panfrost: Simplify sample_shading

Nos that glsl_to_nir is setting sample_shading_enable whenever FB fetch
is used, we don't need to duplicate it here.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14020>
This commit is contained in:
Jason Ekstrand 2022-07-12 13:57:08 -05:00 committed by Marge Bot
parent 3346f6918f
commit 1b3777ee0f
1 changed files with 1 additions and 4 deletions

View File

@ -251,10 +251,7 @@ GENX(pan_shader_compile)(nir_shader *s,
info->fs.outputs_read = s->info.outputs_read >> FRAG_RESULT_DATA0;
info->fs.outputs_written = s->info.outputs_written >> FRAG_RESULT_DATA0;
/* EXT_shader_framebuffer_fetch requires per-sample */
info->fs.sample_shading = s->info.fs.uses_sample_shading ||
info->fs.outputs_read;
info->fs.sample_shading = s->info.fs.uses_sample_shading;
info->fs.can_discard = s->info.fs.uses_discard;
info->fs.early_fragment_tests = s->info.fs.early_fragment_tests;