panfrost: Simplify sample_shading
Nos that glsl_to_nir is setting sample_shading_enable whenever FB fetch is used, we don't need to duplicate it here. Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14020>
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@ -251,10 +251,7 @@ GENX(pan_shader_compile)(nir_shader *s,
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info->fs.outputs_read = s->info.outputs_read >> FRAG_RESULT_DATA0;
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info->fs.outputs_written = s->info.outputs_written >> FRAG_RESULT_DATA0;
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/* EXT_shader_framebuffer_fetch requires per-sample */
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info->fs.sample_shading = s->info.fs.uses_sample_shading ||
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info->fs.outputs_read;
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info->fs.sample_shading = s->info.fs.uses_sample_shading;
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info->fs.can_discard = s->info.fs.uses_discard;
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info->fs.early_fragment_tests = s->info.fs.early_fragment_tests;
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