It seems fine to advertise msaa in sampledImageIntegerSampleCounts.
dEQP-VK.rasterization.rasterization_order_attachment_access.format_integer.*
goes from NotSupported to Pass for more test cases.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16487>
For doing performance investigation, I often find it useful to have a "are
we tripping over any of our performance TODOs?" flag, so add it and use it
in a few of the TODOs.
This also greatly cleans up the deqp-vk logs.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16316>
This was useful for comparing image allocations between gfxbench
gl_5_normal and vk_5_normal to see if rendering was generally equivalent
(formats, MSAA, UBWC choices, and notably gfxbench vk was choosing DXT5
instead of ASTC on non-android builds!)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15982>
Allocating a BO for each pipeline meant that for apps with many pipelines
(such as Asphalt9 under ANGLE), we would end up spending too much time in
the kernel tracking the BO references.
Looking at CS:Source on zink, before we had 85 BOs for the pipelines for a
total of 1036 kb, and now we have 7 BOs for a total of 896 kb.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15038>
Similar to pipeline statistics but done for a single counter.
We use REG_A6XX_RBBM_PRIMCTR_7 to get generated primitives
and not PRIMCTR_8 because PRIMCTR_7 counts pre-clipped prims
while PRIMCTR_8 counts them after clipping.
OpenGL spec for GL_PRIMITIVES_GENERATED says:
"Subsequent rendering will increment the counter once for every
vertex that is emitted from the geometry shader, or from the
vertex shader if no geometry shader is present."
Passes tests:
dEQP-VK.transform_feedback.primitives_generated_query.*
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15746>
This reports all of our storage formats as supporting read/write without
format, since we don't have any in-shader format conversions. Similarly,
shadow comparisons were already supported on all the depth formats.
This extension is required for VK 1.3.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15293>
We're trying to replace VK_OUTARRAY_MAKE() by VK_OUTARRAY_MAKE_TYPED()
so people don't get tempted to use it and make things incompatible with
MSVC (which doesn't support typeof()).
Suggested-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15522>
The previous alignment of 64 bytes, which we got from the blob,
indicates that single-texel alignment isn't supported. So just do a
trivial no-op implementation that returns the same alignment as before.
This matches what newer blobs that expose this extension do.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15427>
This reuses the same UBO analysis to do the pushing in the shader
preamble via the ldc.k instruction instead of in the driver via
CP_LOAD_STATE6. The const_data UBO is exempted as it uses a different
codepath that isn't as critical.
Don't do this on gallium because there are some regressions. Aztec Ruins
in particular regresses a bit, and nothing I've benchmarked benefits.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13148>
ANGLE-on-venus-on-turnip and zink-on-turnip want real data here for EGL's
reset tests.
This required moving the remaining GPU-reset-causing tests from flakes or
xfails to skips. Otherwise, the rest of the caselist associated with them
ends up being marked as fails as well. The alternative would be to put
these tests in their own test groups with tests_per_group = 1, but that
didn't seem worth the effort. Or, we could finally do something with
https://gitlab.freedesktop.org/anholt/deqp-runner/-/issues/14.
Fixes: #5955
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14839>
I noticed it was using getenv directly when I tried to use 'setprop
mesa.tu.debug ..' on android. Use os_get_option() instead so we get
sysprop fallback on android.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15289>
Enables rasterization order attachment access for all pipelines,
see VK_ARM_rasterization_order_attachment_access for details.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15262>
Trivially implemented by using A6XX_GRAS_SC_CNTL_SINGLE_PRIM_MODE.
This extension is useful for emulators e.g. AetherSX2 PS2 emulator and
could drastically improve performance when blending is emulated.
Relevant tests:
dEQP-VK.rasterization.rasterization_order_attachment_access.*
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15106>
I chose to implement this as a global flag in the device, because
otherwise we would end up with extra draw overhead trying to avoid it in
the implicit-sync WSI case, and you're probably going to end up needing
implicit sync anyway because you used one of the BOs in any of the
submitted cmdbufs. To do better than this, we would probably want a
skip-implicit-sync flag on the BOs in the BO list, rather than global on
the submit.
