win32: Fixes 32 bits visual studio module definition files by add script gen_vs_module_defs.py

Getting opengl32*.def consistence with Windows SDK.
Getting osmesa.mingw.def's gl* functions consistence with Windows SDK.
stw_* functions are cdecl, not stdcall, so there is no need mangling the symbol.
Fixes egl.def for x86
d3d10sw: Move the place of d3d10_sw.def to d3d10_sw.def.in
Fixes vulkan_lvp.def for x86
Fixes #5552
Remove stdcall-fixup

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14041>
This commit is contained in:
Yonggang Luo 2021-12-03 20:51:58 +08:00 committed by Marge Bot
parent 550975f229
commit 4ead2f6579
33 changed files with 1590 additions and 1670 deletions

98
bin/gen_vs_module_defs.py Normal file
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@ -0,0 +1,98 @@
#!/usr/bin/env python3
# Copyright © 2021-2021 Yonggang Luo
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
gen_help = """Generates visual studio module definition file."""
import argparse
"""
For input template definition file
For gcc/x64,gcc/arm64,visual studio
`wglMakeCurrent@8 @357` => `wglMakeCurrent @357`
`DrvCopyContext@12` => `DrvCopyContext`
`stw_get_device` => `stw_get_device`
For gcc/x86,gcc/arm
`wglMakeCurrent@8 @357` => `wglMakeCurrent@8 @357 == wglMakeCurrent`
`DrvCopyContext@12` => `DrvCopyContext@12 == DrvCopyContext`
`stw_get_device` => `stw_get_device`
"""
def gen_vs_module_def(in_file: str, out_file: str, compiler_id: str, cpu_family: str) -> None:
out_file_lines = ['EXPORTS']
with open(in_file, 'r', encoding='utf-8') as f:
lines = f.readlines()
for line in lines:
line = line.strip()
tokens = line.split(';')
if not tokens:
continue
def_infos = [x for x in tokens[0].split(' ') if len(x) > 0]
if not def_infos:
if line:
out_file_lines.append('\t' + line)
else:
out_file_lines.append('')
continue
name_infos = def_infos[0].split('@')
if not name_infos:
out_file_lines.append('\t;' + line)
continue
order_info = '' if len(def_infos) <= 1 else def_infos[1]
if def_infos[0] != name_infos[0] and \
(compiler_id == 'gcc') and (cpu_family not in {'x86_64', 'aarch64'}):
if order_info:
out_file_lines.append('\t' + def_infos[0] + ' ' + order_info + ' == ' + name_infos[0])
else:
out_file_lines.append('\t' + def_infos[0] + ' == ' + name_infos[0])
else:
if order_info:
out_file_lines.append('\t' + name_infos[0] + ' ' + order_info)
else:
out_file_lines.append('\t' + name_infos[0])
with open(out_file, 'wb') as f:
out_file_content = '\n'.join(out_file_lines) + '\n'
f.write(out_file_content.encode('utf-8'))
'''
python ./bin/gen_vs_module_defs.py --in_file src/gallium/targets/libgl-gdi/opengl32.def.in --out_file src/gallium/targets/libgl-gdi/opengl32.def --compiler_id gcc --cpu_family x86_64
python ./bin/gen_vs_module_defs.py --in_file src/gallium/targets/libgl-gdi/opengl32.def.in --out_file src/gallium/targets/libgl-gdi/opengl32.mingw.def --compiler_id gcc --cpu_family x86
python ./bin/gen_vs_module_defs.py --in_file src/gallium/targets/osmesa/osmesa.def.in --out_file src/gallium/targets/osmesa/osmesa.def --compiler_id gcc --cpu_family x86_64
python ./bin/gen_vs_module_defs.py --in_file src/gallium/targets/osmesa/osmesa.def.in --out_file src/gallium/targets/osmesa/osmesa.mingw.def --compiler_id gcc --cpu_family x86
python ./bin/gen_vs_module_defs.py --in_file src/gallium/targets/wgl/gallium_wgl.def.in --out_file src/gallium/targets/wgl/gallium_wgl.def --compiler_id gcc --cpu_family x86_64
python ./bin/gen_vs_module_defs.py --in_file src/gallium/targets/wgl/gallium_wgl.def.in --out_file src/gallium/targets/wgl/gallium_wgl.mingw.def --compiler_id gcc --cpu_family x86
python ./bin/gen_vs_module_defs.py --in_file src/egl/main/egl.def.in --out_file src/egl/main/egl.def --compiler_id gcc --cpu_family x86_64
python ./bin/gen_vs_module_defs.py --in_file src/egl/main/egl.def.in --out_file src/egl/main/egl.mingw.def --compiler_id gcc --cpu_family x86
python ./bin/gen_vs_module_defs.py --in_file src/gallium/targets/lavapipe/vulkan_lvp.def.in --out_file src/gallium/targets/lavapipe/vulkan_lvp.def --compiler_id gcc --cpu_family x86_64
python ./bin/gen_vs_module_defs.py --in_file src/gallium/targets/lavapipe/vulkan_lvp.def.in --out_file src/gallium/targets/lavapipe/vulkan_lvp.mingw.def --compiler_id gcc --cpu_family x86
'''
if __name__ == "__main__":
parser = argparse.ArgumentParser(description=gen_help)
parser.add_argument('--in_file', help='input template moudle definition file')
parser.add_argument('--out_file', help='output moudle definition file')
parser.add_argument('--compiler_id', help='compiler id')
parser.add_argument('--cpu_family', help='cpu family')
args = parser.parse_args()
# print(args)
gen_vs_module_def(args.in_file, args.out_file, args.compiler_id, args.cpu_family)

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@ -19,5 +19,6 @@
# SOFTWARE.
git_sha1_gen_py = files('git_sha1_gen.py')
gen_vs_module_defs_py = files('gen_vs_module_defs.py')
symbols_check = find_program('symbols-check.py')
install_megadrivers_py = find_program('install_megadrivers.py')

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@ -149,12 +149,10 @@ if with_ld_version_script
libvulkan_radeon_link_depends += files('vulkan.sym')
endif
vulkan_radv_def = 'vulkan_radv.def'
libvulkan_radeon = shared_library(
'vulkan_radeon',
[libradv_files, radv_entrypoints, sha1_h],
vs_module_defs : vulkan_radv_def,
vs_module_defs : vulkan_api_def,
include_directories : [
inc_include, inc_src, inc_mapi, inc_mesa, inc_gallium, inc_gallium_aux, inc_amd, inc_amd_common, inc_amd_common_llvm, inc_compiler, inc_util,
],

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@ -1,4 +0,0 @@
EXPORTS
vk_icdNegotiateLoaderICDInterfaceVersion
vk_icdGetInstanceProcAddr
vk_icdGetPhysicalDeviceProcAddr

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@ -1,47 +0,0 @@
EXPORTS
eglBindAPI
eglBindTexImage
eglChooseConfig
eglClientWaitSync
eglCopyBuffers
eglCreateContext
eglCreateImage
eglCreatePbufferFromClientBuffer
eglCreatePbufferSurface
eglCreatePixmapSurface
eglCreatePlatformPixmapSurface
eglCreatePlatformWindowSurface
eglCreateSync
eglCreateWindowSurface
eglDestroyContext
eglDestroyImage
eglDestroySurface
eglDestroySync
eglGetConfigAttrib
eglGetConfigs
eglGetCurrentContext
eglGetCurrentDisplay
eglGetCurrentSurface
eglGetDisplay
eglGetError
eglGetPlatformDisplay
eglGetProcAddress
eglGetSyncAttrib
eglInitialize
eglMakeCurrent
eglQueryAPI
eglQueryContext
eglQueryString
eglQuerySurface
eglReleaseTexImage
eglReleaseThread
eglSurfaceAttrib
eglSwapBuffers
eglSwapInterval
eglTerminate
eglWaitClient
eglWaitGL
eglWaitNative
eglWaitSync
MesaGLInteropEGLQueryDeviceInfo
MesaGLInteropEGLExportObject

49
src/egl/main/egl.def.in Normal file
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@ -0,0 +1,49 @@
; stdcall calling convention have @number suffix on 32 bits architecture for gcc
eglBindAPI@4
eglBindTexImage@12
eglChooseConfig@20
eglClientWaitSync@20
eglCopyBuffers@12
eglCreateContext@16
eglCreateImage@20
eglCreatePbufferFromClientBuffer@20
eglCreatePbufferSurface@12
eglCreatePixmapSurface@16
eglCreatePlatformPixmapSurface@16
eglCreatePlatformWindowSurface@16
eglCreateSync@12
eglCreateWindowSurface@16
eglDestroyContext@8
eglDestroyImage@8
eglDestroySurface@8
eglDestroySync@8
eglGetConfigAttrib@16
eglGetConfigs@16
eglGetCurrentContext@0
eglGetCurrentDisplay@0
eglGetCurrentSurface@4
eglGetDisplay@4
eglGetError@0
eglGetPlatformDisplay@12
eglGetProcAddress@4
eglGetSyncAttrib@16
eglInitialize@12
eglMakeCurrent@16
eglQueryAPI@0
eglQueryContext@16
eglQueryString@8
eglQuerySurface@16
eglReleaseTexImage@12
eglReleaseThread@0
eglSurfaceAttrib@16
eglSwapBuffers@8
eglSwapInterval@8
eglTerminate@4
eglWaitClient@0
eglWaitGL@0
eglWaitNative@4
eglWaitSync@12
; __cdecl calling convention have no @number suffix
MesaGLInteropEGLQueryDeviceInfo
MesaGLInteropEGLExportObject

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@ -177,6 +177,15 @@ else
)
endif
egl_def = custom_target(
'egl.def',
input: 'main/egl.def.in',
output : 'egl.def',
command : [prog_python, gen_vs_module_defs_py,
'--in_file', '@INPUT@', '--out_file', '@OUTPUT@',
'--compiler_id', cc.get_id(), '--cpu_family', host_machine.cpu_family()]
)
libegl = shared_library(
egl_lib_name,
files_egl,
@ -194,7 +203,7 @@ libegl = shared_library(
version : egl_lib_version,
soversion : egl_lib_soversion,
name_prefix : 'lib', # even on windows
vs_module_defs : 'main/egl.def'
vs_module_defs : egl_def
)
if not with_glvnd

