meta: Remove the 'allocate_storage' parameter in _mesa_meta_pbo_GetTexSubImage()
Texture is already allocated before calling this meta function. So, the value of 'allocate_storage' passed to the function is always false. Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
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@ -536,7 +536,7 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
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int xoffset, int yoffset, int zoffset,
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int width, int height, int depth,
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GLenum format, GLenum type, const void *pixels,
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bool allocate_storage, bool create_pbo,
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bool create_pbo,
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const struct gl_pixelstore_attrib *packing);
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extern bool
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@ -175,7 +175,7 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
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int xoffset, int yoffset, int zoffset,
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int width, int height, int depth,
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GLenum format, GLenum type, const void *pixels,
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bool allocate_storage, bool create_pbo,
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bool create_pbo,
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const struct gl_pixelstore_attrib *packing)
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{
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struct gl_buffer_object *pbo = NULL;
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@ -227,9 +227,6 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
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return false;
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}
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if (allocate_storage)
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ctx->Driver.AllocTextureImageBuffer(ctx, tex_image);
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readFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF);
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if (readFb == NULL)
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goto fail;
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@ -111,7 +111,6 @@ intelTexImage(struct gl_context * ctx,
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texImage->Width, texImage->Height,
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texImage->Depth,
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format, type, pixels,
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false /*allocate_storage*/,
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tex_busy, unpack);
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if (ok)
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return;
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@ -214,7 +214,7 @@ intelTexSubImage(struct gl_context * ctx,
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ok = _mesa_meta_pbo_TexSubImage(ctx, dims, texImage,
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xoffset, yoffset, zoffset,
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width, height, depth, format, type,
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pixels, false, tex_busy, packing);
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pixels, tex_busy, packing);
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if (ok)
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return;
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