Getting opengl32*.def consistence with Windows SDK.
Getting osmesa.mingw.def's gl* functions consistence with Windows SDK.
stw_* functions are cdecl, not stdcall, so there is no need mangling the symbol.
Fixes egl.def for x86
d3d10sw: Move the place of d3d10_sw.def to d3d10_sw.def.in
Fixes vulkan_lvp.def for x86
Fixes#5552
Remove stdcall-fixup
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14041>
Feature to print out EGL returned configs for debug purposes.
'eglChooseConfig' and 'eglGetConfigs' debug information printout is
enabled when the log level equals '_EGL_DEBUG'. The configs are
printed, and if any of them are "chosen" they are marked with their
index in the chosen configs array.
v2:
a) re-factor the code in line with review comments
b) rename function _snprintfStrcat, split it out and put into the
src/util/u_string.h, make it a separate patch.
v3:
remove unnecessary 'const' qualifiers from the function prototype
v4:
a) re-factor the code in line with review comments
b) move util_strnappend from utils back to eglconfigdebug.c. In my
opinion this function is the best way of achieving the desired
result, so it still used but made private to eglconfigdebug.c.
v5:
a) drop unused parameter from function signature
b) more const annotations
c) directly access config parameters instead of going
through _eglGetConfigKey
Signed-off-by: Silvestrs Timofejevs <silvestrs.timofejevs@imgtec.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13705>
Add a stub EGL driver for Windows
Fix compiler issues in egl/main
Ensure Windows build produces libEGL.dll
Default EGL to enabled for Windows when building a Gallium driver
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed By: Bill Kristiansen <billkris@microsoft.com>
Acked-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12727>
Starting from Android-11 Google introduces generalized API
to access buffer information. This API is a part of IMapper@4 HAL.
Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6045>
'platform_android' wasn't designed to coexist with 'platform_drm' within
single build, therefore a lot of conflicts appears during compile-time.
Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Mauro Rossi <issor.oruam@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10183>
If you dlclose your driver, the leak reports look like:
#0 0xffff9c7e5e7c in malloc (/lib/aarch64-linux-gnu/libasan.so.6+0x9ee7c)
#1 0xffff94aaaa48 (<unknown module>)
#2 0xffff94aa5ff4 (<unknown module>)
#3 0xffff94d1867c (<unknown module>)
#4 0xffff94d184f0 (<unknown module>)
#5 0xffff94c9a990 (<unknown module>)
#6 0xffff94c92e30 (<unknown module>)
#7 0xffff94c91d48 (<unknown module>)
#8 0xffff946eb800 (/home/anholt/src/mesa/build-aarch64-asan/src/egl/libEGL.so.1.0.0+0xfe800)
#9 0xffff94c72874 (<unknown module>)
#10 0xffff946ede68 (/home/anholt/src/mesa/build-aarch64-asan/src/egl/libEGL.so.1.0.0+0x100e68)
#11 0xffff94bf7134 (<unknown module>)
#12 0xffff9c686450 in dri2_create_screen ../src/egl/drivers/dri2/egl_dri2.c:1079
which is not terribly useful. Probe if we're building with asan and just
skip closing the driver in the happy path (which seems to be the standard
practice for loadable modules with this tool).
Acked-by: Michel Dänzer <mdaenzer@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7695>
_EGLDriver was an empty wrapper around _EGLAPI, so let's only keep one
of them. "driver" represents better what's being accessed, so that's the
one we're keeping.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5987>
It has no dependencies and costs virtually nothing to build. There is
no downside to enabling it unconditionally, so let's do just that.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3161>
This uses a meson builtin to handle -fvisibility=hidden. This is nice
because we don't need to track which languages are used, if C++ is
suddenly added meson just does the right thing.
Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4740>
Otherwise if glvnd is not installed systemwide, but only in a prefix,
it's headers wont be found. This happens because if it's headers are in
/usr/include/ then another dependence will provide the necessary -I
arguments and compilation will work.
Fixes: 035ec7a2bb
("meson: Add support for EGL glvnd")
Acked-by: Eric Engestrom <eric@engestrom.ch>
This reflects better what is provided by glvnd or not.
