Commit Graph

60 Commits

Author SHA1 Message Date
Jordan Justen 3588098ed8 i965: enable ARB_instanced_arrays extension
Set the step_rate value when drawing to implement
ARB_instanced_arrays for gen >= 4.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-06-27 10:35:14 -07:00
Marek Olšák 0f530d2dff docs: update GL3.3 status 2012-06-25 23:53:49 +02:00
Fredrik Höglund 4e943c375b docs: update GL3.txt for ARB_base_instance
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-06-19 07:57:22 -06:00
Jordan Justen df7d1323de i965: create code path to handle primitive restart in hardware
For newer hardware we disable the VBO module's software handling
of primitive restart. We now handle primitive restarts in
brw_handle_primitive_restart.

The initial version of brw_handle_primitive_restart simply calls
vbo_sw_primitive_restart, and therefore still uses the VBO
module software primitive restart support.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-05-23 15:19:09 -07:00
Eric Anholt 29362875f2 i965/gen6+: Add support for GL_ARB_blend_func_extended.
v2: Add support for gen6, and don't turn it on if blending is
    disabled. (fixes GPU hang), and note it in docs/GL3.txt

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-05-23 10:46:15 -07:00
Eric Anholt b7932e183c i965: Add support for GL_ARB_draw_buffers_blend.
Tested with piglit fbo-draw-buffers-blend and intel oglconform.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-05-04 14:00:32 -07:00
Eric Anholt f084b5ad32 docs: Update GLSL 1.40 status.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-16 11:59:29 -07:00
Eric Anholt 252d99e4fa docs: Update that int textures got done for GL3.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-16 11:59:29 -07:00
Eric Anholt 45f460f61e docs: Update that ARB_draw_instanced is on in i965.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-16 11:59:29 -07:00
Eric Anholt 61c4e5cd68 docs: Update TBO support.
All I know of that needs finishing in Mesa is to enable the extension
in a GL3.1 core context on i965 -- we're not going to expose it in
non-3.1 core contexts.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-16 11:59:29 -07:00
Dave Airlie 7308b6e75f docs: update GL3.txt for ARB_blend_func_extended
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-04-13 17:19:03 +01:00
Dave Airlie ea663d56e2 docs/GL3.txt: document ARB_blend_func_extended state
I've written softpipe version in my tree, + gallium/mesa/glsl changes,
however r600 currently hangs the GPU.
2012-03-24 16:35:46 +00:00
Marek Olšák 4c0d88c145 docs/GL3: consolidate FBO extensions into one ARB 2012-01-12 03:59:21 +01:00
Marek Olšák 571e1947d0 docs/GL3: document r300 extension support 2012-01-12 03:59:21 +01:00
Marek Olšák 272896b885 docs/GL3: document what's missing for GL3 2012-01-12 03:59:21 +01:00
Matt Turner 151b4f3369 Clean up GL3 status
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Matt Turner <mattst88@gmail.com>
2012-01-11 15:49:56 -05:00
Marek Olšák 06dcb17725 docs: update GL3 status 2011-12-17 14:56:21 +01:00
Dave Airlie ee47e19738 mesa/docs: add ARB_texture_rgb10_a2ui to relnotes/gl3.txt
Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-11-28 09:40:53 +00:00
Dave Airlie c33d2e6b08 docs/gl3: these two interfaces are complete now.
Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-11-27 17:36:48 +00:00
Dave Airlie 2318443ebd gl3.txt: update for ARB_texture_storage.
As per Brian's suggestion.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-11-06 19:39:36 +00:00
Dave Airlie 7494c814ef gl3.txt: add not of ARB_texture_storage work started. 2011-11-05 17:18:57 +00:00
Marek Olšák 0fbc8d301b docs: update GL3 status
EXT_texture_array has been completed for quite a while.

