freedreno/ir3: add ir3_compiler_destroy()
Use ir3_compiler_destroy() rather than open-coding ralloc_free(). This will give us a place to add more compiler related cleanup code in the following patches. Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5372>
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@ -52,7 +52,14 @@ DEBUG_GET_ONCE_FLAGS_OPTION(ir3_shader_debug, "IR3_SHADER_DEBUG", shader_debug_o
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enum ir3_shader_debug ir3_shader_debug = 0;
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struct ir3_compiler * ir3_compiler_create(struct fd_device *dev, uint32_t gpu_id)
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void
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ir3_compiler_destroy(struct ir3_compiler *compiler)
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{
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ralloc_free(compiler);
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}
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struct ir3_compiler *
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ir3_compiler_create(struct fd_device *dev, uint32_t gpu_id)
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{
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struct ir3_compiler *compiler = rzalloc(NULL, struct ir3_compiler);
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@ -95,6 +95,7 @@ struct ir3_compiler {
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uint32_t const_upload_unit;
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};
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void ir3_compiler_destroy(struct ir3_compiler *compiler);
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struct ir3_compiler * ir3_compiler_create(struct fd_device *dev, uint32_t gpu_id);
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int ir3_compile_shader_nir(struct ir3_compiler *compiler,
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@ -1346,8 +1346,7 @@ tu_DestroyDevice(VkDevice _device, const VkAllocationCallbacks *pAllocator)
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tu_bo_finish(device, &device->scratch_bos[i].bo);
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}
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/* the compiler does not use pAllocator */
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ralloc_free(device->compiler);
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ir3_compiler_destroy(device->compiler);
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VkPipelineCache pc = tu_pipeline_cache_to_handle(device->mem_cache);
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tu_DestroyPipelineCache(tu_device_to_handle(device), pc, NULL);
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@ -59,6 +59,7 @@
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#include "ir3/ir3_nir.h"
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#include "ir3/ir3_compiler.h"
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#include "a2xx/ir2.h"
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static const struct debug_named_value debug_options[] = {
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@ -159,7 +160,9 @@ fd_screen_destroy(struct pipe_screen *pscreen)
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simple_mtx_destroy(&screen->lock);
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ralloc_free(screen->compiler);
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if (screen->compiler)
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ir3_compiler_destroy(screen->compiler);
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ralloc_free(screen->live_batches);
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free(screen->perfcntr_queries);
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