Commit Graph

156659 Commits

Author SHA1 Message Date
Jesse Natalie 3245d3a219 u_atomic: Add p_atomic_fetch_add which returns the old value
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17529>
2022-07-14 12:49:51 +00:00
Jesse Natalie 81bbfab5df u_atomic: Fix MSVC p_atomic_add_return
InterlockedExchangeAdd returns the *old* value, not the new one

Cc: mesa-stable
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17529>
2022-07-14 12:49:51 +00:00
Jesse Natalie 104c301658 u_atomic: Implement p_atomic_xchg for Windows
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17529>
2022-07-14 12:49:51 +00:00
Yogesh Mohan Marimuthu 1c2ca3cfb7 radeonsi: no need to call si_pm4_clear_state() in si_pm4_free_state()
the si_pm4_clear_state() initializes the variable in struct si_pm4_state which
anyway gets freed in si_pm4_free_state(). Hence no need to call
si_pm4_clear_state() in si_pm4_free_state().

Signed-off-by: Yogesh Mohan Marimuthu <yogesh.mohanmarimuthu@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17504>
2022-07-14 10:30:09 +00:00
Yogesh Mohan Marimuthu 2330c71751 radeonsi: remove tabs from code
v2: fix indentation after if (Marek Olšák)

Signed-off-by: Yogesh Mohan Marimuthu <yogesh.mohanmarimuthu@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17504>
2022-07-14 10:30:09 +00:00
Kai Wasserbäch 301bcbac0e fix(gallivm): Replace LLVMConstF* with LLVMBuild* methods.
LLVM 15 removed support for LLVMConstF in commit
4bb7b6fae3be02031878b2aa3be584c6627ad8ec.

Reference: 4bb7b6fae3
Reference: 07146a9e64/llvm/docs/ReleaseNotes.rst (changes-to-the-c-api)
Closes: mesa/mesa#6863
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Mihai Preda <mhpreda@gmail.com>
Tested-by: Marcus Seyfarth <m.seyfarth@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17518>
2022-07-14 10:02:14 +00:00
Lionel Landwerlin a41e8dc588 spirv: switch to uint64 for rayquery internal type
Fixes dEQP-VK.ray_query.advanced.using_wrapper_function.comp.*

An empty struct is causing problems because when passing it as
argument the spirv parser will just drop the argument, considering it
does not hold any data.

v2: update radv CI

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 4c703686db ("spirv: handle ray query intrinsics")
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17420>
2022-07-14 09:15:52 +00:00
Mike Blumenkrantz 05552b4688 lavapipe: support inlined shader spirv for compute
no testing, full send

Fixes: d4d5a7abba ("lavapipe: implement EXT_graphics_pipeline_library")

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17365>
2022-07-14 04:34:18 +00:00
Jesse Natalie c1d0bf98f4 docs: Update features.txt and new_features.txt
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie 333432310a d3d12: Fix up resource import validation
Format on buffers is irrelevant and bind flag validation needs to be disabled.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie d119e6a46f d3d12: Implement fence opening and value setting
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie ea243ef1d5 d3d12: Implement server signal/wait
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie 416f10fc3f d3d12: Support importing fences / timeline semaphores
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie e3e22ce882 d3d12: Support opening resources and memobj by name
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie d462325895 d3d12: Implement resource_from_memobj
If the memobj wraps a resource, then we only succeed the
mapping operation if the gallium desc matches the D3D12
resource desc.

If the memobj wraps a heap, then we can place whatever
gallium is describing on the heap.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie bd0407a4a6 d3d12: Support creating memory objects
They can wrap either an opened heap or resource

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie c87d7cfaad d3d12: PIPE_BIND_SHARED doesn't mean linear and is always on opened resources
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie e02b11af57 d3d12: Get adapter LUID after device creation
Otherwise it's only set if the GL frontend gave us one

