Commit Graph

67 Commits

Author SHA1 Message Date
Caio Marcelo de Oliveira Filho 73572abc2a nir: Add scoped_memory_barrier intrinsic
Add a NIR instrinsic that represent a memory barrier in SPIR-V /
Vulkan Memory Model, with extra attributes that describe the barrier:

- Ordering: whether is an Acquire or Release;
- "Cache control": availability ("ensure this gets written in the memory")
  and visibility ("ensure my cache is up to date when I'm reading");
- Variable modes: which memory types this barrier applies to;
- Scope: how far this barrier applies.

Note that unlike in SPIR-V, the "Storage Semantics" and the "Memory
Semantics" are split into two different attributes so we can use
variable modes for the former.

NIR passes that took barriers in consideration were also changed

- nir_opt_copy_prop_vars: clean up the values for the mode of an
  ACQUIRE barrier.  Copy propagation effect is to "pull up a load" (by
  not performing it), which is what ACQUIRE restricts.

- nir_opt_dead_write_vars and nir_opt_combine_writes: clean up the
  pending writes for the modes of an RELEASE barrier.  Dead writes
  effect is to "push down a store", which is what RELEASE restricts.

- nir_opt_access: treat the ACQUIRE and RELEASE as a full barrier for
  the modes.  This is conservative, but since this is a GL-specific
  pass, doesn't make a difference for now.

v2: Fix the scoped barrier handling in copy propagation.  (Jason)
    Add scoped barrier handling to nir_opt_access and
    nir_opt_combine_writes.  (Rhys)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-24 11:39:55 -07:00
Erik Faye-Lund beb6639a9d Revert "nir: drop unused alpha_ref_float"
This reverts commit e8095f2af0.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jose Maria Casanova <jmcasanova@igalia.com>
2019-10-23 13:03:38 +02:00
Kristian H. Kristensen 8e16fb1528 freedreno/ir3: Implement lowering passes for VS and GS
This introduces two new lowering passes. One to lower VS to explicit
outputs using STLW and one to lower GS to load input using LDLW and
implement the GS specific functionality.

Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
2019-10-17 13:43:53 -07:00
Kristian H. Kristensen 0324706764 freedreno/ir3: Add intrinsics that map to LDLW/STLW
These intrinsics will let us do all the offset calculations in nir,
which is nicer to work with and lets nir_opt_algebraic eat it all up.

Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
2019-10-17 13:43:53 -07:00
Erik Faye-Lund e8095f2af0 nir: drop unused alpha_ref_float
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-17 10:41:36 +02:00
Jason Ekstrand 951cf94521 nir: Add explicit signs to image min/max intrinsics
This better matches all the other atomic intrinsics such as those for
SSBOs and shared variables where the sign is part of the intrinsic
opcode.  Both generators (GLSL and SPIR-V) know the sign from the type
of the image variable or handle.  In SPIR-V, signed min/max are separate
opcodes from unsigned.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-08-21 17:19:55 +00:00
Marek Olšák 9c7746ceae compiler: add SYSTEM_VALUE_TESS_LEVEL_OUTER/INNER_DEFAULT
TCS system values for internal passthru TCS, needed by radeonsi NIR support

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-08-12 14:52:17 -04:00
Marek Olšák 1b881852bc compiler: add SYSTEM_VALUE_USER_DATA_AMD
for internal radeonsi shaders
2019-08-12 14:52:17 -04:00
Pierre-Eric Pelloux-Prayer a9ec718652 nir: add atomic_inc_wrap/atomic_dec_wrap image intrinsics
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-08-06 17:41:02 -04:00
Daniel Schürmann e272fdd508 nir,intel: lower if (cond) demote() to new intrinsic demote_if(cond)
This will effectively enable the optimization in anv.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-07-24 13:02:18 -05:00
Andreas Baierl f5804f1768 nir: Add gl_PointCoord system value
gl_PointCoord handling needs some special bits set in lima/ppir code
generation. Treating gl_PointCoord as a system value makes it easier
to distinguish from a regular varying.

Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-07-18 13:20:39 +00:00
Iago Toral Quiroga 50016d7718 nir: add a V3D-specific intrinsic for per-sample color writes
For per-sample color writes we need the output intrinsic to pack the
sample index, which is not provided with regular store_output intrinsics
unless we figured out a way to encode it into the base or the offset.

v2:
 - Drop the writemask (Eric)

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-07-18 08:59:35 +02:00
Iago Toral Quiroga b0eec9e27d nir: add a new v3d-specific intrinsic for tile buffer color reads
This is intended to be used, for example, with OpenGL logic operations. It
takes a render target as source and a sample index in the base index for
MSAA color reads.

v2: drop the CAN_ELIMINATE and CAN_REORDER flags (Eric).