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@ -1,53 +0,0 @@
EXPORTS
OpenAdapter10
OpenAdapter10_2
D3DKMTAcquireKeyedMutex
D3DKMTCloseAdapter
D3DKMTConfigureSharedResource
D3DKMTCreateAllocation
D3DKMTCreateAllocation2
D3DKMTCreateContext
D3DKMTCreateDevice
D3DKMTCreateKeyedMutex
D3DKMTCreateSynchronizationObject
D3DKMTCreateSynchronizationObject2
D3DKMTDestroyAllocation
D3DKMTDestroyContext
D3DKMTDestroyDevice
D3DKMTDestroyKeyedMutex
D3DKMTDestroySynchronizationObject
D3DKMTEscape
D3DKMTGetContextSchedulingPriority
;D3DKMTGetDeviceSchedulingPriority
D3DKMTGetDeviceState
D3DKMTGetDisplayModeList
D3DKMTGetMultisampleMethodList
D3DKMTGetRuntimeData
D3DKMTGetSharedPrimaryHandle
D3DKMTLock
D3DKMTOpenAdapterFromDeviceName
D3DKMTOpenAdapterFromGdiDisplayName
D3DKMTOpenKeyedMutex
D3DKMTOpenResource
D3DKMTOpenResource2
D3DKMTOpenSynchronizationObject
D3DKMTPresent
D3DKMTQueryAdapterInfo
D3DKMTQueryAllocationResidency
D3DKMTQueryResourceInfo
D3DKMTReleaseKeyedMutex
D3DKMTRender
D3DKMTSetAllocationPriority
D3DKMTSetContextSchedulingPriority
;D3DKMTSetDeviceSchedulingPriority
D3DKMTSetDisplayMode
D3DKMTSetDisplayPrivateDriverFormat
D3DKMTSetGammaRamp
D3DKMTSetVidPnSourceOwner
D3DKMTSetVidPnSourceOwner1
D3DKMTSignalSynchronizationObject
D3DKMTSignalSynchronizationObject2
D3DKMTUnlock
D3DKMTWaitForSynchronizationObject
D3DKMTWaitForSynchronizationObject2
D3DKMTWaitForVerticalBlankEvent

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@ -0,0 +1,76 @@
; stdcall calling convention have @number suffix on 32 bits architecture for gcc
OpenAdapter10@4
OpenAdapter10_2@4
D3DKMTAcquireKeyedMutex@4
;D3DKMTCheckExclusiveOwnership@0
;D3DKMTCheckMonitorPowerState@4
;D3DKMTCheckOcclusion@4
;D3DKMTCheckSharedResourceAccess@4
;D3DKMTCheckVidPnExclusiveOwnership@4
D3DKMTCloseAdapter@4
D3DKMTConfigureSharedResource@4
D3DKMTCreateAllocation2@4
D3DKMTCreateAllocation@4
D3DKMTCreateContext@4
;D3DKMTCreateDCFromMemory@4
D3DKMTCreateDevice@4
D3DKMTCreateKeyedMutex@4
;D3DKMTCreateOverlay@4
D3DKMTCreateSynchronizationObject2@4
D3DKMTCreateSynchronizationObject@4
D3DKMTDestroyAllocation@4
D3DKMTDestroyContext@4
;D3DKMTDestroyDCFromMemory@4
D3DKMTDestroyDevice@4
D3DKMTDestroyKeyedMutex@4
;D3DKMTDestroyOverlay@4
D3DKMTDestroySynchronizationObject@4
D3DKMTEscape@4
;D3DKMTFlipOverlay@4
D3DKMTGetContextSchedulingPriority@4
D3DKMTGetDeviceState@4
D3DKMTGetDisplayModeList@4
D3DKMTGetMultisampleMethodList@4
;D3DKMTGetOverlayState@4
;D3DKMTGetPresentHistory@4
;D3DKMTGetPresentQueueEvent@8
;D3DKMTGetProcessSchedulingPriorityClass@8
D3DKMTGetRuntimeData@4
;D3DKMTGetScanLine@4
D3DKMTGetSharedPrimaryHandle@4
;D3DKMTInvalidateActiveVidPn@4
D3DKMTLock@4
D3DKMTOpenAdapterFromDeviceName@4
D3DKMTOpenAdapterFromGdiDisplayName@4
;D3DKMTOpenAdapterFromHdc@4
D3DKMTOpenKeyedMutex@4
D3DKMTOpenResource2@4
D3DKMTOpenResource@4
D3DKMTOpenSynchronizationObject@4
;D3DKMTPollDisplayChildren@4
D3DKMTPresent@4
D3DKMTQueryAdapterInfo@4
D3DKMTQueryAllocationResidency@4
D3DKMTQueryResourceInfo@4
;D3DKMTQueryStatistics@4
D3DKMTReleaseKeyedMutex@4
;D3DKMTReleaseProcessVidPnSourceOwners@4
D3DKMTRender@4
D3DKMTSetAllocationPriority@4
D3DKMTSetContextSchedulingPriority@4
D3DKMTSetDisplayMode@4
D3DKMTSetDisplayPrivateDriverFormat@4
D3DKMTSetGammaRamp@4
;D3DKMTSetProcessSchedulingPriorityClass@8
;D3DKMTSetQueuedLimit@4
D3DKMTSetVidPnSourceOwner@4
;D3DKMTSharedPrimaryLockNotification@4
;D3DKMTSharedPrimaryUnLockNotification@4
D3DKMTSignalSynchronizationObject2@4
D3DKMTSignalSynchronizationObject@4
D3DKMTUnlock@4
;D3DKMTUpdateOverlay@4
;D3DKMTWaitForIdle@4
D3DKMTWaitForSynchronizationObject2@4
D3DKMTWaitForSynchronizationObject@4
D3DKMTWaitForVerticalBlankEvent@4

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@ -19,20 +19,22 @@
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
d3d10sw_def = files('../../frontends/d3d10umd/d3d10_sw.def')[0]
_link_args_d3d10sw = []
if cc.get_id() == 'gcc'
_link_args_d3d10sw += '-Wl,--enable-stdcall-fixup'
endif
d3d10_sw_def = custom_target(
'd3d10_sw.def',
input: 'd3d10_sw.def.in',
output : 'd3d10_sw.def',
command : [prog_python, gen_vs_module_defs_py,
'--in_file', '@INPUT@', '--out_file', '@OUTPUT@',
'--compiler_id', cc.get_id(), '--cpu_family', host_machine.cpu_family()]
)
libd3d10sw = shared_library(
'd3d10sw',
['d3d10_gdi.c'],
vs_module_defs : d3d10sw_def,
vs_module_defs : d3d10_sw_def,
include_directories : [
inc_include, inc_src, inc_gallium, inc_gallium_aux, inc_d3d10umd, inc_gallium_winsys, inc_gallium_winsys_sw, inc_gallium_drivers,
],
link_args : _link_args_d3d10sw,
link_whole : [libd3d10umd],
link_with : [
libgallium, libwsgdi

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@ -1,14 +1,9 @@
if cc.get_id() == 'gcc' and host_machine.cpu_family() != 'x86_64'
vulkan_lvp_def = 'vulkan_lvp.mingw.def'
else
vulkan_lvp_def = 'vulkan_lvp.def'
endif
libvulkan_lvp = shared_library(
'vulkan_lvp',
[ 'target.c' ],
vs_module_defs : vulkan_lvp_def,
vs_module_defs : vulkan_api_def,
include_directories : [ inc_src, inc_util, inc_include, inc_gallium, inc_gallium_aux, inc_gallium_winsys, inc_gallium_drivers ],
link_whole : [ liblavapipe_st ],
link_with : [libpipe_loader_static, libgallium, libwsw, libswdri, libws_null, libswkmsdri ],

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@ -1,4 +0,0 @@
EXPORTS
vk_icdNegotiateLoaderICDInterfaceVersion
vk_icdGetInstanceProcAddr
vk_icdGetPhysicalDeviceProcAddr

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@ -1,4 +0,0 @@
EXPORTS
vk_icdNegotiateLoaderICDInterfaceVersion@4
vk_icdGetInstanceProcAddr = vk_icdGetInstanceProcAddr@8
vk_icdGetPhysicalDeviceProcAddr = vk_icdGetPhysicalDeviceProcAddr@8

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@ -20,20 +20,20 @@
opengl32_link_args = []
if cc.get_id() == 'gcc' and host_machine.cpu_family() != 'x86_64'
opengl32_link_args += ['-Wl,--enable-stdcall-fixup']
endif
if cc.get_id() == 'gcc' and host_machine.cpu_family() != 'x86_64'
ogl_def = 'opengl32.mingw.def'
else
ogl_def = 'opengl32.def'
endif
opengl32_def = custom_target(
'opengl32.def',
input: 'opengl32.def.in',
output : 'opengl32.def',
command : [prog_python, gen_vs_module_defs_py,
'--in_file', '@INPUT@', '--out_file', '@OUTPUT@',
'--compiler_id', cc.get_id(), '--cpu_family', host_machine.cpu_family()]
)
libopengl32 = shared_library(
'opengl32',
['stw_wgl.c'],
vs_module_defs : ogl_def,
vs_module_defs : opengl32_def,
include_directories : [
inc_include, inc_wgl, inc_src,
],