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie d6fa0a20b0 d3d12: Support B4G4R4A4 format
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie 5a9cc96784 d3d12: Add pipe getters for Win32 and base external objects device matching
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie 5f6795309f d3d12: Compute UUIDs required by external objects extension
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie 1b59b542ba d3d12: Store the rest of the device IDs in the screen
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie acba2bbb0e gallium, mesa: Support setting timeline semaphore values
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie cd01e71999 mesa: Implement ImportSemaphoreWin32NameEXT
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:16 +00:00
Jesse Natalie c760f0e8b8 mesa: Support importing D3D12 fences as timeline semaphores
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:16 +00:00
Jesse Natalie 8cd391a63e gallium: Add a new fence type with a pipe cap to indicate it can be imported
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:16 +00:00
Jesse Natalie 633a469a7a driver_noop: Remove infinite recursion from create_fence_win32
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:16 +00:00
Jesse Natalie 7c4fa79bfa gallium: Add 'name' field to Win32 semaphore import
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:16 +00:00
Jesse Natalie 51408dfec4 mesa: Implement ImportMemoryWin32NameEXT
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:16 +00:00
Jesse Natalie 91b14d4a77 gallium: Add a 'name' field to winsys_handle
Win32 memory objects can be imported by name (const void *
that will be interpreted as const wchar_t *)

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:16 +00:00
Jesse Natalie 8f11c0553c mapi: Add more EXT_external_objects_win32 functions/enums
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:16 +00:00
Jesse Natalie 78ba74cfda mesa: Support D3D11/D3D12 memory imports
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:16 +00:00
Sami Kyöstilä 0ff4f5a7e9 util: Shut down Perfetto before driver unload
Shut down Perfetto before unloading the driver to fix a crash caused by
an internal Perfetto thread that kept running after dlclose() took away
its code.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4909
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17454>
2022-07-14 00:41:51 +00:00
Sami Kyöstilä 1a07a07a50 subprojects: Roll Perfetto to v27.1
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17454>
2022-07-14 00:41:51 +00:00
Samuel Pitoiset 92a46a5687 ci: uprev vkd3d-proton to 5b73139f182d86cd58a757e4b5f0d4cfad96d319
This contains some Device Generated Command tests that will be
useful for an experimental RADV implementation.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17463>
2022-07-14 00:00:54 +00:00
Mike Blumenkrantz 89a9220cbf zink: reject swizzled format blits
e.g., R8G8B8A8 -> B8G8R8A8 is invalid, so use u_blitter

fixes (various gl configs):
KHR-GL46.blend_equation_advanced*

cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17523>
2022-07-13 22:14:39 +00:00
Alyssa Rosenzweig 3a0a8688d3 panfrost: Use early-ZS helpers
Remove the previous compile-time early-ZS implementation and replace it with the
decoupled early-ZS implementation. This uses more efficient settings in some
cases (depth/stencil tests always passes or do not write), and fixes the
settings used in another case (alpha-to-coverage enabled with an otherwise
early-ZS shader.)

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Closes: #6206
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17428>
2022-07-13 21:05:35 +00:00
Alyssa Rosenzweig 2454531de4 panfrost: Add zsa->zs_always_passes flag
If we know ahead-of-time that depth/stencil testing will always pass, it's
better to use weak_early than force_early. However, if depth/stencil testing
could fail (discarding pixels), we'd rather use force_early. Determine which
case we're in at CSO create time.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17428>
2022-07-13 21:05:35 +00:00
Alyssa Rosenzweig fe875c0144 panfrost: Unit test early-ZS helpers
The new early-ZS helpers are pure functions, leaf nodes of the call graph, and
implemented with a different algorithm from the "oracle" table of correct values
for various combinations of states. Further, incorrect settings often still pass
CTS while causing game bugs or inefficiencies. That combination makes the
helpers an excellent candidate for unit tests. Add some.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17428>
2022-07-13 21:05:35 +00:00
Alyssa Rosenzweig e96292bc07 panfrost: Add decoupled early-ZS helpers
Bifrost (and Valhall) separate early-ZS configuration into two fields: when does
the depth/stencil buffer update happen? and when are pixels killed by the
depth/stencil tests? The driver separately configures these to occur early
(before the shader executes) or late (after the ATEST instruction executes at
the end of the shader). Early tests are generally more efficient, but various
combinations of API state and fragment shader properties can require late
updates and/or late kills for correctness. Determining how to configure these
fields is nontrivial.

Our current implementation (on Bifrost) configures these fields at fragment
shader compile time and bakes the settings into the RSD. This is both wrong
(using early testing when late testing is required) and suboptimal (using late
testing when early testing would suffice). We need to defer this configuration
until draw time, when we know rasterizer and Z/S state.

