Among other things, this gets us GCC 10 (was 6).
Requires some changes to third party components we use:
* Install apitrace (& waffle) from Debian; was hitting issues with the
local build, and it's the same version 9.0 anyway.
* Update Fossilize to a newer commit which builds with GCC 10.
* apt.llvm.org repositories are no longer needed.
* Use an SPIRV-LLVM-Translator commit which builds with LLVM 11.0.1.
* Install XCB packages from Debian, 1.13 fails to build with Python 3.9.
* Install wayland-protocols from Debian, 1.12 is too old for
libgtk-3-dev in bullseye.
LLVM 7/8 packages are no longer available.
Also adapt expected test results to Xvfb now exposing multi-samle
GLXFBConfigs.
v2:
* Install clang instead of clang-11.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3124
Reviewed-by: Eric Anholt <eric@anholt.net> # v1
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9833>
Avoids warning with GCC 10:
../src/intel/blorp/blorp_blit.c: In function 'blorp_nir_combine_samples':
../src/intel/blorp/blorp_blit.c:702:25: error: 'texture_data[0]' may be used uninitialized in this function [-Werror=maybe-uninitialized]
702 | texture_data[0] = nir_fmul(b, texture_data[0],
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~
703 | nir_imm_float(b, 1.0 / tex_samples));
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9833>
Avoids warning with newer GCC:
../src/gallium/drivers/r600/sb/sb_sched.cpp: In member function 'void r600_sb::literal_tracker::reset()':
../src/gallium/drivers/r600/sb/sb_sched.cpp:1953:26: error: 'void* memset(void*, int, size_t)' clearing an object of non-trivial type 'struct r600_sb::literal'; use assignment or value-initialization instead [-Werror=class-memaccess]
1953 | memset(lt, 0, sizeof(lt));
| ^
In file included from ../src/gallium/drivers/r600/sb/sb_sched.cpp:35:
../src/gallium/drivers/r600/sb/sb_bc.h:409:8: note: 'struct r600_sb::literal' declared here
409 | struct literal {
| ^~~~~~~
[ Michel Dänzer:
* Expanded commit log
v2:
* Clear all 4 members of lt[4] (Eric Anholt)
]
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9833>
No fossil-db changes, probably because all fp16 shaders have at least one
16-bit mov or vec2 somehwere.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10227>
VK_KHR_spirv_1_4 is trivial because vtn already supports all the added
SPIR-V features that aren't gated behind Vulkan extensions. I've
observed some robustness2 CTS tests requiring this. However there are
a few tests currently failing due to lacking spilling.
VK_EXT_scalar_block_layout should also be trivial, since support for
"straddling" UBO loads was added recently for other reasons. This is
used by every robustness2 CTS test.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8695>
64 was a temporary and conservative "big enough" value, but we can do
better.
Note that as mentioned on the FIXME, we could be even more detailed,
adding a descriptor map allocate method based on the descriptor
type. That would mean more individual allocations, and slightly more
complexity.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10207>
We had some cases were we have defined a value on v3dv_limits but
using other when setting it at GetPhysicalDeviceProperties (like
dynamic storage buffers).
Also we do a cleanup. So far we were adding on v3dv_limits only the
limits that were used on more that one place. But then we had the
definition of several limits on different places. It is clearer to
have a common place for those, even if it is used on just one place.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10207>
There were two problems here:
* We were multiplying by 6, when for graphics pipelines, we only
support 2.
* Right now we are tracking descriptors through the descriptor
maps, and we have one per pipeline. So in practice there is no
difference between per-stage and per-pipeline limits. So far this
was not a problem, we could revisit in the future.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10207>
Layered VRS attachments is for later.
The CTS failures are similar to the existing ones, I will investigate
soon.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10187>
The global VRS image is created on-demand to avoid wasting space.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10187>
When a subpass uses a VRS attachment without binding a depth/stencil
attachment (yes, this is allowed by the Vulkan spec), we have to bind
our internal depth buffer that contains the VRS data.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10187>
The Vulkan spec doesn't require the application to always binds
a depth/stencil attachment when a VRS attachment is used inside the
same subpass.
To handle this situation, the driver creates a global 4096x4096
VRS image that will be bind at draw-time if needed. This isn't
super ideal but we have to do that unfortunately.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10187>
The stencil data needs to be included for storing the VRS rates
into the HTILE buffer.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10187>
When VRS attachment, any depth buffer can potentially be used for VRS.
We also have to create a global depth buffer if the app doesn't
provide one.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10187>
The Vulkan spec requires the implementation to only supports
VK_SAMPLE_COUNT_1_BIT with fragment shading rate attachments.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10187>
This will be used to copy VRS rates to the HTILE buffer.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10187>
For the HTILE equation.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10187>
gfx9_meta_equation will be used to store the HTILE equation.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10187>
This file will also contain HTILE equation tests.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10187>
Similar to the DCC address equations. Only GFX10+ because this
is for copying VRS rates to the HTILE buffer.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10187>
For these caps, we need to check all stages to be sure we've got things
right.
Again, this is probably benign, because LLVMpipe should support the same
value for all stages.
Fixes: b38879f8c5 ("vallium: initial import of the vulkan frontend")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10189>
We should really check for the minimum of all supported vertex-stages
here, not just the vertex-shader.
This shouldn't make any real-world difference, because we really only
support LLVMpipe here, and that driver has the same limits for all
stages. But it seems better to actually check all stages instead of just
assuming.
Fixes: b38879f8c5 ("vallium: initial import of the vulkan frontend")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10189>
This seems arbitrary, and makes us check for PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
instead of PIPE_SHADER_CAP_MAX_SHADER_IMAGES, which isn't what we want.
The end result is that we accidentally exposed 128 shader images,
instead of 16. This can lead to us writing outside of the array of
shader images in llvmpipe_set_shader_images, among other bad things.
Fixes: b38879f8c5 ("vallium: initial import of the vulkan frontend")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10189>
With tearfree_discard=false, we tear when rendering
fullscreen apps with vsync off.
This is a feature in the sense it's the same as the native
implementation. This also means lower input lag.
However I think most users will prefer to have no tearing,
and don't care about sub refresh-rate input lag.
Thus it's better to default tearfree_discard to true.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10160>
When rendering fullscreen with vsync on at
a rate close to the refresh rate, you can
miss pageflips by submitting buffers for pageflip
that end up not finished being rendered when the pageflip is due.
With Nine in this situation you could get half the refresh
rate fps before this patch.
Due to the way the presentation backend is implemented,
it's not possible to easily detect the situation and adapt (use
one more backbuffer, but only in this scenario to not increase input
lap when the issue is not present).
thread_submit doesn't have this issue.
Let's default thread_submit to true.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10160>
Use the Async flush flag to return faster during
Present() when thread_submit is used.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10160>
Running some high fps benchmarks, thread_submit gets
subpar fps with the option tearfree_discard.
Increasing the number of backbuffers fixes it.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10160>
512 MB is too ambitious as default value.
128 MB seems safer, and users can increase the limit
manually for the few games that would benefit from it.
Also fixes a typo in the description
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10160>
Until the problem described in
https://gitlab.freedesktop.org/mesa/mesa/-/issues/4489
is fixed, the advantages of using a sw renderer for the
sw rendering in nine are too small compared to the
disadvantages.
Add an option to control whether we use a sw renderer,
and make it so by default we don't.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10160>