Commit Graph

138042 Commits

Author SHA1 Message Date
Pierre-Eric Pelloux-Prayer 3d5c4db23e radeonsi: use SI_CONTEXT_FLAG_AUX when recreating the aux context
Fixes: e6a0f243ea ("radeonsi: update pipe_screen::num_contexts")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10179>
2021-04-14 07:00:00 +00:00
Pierre-Eric Pelloux-Prayer 646c5db06f radeonsi: submit cs to failed context instead of skipping them
Skipping the submission would trigger asserts in debug builds
or cause memory corruption.

Instead the cs is submitted as ususual but the kernel won't submit
it to the hardware (and will return ECANCELED) if the context
is really lost (= not soft-recovered).

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2491
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10179>
2021-04-14 07:00:00 +00:00
Pierre-Eric Pelloux-Prayer bc71f689f1 amdgpu,radeon: add needs_reset param to ctx_query_reset_status
The kernel can do different types of recovery (soft recovery, GPU reset).

Since they both increase gpu_reset_counter, this will cause all contexts
to report AMDGPU_CTX_QUERY2_FLAGS_RESET, which is a bit misleading: if
a single context was soft-recovered, the others are fine and we don't need
special processing.

This commit uses the AMDGPU_CTX_QUERY2_FLAGS_VRAMLOST to distinguish
between the 2 kind of reset and later commits will use this information.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10179>
2021-04-14 07:00:00 +00:00
Pierre-Eric Pelloux-Prayer 3a56f06998 driconf: add workarounds for Teardown
Based on the comments from https://gitlab.freedesktop.org/mesa/mesa/-/issues/3714.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10172>
2021-04-14 06:35:30 +00:00
Pierre-Eric Pelloux-Prayer 15e24850b7 gallium/u_threaded: skip refcounting only once
If info->take_index_buffer_ownership is true we can skip
refcounting but only for the first iteration of the loop.
The next iterations have to use tc_set_resource_reference.

Fixes: 363c1ef0c0 ("gallium/u_threaded: split draws that don't fit in a batch")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10171>
2021-04-14 07:50:20 +02:00
Marek Olšák 165a69d2f7 nir: handle mediump varyings in varying compaction helpers
Group mediump varyings and don't put 16-bit and 32-bit components
in the same vec4.

... and reply to the comment there.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10224>
2021-04-14 01:42:49 +00:00
Marek Olšák 30ab38ba6d radeonsi: enable FP16 for mediump on gfx9+ if radeonsi_fp16=true
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9051>
2021-04-13 21:10:43 -04:00
Marek Olšák c53f25b668 radeonsi: kill 16-bit VS outputs if PS doesn't use them or doing Z-only draw
The kill_outputs logic uses our internal IO indices. Just add indices for
16-bit varyings. We don't have enough free indices to use, but we can reuse
the indices that GLES doesn't have. Those are all the legacy desktop GL
varyings.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9051>
2021-04-13 21:10:43 -04:00
Marek Olšák 5efdf4afac radeonsi: optimize and legalize 16-bit samplers
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9051>
2021-04-13 21:10:43 -04:00
Marek Olšák 9fa0f5f1ba radeonsi: implement 16-bit VS inputs
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9051>
2021-04-13 21:10:43 -04:00
Marek Olšák 7db43960f6 radeonsi: implement 16-bit VS->PS varyings
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9051>
2021-04-13 21:10:43 -04:00
Marek Olšák 1dff495057 ac/llvm: implement 16-bit packed VS outputs and FS inputs
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9051>
2021-04-13 21:10:43 -04:00
Adam Jackson 80b67a3b44 glx: Lift sending the MakeCurrent request to top-level code
Somewhat terrifyingly, we never sent this for direct contexts, which
means the server never knew the context/drawable bindings. To handle
this sanely, pull the request code up out of the indirect backend, and
rewrite the context switch path to call it as appropriate.  This
attempts to preserve the existing behavior of not calling unbind() on
the context if its refcount would not drop to zero.

Of course, you can't just do this indiscriminately, because this is GLX
and extant X servers have bugs and everything is terrible. To wit:

- For 1.20.x prior to 1.20.6, you can bind a direct context once, but
the second time you try to modify the context's binding you will get
GLXBadContextTag. This includes unbinding the context. And "deleting"
the context will leak memory, because it will still appear to be
current.

- For 1.19 and earlier, glXMakeCurrent(dpy, None, ctx) should be legal
for GL 3.0+ contexts, but the server will throw BadMatch.

