nir: Add gl_PointCoord system value
gl_PointCoord handling needs some special bits set in lima/ppir code generation. Treating gl_PointCoord as a system value makes it easier to distinguish from a regular varying. Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Reviewed-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -1957,6 +1957,8 @@ nir_intrinsic_from_system_value(gl_system_value val)
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return nir_intrinsic_load_invocation_id;
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case SYSTEM_VALUE_FRAG_COORD:
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return nir_intrinsic_load_frag_coord;
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case SYSTEM_VALUE_POINT_COORD:
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return nir_intrinsic_load_point_coord;
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case SYSTEM_VALUE_FRONT_FACE:
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return nir_intrinsic_load_front_face;
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case SYSTEM_VALUE_SAMPLE_ID:
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@ -2046,6 +2048,8 @@ nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
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return SYSTEM_VALUE_INVOCATION_ID;
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case nir_intrinsic_load_frag_coord:
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return SYSTEM_VALUE_FRAG_COORD;
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case nir_intrinsic_load_point_coord:
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return SYSTEM_VALUE_POINT_COORD;
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case nir_intrinsic_load_front_face:
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return SYSTEM_VALUE_FRONT_FACE;
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case nir_intrinsic_load_sample_id:
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@ -238,6 +238,7 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
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case nir_intrinsic_load_draw_id:
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case nir_intrinsic_load_frag_coord:
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case nir_intrinsic_load_point_coord:
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case nir_intrinsic_load_front_face:
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case nir_intrinsic_load_vertex_id:
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case nir_intrinsic_load_vertex_id_zero_base:
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@ -535,6 +535,7 @@ def system_value(name, dest_comp, indices=[], bit_sizes=[32]):
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bit_sizes=bit_sizes)
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system_value("frag_coord", 4)
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system_value("point_coord", 2)
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system_value("front_face", 1, bit_sizes=[1, 32])
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system_value("vertex_id", 1)
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system_value("vertex_id_zero_base", 1)
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