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@ -1,388 +0,0 @@
EXPORTS
; GlmfBeginGlsBlock @1
; GlmfCloseMetaFile @2
; GlmfEndGlsBlock @3
; GlmfEndPlayback @4
; GlmfInitPlayback @5
; GlmfPlayGlsRecord @6
glAccum @7
glAlphaFunc @8
glAreTexturesResident @9
glArrayElement @10
glBegin @11
glBindTexture @12
glBitmap @13
glBlendFunc @14
glCallList @15
glCallLists @16
glClear @17
glClearAccum @18
glClearColor @19
glClearDepth @20
glClearIndex @21
glClearStencil @22
glClipPlane @23
glColor3b @24
glColor3bv @25
glColor3d @26
glColor3dv @27
glColor3f @28
glColor3fv @29
glColor3i @30
glColor3iv @31
glColor3s @32
glColor3sv @33
glColor3ub @34
glColor3ubv @35
glColor3ui @36
glColor3uiv @37
glColor3us @38
glColor3usv @39
glColor4b @40
glColor4bv @41
glColor4d @42
glColor4dv @43
glColor4f @44
glColor4fv @45
glColor4i @46
glColor4iv @47
glColor4s @48
glColor4sv @49
glColor4ub @50
glColor4ubv @51
glColor4ui @52
glColor4uiv @53
glColor4us @54
glColor4usv @55
glColorMask @56
glColorMaterial @57
glColorPointer @58
glCopyPixels @59
glCopyTexImage1D @60
glCopyTexImage2D @61
glCopyTexSubImage1D @62
glCopyTexSubImage2D @63
glCullFace @64
; glDebugEntry @65
glDeleteLists @66
glDeleteTextures @67
glDepthFunc @68
glDepthMask @69
glDepthRange @70
glDisable @71
glDisableClientState @72
glDrawArrays @73
glDrawBuffer @74
glDrawElements @75
glDrawPixels @76
glEdgeFlag @77
glEdgeFlagPointer @78
glEdgeFlagv @79
glEnable @80
glEnableClientState @81
glEnd @82
glEndList @83
glEvalCoord1d @84
glEvalCoord1dv @85
glEvalCoord1f @86
glEvalCoord1fv @87
glEvalCoord2d @88
glEvalCoord2dv @89
glEvalCoord2f @90
glEvalCoord2fv @91
glEvalMesh1 @92
glEvalMesh2 @93
glEvalPoint1 @94
glEvalPoint2 @95
glFeedbackBuffer @96
glFinish @97
glFlush @98
glFogf @99
glFogfv @100
glFogi @101
glFogiv @102
glFrontFace @103
glFrustum @104
glGenLists @105
glGenTextures @106
glGetBooleanv @107
glGetClipPlane @108
glGetDoublev @109
glGetError @110
glGetFloatv @111
glGetIntegerv @112
glGetLightfv @113
glGetLightiv @114
glGetMapdv @115
glGetMapfv @116
glGetMapiv @117
glGetMaterialfv @118
glGetMaterialiv @119
glGetPixelMapfv @120
glGetPixelMapuiv @121
glGetPixelMapusv @122
glGetPointerv @123
glGetPolygonStipple @124
glGetString @125
glGetTexEnvfv @126
glGetTexEnviv @127
glGetTexGendv @128
glGetTexGenfv @129
glGetTexGeniv @130
glGetTexImage @131
glGetTexLevelParameterfv @132
glGetTexLevelParameteriv @133
glGetTexParameterfv @134
glGetTexParameteriv @135
glHint @136
glIndexMask @137
glIndexPointer @138
glIndexd @139
glIndexdv @140
glIndexf @141
glIndexfv @142
glIndexi @143
glIndexiv @144
glIndexs @145
glIndexsv @146
glIndexub @147
glIndexubv @148
glInitNames @149
glInterleavedArrays @150
glIsEnabled @151
glIsList @152
glIsTexture @153
glLightModelf @154
glLightModelfv @155
glLightModeli @156
glLightModeliv @157
glLightf @158
glLightfv @159
glLighti @160
glLightiv @161
glLineStipple @162
glLineWidth @163
glListBase @164
glLoadIdentity @165
glLoadMatrixd @166
glLoadMatrixf @167
glLoadName @168
glLogicOp @169
glMap1d @170
glMap1f @171
glMap2d @172
glMap2f @173
glMapGrid1d @174
glMapGrid1f @175
glMapGrid2d @176
glMapGrid2f @177
glMaterialf @178
glMaterialfv @179
glMateriali @180
glMaterialiv @181
glMatrixMode @182
glMultMatrixd @183
glMultMatrixf @184
glNewList @185
glNormal3b @186
glNormal3bv @187
glNormal3d @188
glNormal3dv @189
glNormal3f @190
glNormal3fv @191
glNormal3i @192
glNormal3iv @193
glNormal3s @194
glNormal3sv @195
glNormalPointer @196
glOrtho @197
glPassThrough @198
glPixelMapfv @199
glPixelMapuiv @200
glPixelMapusv @201
glPixelStoref @202
glPixelStorei @203
glPixelTransferf @204
glPixelTransferi @205
glPixelZoom @206
glPointSize @207
glPolygonMode @208
glPolygonOffset @209
glPolygonStipple @210
glPopAttrib @211
glPopClientAttrib @212
glPopMatrix @213
glPopName @214
glPrioritizeTextures @215
glPushAttrib @216
glPushClientAttrib @217
glPushMatrix @218
glPushName @219
glRasterPos2d @220
glRasterPos2dv @221
glRasterPos2f @222
glRasterPos2fv @223
glRasterPos2i @224
glRasterPos2iv @225
glRasterPos2s @226
glRasterPos2sv @227
glRasterPos3d @228
glRasterPos3dv @229
glRasterPos3f @230
glRasterPos3fv @231
glRasterPos3i @232
glRasterPos3iv @233
glRasterPos3s @234
glRasterPos3sv @235
glRasterPos4d @236
glRasterPos4dv @237
glRasterPos4f @238
glRasterPos4fv @239
glRasterPos4i @240
glRasterPos4iv @241
glRasterPos4s @242
glRasterPos4sv @243
glReadBuffer @244
glReadPixels @245
glRectd @246
glRectdv @247
glRectf @248
glRectfv @249
glRecti @250
glRectiv @251
glRects @252
glRectsv @253
glRenderMode @254
glRotated @255
glRotatef @256
glScaled @257
glScalef @258
glScissor @259
glSelectBuffer @260
glShadeModel @261
glStencilFunc @262
glStencilMask @263
glStencilOp @264
glTexCoord1d @265
glTexCoord1dv @266
glTexCoord1f @267
glTexCoord1fv @268
glTexCoord1i @269
glTexCoord1iv @270
glTexCoord1s @271
glTexCoord1sv @272
glTexCoord2d @273
glTexCoord2dv @274
glTexCoord2f @275
glTexCoord2fv @276
glTexCoord2i @277
glTexCoord2iv @278
glTexCoord2s @279
glTexCoord2sv @280
glTexCoord3d @281
glTexCoord3dv @282
glTexCoord3f @283
glTexCoord3fv @284
glTexCoord3i @285
glTexCoord3iv @286
glTexCoord3s @287
glTexCoord3sv @288
glTexCoord4d @289
glTexCoord4dv @290
glTexCoord4f @291
glTexCoord4fv @292
glTexCoord4i @293
glTexCoord4iv @294
glTexCoord4s @295
glTexCoord4sv @296
glTexCoordPointer @297
glTexEnvf @298
glTexEnvfv @299
glTexEnvi @300
glTexEnviv @301
glTexGend @302
glTexGendv @303
glTexGenf @304
glTexGenfv @305
glTexGeni @306
glTexGeniv @307
glTexImage1D @308
glTexImage2D @309
glTexParameterf @310
glTexParameterfv @311
glTexParameteri @312
glTexParameteriv @313
glTexSubImage1D @314
glTexSubImage2D @315
glTranslated @316
glTranslatef @317
glVertex2d @318
glVertex2dv @319
glVertex2f @320
glVertex2fv @321
glVertex2i @322
glVertex2iv @323
glVertex2s @324
glVertex2sv @325
glVertex3d @326
glVertex3dv @327
glVertex3f @328
glVertex3fv @329
glVertex3i @330
glVertex3iv @331
glVertex3s @332
glVertex3sv @333
glVertex4d @334
glVertex4dv @335
glVertex4f @336
glVertex4fv @337
glVertex4i @338
glVertex4iv @339
glVertex4s @340
glVertex4sv @341
glVertexPointer @342
glViewport @343
wglChoosePixelFormat @344
wglCopyContext @345
wglCreateContext @346
wglCreateLayerContext @347
wglDeleteContext @348
wglDescribeLayerPlane @349
wglDescribePixelFormat @350
wglGetCurrentContext @351
wglGetCurrentDC @352
; wglGetDefaultProcAddress @353
wglGetLayerPaletteEntries @354
wglGetPixelFormat @355
wglGetProcAddress @356
wglMakeCurrent @357
wglRealizeLayerPalette @358
wglSetLayerPaletteEntries @359
wglSetPixelFormat @360
wglShareLists @361
wglSwapBuffers @362
wglSwapLayerBuffers @363
wglSwapMultipleBuffers @364
wglUseFontBitmapsA @365
wglUseFontBitmapsW @366
wglUseFontOutlinesA @367
wglUseFontOutlinesW @368
DrvCopyContext
DrvCreateContext
DrvCreateLayerContext
DrvDeleteContext
DrvDescribeLayerPlane
DrvDescribePixelFormat
DrvGetLayerPaletteEntries
DrvGetProcAddress
DrvPresentBuffers
DrvRealizeLayerPalette
DrvReleaseContext
DrvSetCallbackProcs
DrvSetContext
DrvSetLayerPaletteEntries
DrvSetPixelFormat
DrvShareLists
DrvSwapBuffers
DrvSwapLayerBuffers
DrvValidateVersion