Reclassifying at draw time (as we currently do on Valhall) would be expensive,
especially with the extra terms added in here. To cope, decouple the shader
classification from the draw-time configuration. Since there are only a few bits
of draw state involved, this implementation just calculates all possible states.
Then the draw time classification is just indexing into a lookup table.

The actual algorithm used to classify is written with correctness and clarity in
mind. Unlike the current classification algorithm (which tries to match what the
DDK does, poorly), this algorithm embeds its proofs of correctness.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17428>
2022-07-13 21:05:35 +00:00
Alyssa Rosenzweig c89a3ad857 panfrost: Fix shader_modifies_coverage on Valhall
Alpha-to-coverage should set this flag. This is a hardware change since Bifrost.

Fixes: 26d339ef8a ("panfrost: Generate Valhall Malloc IDVS jobs")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17428>
2022-07-13 21:05:35 +00:00
Alyssa Rosenzweig 29c33f75d3 pan/va: Stall after ATEST
In theory this wait is required for correct behaviour of discarded threads with
ATEST. Mesa usually waits before the instruction after ATEST, so this wait will
get optimized out by va_merge_flow, but as our scheduler gets more sophisticated
this could become an issue.

Let's stay on the safe side and insert the recommended wait.

No shader-db changes.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17428>
2022-07-13 21:05:35 +00:00
Alyssa Rosenzweig db2bdc1dc3 pan/bi: Require ATEST coverage mask input in R60
In theory, ATEST can take any combination of registers for inputs.
Experimentally, however, ATEST requires the coverage mask in R60. This avoids
regressing the following dEQP tests, which write their coverage mask with
pixel-frequency-shading but without writing to the depth/stencil buffer.

dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.*

This issue is known to affect both Mali-G52 (v7) and Mali-G57 (v9). I am unsure
if this is a silicon bug or just an obscure implementation detail.

No shader-db changes.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17428>
2022-07-13 21:05:35 +00:00
Jason Ekstrand 1b3777ee0f panfrost: Simplify sample_shading
Nos that glsl_to_nir is setting sample_shading_enable whenever FB fetch
is used, we don't need to duplicate it here.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14020>
2022-07-13 20:28:42 +00:00
Jason Ekstrand 3346f6918f intel/fs,anv: Rework handling of coarse and sample shading
Now that this information is accurately gathered by spirv_to_nir, we no
longer need the hack.  We just need to fix up the way we handle some of
the key bits.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14020>
2022-07-13 20:28:42 +00:00
Jason Ekstrand d0b154319d intel/fs: Simplify persample_dispatch
Thanks to the previous commit, we no longer need this check.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14020>
2022-07-13 20:28:42 +00:00
Jason Ekstrand 1124bee4ba glsl/nir: Set sample_shading if a FS output ever shows up as an rvalue
If framebuffer fetch is used, we have to enable sample shading because
the fetched framebuffer value is per-sample.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14020>
2022-07-13 20:28:42 +00:00
Jason Ekstrand 3cf103f23d nir/gather_info: Stop gathering uses_sample_shading
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14020>
2022-07-13 20:28:42 +00:00
Jason Ekstrand b6543470fe spirv/nir: Set uses_sample_shading from spirv_to_nir
We don't really want to base this on a late nir_gather_info for two
reasons:

 1) The Vulkan spec says that if a sample-qualified input, SampleID, or
    SamplePosition are in the entry-point's interface, you get
    per-sample dispatch.  This means we really should gather this
    information before dead-code has a chance to delete anything.

 2) We want to be able to add nir_intrinsic_load_sample_pos intrinsics
    as part of lowering passes without causing per-sample interpolation.
    This means nir_gather_info needs to stop gathering it.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14020>
2022-07-13 20:28:42 +00:00
Jason Ekstrand 830654b7b0 glsl/nir: Set uses_sample_shading from glsl_to_nir
We don't really want to base this on a late nir_gather_info for two
reasons:

 1) The GL spec says that any static use of a sample-qualified input,
    gl_SampleID, or gl_SamplePosition causes per-sample dispatch.  This
    means we really should gather this information before dead-code has
    a chance to delete anything.

 2) We want to be able to add nir_intrinsic_load_sample_pos intrinsics
    as part of lowering passes without causing per-sample interpolation.
    This means nir_gather_info needs to stop gathering it.

For 1, this doesn't actually get us quite there as GLSL IR may have
deleted something already.  However, it does get us closer.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14020>
2022-07-13 20:28:42 +00:00