error, typos
2007-07-24 09:19:22 -06:00
Brian
5b737b7df2
Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
2007-07-24 09:17:59 -06:00
Zhang
76fb808910
Fix a number of MINGW32 issues
2007-07-21 11:28:06 -06:00
Keith Whitwell
6101fe641c
Merge branch 'origin' into softpipe_0_1_branch
2007-07-17 11:06:31 +01:00
Brian
a2e471e05e
press 'f' to toggle front-face winding
2007-07-13 14:25:28 -06:00
Brian
5796056e28
press 's' to toggle smoothing
2007-07-13 10:32:56 -06:00
Brian
86352ff70d
Added colormask, dither, multisample state. Implement colormasking stage.
2007-07-12 12:20:14 -06:00
Brian
34f6243bef
Improve this demo in a few ways.
...
1. Use more reasonable hither/yon clip planes to make better use of shallow
(16-bit) z buffers.
2. Use different colors on cube faces to help detect Z fighting if it occurs.
3. Report GL_DEPTH_BITS on start-up.
2007-07-11 16:20:32 -06:00
Brian
8db689350d
remove glDepthFunc(GL_LEQUAL) change from prev commit
2007-07-11 13:12:33 -06:00
Brian
985e37eedb
clean-up, comments
2007-07-10 14:46:15 -06:00
Brian
24b68f4184
press 'f' to toggle GL_CCW/GL_CW front face
2007-07-10 11:53:27 -06:00
Brian
9a89cc3b6b
use 'c' to cycle through polygon cull modes
2007-07-10 11:39:08 -06:00
Brian
8733ee9dc9
use cursor keys to translate triangle
2007-07-10 11:33:10 -06:00
Xavier Bachelot
f98bdfca57
call glutInit(), bug 11486
2007-07-06 12:56:21 -06:00
michal
3b8bc1f467
Merge branch 'master' of git+ssh://michal@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
2007-07-06 17:53:44 +02:00
Brian
e8e5d9effe
support more modes, added -f cmd line option
2007-07-04 09:23:12 -06:00
Brian
3b10f50efb
use larger point/sprite size
2007-06-28 07:16:13 -06:00
Brian
05b2297bef
better triangle Z coords
2007-06-25 09:41:49 -06:00
Brian
6a3ed5eb96
Random state-change / primitive rendering. Good for hammering on a driver...
2007-06-21 18:11:29 -06:00
Brian
3c0790ca92
triangles w/ depth test
2007-06-20 17:19:13 -06:00
Brian
03933ad656
don't request GLUT_ALPHA
2007-06-19 19:17:48 -06:00
Brian
9ec2e16223
change clear color
2007-06-18 06:57:36 -06:00
Keith Whitwell
477e18cb02
Add GLUT_ALPHA for softpipe
2007-06-14 18:25:10 +01:00
Brian
39d221ef14
fix glReadPixels parameters to handle odd-width windows correctly
2007-06-08 13:10:01 -06:00
Brian
5e9cff0b97
disable shader program before glDrawPixels
2007-06-08 13:02:14 -06:00
Ian Romanick
359c6eada7
Add support for shadow mapping with vertex and fragment programs
2007-06-07 12:12:14 -07:00
Ian Romanick
2260c245fd
Refactor shadow map modelview and projection code
...
Explicitly store the modelview matrix and projection matrix used when the
shadow map is created. These matrices only need be updated when
RenderShadowMap is called. Previously, slightly different code was used to
draw and project the shadow map.
2007-06-07 12:09:44 -07:00
Ian Romanick
f575d4fa7f
Remove '#if defined' tests for ARB extensions.
2007-06-07 11:59:42 -07:00
Brian
0c5662acc7
use glXGetProcAddress to get extension funcs
2007-05-29 08:08:03 -06:00
Keith Whitwell
572dc0864e
Modifications to run with softpipe test harness
...
RGB->RGBA
double buffer by default.
2007-05-24 10:38:57 +01:00
Brian
b4f8d4455b
set texcoords depending on GLX_Y_INVERTED_EXT
2007-05-21 20:57:09 -06:00
Brian
4465377ca3
GLX_EXT_texture_from_pixmap test
2007-05-19 08:30:31 -06:00
Ian Romanick
2f61cbd30c
Add simple program to test GL_MESA_texture_array.
2007-05-16 14:46:13 -07:00
Brian
16c503f39a
Tweak the shell scripting for descending into and building subdirs.
...
In general, use this:
@for dir in $(SUBDIRS) ; do \
if [ -d $$dir ] ; then \
(cd $$dir && $(MAKE)) || exit 1; \
fi \
done
Basically, silently skip missing subdirs but generate an error and stop if
there's a compilation or install problem.
This was done inconsistantly before. In once case, a missing subdir was
causing us to go into an infinte loop!
2007-05-09 16:23:11 -06:00
Brian
da37ac5ee7
remove some debug code
2007-05-08 14:08:45 -06:00
Brian
58eaf0acca
a somewhat nicer demo w/ command line options
2007-05-08 13:48:52 -06:00
Brian
3cddba688d
get rid of normal vector
2007-05-02 18:55:45 -06:00
Brian
dc881e1909
get rid of OSMESA stuff
2007-05-02 18:54:57 -06:00
Brian
2dfb03beb2
New test of the dFdx(), dFdy() functions.
2007-05-02 18:48:51 -06:00
Brian
02e958a1e4
added glGetActiveAttrib
2007-04-27 16:27:36 -06:00
Brian
1dd7c00214
Windows updates
2007-04-26 07:48:35 -06:00
Brian
f42d4ab41e
move #include <GL/glut.h> after other #includes for Windows
2007-04-26 07:46:59 -06:00
Brian
4a28548cbf
use sqrt(), not sqrtf() for Windows
2007-04-26 07:46:38 -06:00
Ian Romanick
ad3cc95485
Fix FBO completeness bug in shadowtex.
2007-04-21 10:48:24 -07:00
Brian
bc74cb4c0a
destroy window upon exit
2007-04-21 10:05:05 -06:00
Brian
e7e5279fc0
Remove unused Imakefiles.
2007-04-20 19:18:13 -06:00
Brian
badc346206
lots of changes, fixes, clean-ups
2007-04-16 17:56:13 -06:00
Brian
bf287356cf
restore 200x200 window size, animation, version check
2007-04-11 14:09:32 -06:00
Brian
9612a3011f
fix some dependencies, remove some CFLAGS
2007-04-08 15:42:26 -06:00
Brian
0d3d930912
add 2.1 functions
2007-04-08 15:41:02 -06:00
Brian
8f3fc5221c
added glActiveStencilFaceEXT
2007-04-07 08:38:36 -06:00
Brian
0420d8505a
disable MakeTexture()
2007-03-27 16:06:48 -06:00
Brian
d619cceea4
merge of glsl-compiler-1 branch
2007-03-26 10:13:02 -06:00
Brian
6fda763989
destroy window on exit
2007-03-25 10:25:29 -06:00
Brian
180cc2f845
disable assertion
2007-03-21 11:41:41 -06:00
Brian
d2a6f43eaf
extra stuff for drawbuffers test
2007-03-12 10:30:36 -06:00
Brian
3f7ef618b6
added drawbuffers.c
2007-03-11 17:30:13 -06:00