View File

@ -0,0 +1,389 @@
; stdcall calling convention have @number suffix on 32 bits architecture for gcc
;GlmfBeginGlsBlock@4 @1
;GlmfCloseMetaFile@4 @2
;GlmfEndGlsBlock@4 @3
;GlmfEndPlayback@4 @4
;GlmfInitPlayback@12 @5
;GlmfPlayGlsRecord@16 @6
glAccum@8 @7
glAlphaFunc@8 @8
glAreTexturesResident@12 @9
glArrayElement@4 @10
glBegin@4 @11
glBindTexture@8 @12
glBitmap@28 @13
glBlendFunc@8 @14
glCallList@4 @15
glCallLists@12 @16
glClear@4 @17
glClearAccum@16 @18
glClearColor@16 @19
glClearDepth@8 @20
glClearIndex@4 @21
glClearStencil@4 @22
glClipPlane@8 @23
glColor3b@12 @24
glColor3bv@4 @25
glColor3d@24 @26
glColor3dv@4 @27
glColor3f@12 @28
glColor3fv@4 @29
glColor3i@12 @30
glColor3iv@4 @31
glColor3s@12 @32
glColor3sv@4 @33
glColor3ub@12 @34
glColor3ubv@4 @35
glColor3ui@12 @36
glColor3uiv@4 @37
glColor3us@12 @38
glColor3usv@4 @39
glColor4b@16 @40
glColor4bv@4 @41
glColor4d@32 @42
glColor4dv@4 @43
glColor4f@16 @44
glColor4fv@4 @45
glColor4i@16 @46
glColor4iv@4 @47
glColor4s@16 @48
glColor4sv@4 @49
glColor4ub@16 @50
glColor4ubv@4 @51
glColor4ui@16 @52
glColor4uiv@4 @53
glColor4us@16 @54
glColor4usv@4 @55
glColorMask@16 @56
glColorMaterial@8 @57
glColorPointer@16 @58
glCopyPixels@20 @59
glCopyTexImage1D@28 @60
glCopyTexImage2D@32 @61
glCopyTexSubImage1D@24 @62
glCopyTexSubImage2D@32 @63
glCullFace@4 @64
;glDebugEntry@8 @65
glDeleteLists@8 @66
glDeleteTextures@8 @67
glDepthFunc@4 @68
glDepthMask@4 @69
glDepthRange@16 @70
glDisable@4 @71
glDisableClientState@4 @72
glDrawArrays@12 @73
glDrawBuffer@4 @74
glDrawElements@16 @75
glDrawPixels@20 @76
glEdgeFlag@4 @77
glEdgeFlagPointer@8 @78
glEdgeFlagv@4 @79
glEnable@4 @80
glEnableClientState@4 @81
glEnd@0 @82
glEndList@0 @83
glEvalCoord1d@8 @84
glEvalCoord1dv@4 @85
glEvalCoord1f@4 @86
glEvalCoord1fv@4 @87
glEvalCoord2d@16 @88
glEvalCoord2dv@4 @89
glEvalCoord2f@8 @90
glEvalCoord2fv@4 @91
glEvalMesh1@12 @92
glEvalMesh2@20 @93
glEvalPoint1@4 @94
glEvalPoint2@8 @95
glFeedbackBuffer@12 @96
glFinish@0 @97
glFlush@0 @98
glFogf@8 @99
glFogfv@8 @100
glFogi@8 @101
glFogiv@8 @102
glFrontFace@4 @103
glFrustum@48 @104
glGenLists@4 @105
glGenTextures@8 @106
glGetBooleanv@8 @107
glGetClipPlane@8 @108
glGetDoublev@8 @109
glGetError@0 @110
glGetFloatv@8 @111
glGetIntegerv@8 @112
glGetLightfv@12 @113
glGetLightiv@12 @114
glGetMapdv@12 @115
glGetMapfv@12 @116
glGetMapiv@12 @117
glGetMaterialfv@12 @118
glGetMaterialiv@12 @119
glGetPixelMapfv@8 @120
glGetPixelMapuiv@8 @121
glGetPixelMapusv@8 @122
glGetPointerv@8 @123
glGetPolygonStipple@4 @124
glGetString@4 @125
glGetTexEnvfv@12 @126
glGetTexEnviv@12 @127
glGetTexGendv@12 @128
glGetTexGenfv@12 @129
glGetTexGeniv@12 @130
glGetTexImage@20 @131
glGetTexLevelParameterfv@16 @132
glGetTexLevelParameteriv@16 @133
glGetTexParameterfv@12 @134
glGetTexParameteriv@12 @135
glHint@8 @136
glIndexMask@4 @137
glIndexPointer@12 @138
glIndexd@8 @139
glIndexdv@4 @140
glIndexf@4 @141
glIndexfv@4 @142
glIndexi@4 @143
glIndexiv@4 @144
glIndexs@4 @145
glIndexsv@4 @146
glIndexub@4 @147
glIndexubv@4 @148
glInitNames@0 @149
glInterleavedArrays@12 @150
glIsEnabled@4 @151
glIsList@4 @152
glIsTexture@4 @153
glLightModelf@8 @154
glLightModelfv@8 @155
glLightModeli@8 @156
glLightModeliv@8 @157
glLightf@12 @158
glLightfv@12 @159
glLighti@12 @160
glLightiv@12 @161
glLineStipple@8 @162
glLineWidth@4 @163
glListBase@4 @164
glLoadIdentity@0 @165
glLoadMatrixd@4 @166
glLoadMatrixf@4 @167
glLoadName@4 @168
glLogicOp@4 @169
glMap1d@32 @170
glMap1f@24 @171
glMap2d@56 @172
glMap2f@40 @173
glMapGrid1d@20 @174
glMapGrid1f@12 @175
glMapGrid2d@40 @176
glMapGrid2f@24 @177
glMaterialf@12 @178
glMaterialfv@12 @179
glMateriali@12 @180
glMaterialiv@12 @181
glMatrixMode@4 @182
glMultMatrixd@4 @183
glMultMatrixf@4 @184
glNewList@8 @185
glNormal3b@12 @186
glNormal3bv@4 @187
glNormal3d@24 @188
glNormal3dv@4 @189
glNormal3f@12 @190
glNormal3fv@4 @191
glNormal3i@12 @192
glNormal3iv@4 @193
glNormal3s@12 @194
glNormal3sv@4 @195
glNormalPointer@12 @196
glOrtho@48 @197
glPassThrough@4 @198
glPixelMapfv@12 @199
glPixelMapuiv@12 @200
glPixelMapusv@12 @201
glPixelStoref@8 @202
glPixelStorei@8 @203
glPixelTransferf@8 @204
glPixelTransferi@8 @205
glPixelZoom@8 @206
glPointSize@4 @207
glPolygonMode@8 @208
glPolygonOffset@8 @209
glPolygonStipple@4 @210
glPopAttrib@0 @211
glPopClientAttrib@0 @212
glPopMatrix@0 @213
glPopName@0 @214
glPrioritizeTextures@12 @215
glPushAttrib@4 @216
glPushClientAttrib@4 @217
glPushMatrix@0 @218
glPushName@4 @219
glRasterPos2d@16 @220
glRasterPos2dv@4 @221
glRasterPos2f@8 @222
glRasterPos2fv@4 @223
glRasterPos2i@8 @224
glRasterPos2iv@4 @225
glRasterPos2s@8 @226
glRasterPos2sv@4 @227
glRasterPos3d@24 @228
glRasterPos3dv@4 @229
glRasterPos3f@12 @230
glRasterPos3fv@4 @231
glRasterPos3i@12 @232
glRasterPos3iv@4 @233
glRasterPos3s@12 @234
glRasterPos3sv@4 @235
glRasterPos4d@32 @236
glRasterPos4dv@4 @237
glRasterPos4f@16 @238
glRasterPos4fv@4 @239
glRasterPos4i@16 @240
glRasterPos4iv@4 @241
glRasterPos4s@16 @242
glRasterPos4sv@4 @243
glReadBuffer@4 @244
glReadPixels@28 @245
glRectd@32 @246
glRectdv@8 @247
glRectf@16 @248
glRectfv@8 @249
glRecti@16 @250
glRectiv@8 @251
glRects@16 @252
glRectsv@8 @253
glRenderMode@4 @254
glRotated@32 @255
glRotatef@16 @256
glScaled@24 @257
glScalef@12 @258
glScissor@16 @259
glSelectBuffer@8 @260
glShadeModel@4 @261
glStencilFunc@12 @262
glStencilMask@4 @263
glStencilOp@12 @264
glTexCoord1d@8 @265
glTexCoord1dv@4 @266
glTexCoord1f@4 @267
glTexCoord1fv@4 @268
glTexCoord1i@4 @269
glTexCoord1iv@4 @270
glTexCoord1s@4 @271
glTexCoord1sv@4 @272
glTexCoord2d@16 @273
glTexCoord2dv@4 @274
glTexCoord2f@8 @275
glTexCoord2fv@4 @276
glTexCoord2i@8 @277
glTexCoord2iv@4 @278
glTexCoord2s@8 @279
glTexCoord2sv@4 @280
glTexCoord3d@24 @281
glTexCoord3dv@4 @282
glTexCoord3f@12 @283
glTexCoord3fv@4 @284
glTexCoord3i@12 @285
glTexCoord3iv@4 @286
glTexCoord3s@12 @287
glTexCoord3sv@4 @288
glTexCoord4d@32 @289
glTexCoord4dv@4 @290
glTexCoord4f@16 @291
glTexCoord4fv@4 @292
glTexCoord4i@16 @293
glTexCoord4iv@4 @294
glTexCoord4s@16 @295
glTexCoord4sv@4 @296
glTexCoordPointer@16 @297
glTexEnvf@12 @298
glTexEnvfv@12 @299
glTexEnvi@12 @300
glTexEnviv@12 @301
glTexGend@16 @302
glTexGendv@12 @303
glTexGenf@12 @304
glTexGenfv@12 @305
glTexGeni@12 @306
glTexGeniv@12 @307
glTexImage1D@32 @308
glTexImage2D@36 @309
glTexParameterf@12 @310
glTexParameterfv@12 @311
glTexParameteri@12 @312
glTexParameteriv@12 @313
glTexSubImage1D@28 @314
glTexSubImage2D@36 @315
glTranslated@24 @316
glTranslatef@12 @317
glVertex2d@16 @318
glVertex2dv@4 @319
glVertex2f@8 @320
glVertex2fv@4 @321
glVertex2i@8 @322
glVertex2iv@4 @323
glVertex2s@8 @324
glVertex2sv@4 @325
glVertex3d@24 @326
glVertex3dv@4 @327
glVertex3f@12 @328
glVertex3fv@4 @329
glVertex3i@12 @330
glVertex3iv@4 @331
glVertex3s@12 @332
glVertex3sv@4 @333
glVertex4d@32 @334
glVertex4dv@4 @335
glVertex4f@16 @336
glVertex4fv@4 @337
glVertex4i@16 @338
glVertex4iv@4 @339
glVertex4s@16 @340
glVertex4sv@4 @341
glVertexPointer@16 @342
glViewport@16 @343
wglChoosePixelFormat@8 @344
wglCopyContext@12 @345
wglCreateContext@4 @346
wglCreateLayerContext@8 @347
wglDeleteContext@4 @348
wglDescribeLayerPlane@20 @349
wglDescribePixelFormat@16 @350
wglGetCurrentContext@0 @351
wglGetCurrentDC@0 @352
;wglGetDefaultProcAddress@4 @353
wglGetLayerPaletteEntries@20 @354
wglGetPixelFormat@4 @355
wglGetProcAddress@4 @356
wglMakeCurrent@8 @357
wglRealizeLayerPalette@12 @358
wglSetLayerPaletteEntries@20 @359
wglSetPixelFormat@12 @360
wglShareLists@8 @361
wglSwapBuffers@4 @362
wglSwapLayerBuffers@8 @363
wglSwapMultipleBuffers@8 @364
wglUseFontBitmapsA@16 @365
wglUseFontBitmapsW@16 @366
wglUseFontOutlinesA@32 @367
wglUseFontOutlinesW@32 @368
DrvCopyContext@12
DrvCreateContext@4
DrvCreateLayerContext@8
DrvDeleteContext@4
DrvDescribeLayerPlane@20
DrvDescribePixelFormat@16
DrvGetLayerPaletteEntries@20
DrvGetProcAddress@4
DrvPresentBuffers@8
DrvRealizeLayerPalette@12
DrvReleaseContext@4
DrvSetCallbackProcs@8
DrvSetContext@12
DrvSetLayerPaletteEntries@20
DrvSetPixelFormat@8
DrvShareLists@8
DrvSwapBuffers@4
DrvSwapLayerBuffers@8
DrvValidateVersion@4

