The goal is to extend the GetInternalformativ query to implement the
ARB_internalformat_query2 specification, keeping the behaviour defined
by the ARB_internalformat_query if ARB_internalformat_query2 is not
supported.
v2: Don't require ARB_internalformat_query when profile is GLES3.
Reviewed-by: Dave Airlie <airlied@redhat.com>
From the ARB_internalformat_query2 spec:
"If the particular <target> and <internalformat> combination do not make
sense, or if a particular type of <target> is not supported by the
implementation the "unsupported" answer should be given. This is not an
error."
This function checks if the <target> is supported by the implementation.
v2: Allow RENDERBUFFER targets also on GLES 3 profiles.
Reviewed-by: Dave Airlie <airlied@redhat.com>
The ARB_internalformat_query2 specification defines which is the
reponse best representing "not supported" or "not applicable" for
each <pname>.
Queries for unsupported features, targets, internalformats, combinations
of: target and internalformat, target and pname, pname and internalformat,
do not return an error but the corresponding 'unsupported' response.
We will use that response as the default answer.
For SAMPLES the 'unsupported' response is to not modify the 'params' buffer.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Handles the cases where an error should be returned according
to the ARB_internalformat_query and ARB_internalformat_query2
specifications.
Reviewed-by: Dave Airlie <airlied@redhat.com>
At this point, all uses have been replaced by the more general hook
QueryInternalFormat, introduced by ARB_internalformat_query2.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Implements SAMPLES and NUM_SAMPLE_COUNTS queries using the new generic
driver call QueryInternalFormat, which is being introduced as replacement
of QuerySamplesForFormat to support ARB_internalformat_query2.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Currently, the number of integers returned in the response to
GetInternalFormativ is being tracked by a 'count' variable.
This is so only the modified elements from the temporary buffer are copied into
the original user buffer.
However, with the introduction of ARB_internalformat_query2, keeping track
of 'count' would complicate the code a lot, considering the high number of
queries.
So, we propose to forget about tracking count, and move all the 16 elements
in the temporary buffer, back to the user buffer (clamped to user buffer size
of course). This is basically a trade-off between performance and code clarity.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Use QueryInternalFormat instead of QuerySamplesForFormat to obtain the
highest supported sample. QuerySamplesForFormat is to be removed.
Reviewed-by: Dave Airlie <airlied@redhat.com>
This effectively disables old QuerySamplesForFormat driver hook, since it is
never called by Mesa anymore.
v2: Call brw_query_samples_for_format() with a dummy buffer to calculate num
samples, to avoid modifying the original buffer.
Reviewed-by: Dave Airlie <airlied@redhat.com>
By default, we call back the driver's hook fallback function that has generic
implementations for the all the queries.
Reviewed-by: Dave Airlie <airlied@redhat.com>
This new function queries different driver parameters for a particular target
and texture format. It is basically a driver hook to support
ARB_internalformat_query2.
Since ARB_internalformat_query2 introduced several new query parameters
over ARB_internalformat_query, having one driver hook for each parameter
is no longer feasible. So this is the generic entry-point for calls
to glGetInternalFormativ and glGetInternalFormati64v.
Reviewed-by: Dave Airlie <airlied@redhat.com>
When we find indirect indexing into an array, the current implementation
of the array spliiting optimization pass does not look further into the
expression tree. However, if the variable expression involves variable
indexing into other arrays, we can miss that these other arrays also have
variable indexing. If that happens, the pass will crash later on after
hitting an assertion put there to ensure that split arrays are in fact
always indexed via constants:
shader_runner: opt_array_splitting.cpp:296:
void ir_array_splitting_visitor::split_deref(ir_dereference**): Assertion `constant' failed.
This patch fixes the problem by letting the pass step into the variable
index expression to identify these cases properly.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89607
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
There is an old if statement (dated to 2011) that prevented doing
endian swap for colorformat, in case the buffer is marked as
PIPE_USAGE_STAGING.
This is now wrong because st_ReadPixels() reads into a destination
texture that is marked with PIPE_USAGE_STAGING. Therefore, even if
the texture is rendered correctly to the monitor, when reading it
back we get unswapped/wrong values.
This patch makes the check_rgba() function in gl-1.0-readpixsanity
piglit test pass in big-endian.
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
There is an old if statement (dated to 2011) that prevented doing
endian swap for colorformat, in case the buffer is marked
as PIPE_USAGE_STAGING.
This is now wrong because st_ReadPixels() reads into a destination
texture that is marked with PIPE_USAGE_STAGING. Therefore, even if
the texture is rendered correctly to the monitor, when reading it
back we get unswapped/wrong values.
This patch makes the check_rgba() function in gl-1.0-readpixsanity
piglit test pass in big-endian.
v2: removed duplicate call to r600_colorformat_endian_swap() inside
evergreen_init_color_surface_rat()
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested on Linux (centos, ubuntu, and suse variants)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
swr driver which is written in C++ needs access to some more
gallium utility functions than are currently exposed.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
OpenSWR is a new software rasterizer for x86 processors designed
for high performance and high scalablility on visualization workloads.
Acked-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Texture is already allocated before calling this meta function. So,
the value of 'allocate_storage' passed to the function is always false.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
OpenGL ES 1.0 doesn't support using GL_STREAM_DRAW and both
ES 1.0 and 2.0 don't support GL_STREAM_READ in glBufferData().
So, handle it correctly by calling the _mesa_meta_begin()
before create_texture_for_pbo().
V2: Remove the changes related to allocate_storage. (Ian)
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Spotted by Coverity.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reported-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Only one of these were recently introduced. However, since
we keep copy/pasting the same wrong indentation we should
probably just fix it.
Reviewed-by: Brian Paul <brianp@vmware.com>
We should not dereference shader before we have done the
null check.
Reviewed-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
From ARB_viewport_array spec:
" * On GL3-capable hardware the VIEWPORT_BOUNDS_RANGE should be at least
[-16384, 16383].
* On GL4-capable hardware the VIEWPORT_BOUNDS_RANGE should be at least
[-32768, 32767]."
This range is set using ctx->Const.MaxViewportWidth value, so just bump
those constants to 32k for gen7+ which can support OpenGL 4.0.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Don't use hardcoded ones because the driver can set different ones.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Now that we are no longer using the pctx reference in the shader, drop
it and turn on shareable shaders.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
And use this for allocating bo's to hold the shader binary, rather than
accessing the dev via ctx ptr. One step towards making shaders sharable
across contexts.
Signed-off-by: Rob Clark <robclark@freedesktop.org>