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-07-12 09:16:38 +02:00
Alyssa Rosenzweig 15000c79da nir: Add Panfrost-specific blending intrinsic
This gives more flexibility than the normal store_deref/store_output
versions (particularly, it allows us to abuse the type system in awful
ways, which is necessary for efficient format conversion in blend
shaders.)

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Karol Herbst <kherbst@redhat.com>
2019-07-09 14:07:23 -07:00
Caio Marcelo de Oliveira Filho a42e8f0ed1 nir: Add demote and is_helper_invocation intrinsics
From SPV_EXT_demote_to_helper_invocation.  Demote will be implemented
as a variant of discard, so mark uses_discard if it is used.

v2: Add CAN_ELIMINATE flag to the new intrinsic.  (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-07-08 08:57:25 -07:00
Connor Abbott e5536aa584 compiler: Add color system value
This is nice to have with radeonsi, where color varyings are handled
specially to avoid recompiles.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-07-08 14:18:34 +02:00
Rob Clark 5787a2dfe3 nir: add pass to lower load_interpolated_input
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-02 16:15:25 +00:00
Connor Abbott 6f20643b47 nir: Allow qualifiers on copy_deref and image instructions
In the next commit, we'll properly handle access qualifiers on struct
members by propagating them to load/store instructions, but these
instructions had no way to specify the qualifier.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-06-19 14:08:27 +02:00
Daniel Schürmann ea51275e07 nir: add intrinsics for AMD_shader_ballot
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-06-13 12:44:23 +00:00
Jonathan Marek c12750527b nir: add type information to load uniform/input and store output intrinsics
This type information will be used by gather_ssa_types to get usable results

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-05-31 21:35:26 +00:00
Alyssa Rosenzweig 006cafc243 nir: Add blend_const_color_rgba sysval
This represents a float vec4 constant color, as passed to glBlendColor.
While the existing 4 shader sysvals are retained to minimize code churn,
a single vectorized intrinsic is required for efficient blending on
vector architectures. (This may also apply to archictectures like
Bifrost where ALU is scalar but load/store is vector; it largely depends
on how blending is implemented per-driver.)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-05-10 15:49:28 +00:00
Rob Clark 2f0b9d2249 freedreno/ir3: lower load_barycentric_at_offset
Calculates i,j at specified offset within a pixel.  A new load_size_ir3
intrinsic is used in conjunction with fddx/fddy to translate the offset
into primitive space and adjust the i,j from load_barycentric_pixel
accordingly.

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-04-25 14:13:31 -07:00
Rob Clark c4f423aa36 freedreno/ir3: lower load_barycentric_at_sample
This lowers load_barycentric_at_sample to load_sample_pos_from_id plus
load_barycentric_at_offset.

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-04-25 14:13:31 -07:00
Jason Ekstrand 18ed82b084 nir: Add a pass for selectively lowering variables to scratch space
This commit adds new nir_load/store_scratch opcodes which read and write
a virtual scratch space.  It's up to the back-end to figure out what to
do with it and where to put the actual scratch data.

v2: Drop const_index comments (by anholt)

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-04-12 15:59:31 -07:00
Eric Anholt b88ef3bd76 nir: Add a comment about how intrinsic definitions work.
I was thinking about a refactor, and needed to read this first.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-04-12 15:56:12 -07:00
Eric Anholt 35355b4860 nir: Drop remaining references to const_index in favor of the call to use.
Please don't make me read a const_index[] expression ever again.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-04-12 15:56:04 -07:00
Eric Anholt 6e4d3d0a2f nir: Drop comments about the constant_index slots for load/stores.
The constant_index slots are named right there in the intrinsic
definition, and the comment is just a chance to get out of sync.  Noticed
while reviewing the lower_to_scratch changes that copy-and-pasted wrong
comments, and load_ubo and load_per_vertex_output had incorrect comments
currently.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-04-12 15:55:55 -07:00
Bas Nieuwenhuizen 282bacab4a nir: Add access qualifiers on load_ubo intrinsic.
Otherwise nir_lower_non_uniform_access crashes when it tries
to get the access of a load_ubo.