View File

@ -1,357 +0,0 @@
EXPORTS
glAccum = glAccum@8
glAlphaFunc = glAlphaFunc@8
glAreTexturesResident = glAreTexturesResident@12
glArrayElement = glArrayElement@4
glBegin = glBegin@4
glBindTexture = glBindTexture@8
glBitmap = glBitmap@28
glBlendFunc = glBlendFunc@8
glCallList = glCallList@4
glCallLists = glCallLists@12
glClear = glClear@4
glClearAccum = glClearAccum@16
glClearColor = glClearColor@16
glClearDepth = glClearDepth@8
glClearIndex = glClearIndex@4
glClearStencil = glClearStencil@4
glClipPlane = glClipPlane@8
glColor3b = glColor3b@12
glColor3bv = glColor3bv@4
glColor3d = glColor3d@24
glColor3dv = glColor3dv@4
glColor3f = glColor3f@12
glColor3fv = glColor3fv@4
glColor3i = glColor3i@12
glColor3iv = glColor3iv@4
glColor3s = glColor3s@12
glColor3sv = glColor3sv@4
glColor3ub = glColor3ub@12
glColor3ubv = glColor3ubv@4
glColor3ui = glColor3ui@12
glColor3uiv = glColor3uiv@4
glColor3us = glColor3us@12
glColor3usv = glColor3usv@4
glColor4b = glColor4b@16
glColor4bv = glColor4bv@4
glColor4d = glColor4d@32
glColor4dv = glColor4dv@4
glColor4f = glColor4f@16
glColor4fv = glColor4fv@4
glColor4i = glColor4i@16
glColor4iv = glColor4iv@4
glColor4s = glColor4s@16
glColor4sv = glColor4sv@4
glColor4ub = glColor4ub@16
glColor4ubv = glColor4ubv@4
glColor4ui = glColor4ui@16
glColor4uiv = glColor4uiv@4
glColor4us = glColor4us@16
glColor4usv = glColor4usv@4
glColorMask = glColorMask@16
glColorMaterial = glColorMaterial@8
glColorPointer = glColorPointer@16
glCopyPixels = glCopyPixels@20
glCopyTexImage1D = glCopyTexImage1D@28
glCopyTexImage2D = glCopyTexImage2D@32
glCopyTexSubImage1D = glCopyTexSubImage1D@24
glCopyTexSubImage2D = glCopyTexSubImage2D@32
glCullFace = glCullFace@4
; glDebugEntry = glDebugEntry@8
glDeleteLists = glDeleteLists@8
glDeleteTextures = glDeleteTextures@8
glDepthFunc = glDepthFunc@4
glDepthMask = glDepthMask@4
glDepthRange = glDepthRange@16
glDisable = glDisable@4
glDisableClientState = glDisableClientState@4
glDrawArrays = glDrawArrays@12
glDrawBuffer = glDrawBuffer@4
glDrawElements = glDrawElements@16
glDrawPixels = glDrawPixels@20
glEdgeFlag = glEdgeFlag@4
glEdgeFlagPointer = glEdgeFlagPointer@8
glEdgeFlagv = glEdgeFlagv@4
glEnable = glEnable@4
glEnableClientState = glEnableClientState@4
glEnd = glEnd@0
glEndList = glEndList@0
glEvalCoord1d = glEvalCoord1d@8
glEvalCoord1dv = glEvalCoord1dv@4
glEvalCoord1f = glEvalCoord1f@4
glEvalCoord1fv = glEvalCoord1fv@4
glEvalCoord2d = glEvalCoord2d@16
glEvalCoord2dv = glEvalCoord2dv@4
glEvalCoord2f = glEvalCoord2f@8
glEvalCoord2fv = glEvalCoord2fv@4
glEvalMesh1 = glEvalMesh1@12
glEvalMesh2 = glEvalMesh2@20
glEvalPoint1 = glEvalPoint1@4
glEvalPoint2 = glEvalPoint2@8
glFeedbackBuffer = glFeedbackBuffer@12
glFinish = glFinish@0
glFlush = glFlush@0
glFogf = glFogf@8
glFogfv = glFogfv@8
glFogi = glFogi@8
glFogiv = glFogiv@8
glFrontFace = glFrontFace@4
glFrustum = glFrustum@48
glGenLists = glGenLists@4
glGenTextures = glGenTextures@8
glGetBooleanv = glGetBooleanv@8
glGetClipPlane = glGetClipPlane@8
glGetDoublev = glGetDoublev@8
glGetError = glGetError@0
glGetFloatv = glGetFloatv@8
glGetIntegerv = glGetIntegerv@8
glGetLightfv = glGetLightfv@12
glGetLightiv = glGetLightiv@12
glGetMapdv = glGetMapdv@12
glGetMapfv = glGetMapfv@12
glGetMapiv = glGetMapiv@12
glGetMaterialfv = glGetMaterialfv@12
glGetMaterialiv = glGetMaterialiv@12
glGetPixelMapfv = glGetPixelMapfv@8
glGetPixelMapuiv = glGetPixelMapuiv@8
glGetPixelMapusv = glGetPixelMapusv@8
glGetPointerv = glGetPointerv@8
glGetPolygonStipple = glGetPolygonStipple@4
glGetString = glGetString@4
glGetTexEnvfv = glGetTexEnvfv@12
glGetTexEnviv = glGetTexEnviv@12
glGetTexGendv = glGetTexGendv@12
glGetTexGenfv = glGetTexGenfv@12
glGetTexGeniv = glGetTexGeniv@12
glGetTexImage = glGetTexImage@20
glGetTexLevelParameterfv = glGetTexLevelParameterfv@16
glGetTexLevelParameteriv = glGetTexLevelParameteriv@16
glGetTexParameterfv = glGetTexParameterfv@12
glGetTexParameteriv = glGetTexParameteriv@12
glHint = glHint@8
glIndexMask = glIndexMask@4
glIndexPointer = glIndexPointer@12
glIndexd = glIndexd@8
glIndexdv = glIndexdv@4
glIndexf = glIndexf@4
glIndexfv = glIndexfv@4
glIndexi = glIndexi@4
glIndexiv = glIndexiv@4
glIndexs = glIndexs@4
glIndexsv = glIndexsv@4
glIndexub = glIndexub@4
glIndexubv = glIndexubv@4
glInitNames = glInitNames@0
glInterleavedArrays = glInterleavedArrays@12
glIsEnabled = glIsEnabled@4
glIsList = glIsList@4
glIsTexture = glIsTexture@4
glLightModelf = glLightModelf@8
glLightModelfv = glLightModelfv@8
glLightModeli = glLightModeli@8
glLightModeliv = glLightModeliv@8
glLightf = glLightf@12
glLightfv = glLightfv@12
glLighti = glLighti@12
glLightiv = glLightiv@12
glLineStipple = glLineStipple@8
glLineWidth = glLineWidth@4
glListBase = glListBase@4
glLoadIdentity = glLoadIdentity@0
glLoadMatrixd = glLoadMatrixd@4
glLoadMatrixf = glLoadMatrixf@4
glLoadName = glLoadName@4
glLogicOp = glLogicOp@4
glMap1d = glMap1d@32
glMap1f = glMap1f@24
glMap2d = glMap2d@56
glMap2f = glMap2f@40
glMapGrid1d = glMapGrid1d@20
glMapGrid1f = glMapGrid1f@12
glMapGrid2d = glMapGrid2d@40
glMapGrid2f = glMapGrid2f@24
glMaterialf = glMaterialf@12
glMaterialfv = glMaterialfv@12
glMateriali = glMateriali@12
glMaterialiv = glMaterialiv@12
glMatrixMode = glMatrixMode@4
glMultMatrixd = glMultMatrixd@4
glMultMatrixf = glMultMatrixf@4
glNewList = glNewList@8
glNormal3b = glNormal3b@12
glNormal3bv = glNormal3bv@4
glNormal3d = glNormal3d@24
glNormal3dv = glNormal3dv@4
glNormal3f = glNormal3f@12
glNormal3fv = glNormal3fv@4
glNormal3i = glNormal3i@12
glNormal3iv = glNormal3iv@4
glNormal3s = glNormal3s@12
glNormal3sv = glNormal3sv@4
glNormalPointer = glNormalPointer@12
glOrtho = glOrtho@48
glPassThrough = glPassThrough@4
glPixelMapfv = glPixelMapfv@12
glPixelMapuiv = glPixelMapuiv@12
glPixelMapusv = glPixelMapusv@12
glPixelStoref = glPixelStoref@8
glPixelStorei = glPixelStorei@8
glPixelTransferf = glPixelTransferf@8
glPixelTransferi = glPixelTransferi@8
glPixelZoom = glPixelZoom@8
glPointSize = glPointSize@4
glPolygonMode = glPolygonMode@8
glPolygonOffset = glPolygonOffset@8
glPolygonStipple = glPolygonStipple@4
glPopAttrib = glPopAttrib@0
glPopClientAttrib = glPopClientAttrib@0
glPopMatrix = glPopMatrix@0
glPopName = glPopName@0
glPrioritizeTextures = glPrioritizeTextures@12
glPushAttrib = glPushAttrib@4
glPushClientAttrib = glPushClientAttrib@4
glPushMatrix = glPushMatrix@0
glPushName = glPushName@4
glRasterPos2d = glRasterPos2d@16
glRasterPos2dv = glRasterPos2dv@4
glRasterPos2f = glRasterPos2f@8
glRasterPos2fv = glRasterPos2fv@4
glRasterPos2i = glRasterPos2i@8
glRasterPos2iv = glRasterPos2iv@4
glRasterPos2s = glRasterPos2s@8
glRasterPos2sv = glRasterPos2sv@4
glRasterPos3d = glRasterPos3d@24
glRasterPos3dv = glRasterPos3dv@4
glRasterPos3f = glRasterPos3f@12
glRasterPos3fv = glRasterPos3fv@4
glRasterPos3i = glRasterPos3i@12
glRasterPos3iv = glRasterPos3iv@4
glRasterPos3s = glRasterPos3s@12
glRasterPos3sv = glRasterPos3sv@4
glRasterPos4d = glRasterPos4d@32
glRasterPos4dv = glRasterPos4dv@4
glRasterPos4f = glRasterPos4f@16
glRasterPos4fv = glRasterPos4fv@4
glRasterPos4i = glRasterPos4i@16
glRasterPos4iv = glRasterPos4iv@4
glRasterPos4s = glRasterPos4s@16
glRasterPos4sv = glRasterPos4sv@4
glReadBuffer = glReadBuffer@4
glReadPixels = glReadPixels@28
glRectd = glRectd@32
glRectdv = glRectdv@8
glRectf = glRectf@16
glRectfv = glRectfv@8
glRecti = glRecti@16
glRectiv = glRectiv@8
glRects = glRects@16
glRectsv = glRectsv@8
glRenderMode = glRenderMode@4
glRotated = glRotated@32
glRotatef = glRotatef@16
glScaled = glScaled@24
glScalef = glScalef@12
glScissor = glScissor@16
glSelectBuffer = glSelectBuffer@8
glShadeModel = glShadeModel@4
glStencilFunc = glStencilFunc@12
glStencilMask = glStencilMask@4
glStencilOp = glStencilOp@12
glTexCoord1d = glTexCoord1d@8
glTexCoord1dv = glTexCoord1dv@4
glTexCoord1f = glTexCoord1f@4
glTexCoord1fv = glTexCoord1fv@4
glTexCoord1i = glTexCoord1i@4
glTexCoord1iv = glTexCoord1iv@4
glTexCoord1s = glTexCoord1s@4
glTexCoord1sv = glTexCoord1sv@4
glTexCoord2d = glTexCoord2d@16
glTexCoord2dv = glTexCoord2dv@4
glTexCoord2f = glTexCoord2f@8
glTexCoord2fv = glTexCoord2fv@4
glTexCoord2i = glTexCoord2i@8
glTexCoord2iv = glTexCoord2iv@4
glTexCoord2s = glTexCoord2s@8
glTexCoord2sv = glTexCoord2sv@4
glTexCoord3d = glTexCoord3d@24
glTexCoord3dv = glTexCoord3dv@4
glTexCoord3f = glTexCoord3f@12
glTexCoord3fv = glTexCoord3fv@4
glTexCoord3i = glTexCoord3i@12
glTexCoord3iv = glTexCoord3iv@4
glTexCoord3s = glTexCoord3s@12
glTexCoord3sv = glTexCoord3sv@4
glTexCoord4d = glTexCoord4d@32
glTexCoord4dv = glTexCoord4dv@4
glTexCoord4f = glTexCoord4f@16
glTexCoord4fv = glTexCoord4fv@4
glTexCoord4i = glTexCoord4i@16
glTexCoord4iv = glTexCoord4iv@4
glTexCoord4s = glTexCoord4s@16
glTexCoord4sv = glTexCoord4sv@4
glTexCoordPointer = glTexCoordPointer@16
glTexEnvf = glTexEnvf@12
glTexEnvfv = glTexEnvfv@12
glTexEnvi = glTexEnvi@12
glTexEnviv = glTexEnviv@12
glTexGend = glTexGend@16
glTexGendv = glTexGendv@12
glTexGenf = glTexGenf@12
glTexGenfv = glTexGenfv@12
glTexGeni = glTexGeni@12
glTexGeniv = glTexGeniv@12
glTexImage1D = glTexImage1D@32
glTexImage2D = glTexImage2D@36
glTexParameterf = glTexParameterf@12
glTexParameterfv = glTexParameterfv@12
glTexParameteri = glTexParameteri@12
glTexParameteriv = glTexParameteriv@12
glTexSubImage1D = glTexSubImage1D@28
glTexSubImage2D = glTexSubImage2D@36
glTranslated = glTranslated@24
glTranslatef = glTranslatef@12
glVertex2d = glVertex2d@16
glVertex2dv = glVertex2dv@4
glVertex2f = glVertex2f@8
glVertex2fv = glVertex2fv@4
glVertex2i = glVertex2i@8
glVertex2iv = glVertex2iv@4
glVertex2s = glVertex2s@8
glVertex2sv = glVertex2sv@4
glVertex3d = glVertex3d@24
glVertex3dv = glVertex3dv@4
glVertex3f = glVertex3f@12
glVertex3fv = glVertex3fv@4
glVertex3i = glVertex3i@12
glVertex3iv = glVertex3iv@4
glVertex3s = glVertex3s@12
glVertex3sv = glVertex3sv@4
glVertex4d = glVertex4d@32
glVertex4dv = glVertex4dv@4
glVertex4f = glVertex4f@16
glVertex4fv = glVertex4fv@4
glVertex4i = glVertex4i@16
glVertex4iv = glVertex4iv@4
glVertex4s = glVertex4s@16
glVertex4sv = glVertex4sv@4
glVertexPointer = glVertexPointer@16
glViewport = glViewport@16
DrvCopyContext
DrvCreateContext
DrvCreateLayerContext
DrvDeleteContext
DrvDescribeLayerPlane
DrvDescribePixelFormat
DrvGetLayerPaletteEntries
DrvGetProcAddress
DrvPresentBuffers
DrvRealizeLayerPalette
DrvReleaseContext
DrvSetCallbackProcs
DrvSetContext
DrvSetLayerPaletteEntries
DrvSetPixelFormat
DrvShareLists
DrvSwapBuffers
DrvSwapLayerBuffers
DrvValidateVersion