Removing BindBufferBase+Range, because they're part of EXT_transform_feedback.
2011-10-27 15:57:08 +02:00
Dave Airlie 2957e44664 docs: update gl3.txt for ARB_vertex_type_2_10_10_10_rev 2011-09-06 10:18:36 +01:00
Kenneth Graunke b9eb4d8a59 glsl: Implement the GL_ARB_conservative_depth extension.
It's the same as GL_AMD_conservative_depth.  The specs have slight
differences in wording, but don't differ in content or behavior.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2011-08-25 08:07:21 -07:00
Dave Airlie 36291173c2 docs: update GL3.txt with new GL 4.2 extensions 2011-08-09 10:39:52 +01:00
Marek Olšák 3414447011 docs: update GL3 status 2011-07-10 21:41:17 +02:00
Marek Olšák 47362c2a61 docs: add GL3 GLX todo 2011-06-30 22:54:42 +02:00
Marek Olšák 9e9d73ef10 docs: update GL3 status - vertex textures
They work fine on r600g.
2011-06-30 21:40:29 +02:00
Marek Olšák 483d2ea5e3 docs: update GL3 status 2011-05-06 20:14:28 +02:00
Marek Olšák aed76e5af3 docs: update GL3 status 2011-04-29 11:32:55 +02:00
Eric Anholt 33afdf8356 docs: Note that ES2_compatibility is already done. 2011-04-27 09:48:38 -07:00
Marek Olšák 774c165d76 docs: update GL3 status 2011-04-25 01:54:12 +02:00
Eric Anholt 1df72402d9 i965: Add support for NV_conditional_render.
Since we lack hardware support for it, this is a simple matter of
checking _mesa_check_conditional_render at the entrypoints, and
suppressing it for the metaops where it doesn't apply.

Reviewed-by: Brian Paul <brianp@vmware.com>
2011-04-23 13:21:57 -07:00
Eric Anholt 2ea0aa4cd9 docs: Mention that GLSL 1.30 is started.
Things definitely remaining todo: switch statements, clip distances.
On 965, we also need real integers in the VS, and implementations of
some things like isinf/isnan.

Reviewed-by: Brian Paul <brianp@vmware.com>
2011-04-20 10:35:43 -07:00
Marek Olšák 397e478683 docs: update GL3 status 2011-04-15 05:08:00 +02:00
Brian Paul da8d0c965c docs: GL_ARB_sampler_objects updates 2011-04-10 13:12:50 -06:00
Marek Olšák 8cbdfe1de4 docs: update GL3 status 2011-03-29 13:04:15 +02:00
Brian Paul 9181a75c4d docs: added Depth format cube textures to GL3.txt list 2011-03-08 08:31:42 -07:00
Dave Airlie e107a3aa08 rgtc: update docs 2011-02-28 13:43:32 +10:00
Sedat Dilek 0f912534fd docs: Fix typo in GL3.txt 2011-02-14 00:45:44 -08:00
Dave Airlie a6b7393eb8 update GL3.txt for GL_EXT_framebuffer_sRGB status 2011-02-12 18:08:04 +10:00
Marek Olšák e0b98cde41 docs: update GL3 status 2011-01-27 21:17:25 +01:00
Brian Paul 3bee900a72 docs: document GL_ARB_draw_buffers_blend 2011-01-15 18:38:46 -07:00
Brian Paul 3dab2b1795 docs: update GL3.txt status 2011-01-15 17:41:43 -07:00
Dave Airlie ff7aa554a1 mesa/swrast/st: add ARB_occlusion_query2 support.
This gets my vote for most pointless extension of all time, I'm guessing
some driver could possibly optimise for this instead of counting it might
just get a true/false, but I'm not really sure.

need this to eventually advertise 3.3 despite its total uselessness.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-12-18 17:33:25 +10:00
Marek Olšák 2892c8bdbc docs: add GL 4.1 status 2010-11-21 23:03:58 +01:00
Brian Paul 0ec0f1025d docs: update some GL 3.0 status 2010-11-21 09:40:28 -07:00
Brian Paul b4c013307b docs: updated GL3 status for primitive restart 2010-10-23 10:19:29 -06:00
Brian Paul 9ad4589e7e docs: update texture red/green support in GL3.txt 2010-10-21 17:05:35 -06:00
Ian Romanick 48156b87bc docs: Update status of GL 3.x related extensions 2010-10-08 14:55:27 -07:00