Fixes: 8ed583fe52 "spirv: Handle the NonUniformEXT decoration"
Fixes: e50ab2c0f2 "nir: Add access flags to deref and SSBO atomics"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-04-10 02:04:04 +02:00
Alyssa Rosenzweig a83862754e nir: Add "viewport vector" system values
While a partial set of viewport system values exist, these are scalar
values, which is a poor fit for viewport transformations on vector ISAs
like Midgard (where the vec3 values for scale and offset each need to be
coherent in a vec4 uniform slot to take advantage of vectorized
transform math). This patch adds vec3 scale/offset fields corresponding
to the 3D Gallium viewport / glViewport+depth

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-04-04 03:44:09 +00:00
Jason Ekstrand e50ab2c0f2 nir: Add access flags to deref and SSBO atomics
We will need them for a new ACCESS_NON_UNIFORM flag that's about to be
added in the next commit.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-25 16:12:09 -05:00
Jason Ekstrand 40074ebf74 nir: Add texture sources and intrinsics for bindless
On Intel, we have both bindless and bindful and we'd like to use them at
the same time if we can so we need to be able to distinguish at the NIR
level between the two.  This also fixes nir_lower_tex to properly handle
bindless in its tex_texture_size and get_texture_lod helpers.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-25 16:12:09 -05:00
Karol Herbst d0ba326f23 nir/spirv: support physical pointers
v2: add load_kernel_input

Signed-off-by: Karol Herbst <kherbst@redhat.com>

squash! nir/spirv: support physical pointers
2019-03-19 04:08:07 +00:00
Jason Ekstrand 3c11fc7654 nir/lower_io: Add a new buffer_array_length intrinsic and lowering
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-03-15 01:02:19 +00:00
Eduardo Lima Mitev 6ff50a488a nir: Add ir3-specific version of most SSBO intrinsics
These are ir3 specific versions of SSBO intrinsics that add an
extra source to hold the element offset (dword), which is what the
backend instructions need.

The original byte-offset source provided by NIR is not replaced
because on a4xx and a5xx the backend still needs it.

Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-03-13 21:19:44 +01:00
Karol Herbst d0b47ec4df nir/vtn: add support for SpvBuiltInGlobalLinearId
v2: use formula with fewer operations

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-03-05 22:28:29 +01:00
Karol Herbst f48c672965 nir: add support for address bit sized system values
v2: add assert in else clause
    make local group intrinsics 32 bit wide
v3: always use 32 bit constant for local_size
v4: add comment by Jason

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-03-05 22:28:29 +01:00
Eric Anholt 2780a99ff8 v3d: Move the stores for fixed function VS output reads into NIR.
This lets us emit the VPM_WRITEs directly from
nir_intrinsic_store_output() (useful once NIR scheduling is in place so
that we can reduce register pressure), and lets future NIR scheduling
schedule the math to generate them.  Even in the meantime, it looks like
this lets NIR DCE some more code and make better decisions.

total instructions in shared programs: 6429246 -> 6412976 (-0.25%)
total threads in shared programs: 153924 -> 153934 (<.01%)
total loops in shared programs: 486 -> 483 (-0.62%)
total uniforms in shared programs: 2385436 -> 2388195 (0.12%)

Acked-by: Ian Romanick <ian.d.romanick@intel.com> (nir)
2019-03-05 10:59:40 -08:00
Jason Ekstrand 61e009d2c4 spirv: Use the same types for resource indices as pointers
We need more space than just a 32-bit scalar and we have to burn all
that space anyway so we may as well expose it to the driver.  This also
fixes a subtle bug when UBOs and SSBOs have different pointer types.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-03-05 10:06:50 -06:00
Jason Ekstrand e461926ef2 nir: Add load/store/atomic global intrinsics
These correspond roughly to reading/writing OpenCL global pointers.  The
idea is that they just take a bare address and load/store from it.  Of
course, exactly what this address means is driver-dependent.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2019-01-26 13:39:18 -06:00
Karol Herbst 4125211e9c nir: add legal bit_sizes to intrinsics
With OpenCL some system values match the address bits, but in GLSL we also
have some system values being 64 bit like subgroup masks.

With this it is possible to adjust the builder functions so that depending
on the bit_sizes the correct bit_size is used or an additional argument is
added in case of multiple possible values.

v2: validate dest bit_size
v3: generate hex values in python code
    remove useless imports
    rename and move bit_sizes
v4: add 1 to legal bit_sizes for front_face