View File

@ -32,11 +32,14 @@ if with_ld_version_script
osmesa_link_deps += files('osmesa.sym')
endif
if cc.get_id() == 'gcc' and host_machine.cpu_family() != 'x86_64'
osmesa_def = 'osmesa.mingw.def'
else
osmesa_def = 'osmesa.def'
endif
osmesa_def = custom_target(
'osmesa.def',
input: 'osmesa.def.in',
output : 'osmesa.def',
command : [prog_python, gen_vs_module_defs_py,
'--in_file', '@INPUT@', '--out_file', '@OUTPUT@',
'--compiler_id', cc.get_id(), '--cpu_family', host_machine.cpu_family()]
)
libosmesa = shared_library(
osmesa_lib_name,

View File

@ -1,354 +0,0 @@
;DESCRIPTION 'Mesa OSMesa lib for Win32'
VERSION 4.1
EXPORTS
OSMesaCreateContext
OSMesaCreateContextAttribs
OSMesaCreateContextExt
OSMesaDestroyContext
OSMesaMakeCurrent
OSMesaGetCurrentContext
OSMesaPixelStore
OSMesaGetIntegerv
OSMesaGetDepthBuffer
OSMesaGetColorBuffer
OSMesaGetProcAddress
OSMesaColorClamp
OSMesaPostprocess
glAccum
glAlphaFunc
glAreTexturesResident
glArrayElement
glBegin
glBindTexture
glBitmap
glBlendFunc
glCallList
glCallLists
glClear
glClearAccum
glClearColor
glClearDepth
glClearIndex
glClearStencil
glClipPlane
glColor3b
glColor3bv
glColor3d
glColor3dv
glColor3f
glColor3fv
glColor3i
glColor3iv
glColor3s
glColor3sv
glColor3ub
glColor3ubv
glColor3ui
glColor3uiv
glColor3us
glColor3usv
glColor4b
glColor4bv
glColor4d
glColor4dv
glColor4f
glColor4fv
glColor4i
glColor4iv
glColor4s
glColor4sv
glColor4ub
glColor4ubv
glColor4ui
glColor4uiv
glColor4us
glColor4usv
glColorMask
glColorMaterial
glColorPointer
glCopyPixels
glCopyTexImage1D
glCopyTexImage2D
glCopyTexSubImage1D
glCopyTexSubImage2D
glCullFace
; glDebugEntry
glDeleteLists
glDeleteTextures
glDepthFunc
glDepthMask
glDepthRange
glDisable
glDisableClientState
glDrawArrays
glDrawBuffer
glDrawElements
glDrawPixels
glEdgeFlag
glEdgeFlagPointer
glEdgeFlagv
glEnable
glEnableClientState
glEnd
glEndList
glEvalCoord1d
glEvalCoord1dv
glEvalCoord1f
glEvalCoord1fv
glEvalCoord2d
glEvalCoord2dv
glEvalCoord2f
glEvalCoord2fv
glEvalMesh1
glEvalMesh2
glEvalPoint1
glEvalPoint2
glFeedbackBuffer
glFinish
glFlush
glFogf
glFogfv
glFogi
glFogiv
glFrontFace
glFrustum
glGenLists
glGenTextures
glGetBooleanv
glGetClipPlane
glGetDoublev
glGetError
glGetFloatv
glGetIntegerv
glGetLightfv
glGetLightiv
glGetMapdv
glGetMapfv
glGetMapiv
glGetMaterialfv
glGetMaterialiv
glGetPixelMapfv
glGetPixelMapuiv
glGetPixelMapusv
glGetPointerv
glGetPolygonStipple
glGetString
glGetTexEnvfv
glGetTexEnviv
glGetTexGendv
glGetTexGenfv
glGetTexGeniv
glGetTexImage
glGetTexLevelParameterfv
glGetTexLevelParameteriv
glGetTexParameterfv
glGetTexParameteriv
glHint
glIndexMask
glIndexPointer
glIndexd
glIndexdv
glIndexf
glIndexfv
glIndexi
glIndexiv
glIndexs
glIndexsv
glIndexub
glIndexubv
glInitNames
glInterleavedArrays
glIsEnabled
glIsList
glIsTexture
glLightModelf
glLightModelfv
glLightModeli
glLightModeliv
glLightf
glLightfv
glLighti
glLightiv
glLineStipple
glLineWidth
glListBase
glLoadIdentity
glLoadMatrixd
glLoadMatrixf
glLoadName
glLogicOp
glMap1d
glMap1f
glMap2d
glMap2f
glMapGrid1d
glMapGrid1f
glMapGrid2d
glMapGrid2f
glMaterialf
glMaterialfv
glMateriali
glMaterialiv
glMatrixMode
glMultMatrixd
glMultMatrixf
glNewList
glNormal3b
glNormal3bv
glNormal3d
glNormal3dv
glNormal3f
glNormal3fv
glNormal3i
glNormal3iv
glNormal3s
glNormal3sv
glNormalPointer
glOrtho
glPassThrough
glPixelMapfv
glPixelMapuiv
glPixelMapusv
glPixelStoref
glPixelStorei
glPixelTransferf
glPixelTransferi
glPixelZoom
glPointSize
glPolygonMode
glPolygonOffset
glPolygonStipple
glPopAttrib
glPopClientAttrib
glPopMatrix
glPopName
glPrioritizeTextures
glPushAttrib
glPushClientAttrib
glPushMatrix
glPushName
glRasterPos2d
glRasterPos2dv
glRasterPos2f
glRasterPos2fv
glRasterPos2i
glRasterPos2iv
glRasterPos2s
glRasterPos2sv
glRasterPos3d
glRasterPos3dv
glRasterPos3f
glRasterPos3fv
glRasterPos3i
glRasterPos3iv
glRasterPos3s
glRasterPos3sv
glRasterPos4d
glRasterPos4dv
glRasterPos4f
glRasterPos4fv
glRasterPos4i
glRasterPos4iv
glRasterPos4s
glRasterPos4sv
glReadBuffer
glReadPixels
glRectd
glRectdv
glRectf
glRectfv
glRecti
glRectiv
glRects
glRectsv
glRenderMode
glRotated
glRotatef
glScaled
glScalef
glScissor
glSelectBuffer
glShadeModel
glStencilFunc
glStencilMask
glStencilOp
glTexCoord1d
glTexCoord1dv
glTexCoord1f
glTexCoord1fv
glTexCoord1i
glTexCoord1iv
glTexCoord1s
glTexCoord1sv
glTexCoord2d
glTexCoord2dv
glTexCoord2f
glTexCoord2fv
glTexCoord2i
glTexCoord2iv
glTexCoord2s
glTexCoord2sv
glTexCoord3d
glTexCoord3dv
glTexCoord3f
glTexCoord3fv
glTexCoord3i
glTexCoord3iv
glTexCoord3s
glTexCoord3sv
glTexCoord4d
glTexCoord4dv
glTexCoord4f
glTexCoord4fv
glTexCoord4i
glTexCoord4iv
glTexCoord4s
glTexCoord4sv
glTexCoordPointer
glTexEnvf
glTexEnvfv
glTexEnvi
glTexEnviv
glTexGend
glTexGendv
glTexGenf
glTexGenfv
glTexGeni
glTexGeniv
glTexImage1D
glTexImage2D
glTexParameterf
glTexParameterfv
glTexParameteri
glTexParameteriv
glTexSubImage1D
glTexSubImage2D
glTranslated
glTranslatef
glVertex2d
glVertex2dv
glVertex2f
glVertex2fv
glVertex2i
glVertex2iv
glVertex2s
glVertex2sv
glVertex3d
glVertex3dv
glVertex3f
glVertex3fv
glVertex3i
glVertex3iv
glVertex3s
glVertex3sv
glVertex4d
glVertex4dv
glVertex4f
glVertex4fv
glVertex4i
glVertex4iv
glVertex4s
glVertex4sv
glVertexPointer
glViewport