Fixes: 93df862b6a ("meson: re-add incorrect pkg-config files with GLVND for backward compatibility")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
We want to generate PC files for non-glvnd builds and for builds with
old glvnd, but the current logic doesn't do that, it builds them
unconditionally, and for GLES it builds the shared libraries, which is
also not what we want. This does not generate .pc files for gles1 or
gles2. Which it we weren't doing before either, making this not a
regression but a return to status-quo.o
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1838
Fixes: 93df862b6a
("meson: re-add incorrect pkg-config files with GLVND for backward compatibility")
Reviewed-by: Matt Turner <mattst88@gmail.com>
This is a bit counter-intuitive, but the issue is that GLVND is broken
in versions <= 1.1.1, so we need to keep wrongly providing these files
to cover up their mistake, otherwise the rest of the world ends up
broken.
Suggested-by: Dylan Baker <dylan@pnwbakers.com>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
This automates the include_directories and dependencies tracking so that
all users of libmesa_util don't need to add them manually.
Next commit will remove the ones that were only added for that reason.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Eric Anholt <eric@anholt.net>
Tested-by: Vinson Lee <vlee@freedesktop.org>
With b01524fff0 ("meson: don't build libGLES*.so with GLVND")
we dropped the incorrect pkg-config files for GLES*.
Since then, the glvnd issue of its missing files has become painfully
apparent, since it break the build for everyone using glvnd.
NVIDIA has had a fix for a few years now, but has yet to accept it:
https://github.com/NVIDIA/libglvnd/pull/86
Since the breakage is already there, let's clean up everything on our side
while we wait for NVIDIA to accept the fix.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
According to the spec [1], `__egl_Main` is the only symbol that needs to
be exported. We don't want applications directly linking against
libEGL_mesa.so (apps should always go through libEGL.so, regardless of
who is providing it), so we shouldn't export any other symbols either.
[1] https://github.com/NVIDIA/libglvnd/blob/master/include/glvnd/libeglabi.h
(this header is the closest there is to a spec)
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Part of the effort to replace shell scripts with portable python scripts.
I could've used a trivial `assert lines == sorted(lines)`, but this way
the caller is shown which entrypoint is out of order.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This reverts commits cc4b68a801 and
b27fb3eaca.
These caused a bunch of EGLSync tests to crash when they were previously
failing.
I have a hunch the tests are doing something wrong, like using
extensions without checking for they support, but until the issue is
investigated I'm just reverting these commits.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This new 'platform' is added by default with no guards.
It is effectively a copy of the surfaceless one, with updated function
names and brand new probe function.
Due to the reuse, some of the ifdef HAVE_SURFACELESS_PLATFORM guards
have been dropped.
A worthy mention are the changes in _egFindDisplay, since the original
and dup'd fd are required, we make use of the plat_opt argument.
Note that no hacks for eglGetDisplay are added - the API works only with
the eglGetPlatformDisplay* API.
v2:
- s/_eglCompareDeviceDisplay/_eglSameDeviceDisplay/ (Eric)
- let ^^ return bool (Eric)
- fixup meson build, move files() further up (Eric)
- copy from plat. surfaceless w/o the visual cleanups
- close and free when destroying the dpy
- sprinkle a few _eglDeviceSupports
- split fd handling into separate function
- use directly the render node if no FD is given (Mathias)
v3:
- s/dpy/disp/g
- drop swap_buffers* callbacks
- drop loader_set_logger()
- drop local define
- re-introduce _eglGetDRMDeviceRenderNode()
- EGL_WARN on ForceSoftware with HW device - continue using the HW device
- bail out for "EGL_MESA_device_software" until it's fixed
- wire-up the Android build
v4:
- use new style _eglFindDisplay()
- split hw vs sw code paths
- don't close the internal fd (already handled in FiniDisplay())
- make swrast work (bit hacky bit will do for now)
- Android for real, drop autotools
- Correct HW + LIBGL_ALWAYS_SOFTWARE check
- use the dri2_create_drawable() helper
v5:
- enhance comment around fd checks (Mathias)
- rebase for dri2_init_surface() changes
Cc: Mathias Fröhlich <Mathias.Froehlich@gmx.net>
Acked-by: Marek Olšák <marek.olsak@amd.com> (v4)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
This makes nm not required, but used if found. In general I imagine that
this means that on windows nm wont be found, and on other platforms it
will.
v2: - fix gbm and egl symbols check tests to only be run if nm is found
- reword commit message to reflect the code change
Reviewed-by: Eric Anholt <eric@anholt.net>
When building the Chrome OS Android container, we need to build copies
of mesa that don't conflict with the Android system-supplied libraries.
