For shader-cache, we are going to want to serialize them together.
Which is awkward if the two related variants are not compiled together.
This also decouples allocation and compile, which will simplify adding
shader-cache (which still needs to allocate, but can skip compile).
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5372>
Currently we always do sysmem if there is tess. And for GS, the binning
pass VS ends up identical to the draw pass VS, so no point in compiling
it twice. (For GS what we should do someday is generate a binning pass
GS, and possibly if we can do cross-stage linking opts, an optimized
binning pass VS, but the required outputs would somehow have to end up
in the shader variant key.)
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5372>
Use ir3_compiler_destroy() rather than open-coding ralloc_free(). This
will give us a place to add more compiler related cleanup code in the
following patches.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5372>
The next step is to hook this into pscreen->finalize_nir() so it can
come before the state tracker's shader-caching.
Unfortunately we still need to do lower_io after mesa/st, so that is
split out into a post-finalize pass.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5372>
I created a new and cleaner favicon for mesa3d.org, and it seems like a
good idea to use that one for the docs as well.
While we're at it, replace the original PNG with the original SVG asset
the ICO-file was generated from.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5643>
Now that tu_cs_emit_regs is used for the scissor, it hits an assert when
the scissor is too large. Fixes this dEQP test:
dEQP-VK.draw.scissor.static_scissor_max_int32
Fixes: 9c0ae5704d ("turnip: fix empty scissor case")
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5655>
My attempt to be clever here backfired, it overwrites the pNext and stops
the loop (causing deqp to fail to query extension features after that).
Fixes: 62de79ac44 ("turnip: implement VK_KHR_shader_draw_parameters")
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5654>
This was already done correctly for the indirect variants, and turnip
was setting the correct value, but it seems freedreno missed the change
in the non-indirect variant. Also, fix a misspelling of "indices" and
add a type to INDX_SIZE.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5644>
This was assuming that unused temporaries are written but never read,
since the NOP register can only be used as a destination register,
but we can end up here also for temporaries that are read once but
never written.
This was found with a graphicsfuzz test that has a switch with
cases that have unreachable discards. In that test, NIR genrates
code like this:
decl_reg vec3 32 r19
...
r20 = mov r19.z
r21 = mov r19.y
r22 = mov r19.x
Where r19.xyz would generate 3 temporary registers that are read but
never written, so we would rewrite them to point to the NOP register
as QPU instruction sources, which is not allowed and would hit an
assert that expect magic reads to be from [r0,r5] only.
Fixes:
dEQP-VK.graphicsfuzz.unreachable-switch-case-with-discards
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5645>
The offset for the VPM write for storing outputs from the geometry
shader isn’t necessarily uniform across all the lanes. This can happen
if some of the lanes don’t emit some of the vertices. In that case the
offset for the subsequent vertices will be different in each lane. In
that case we need to use the stvpmd instruction instead of stvpmv
because it will scatter the values out.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3150
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5621>
Fossilize is really verbose and it's easy to reach the buffer
limit in GitLab CI.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5627>
The shared runners are set up for concurrent jobs ~= CPUs / 4 (x86)
or 8 (ARM).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5627>
Fixes a performance regression in alacritty, and rendering is still
fine in GLQuake ports.
Fixes: 361fb38662 ("panfrost: Copy resources when mapping to avoid waiting for readers")
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5642>
This is a 64 bits value that might not be aligned on 32 bit plaforms.
Since it's used with atomics, let's make sure it gets properly aligned
to avoid any potential performance loss.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5637>
last_seqnos is used in atomic operations. Specially on 32 bit platorms,
it tends to be slower if it's not aligned to 64 bits (see
cdc331c6f9). This fixes a small regression
on Bioshock.
Fixes: aba3aed96e ("iris: fix export of GEM handles")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5637>