To guard against this, we only send the request for indirect contexts
unless the server is known good, and only mention one context at a time
in such a request; if switching between contexts, we first unbind the
old, and then bind the new. Note that the second VendorRelease() version
is to catch XFree86 4.x and Xorg [67].x, which almost certainly have the
above bugs. Other servers might report different version numbers here,
but we can't do direct rendering against them, so this should be safe.

Fixes: mesa/mesa#4418
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9992>
2021-04-13 22:58:58 +00:00
Adam Jackson b8236bcb74 glx: Be more robust against null fbconfigs
These can happen along the internal paths for no-config contexts, and we
shouldn't crash.

Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9992>
2021-04-13 22:58:58 +00:00
Adam Jackson a2b474c333 glx: Move {Bind,Release}TexImage from context to screen vtable
All the other operations on drawables live there, be consistent.

Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9992>
2021-04-13 22:58:58 +00:00
Adam Jackson e8d10a15f1 glx: Don't pointlesly add -D_REENTRANT to libGL's cflags
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9992>
2021-04-13 22:58:58 +00:00
Adam Jackson b1cb0af596 glx: Remove some #if 0'd DRI config attribute fetch
We've never read any of this out. The transparency stuff we've never
implemented and the shift/mask stuff doesn't vary independently enough
to need to match on.

Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9992>
2021-04-13 22:58:58 +00:00
Adam Jackson 2f9dd41701 glx: Clean up fbconfig attribute handling
Move the macros defining the expected number of attributes into the same
file as their consumer, remove a pointless maximum, and allocate more
space for attribs on the stack to avoid malloc in the common case.
glxext.c knows about 46 config attribs, 46 - 18 = 28, round up to 32 to
future proof a bit.

Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9992>
2021-04-13 22:58:58 +00:00
Adam Jackson a7474f19d4 glx: Default sRGBCapable in the same place as the other config attribs
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9992>
2021-04-13 22:58:58 +00:00
Mike Blumenkrantz dc265008c7 aux/trace: use ralloc_free for ralloc()ed state pointers
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10221>
2021-04-13 18:26:20 -04:00
Iván Briano 8328989130 intel, anv: propagate robustness setting to nir_opt_load_store_vectorize
Closes #4309
Fixes dEQP-VK-robustness.robustness2.*.readonly.*

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10147>
2021-04-13 13:30:09 -07:00
Jason Ekstrand e6c79329dd intel: fix querying mip levels on null surfaces on SKL and prior
When a surface of type SURFTYPE_NULL is accessed by resinfo, the MIPCount
returned is undefined instead of 0.

Closes #4309
Fixes dEQP-VK.robustness.robustness2.*.sampled_image.*.null_descriptor.*

Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10147>
2021-04-13 13:30:09 -07:00
Ella-0 a18ac347cf glsl: build without bison
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8739>
2021-04-13 19:12:48 +00:00
Alyssa Rosenzweig e7977b8c49 docs: Add some notes on building for macOS
I intend this page to grow as I explore more about Mesa/Darwin.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10152>
2021-04-13 19:09:13 +00:00
Daniel Schürmann b6a28aaa8b aco/cssa: don't create parallelcopies for constants and exec
if we are able to spill these directly.

Totals from 4913 (3.60% of 136546) affected shaders (Raven):
SpillSGPRs: 16021 -> 15451 (-3.56%); split: -3.87%, +0.31%
CodeSize: 58102020 -> 57371464 (-1.26%); split: -1.26%, +0.00%
Instrs: 11411454 -> 11230105 (-1.59%); split: -1.59%, +0.00%
Latency: 555706331 -> 550058635 (-1.02%); split: -1.07%, +0.05%
InvThroughput: 273023354 -> 271854469 (-0.43%); split: -0.44%, +0.01%
SClause: 385168 -> 385371 (+0.05%); split: -0.01%, +0.06%
Copies: 1342084 -> 1175762 (-12.39%); split: -12.40%, +0.01%
Branches: 392619 -> 378662 (-3.55%); split: -3.56%, +0.00%

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9196>
2021-04-13 18:40:57 +00:00
Daniel Schürmann 18ba93e673 aco/cssa: rewrite lower_to_cssa pass
The previous pass was based on misconceptions and
rounded up with bug fixes. The new pass is entirely
rewritten and basically just one-to-one from the paper:
 "Revisiting Out-of-SSA Translation for Correctness, CodeQuality, and Efficiency"
 by B. Boissinot et al.
It also incorporates the value-equality testing.