View File

@ -0,0 +1,353 @@
; Mesa OSMesa lib for Win32
; stdcall calling convention have @number suffix on 32 bits architecture for gcc
OSMesaCreateContext@8
OSMesaCreateContextAttribs@8
OSMesaCreateContextExt@20
OSMesaDestroyContext@4
OSMesaMakeCurrent@20
OSMesaGetCurrentContext@0
OSMesaPixelStore@8
OSMesaGetIntegerv@8
OSMesaGetDepthBuffer@20
OSMesaGetColorBuffer@20
OSMesaGetProcAddress@4
OSMesaColorClamp@4
OSMesaPostprocess@12
glAccum@8
glAlphaFunc@8
glAreTexturesResident@12
glArrayElement@4
glBegin@4
glBindTexture@8
glBitmap@28
glBlendFunc@8
glCallList@4
glCallLists@12
glClear@4
glClearAccum@16
glClearColor@16
glClearDepth@8
glClearIndex@4
glClearStencil@4
glClipPlane@8
glColor3b@12
glColor3bv@4
glColor3d@24
glColor3dv@4
glColor3f@12
glColor3fv@4
glColor3i@12
glColor3iv@4
glColor3s@12
glColor3sv@4
glColor3ub@12
glColor3ubv@4
glColor3ui@12
glColor3uiv@4
glColor3us@12
glColor3usv@4
glColor4b@16
glColor4bv@4
glColor4d@32
glColor4dv@4
glColor4f@16
glColor4fv@4
glColor4i@16
glColor4iv@4
glColor4s@16
glColor4sv@4
glColor4ub@16
glColor4ubv@4
glColor4ui@16
glColor4uiv@4
glColor4us@16
glColor4usv@4
glColorMask@16
glColorMaterial@8
glColorPointer@16
glCopyPixels@20
glCopyTexImage1D@28
glCopyTexImage2D@32
glCopyTexSubImage1D@24
glCopyTexSubImage2D@32
glCullFace@4
;glDebugEntry@8
glDeleteLists@8
glDeleteTextures@8
glDepthFunc@4
glDepthMask@4
glDepthRange@16
glDisable@4
glDisableClientState@4
glDrawArrays@12
glDrawBuffer@4
glDrawElements@16
glDrawPixels@20
glEdgeFlag@4
glEdgeFlagPointer@8
glEdgeFlagv@4
glEnable@4
glEnableClientState@4
glEnd@0
glEndList@0
glEvalCoord1d@8
glEvalCoord1dv@4
glEvalCoord1f@4
glEvalCoord1fv@4
glEvalCoord2d@16
glEvalCoord2dv@4
glEvalCoord2f@8
glEvalCoord2fv@4
glEvalMesh1@12
glEvalMesh2@20
glEvalPoint1@4
glEvalPoint2@8
glFeedbackBuffer@12
glFinish@0
glFlush@0
glFogf@8
glFogfv@8
glFogi@8
glFogiv@8
glFrontFace@4
glFrustum@48
glGenLists@4
glGenTextures@8
glGetBooleanv@8
glGetClipPlane@8
glGetDoublev@8
glGetError@0
glGetFloatv@8
glGetIntegerv@8
glGetLightfv@12
glGetLightiv@12
glGetMapdv@12
glGetMapfv@12
glGetMapiv@12
glGetMaterialfv@12
glGetMaterialiv@12
glGetPixelMapfv@8
glGetPixelMapuiv@8
glGetPixelMapusv@8
glGetPointerv@8
glGetPolygonStipple@4
glGetString@4
glGetTexEnvfv@12
glGetTexEnviv@12
glGetTexGendv@12
glGetTexGenfv@12
glGetTexGeniv@12
glGetTexImage@20
glGetTexLevelParameterfv@16
glGetTexLevelParameteriv@16
glGetTexParameterfv@12
glGetTexParameteriv@12
glHint@8
glIndexMask@4
glIndexPointer@12
glIndexd@8
glIndexdv@4
glIndexf@4
glIndexfv@4
glIndexi@4
glIndexiv@4
glIndexs@4
glIndexsv@4
glIndexub@4
glIndexubv@4
glInitNames@0
glInterleavedArrays@12
glIsEnabled@4
glIsList@4
glIsTexture@4
glLightModelf@8
glLightModelfv@8
glLightModeli@8
glLightModeliv@8
glLightf@12
glLightfv@12
glLighti@12
glLightiv@12
glLineStipple@8
glLineWidth@4
glListBase@4
glLoadIdentity@0
glLoadMatrixd@4
glLoadMatrixf@4
glLoadName@4
glLogicOp@4
glMap1d@32
glMap1f@24
glMap2d@56
glMap2f@40
glMapGrid1d@20
glMapGrid1f@12
glMapGrid2d@40
glMapGrid2f@24
glMaterialf@12
glMaterialfv@12
glMateriali@12
glMaterialiv@12
glMatrixMode@4
glMultMatrixd@4
glMultMatrixf@4
glNewList@8
glNormal3b@12
glNormal3bv@4
glNormal3d@24
glNormal3dv@4
glNormal3f@12
glNormal3fv@4
glNormal3i@12
glNormal3iv@4
glNormal3s@12
glNormal3sv@4
glNormalPointer@12
glOrtho@48
glPassThrough@4
glPixelMapfv@12
glPixelMapuiv@12
glPixelMapusv@12
glPixelStoref@8
glPixelStorei@8
glPixelTransferf@8
glPixelTransferi@8
glPixelZoom@8
glPointSize@4
glPolygonMode@8
glPolygonOffset@8
glPolygonStipple@4
glPopAttrib@0
glPopClientAttrib@0
glPopMatrix@0
glPopName@0
glPrioritizeTextures@12
glPushAttrib@4
glPushClientAttrib@4
glPushMatrix@0
glPushName@4
glRasterPos2d@16
glRasterPos2dv@4
glRasterPos2f@8
glRasterPos2fv@4
glRasterPos2i@8
glRasterPos2iv@4
glRasterPos2s@8
glRasterPos2sv@4
glRasterPos3d@24
glRasterPos3dv@4
glRasterPos3f@12
glRasterPos3fv@4
glRasterPos3i@12
glRasterPos3iv@4
glRasterPos3s@12
glRasterPos3sv@4
glRasterPos4d@32
glRasterPos4dv@4
glRasterPos4f@16
glRasterPos4fv@4
glRasterPos4i@16
glRasterPos4iv@4
glRasterPos4s@16
glRasterPos4sv@4
glReadBuffer@4
glReadPixels@28
glRectd@32
glRectdv@8
glRectf@16
glRectfv@8
glRecti@16
glRectiv@8
glRects@16
glRectsv@8
glRenderMode@4
glRotated@32
glRotatef@16
glScaled@24
glScalef@12
glScissor@16
glSelectBuffer@8
glShadeModel@4
glStencilFunc@12
glStencilMask@4
glStencilOp@12
glTexCoord1d@8
glTexCoord1dv@4
glTexCoord1f@4
glTexCoord1fv@4
glTexCoord1i@4
glTexCoord1iv@4
glTexCoord1s@4
glTexCoord1sv@4
glTexCoord2d@16
glTexCoord2dv@4
glTexCoord2f@8
glTexCoord2fv@4
glTexCoord2i@8
glTexCoord2iv@4
glTexCoord2s@8
glTexCoord2sv@4
glTexCoord3d@24
glTexCoord3dv@4
glTexCoord3f@12
glTexCoord3fv@4
glTexCoord3i@12
glTexCoord3iv@4
glTexCoord3s@12
glTexCoord3sv@4
glTexCoord4d@32
glTexCoord4dv@4
glTexCoord4f@16
glTexCoord4fv@4
glTexCoord4i@16
glTexCoord4iv@4
glTexCoord4s@16
glTexCoord4sv@4
glTexCoordPointer@16
glTexEnvf@12
glTexEnvfv@12
glTexEnvi@12
glTexEnviv@12
glTexGend@16
glTexGendv@12
glTexGenf@12
glTexGenfv@12
glTexGeni@12
glTexGeniv@12
glTexImage1D@32
glTexImage2D@36
glTexParameterf@12
glTexParameterfv@12
glTexParameteri@12
glTexParameteriv@12
glTexSubImage1D@28
glTexSubImage2D@36
glTranslated@24
glTranslatef@12
glVertex2d@16
glVertex2dv@4
glVertex2f@8
glVertex2fv@4
glVertex2i@8
glVertex2iv@4
glVertex2s@8
glVertex2sv@4
glVertex3d@24
glVertex3dv@4
glVertex3f@12
glVertex3fv@4
glVertex3i@12
glVertex3iv@4
glVertex3s@12
glVertex3sv@4
glVertex4d@32
glVertex4dv@4
glVertex4f@16
glVertex4fv@4
glVertex4i@16
glVertex4iv@4
glVertex4s@16
glVertex4sv@4
glVertexPointer@16
glViewport@16