This adds options to create suffixed versions of EGL and GLES libraries:
libEGL.so -> libEGL${egl-lib-suffix}.so
libGLESv1_CM.so -> libGLESv1_CM${gles-lib-suffix}.so
libGLESv2.so -> libGLES${gles-lib-suffix}.so
This is similar to what happens when --enable-libglvnd is specified, but
without the side effects of linking against libglvnd. To avoid
unexpected clashes with the suffixed appended by libglvnd, make it an
error to specify both --enable-libglvnd and --with-egl-lib-suffix.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Earlier commit introduced support for haiku yet did not properly
annotate the loader/xmlconfig dependencies.
Thus we ended up adding inc_loader for each !haiku platform - see
659910eda09a96bf0ecdc731508b98ec6cb01e21.
One piece remained though - the wayland platform. Hence the following
would fail:
meson -Dgallium-drivers=etnaviv -Ddri-drivers=''\
-Dtools=etnaviv -Dplatforms=wayland -Dglx=disabled \
build/
Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Reported-by: Boris Brezillon <boris.brezillon@collabora.com>
Fixes: 834d221512 ("meson: Add Haiku platform support v4")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
There was an issue recently caused by the system header being included
by mistake, so let's just get rid of this include path and always
explicitly #include "drm-uapi/FOO.h"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
The helper will also be used by the new Khronos gl.xml aware generator.
v2: Move existing one, instead of duplicating it.
v3: Correct genCommon.py references in meson [Erik]
v4: Drop the file from the EGL EXTRA_DIST [Erik]
Suggested-by: Kyle Brenneman <kbrenneman@nvidia.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
DeprecationWarning: the imp module is deprecated in favour of importlib
Instead of complicated logic, just import the file directly.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Meson test has a concepts of suites, which allow tests to be grouped
together. This allows for a subtest of tests to be run only (say only
the tests for nir). A test can be added to more than one suite, but for
the most part I've only added a test to a single suite, though I've
added a compiler group that includes nir, glsl, and glcpp tests.
To use this you'll need to invoke meson test directly, instead of ninja
test (which always runs all targets). it can be invoked as:
`meson test -C builddir --suite $suitename` (meson test has addition
options that are pretty useful).
Tested-By: Gert Wollny <gert.wollny@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
I copied the code from egl_dri2.c, but the functionality was equivalent
between all the loaders other than their particular environment variables.
v2: Drop the logging function equivalent to loader_default_logger()
(requested by Eric, Emil). Move the SCons workaround across. Drop
the now-unused driGetDriverExtensions() declaration that was lost in a
rebase.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v1)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com> (v1)
One cannot have haiku and dri2 - surfaceless,x11,etc.
Group things up, which will make the addition of platform_device a bit
easier.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Introduce the API for device query and enumeration. Those at the moment
produce nothing useful since zero devices are actually available.
That contradicts with the spec, so the extension isn't advertised just
yet.
With later commits we'll add support for software (always) and hardware
devices. Each one exposing the respective extension string.
v2:
- fold API boilerplate into this patch
- move _eglAddDevice, _eglDeviceSupports, _eglRefreshDeviceList to this
patch (Eric, Mathias)
- make _eglFiniDevice the one called last
v3:
- comment on the dummy _egl_device_extension enum entry (Eric)
- annotate dev as MAYBE_UNUSED (Mathias)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Unused since b174a1ae72 "egl: Simplify the "driver" interface".
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Eric Anholt <eric@anholt.net>
Haven't tested this, but we do include loader.h
in platform_android.c
Fixes: c5ec155685 ("meson: wire up egl/android")
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Now that all the build scripts are compatible with both Python 2 and 3,
we can flip the switch and tell Meson to use the latter.
Since Meson already depends on Python 3 anyway, this means we don't need
two different Python stacks to build Mesa.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>