The regressions are mainly due to creating parallelcopies for
exec phis at loop headers (mitigated in the next commit).

Totals from 4933 (3.61% of 136546) affected shaders (Raven):
SpillSGPRs: 16249 -> 16527 (+1.71%); split: -0.28%, +1.99%
SpillVGPRs: 1771 -> 1595 (-9.94%)
CodeSize: 57544436 -> 58280304 (+1.28%); split: -0.00%, +1.28%
Scratch: 176128 -> 179200 (+1.74%)
Instrs: 11265783 -> 11445884 (+1.60%); split: -0.00%, +1.60%
Latency: 552596156 -> 555880540 (+0.59%); split: -0.53%, +1.13%
InvThroughput: 271431862 -> 273097423 (+0.61%); split: -0.18%, +0.79%
VClause: 160240 -> 160241 (+0.00%); split: -0.02%, +0.02%
SClause: 386863 -> 386685 (-0.05%); split: -0.07%, +0.02%
Copies: 1180801 -> 1345633 (+13.96%); split: -0.02%, +13.98%
Branches: 379129 -> 393052 (+3.67%); split: -0.01%, +3.69%

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9196>
2021-04-13 18:40:57 +00:00
Daniel Schürmann 9d73a4a412 aco: add new reindex_ssa() pass
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9196>
2021-04-13 18:40:57 +00:00
Daniel Schürmann d75c73e6a6 aco: fix kill flags on phi operands
Fossil-db changes are likely due to how the CSSA pass works.
Totals from 1782 (1.31% of 136546) affected shaders (Raven):
CodeSize: 25333292 -> 25294020 (-0.16%); split: -0.16%, +0.00%
Instrs: 4916059 -> 4908218 (-0.16%); split: -0.16%, +0.00%
Latency: 282860167 -> 282707176 (-0.05%); split: -0.08%, +0.03%
InvThroughput: 136487564 -> 136394958 (-0.07%); split: -0.12%, +0.05%
VClause: 74791 -> 74795 (+0.01%)
Copies: 542115 -> 534280 (-1.45%); split: -1.48%, +0.04%
Branches: 168977 -> 168966 (-0.01%); split: -0.01%, +0.01%

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9196>
2021-04-13 18:40:57 +00:00
Daniel Schürmann 13e4fed01f aco: lower p_spill with constants correctly
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9196>
2021-04-13 18:40:57 +00:00
Daniel Schürmann 4a57787006 aco/spill: use correct next_use_distances at loop header
To decide which variables to spill, we must use the distances at the
beginning of the loop-header, and not the distances at the end of the
loop-preheader. The difference are that the former includes phis which are
viable to be spilled as opposed to the phi operands which would be reloaded
by add_coupling_code(), ending up in potentially too high register pressure
before the loop.

Totals from 206 (0.15% of 136546) affected shaders (Raven):
SpillSGPRs: 5154 -> 5000 (-2.99%)
CodeSize: 3654072 -> 3647184 (-0.19%); split: -0.19%, +0.00%
Instrs: 701482 -> 700526 (-0.14%); split: -0.14%, +0.00%
Latency: 40988780 -> 40872506 (-0.28%); split: -0.29%, +0.00%
InvThroughput: 20364560 -> 20306006 (-0.29%)
SClause: 20192 -> 20198 (+0.03%)
Copies: 77732 -> 77688 (-0.06%); split: -0.08%, +0.03%
Branches: 24204 -> 24050 (-0.64%)

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9196>
2021-04-13 18:40:57 +00:00
Daniel Schürmann b56ea19111 aco/spill: refactor live-in registerDemand calculation
This also fixes some hypothetical issue for loops without phis
and for loops with higher register pressure at the end of the
loop preheader.

No fossil-db changes.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9196>
2021-04-13 18:40:57 +00:00
Daniel Schürmann 282eacc3e0 aco/spill: refactor some more spill decision taking
No fossil-db changes.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9196>
2021-04-13 18:40:57 +00:00
Daniel Schürmann dfb10e4f4b aco/spill: don't count phis as variable access
This increases the chance of evicting phis
if these have longer next-use distances.

