clean-up, comments

This commit is contained in:
Brian 2007-07-10 14:46:15 -06:00
parent 13aa51de41
commit 985e37eedb
2 changed files with 18 additions and 30 deletions

View File

@ -27,11 +27,6 @@
#include <stdlib.h>
#include <GL/glut.h>
#define CI_OFFSET_1 16
#define CI_OFFSET_2 32
GLenum doubleBuffer;
static void Init(void)
@ -45,7 +40,6 @@ static void Init(void)
static void Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
@ -56,7 +50,6 @@ static void Reshape(int width, int height)
static void Key(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(1);
@ -75,7 +68,6 @@ static void quad( float half )
glVertex3f(-half/9.0, half/9.0, -25.0 - half);
glVertex3f(-half/9.0, -half/9.0, -25.0 - half);
glEnd();
}
static void Draw(void)
@ -83,27 +75,24 @@ static void Draw(void)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
/* red: offset back */
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1, 0);
glColor3f(1,0,0);
quad(9);
/* green: no offset */
glDisable(GL_POLYGON_OFFSET_FILL);
glColor3f(0,1,0);
quad(6);
/* black: offset zero, should not be visible because of z test */
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(0, 0);
/* Black - should not be visible
*/
glColor3f(0,0,0);
quad(6);
/* blue: offset forward */
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1, 0);
glColor3f(0,0,1);
@ -163,5 +152,5 @@ int main(int argc, char **argv)
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
return 0;
return 0;
}

View File

@ -27,11 +27,6 @@
#include <stdlib.h>
#include <GL/glut.h>
#define CI_OFFSET_1 16
#define CI_OFFSET_2 32
GLenum doubleBuffer;
static void Init(void)
@ -45,7 +40,6 @@ static void Init(void)
static void Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
@ -56,7 +50,6 @@ static void Reshape(int width, int height)
static void Key(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(1);
@ -75,7 +68,6 @@ static void quad( float half )
glVertex3f(-half/9.0, half/9.0, -25.0 - half);
glVertex3f(-half/9.0, -half/9.0, -25.0 - half);
glEnd();
}
static void Draw(void)
@ -83,27 +75,34 @@ static void Draw(void)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
/*
* Because of clamping, the Z values of the first polygon may
* be 1.0 (the same as the clear value) so nothing would be
* drawn if the depth func is GL_LESS. Set it to GL_LEQUAL
* so we can see polygons with Z==1.
*/
glDepthFunc(GL_LEQUAL);
/* red: offset back */
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(0, 4);
glColor3f(1,0,0);
quad(9);
/* black: no offset */
glDisable(GL_POLYGON_OFFSET_FILL);
glColor3f(0,0,0);
quad(6);
/* green: offset 0 (this should obscure the black quad) */
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(0, 0);
glDepthFunc( GL_EQUAL );
glColor3f(0,1,0);
quad(6);
/* blue: offset forward */
glDepthFunc( GL_LESS );
glPolygonOffset(0, -4);
glColor3f(0,0,1);
quad(3);
@ -162,5 +161,5 @@ int main(int argc, char **argv)
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
return 0;
return 0;
}