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-21 00:16:51 +01:00
Jason Ekstrand 63b9aa2e25 spirv: Add support for using derefs for UBO/SSBO access
For now, it's hidden behind a cap.  Hopefully, we can eventually drop
that along with all the manual offset code in spirv_to_nir.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-08 00:38:30 +00:00
Jason Ekstrand e90b738f20 nir/vulkan: Add a descriptor type to vulkan resource intrinsics
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:30 +00:00
Jason Ekstrand 013ee5732b nir/intrinsics: Add access flags to load/store_deref
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:30 +00:00
Jason Ekstrand 7755171e4c nir/intrinsics: Allow deref sources to consume anything
This commit adds a new num_components value for intrinsic sources of -1
which means that it consumes everything and the number of components
effectively isn't validated.  This is useful for deref sources which
just take the result of the deref and we leave it up to the driver to
decide what that size should be.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-01-08 00:38:30 +00:00
Matt Turner 017199d2d2 mesa: Revert INTEL_fragment_shader_ordering support
This extension is not properly tested (testing for
GL_ARB_fragment_shader_interlock is not sufficient), and since this was
noted in review on August 28th no tests have been sent.

Revert "i965: Add INTEL_fragment_shader_ordering support."
Revert "mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering"

This reverts commit 03ecec9ed2.
This reverts commit 119435c877.

Cc: mesa-stable@lists.freedesktop.org
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Eric Anholt <eric@anholt.net>
2018-12-03 15:37:37 -08:00
Jason Ekstrand d34fd81e76 nir: Add alignment parameters to SSBO, UBO, and shared access
This also changes spirv_to_nir and glsl_to_nir to set them.  The one
place that doesn't set them is shared memory access lowering in
nir_lower_io.  That will have to be updated before any consumers of it
can effectively use these new alignments.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Acked-by: Karol Herbst <kherbst@redhat.com>
2018-11-15 19:59:42 -06:00
Samuel Pitoiset 4b74f05f6b spirv/nir: handle memory access qualifiers for SSBO loads/stores
v2: - change how the access qualifiers are accumulated
v3: - duplicate members in struct_member_decoration_cb()
    - handle access qualifiers on variables
    - remove access qualifiers handling in _vtn_variable_load_store()
    - fix setting access qualifiers on type->array_element

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net
2018-10-12 08:42:08 +02:00
Jason Ekstrand 09f1de97a7 anv,i965: Lower away image derefs in the driver
Previously, the back-end compiler turn image access into magic uniform
reads and there was a complex contract between back-end compiler and
driver about setting up and filling out those params.  As of this
commit, both drivers now lower image_deref_load_param_intel intrinsics
to load_uniform intrinsics controlled by the driver and lower the other
image_deref_* intrinsics to image_* intrinsics which take an actual
binding table index.  There are still "magic" uniforms but they are now
added and controlled entirely by the driver and that contract no longer
spans components.

This also has the side-effect of making most image use compile-time
binding table indices.  Previously, all image access pulled the binding
table index from a uniform.  Part of the reason for this was that the
magic uniforms made it difficult to decouple binding table indices from
the uniforms and, since they are indexed completely differently
(especially in Vulkan), it was hard to pull them apart.  Now that the
driver is handling both, it's trivial to decouple the two and provide
actual binding table indices.

Shader-db results on Kaby Lake:

    total instructions in shared programs: 15166872 -> 15164293 (-0.02%)
    instructions in affected programs: 115834 -> 113255 (-2.23%)
    helped: 191
    HURT: 0

    total cycles in shared programs: 571311495 -> 571196465 (-0.02%)
    cycles in affected programs: 4757115 -> 4642085 (-2.42%)
    helped: 73
    HURT: 67

    total spills in shared programs: 10951 -> 10926 (-0.23%)
    spills in affected programs: 742 -> 717 (-3.37%)
    helped: 7
    HURT: 0

    total fills in shared programs: 22226 -> 22201 (-0.11%)
    fills in affected programs: 1146 -> 1121 (-2.18%)
    helped: 7
    HURT: 0

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:03 -05:00
Jason Ekstrand 0de003be03 nir: Add handle/index-based image intrinsics
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00
Jason Ekstrand 37f7983bcc intel/compiler: Do image load/store lowering to NIR
This commit moves our storage image format conversion codegen into NIR
instead of doing it in the back-end.  This has the advantage of letting
us run it through NIR's optimizer which is pretty effective at shrinking
things down.  In the common case of rgba8, the number of instructions
emitted after NIR is done with it is half of what it was with the
lowering happening in the back-end.  On the downside, the back-end's
lowering is able to directly use predicates and the NIR lowering has to
use IFs.

Shader-db results on Kaby Lake:

    total instructions in shared programs: 15166910 -> 15166872 (<.01%)
    instructions in affected programs: 5895 -> 5857 (-0.64%)
    helped: 15
    HURT: 0

Clearly, we don't have that much image_load_store happening in the
shaders in shader-db....

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-29 14:04:02 -05:00