Totals from 6 (0.00% of 146267) affected shaders (Navi10):
CodeSize: 476992 -> 464388 (-2.64%)
Instrs: 81785 -> 79952 (-2.24%)
VClause: 2380 -> 2374 (-0.25%)
Copies: 26836 -> 25131 (-6.35%)
Branches: 2494 -> 2492 (-0.08%)

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9196>
2021-04-13 18:40:57 +00:00
Daniel Schürmann b2a6346df7 aco/spill: spill phi constants and exec directly to VGPR
This lets us avoid some CSSA copies.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9196>
2021-04-13 18:40:57 +00:00
Daniel Schürmann 99936d7142 aco/spill: reload spilled exec masks directly to exec
This handles the case of
   exec = p_linear_phi %a, %b
where %a or %b might have been spilled.
By directly reloading these variables into the exec mask register,
we can avoid additional CSSA parallelcopies.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9196>
2021-04-13 18:40:57 +00:00
Daniel Schürmann beb292343a aco/spill: refactor spill decision taking
No fossil-db changes.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9196>
2021-04-13 18:40:57 +00:00
Boris Brezillon 17429b8ad4 panfrost: Pass a tile enable map to avoid reloading untouched tiles
We only do that when there are more than one damage rectangle and the
number of tiles to reload is significantly lower than the total number
of tiles covered by the damage extent, otherwise the overhead of the
TEM read might defeat the optimization that we might get from using one.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon 988b0d2863 panfrost: Kill the old tile-buffer preload logic
Now that the gallium driver uses the pan_preload() helpers we can get
rid of the code in pan_blit.c and all its dependencies.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon ff3eada7eb panfrost: Use the generic preload and FB helpers in the gallium driver
We also rework the code to have the FB descriptor shared by the tiler
and fragment jobs, instead of allocating a separate FB descriptor for
tiler jobs.

The new implementation seems to fix a few dEQP failures on T720.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon d7008a6d7b panfrost: Fix partial update
The KHR_partial_update spec says:

"
If EGL_EXT_buffer_age is supported, the contents of the buffer inside
the damage region may also be relied upon to contain the same content
as the last time they were defined for the current back buffer.
"

but we currently assume that everything inside the damage region will
be overwritten by new data and that the previous content doesn't need
to be reloaded.

Let's get rid of the damage rect inversion logic for now and reload
everything inside the damage extent. We will optimize things further
down the line, using pre-frame DCDs on Bifrost, and a tile enable map
on Midgard.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon 8ba2f9f698 panfrost: Create a blitter library to replace the existing preload helpers
pan_blitter.c is meant to replace the pan_blit.c which currently
provides helpers to preload the tile buffer. Some changes
are worth mentioning:

- we use pre-frame DCDs on Bifrost (Midgard still uses a tiler job
  to preload the tile buffer)
- the blit shaders are now stored in a hash table and created lazily
- we now cache blend shader binaries and blit RSDs too

This library will soon be extended to cover regular blits.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon a11807b795 panfrost: Always pass a non-NULL screen to set_damage_region()
We will soon have a different handling for Bifrost, and we need to know
which GPU we're targeting to choose the right path.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon c5d6abae5b panfrost: Extend pan_fb_info to allow passing pre/post frame DCDs
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon c52c3e2424 panfrost: Extend pan_fb_info to allow passing a tile enable map
We will use this tile enable map to implement KHR_partial_update and
replace the current solution where the preload process is done by
inverting damage regions, merging the resulting inverted regions and
issuing preloading draws for those rectangles.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon 96b71a59c0 panfrost: Decode pre/post frame DCDs
Bifrost FB descritptors can be attached 3 DCDs describing pre/post frame
operations (pre frames DCDs can be used to preload the tile buffers).
Decode them when mode != NEVER.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon 9f1bbced3c panfrost: s/pandecode_vertex_tiler_postfix_pre/pandecode_dcd/
We will soon use this function to decode pre/post frame DCDs which are
not part of a job descriptor.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon 9d7a5a6b75 panfrost: Add the early ZS pre frame mode
We will use that one when preloading ZS buffers.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon bacd9df8de panfrost: Add align info to the draw and draw padding definitions
Needed if we want to allocate pre/post frame draw descriptors.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon 25f948d4d9 panfrost: Add an helper to emit fragment jobs
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon 387f8c037d panfrost: Add various helpers to simplify FB desc emission
Now that image and image views are gallium-agnostic and contain enough
information, we can provide generic helpers to emit FB descriptors and
their dependencies, thread storage and tiler descriptors.

This helpers will be re-used in the Vulkan driver.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00