nir: Add gl_PointCoord system value

gl_PointCoord handling needs some special bits set in lima/ppir code
generation. Treating gl_PointCoord as a system value makes it easier
to distinguish from a regular varying.

Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Andreas Baierl 2019-06-04 13:24:53 +02:00 committed by Qiang Yu
parent 24af57407c
commit f5804f1768
3 changed files with 6 additions and 0 deletions

View File

@ -1957,6 +1957,8 @@ nir_intrinsic_from_system_value(gl_system_value val)
return nir_intrinsic_load_invocation_id;
case SYSTEM_VALUE_FRAG_COORD:
return nir_intrinsic_load_frag_coord;
case SYSTEM_VALUE_POINT_COORD:
return nir_intrinsic_load_point_coord;
case SYSTEM_VALUE_FRONT_FACE:
return nir_intrinsic_load_front_face;
case SYSTEM_VALUE_SAMPLE_ID:
@ -2046,6 +2048,8 @@ nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
return SYSTEM_VALUE_INVOCATION_ID;
case nir_intrinsic_load_frag_coord:
return SYSTEM_VALUE_FRAG_COORD;
case nir_intrinsic_load_point_coord:
return SYSTEM_VALUE_POINT_COORD;
case nir_intrinsic_load_front_face:
return SYSTEM_VALUE_FRONT_FACE;
case nir_intrinsic_load_sample_id:

View File

@ -238,6 +238,7 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
case nir_intrinsic_load_draw_id:
case nir_intrinsic_load_frag_coord:
case nir_intrinsic_load_point_coord:
case nir_intrinsic_load_front_face:
case nir_intrinsic_load_vertex_id:
case nir_intrinsic_load_vertex_id_zero_base:

View File

@ -535,6 +535,7 @@ def system_value(name, dest_comp, indices=[], bit_sizes=[32]):
bit_sizes=bit_sizes)
system_value("frag_coord", 4)
system_value("point_coord", 2)
system_value("front_face", 1, bit_sizes=[1, 32])
system_value("vertex_id", 1)
system_value("vertex_id_zero_base", 1)