Reports about venus on turnip say that this flag reduces worst-case
QueueSubmit time in a game workload from ~10ms to ~4ms.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14838>
Until now we have lived without a refcount mechanism in the driver
because in Vulkan the user is responsible for handling the life
span of memory allocations for all Vulkan objects, however,
imported BOs are tricky because the kernel doesn't refcount
so user-space needs to make sure that:
1. When importing a BO into the same device used to create it
(self-importing) it does not double free the same BO.
2. Frees imported BOs that were not allocated through the same
device.
Our initial implementation always freed BOs when requested,
so we handled 2) correctly but not 1) on drm and we would
double-free self-imported BOs because kernel doesn't return
a unique gem_handle on each import.
Beside this the submit ioctl checks for duplicates in the
BO list and returns an error if there is one.
This fixes the problem for good by adding refcounts to BOs
so that self-imported BOs have a refcnt > 1 and are only freed
when all references are freed.
KGSL on the other hand does not have the same problems,
at least not with ION buffers which are used for exportable
BOs on pre 5.10 android kernels.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5936
Fixes CTS tests: dEQP-VK.drm_format_modifiers.export_import.*
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15031>
Both Venus and Android AHB requires this extension.
Turnip ignores VK_SHARING_MODE_EXCLUSIVE so this is a no-op.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Acked-by: Rob Clark <robdclark@chromium.org>
Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14836>
Graphics Flight Recorder is:
"The Graphics Flight Recorder (GFR) is a Vulkan layer to help
trackdown and identify the cause of GPU hangs and crashes.
It works by instrumenting command buffers with completion tags."
This is a nice little tool which could help quickly identify the call
which hanged. Or if command buffer is executed for too long.
The tiling nature of our GPU shouldn't be a big issue aside from
lower performance.
For non-segfault case, if:
- Hang happens at the same place in cmdbuf and draw/dispatch is not
finished at that point - it is likely that there is an infinite
loop in some of the shaders in this draw.
- Hang happens always in different place - likely there is nothing
wrong and command buffer just takes too long to execute and you
should try increasing hangcheck_period_ms. If it doesn't help
it is likely a synchronization issue.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13553>
This is entirely implemented in the SPIR-V frontend.
Relevant CTS tests:
dEQP-VK.spirv_assembly.instruction.compute.non_semantic_info.*
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14829>
Moved nir_lower_compute_system_values to lower
load_local_invocation_index which could be emitted by
nir_zero_initialize_shared_memory.
Relevant CTS tests:
dEQP-VK.compute.zero_initialize_workgroup_memory.*
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14829>
VK_EXT_image_robustness is a strict subset of VK_EXT_robustness2
so we could just expose it.
Relevant CTS tests: dEQP-VK.robustness.image_robustness.*
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14829>
We recently had a bug of forgeting to add the buf->bo_offset. Just make
the easiest field to get be the bo->iova + buf->bo_offset already. Plus,
a little less work at emit time.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14816>
The implementation is separate from Freedreno due to multithreading
support.
In Vulkan application may fill command buffer from many threads
and expect no locking to occur. We do introduce the possibility of
locking on renderpass end, however assuming that application
doesn't have a huge amount of slightly different renderpasses,
there would be minimal to none contention.
Other assumptions are:
- Application does submit command buffers soon after their creation.
Breaking the above may lead to some decrease in performance or
autotuner turning itself off.
The heuristic is too simplistic at the moment, to find a proper
one - we should run a bunch of traces with sysmem and gmem, and
build better heuristic from gathered data.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12128>
Fixes the case when last cmd buffer in submission doesn't have
tracepoints leading to flush data not being freed.
Added a few comments, renamed things, refactored allocations - now
the data flow should be a bit more clean.
Extracted submission data creation into tu_u_trace_submission_data_create
which would be later used in in tu_kgsl.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14391>
With the proper version checking in the common vulkan instance code
(commit 88b9b68) it is now possible to bring the reported interface
version up to v5.
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14563>