freedreno/ir3: build binning variant at same time as draw variant

For shader-cache, we are going to want to serialize them together.
Which is awkward if the two related variants are not compiled together.

This also decouples allocation and compile, which will simplify adding
shader-cache (which still needs to allocate, but can skip compile).

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5372>
This commit is contained in:
Rob Clark 2020-06-20 12:53:36 -07:00
parent 83b97bf161
commit 6aadb00e60
2 changed files with 75 additions and 34 deletions

View File

@ -171,17 +171,40 @@ assemble_variant(struct ir3_shader_variant *v)
v->ir = NULL;
}
static bool
compile_variant(struct ir3_shader_variant *v)
{
int ret = ir3_compile_shader_nir(v->shader->compiler, v);
if (ret) {
debug_error("compile failed!");
return false;
}
assemble_variant(v);
if (!v->bin) {
debug_error("assemble failed!");
return false;
}
return true;
}
/*
* For creating normal shader variants, 'nonbinning' is NULL. For
* creating binning pass shader, it is link to corresponding normal
* (non-binning) variant.
*/
static struct ir3_shader_variant *
create_variant(struct ir3_shader *shader, const struct ir3_shader_key *key,
alloc_variant(struct ir3_shader *shader, const struct ir3_shader_key *key,
struct ir3_shader_variant *nonbinning)
{
struct ir3_shader_variant *v = rzalloc_size(shader, sizeof(*v));
int ret;
void *mem_ctx = shader;
/* hang the binning variant off it's non-binning counterpart instead
* of the shader, to simplify the error cleanup paths
*/
if (nonbinning)
mem_ctx = nonbinning;
struct ir3_shader_variant *v = rzalloc_size(mem_ctx, sizeof(*v));
if (!v)
return NULL;
@ -197,17 +220,36 @@ create_variant(struct ir3_shader *shader, const struct ir3_shader_key *key,
if (!v->binning_pass)
v->const_state = rzalloc_size(v, sizeof(*v->const_state));
ret = ir3_compile_shader_nir(shader->compiler, v);
if (ret) {
debug_error("compile failed!");
return v;
}
static bool
needs_binning_variant(struct ir3_shader_variant *v)
{
if ((v->type == MESA_SHADER_VERTEX) && ir3_has_binning_vs(&v->key))
return true;
return false;
}
static struct ir3_shader_variant *
create_variant(struct ir3_shader *shader, const struct ir3_shader_key *key)
{
struct ir3_shader_variant *v = alloc_variant(shader, key, NULL);
if (!v)
goto fail;
if (needs_binning_variant(v)) {
v->binning = alloc_variant(shader, key, v);
if (!v->binning)
goto fail;
}
assemble_variant(v);
if (!v->bin) {
debug_error("assemble failed!");
if (!compile_variant(v))
goto fail;
if (needs_binning_variant(v) && !compile_variant(v->binning))
goto fail;
}
return v;
@ -217,26 +259,15 @@ fail:
}
static inline struct ir3_shader_variant *
shader_variant(struct ir3_shader *shader, const struct ir3_shader_key *key,
bool *created)
shader_variant(struct ir3_shader *shader, const struct ir3_shader_key *key)
{
struct ir3_shader_variant *v;
*created = false;
for (v = shader->variants; v; v = v->next)
if (ir3_shader_key_equal(key, &v->key))
return v;
/* compile new variant if it doesn't exist already: */
v = create_variant(shader, key, NULL);
if (v) {
v->next = shader->variants;
shader->variants = v;
*created = true;
}
return v;
return NULL;
}
struct ir3_shader_variant *
@ -244,17 +275,23 @@ ir3_shader_get_variant(struct ir3_shader *shader, const struct ir3_shader_key *k
bool binning_pass, bool *created)
{
mtx_lock(&shader->variants_lock);
struct ir3_shader_variant *v =
shader_variant(shader, key, created);
struct ir3_shader_variant *v = shader_variant(shader, key);
if (v && binning_pass) {
if (!v->binning) {
v->binning = create_variant(shader, key, v);
if (!v) {
/* compile new variant if it doesn't exist already: */
v = create_variant(shader, key);
if (v) {
v->next = shader->variants;
shader->variants = v;
*created = true;
}
mtx_unlock(&shader->variants_lock);
return v->binning;
}
if (v && binning_pass) {
v = v->binning;
assert(v);
}
mtx_unlock(&shader->variants_lock);
return v;

View File

@ -44,8 +44,7 @@
#include "ir3/ir3_nir.h"
static void
dump_shader_info(struct ir3_shader_variant *v, bool binning_pass,
struct pipe_debug_callback *debug)
dump_shader_info(struct ir3_shader_variant *v, struct pipe_debug_callback *debug)
{
if (!unlikely(fd_mesa_debug & FD_DBG_SHADERDB))
return;
@ -118,9 +117,14 @@ ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
key.vastc_srgb, key.fastc_srgb);
}
dump_shader_info(v, binning_pass, debug);
dump_shader_info(v, debug);
upload_shader_variant(v);
if (v->binning) {
upload_shader_variant(v->binning);
dump_shader_info(v->binning, debug);
}
}
return v;
@ -285,7 +289,7 @@ ir3_shader_state_delete(struct pipe_context *pctx, void *hwcso)
fd_bo_del(v->bo);
v->bo = NULL;
if (v->binning) {
if (v->binning && v->binning->bo) {
fd_bo_del(v->binning->bo);
v->binning->bo = NULL;
}