nir: add support for address bit sized system values

v2: add assert in else clause
    make local group intrinsics 32 bit wide
v3: always use 32 bit constant for local_size
v4: add comment by Jason

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Karol Herbst 2018-07-19 16:39:58 +02:00
parent 5f8257fb0b
commit f48c672965
2 changed files with 29 additions and 18 deletions

View File

@ -532,7 +532,7 @@ system_value("subgroup_lt_mask", 0, bit_sizes=[32, 64])
system_value("num_subgroups", 1)
system_value("subgroup_id", 1)
system_value("local_group_size", 3)
system_value("global_invocation_id", 3)
system_value("global_invocation_id", 3, bit_sizes=[32, 64])
system_value("work_dim", 1)
# Driver-specific viewport scale/offset parameters.
#

View File

@ -29,7 +29,7 @@
#include "nir_builder.h"
static nir_ssa_def*
build_local_group_size(nir_builder *b)
build_local_group_size(nir_builder *b, unsigned bit_size)
{
nir_ssa_def *local_size;
@ -40,6 +40,8 @@ build_local_group_size(nir_builder *b)
if (b->shader->info.cs.local_size_variable) {
local_size = nir_load_local_group_size(b);
} else {
/* using a 32 bit constant is safe here as no device/driver needs more
* than 32 bits for the local size */
nir_const_value local_size_const;
memset(&local_size_const, 0, sizeof(local_size_const));
local_size_const.u32[0] = b->shader->info.cs.local_size[0];
@ -48,12 +50,15 @@ build_local_group_size(nir_builder *b)
local_size = nir_build_imm(b, 3, 32, local_size_const);
}
return local_size;
return nir_u2u(b, local_size, bit_size);
}
static nir_ssa_def *
build_local_invocation_id(nir_builder *b)
build_local_invocation_id(nir_builder *b, unsigned bit_size)
{
/* If lower_cs_local_id_from_index is true, then we derive the local
* index from the local id.
*/
if (b->shader->options->lower_cs_local_id_from_index) {
/* We lower gl_LocalInvocationID from gl_LocalInvocationIndex based
* on this formula:
@ -73,8 +78,12 @@ build_local_invocation_id(nir_builder *b)
* large so it can safely be omitted.
*/
nir_ssa_def *local_index = nir_load_local_invocation_index(b);
nir_ssa_def *local_size = build_local_group_size(b);
nir_ssa_def *local_size = build_local_group_size(b, 32);
/* Because no hardware supports a local workgroup size greater than
* about 1K, this calculation can be done in 32-bit and can save some
* 64-bit arithmetic.
*/
nir_ssa_def *id_x, *id_y, *id_z;
id_x = nir_umod(b, local_index,
nir_channel(b, local_size, 0));
@ -84,9 +93,9 @@ build_local_invocation_id(nir_builder *b)
id_z = nir_udiv(b, local_index,
nir_imul(b, nir_channel(b, local_size, 0),
nir_channel(b, local_size, 1)));
return nir_vec3(b, id_x, id_y, id_z);
return nir_u2u(b, nir_vec3(b, id_x, id_y, id_z), bit_size);
} else {
return nir_load_local_invocation_id(b);
return nir_u2u(b, nir_load_local_invocation_id(b), bit_size);
}
}
@ -120,6 +129,7 @@ convert_block(nir_block *block, nir_builder *b)
b->cursor = nir_after_instr(&load_deref->instr);
unsigned bit_size = nir_dest_bit_size(load_deref->dest);
nir_ssa_def *sysval = NULL;
switch (var->data.location) {
case SYSTEM_VALUE_GLOBAL_INVOCATION_ID: {
@ -128,9 +138,9 @@ convert_block(nir_block *block, nir_builder *b)
* "The value of gl_GlobalInvocationID is equal to
* gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID"
*/
nir_ssa_def *group_size = build_local_group_size(b);
nir_ssa_def *group_id = nir_load_work_group_id(b);
nir_ssa_def *local_id = build_local_invocation_id(b);
nir_ssa_def *group_size = build_local_group_size(b, bit_size);
nir_ssa_def *group_id = nir_u2u(b, nir_load_work_group_id(b), bit_size);
nir_ssa_def *local_id = build_local_invocation_id(b, bit_size);
sysval = nir_iadd(b, nir_imul(b, group_id, group_size), local_id);
break;
@ -157,24 +167,25 @@ convert_block(nir_block *block, nir_builder *b)
nir_ssa_def *size_y =
nir_imm_int(b, b->shader->info.cs.local_size[1]);
/* Because no hardware supports a local workgroup size greater than
* about 1K, this calculation can be done in 32-bit and can save some
* 64-bit arithmetic.
*/
sysval = nir_imul(b, nir_channel(b, local_id, 2),
nir_imul(b, size_x, size_y));
sysval = nir_iadd(b, sysval,
nir_imul(b, nir_channel(b, local_id, 1), size_x));
sysval = nir_iadd(b, sysval, nir_channel(b, local_id, 0));
sysval = nir_u2u(b, sysval, bit_size);
break;
}
case SYSTEM_VALUE_LOCAL_INVOCATION_ID:
/* If lower_cs_local_id_from_index is true, then we derive the local
* index from the local id.
*/
if (b->shader->options->lower_cs_local_id_from_index)
sysval = build_local_invocation_id(b);
sysval = build_local_invocation_id(b, bit_size);
break;
case SYSTEM_VALUE_LOCAL_GROUP_SIZE: {
sysval = build_local_group_size(b);
sysval = build_local_group_size(b, bit_size);
break;
}
@ -248,8 +259,8 @@ convert_block(nir_block *block, nir_builder *b)
break;
case SYSTEM_VALUE_GLOBAL_GROUP_SIZE: {
nir_ssa_def *group_size = build_local_group_size(b);
nir_ssa_def *num_work_groups = nir_load_num_work_groups(b);
nir_ssa_def *group_size = build_local_group_size(b, bit_size);
nir_ssa_def *num_work_groups = nir_u2u(b, nir_load_num_work_groups(b), bit_size);
sysval = nir_imul(b, group_size, num_work_groups);
break;
}