View File

@ -1,351 +0,0 @@
EXPORTS
OSMesaCreateContext = OSMesaCreateContext@8
OSMesaCreateContextAttribs = OSMesaCreateContextAttribs@8
OSMesaCreateContextExt = OSMesaCreateContextExt@20
OSMesaDestroyContext = OSMesaDestroyContext@4
OSMesaMakeCurrent = OSMesaMakeCurrent@20
OSMesaGetCurrentContext = OSMesaGetCurrentContext@0
OSMesaPixelStore = OSMesaPixelStore@8
OSMesaGetIntegerv = OSMesaGetIntegerv@8
OSMesaGetDepthBuffer = OSMesaGetDepthBuffer@20
OSMesaGetColorBuffer = OSMesaGetColorBuffer@20
OSMesaGetProcAddress = OSMesaGetProcAddress@4
OSMesaColorClamp = OSMesaColorClamp@4
OSMesaPostprocess = OSMesaPostprocess@12
glAccum = glAccum@8
glAlphaFunc = glAlphaFunc@8
glAreTexturesResident = glAreTexturesResident@12
glArrayElement = glArrayElement@4
glBegin = glBegin@4
glBindTexture = glBindTexture@8
glBitmap = glBitmap@28
glBlendFunc = glBlendFunc@8
glCallList = glCallList@4
glCallLists = glCallLists@12
glClear = glClear@4
glClearAccum = glClearAccum@16
glClearColor = glClearColor@16
glClearDepth = glClearDepth@8
glClearIndex = glClearIndex@4
glClearStencil = glClearStencil@4
glClipPlane = glClipPlane@8
glColor3b = glColor3b@12
glColor3bv = glColor3bv@4
glColor3d = glColor3d@24
glColor3dv = glColor3dv@4
glColor3f = glColor3f@12
glColor3fv = glColor3fv@4
glColor3i = glColor3i@12
glColor3iv = glColor3iv@4
glColor3s = glColor3s@12
glColor3sv = glColor3sv@4
glColor3ub = glColor3ub@12
glColor3ubv = glColor3ubv@4
glColor3ui = glColor3ui@12
glColor3uiv = glColor3uiv@4
glColor3us = glColor3us@12
glColor3usv = glColor3usv@4
glColor4b = glColor4b@16
glColor4bv = glColor4bv@4
glColor4d = glColor4d@32
glColor4dv = glColor4dv@4
glColor4f = glColor4f@16
glColor4fv = glColor4fv@4
glColor4i = glColor4i@16
glColor4iv = glColor4iv@4
glColor4s = glColor4s@16
glColor4sv = glColor4sv@4
glColor4ub = glColor4ub@16
glColor4ubv = glColor4ubv@4
glColor4ui = glColor4ui@16
glColor4uiv = glColor4uiv@4
glColor4us = glColor4us@16
glColor4usv = glColor4usv@4
glColorMask = glColorMask@16
glColorMaterial = glColorMaterial@8
glColorPointer = glColorPointer@16
glCopyPixels = glCopyPixels@20
glCopyTexImage1D = glCopyTexImage1D@28
glCopyTexImage2D = glCopyTexImage2D@32
glCopyTexSubImage1D = glCopyTexSubImage1D@24
glCopyTexSubImage2D = glCopyTexSubImage2D@32
glCullFace = glCullFace@4
; glDebugEntry = glDebugEntry@8
glDeleteLists = glDeleteLists@8
glDeleteTextures = glDeleteTextures@8
glDepthFunc = glDepthFunc@4
glDepthMask = glDepthMask@4
glDepthRange = glDepthRange@16
glDisable = glDisable@4
glDisableClientState = glDisableClientState@4
glDrawArrays = glDrawArrays@12
glDrawBuffer = glDrawBuffer@4
glDrawElements = glDrawElements@16
glDrawPixels = glDrawPixels@20
glEdgeFlag = glEdgeFlag@4
glEdgeFlagPointer = glEdgeFlagPointer@8
glEdgeFlagv = glEdgeFlagv@4
glEnable = glEnable@4
glEnableClientState = glEnableClientState@4
glEnd = glEnd@0
glEndList = glEndList@0
glEvalCoord1d = glEvalCoord1d@8
glEvalCoord1dv = glEvalCoord1dv@4
glEvalCoord1f = glEvalCoord1f@4
glEvalCoord1fv = glEvalCoord1fv@4
glEvalCoord2d = glEvalCoord2d@16
glEvalCoord2dv = glEvalCoord2dv@4
glEvalCoord2f = glEvalCoord2f@8
glEvalCoord2fv = glEvalCoord2fv@4
glEvalMesh1 = glEvalMesh1@12
glEvalMesh2 = glEvalMesh2@20
glEvalPoint1 = glEvalPoint1@4
glEvalPoint2 = glEvalPoint2@8
glFeedbackBuffer = glFeedbackBuffer@12
glFinish = glFinish@0
glFlush = glFlush@0
glFogf = glFogf@8
glFogfv = glFogfv@8
glFogi = glFogi@8
glFogiv = glFogiv@8
glFrontFace = glFrontFace@4
glFrustum = glFrustum@48
glGenLists = glGenLists@4
glGenTextures = glGenTextures@8
glGetBooleanv = glGetBooleanv@8
glGetClipPlane = glGetClipPlane@8
glGetDoublev = glGetDoublev@8
glGetError = glGetError@0
glGetFloatv = glGetFloatv@8
glGetIntegerv = glGetIntegerv@8
glGetLightfv = glGetLightfv@12
glGetLightiv = glGetLightiv@12
glGetMapdv = glGetMapdv@12
glGetMapfv = glGetMapfv@12
glGetMapiv = glGetMapiv@12
glGetMaterialfv = glGetMaterialfv@12
glGetMaterialiv = glGetMaterialiv@12
glGetPixelMapfv = glGetPixelMapfv@8
glGetPixelMapuiv = glGetPixelMapuiv@8
glGetPixelMapusv = glGetPixelMapusv@8
glGetPointerv = glGetPointerv@8
glGetPolygonStipple = glGetPolygonStipple@4
glGetString = glGetString@4
glGetTexEnvfv = glGetTexEnvfv@12
glGetTexEnviv = glGetTexEnviv@12
glGetTexGendv = glGetTexGendv@12
glGetTexGenfv = glGetTexGenfv@12
glGetTexGeniv = glGetTexGeniv@12
glGetTexImage = glGetTexImage@20
glGetTexLevelParameterfv = glGetTexLevelParameterfv@16
glGetTexLevelParameteriv = glGetTexLevelParameteriv@16
glGetTexParameterfv = glGetTexParameterfv@12
glGetTexParameteriv = glGetTexParameteriv@12
glHint = glHint@8
glIndexMask = glIndexMask@4
glIndexPointer = glIndexPointer@12
glIndexd = glIndexd@8
glIndexdv = glIndexdv@4
glIndexf = glIndexf@4
glIndexfv = glIndexfv@4
glIndexi = glIndexi@4
glIndexiv = glIndexiv@4
glIndexs = glIndexs@4
glIndexsv = glIndexsv@4
glIndexub = glIndexub@4
glIndexubv = glIndexubv@4
glInitNames = glInitNames@0
glInterleavedArrays = glInterleavedArrays@12
glIsEnabled = glIsEnabled@4
glIsList = glIsList@4
glIsTexture = glIsTexture@4
glLightModelf = glLightModelf@8
glLightModelfv = glLightModelfv@8
glLightModeli = glLightModeli@8
glLightModeliv = glLightModeliv@8
glLightf = glLightf@12
glLightfv = glLightfv@12
glLighti = glLighti@12
glLightiv = glLightiv@12
glLineStipple = glLineStipple@8
glLineWidth = glLineWidth@4
glListBase = glListBase@4
glLoadIdentity = glLoadIdentity@0
glLoadMatrixd = glLoadMatrixd@4
glLoadMatrixf = glLoadMatrixf@4
glLoadName = glLoadName@4
glLogicOp = glLogicOp@4
glMap1d = glMap1d@32
glMap1f = glMap1f@24
glMap2d = glMap2d@56
glMap2f = glMap2f@40
glMapGrid1d = glMapGrid1d@20
glMapGrid1f = glMapGrid1f@12
glMapGrid2d = glMapGrid2d@40
glMapGrid2f = glMapGrid2f@24
glMaterialf = glMaterialf@12
glMaterialfv = glMaterialfv@12
glMateriali = glMateriali@12
glMaterialiv = glMaterialiv@12
glMatrixMode = glMatrixMode@4
glMultMatrixd = glMultMatrixd@4
glMultMatrixf = glMultMatrixf@4
glNewList = glNewList@8
glNormal3b = glNormal3b@12
glNormal3bv = glNormal3bv@4
glNormal3d = glNormal3d@24
glNormal3dv = glNormal3dv@4
glNormal3f = glNormal3f@12
glNormal3fv = glNormal3fv@4
glNormal3i = glNormal3i@12
glNormal3iv = glNormal3iv@4
glNormal3s = glNormal3s@12
glNormal3sv = glNormal3sv@4
glNormalPointer = glNormalPointer@12
glOrtho = glOrtho@48
glPassThrough = glPassThrough@4
glPixelMapfv = glPixelMapfv@12
glPixelMapuiv = glPixelMapuiv@12
glPixelMapusv = glPixelMapusv@12
glPixelStoref = glPixelStoref@8
glPixelStorei = glPixelStorei@8
glPixelTransferf = glPixelTransferf@8
glPixelTransferi = glPixelTransferi@8
glPixelZoom = glPixelZoom@8
glPointSize = glPointSize@4
glPolygonMode = glPolygonMode@8
glPolygonOffset = glPolygonOffset@8
glPolygonStipple = glPolygonStipple@4
glPopAttrib = glPopAttrib@0
glPopClientAttrib = glPopClientAttrib@0
glPopMatrix = glPopMatrix@0
glPopName = glPopName@0
glPrioritizeTextures = glPrioritizeTextures@12
glPushAttrib = glPushAttrib@4
glPushClientAttrib = glPushClientAttrib@4
glPushMatrix = glPushMatrix@0
glPushName = glPushName@4
glRasterPos2d = glRasterPos2d@16
glRasterPos2dv = glRasterPos2dv@4
glRasterPos2f = glRasterPos2f@8
glRasterPos2fv = glRasterPos2fv@4
glRasterPos2i = glRasterPos2i@8
glRasterPos2iv = glRasterPos2iv@4
glRasterPos2s = glRasterPos2s@8
glRasterPos2sv = glRasterPos2sv@4
glRasterPos3d = glRasterPos3d@24
glRasterPos3dv = glRasterPos3dv@4
glRasterPos3f = glRasterPos3f@12
glRasterPos3fv = glRasterPos3fv@4
glRasterPos3i = glRasterPos3i@12
glRasterPos3iv = glRasterPos3iv@4
glRasterPos3s = glRasterPos3s@12
glRasterPos3sv = glRasterPos3sv@4
glRasterPos4d = glRasterPos4d@32
glRasterPos4dv = glRasterPos4dv@4
glRasterPos4f = glRasterPos4f@16
glRasterPos4fv = glRasterPos4fv@4
glRasterPos4i = glRasterPos4i@16
glRasterPos4iv = glRasterPos4iv@4
glRasterPos4s = glRasterPos4s@16
glRasterPos4sv = glRasterPos4sv@4
glReadBuffer = glReadBuffer@4
glReadPixels = glReadPixels@28
glRectd = glRectd@32
glRectdv = glRectdv@8
glRectf = glRectf@16
glRectfv = glRectfv@8
glRecti = glRecti@16
glRectiv = glRectiv@8
glRects = glRects@16
glRectsv = glRectsv@8
glRenderMode = glRenderMode@4
glRotated = glRotated@32
glRotatef = glRotatef@16
glScaled = glScaled@24
glScalef = glScalef@12
glScissor = glScissor@16
glSelectBuffer = glSelectBuffer@8
glShadeModel = glShadeModel@4
glStencilFunc = glStencilFunc@12
glStencilMask = glStencilMask@4
glStencilOp = glStencilOp@12
glTexCoord1d = glTexCoord1d@8
glTexCoord1dv = glTexCoord1dv@4
glTexCoord1f = glTexCoord1f@4
glTexCoord1fv = glTexCoord1fv@4
glTexCoord1i = glTexCoord1i@4
glTexCoord1iv = glTexCoord1iv@4
glTexCoord1s = glTexCoord1s@4
glTexCoord1sv = glTexCoord1sv@4
glTexCoord2d = glTexCoord2d@16
glTexCoord2dv = glTexCoord2dv@4
glTexCoord2f = glTexCoord2f@8
glTexCoord2fv = glTexCoord2fv@4
glTexCoord2i = glTexCoord2i@8
glTexCoord2iv = glTexCoord2iv@4
glTexCoord2s = glTexCoord2s@8
glTexCoord2sv = glTexCoord2sv@4
glTexCoord3d = glTexCoord3d@24
glTexCoord3dv = glTexCoord3dv@4
glTexCoord3f = glTexCoord3f@12
glTexCoord3fv = glTexCoord3fv@4
glTexCoord3i = glTexCoord3i@12
glTexCoord3iv = glTexCoord3iv@4
glTexCoord3s = glTexCoord3s@12
glTexCoord3sv = glTexCoord3sv@4
glTexCoord4d = glTexCoord4d@32
glTexCoord4dv = glTexCoord4dv@4
glTexCoord4f = glTexCoord4f@16
glTexCoord4fv = glTexCoord4fv@4
glTexCoord4i = glTexCoord4i@16
glTexCoord4iv = glTexCoord4iv@4
glTexCoord4s = glTexCoord4s@16
glTexCoord4sv = glTexCoord4sv@4
glTexCoordPointer = glTexCoordPointer@16
glTexEnvf = glTexEnvf@12
glTexEnvfv = glTexEnvfv@12
glTexEnvi = glTexEnvi@12
glTexEnviv = glTexEnviv@12
glTexGend = glTexGend@16
glTexGendv = glTexGendv@12
glTexGenf = glTexGenf@12
glTexGenfv = glTexGenfv@12
glTexGeni = glTexGeni@12
glTexGeniv = glTexGeniv@12
glTexImage1D = glTexImage1D@32
glTexImage2D = glTexImage2D@36
glTexParameterf = glTexParameterf@12
glTexParameterfv = glTexParameterfv@12
glTexParameteri = glTexParameteri@12
glTexParameteriv = glTexParameteriv@12
glTexSubImage1D = glTexSubImage1D@28
glTexSubImage2D = glTexSubImage2D@36
glTranslated = glTranslated@24
glTranslatef = glTranslatef@12
glVertex2d = glVertex2d@16
glVertex2dv = glVertex2dv@4
glVertex2f = glVertex2f@8
glVertex2fv = glVertex2fv@4
glVertex2i = glVertex2i@8
glVertex2iv = glVertex2iv@4
glVertex2s = glVertex2s@8
glVertex2sv = glVertex2sv@4
glVertex3d = glVertex3d@24
glVertex3dv = glVertex3dv@4
glVertex3f = glVertex3f@12
glVertex3fv = glVertex3fv@4
glVertex3i = glVertex3i@12
glVertex3iv = glVertex3iv@4
glVertex3s = glVertex3s@12
glVertex3sv = glVertex3sv@4
glVertex4d = glVertex4d@32
glVertex4dv = glVertex4dv@4
glVertex4f = glVertex4f@16
glVertex4fv = glVertex4fv@4
glVertex4i = glVertex4i@16
glVertex4iv = glVertex4iv@4
glVertex4s = glVertex4s@16
glVertex4sv = glVertex4sv@4
glVertexPointer = glVertexPointer@16
glViewport = glViewport@16

View File

@ -1,38 +0,0 @@
EXPORTS
DrvCopyContext
DrvCreateContext
DrvCreateLayerContext
DrvDeleteContext
DrvDescribeLayerPlane
DrvDescribePixelFormat
DrvGetLayerPaletteEntries
DrvGetProcAddress
DrvPresentBuffers
DrvRealizeLayerPalette
DrvReleaseContext
DrvSetCallbackProcs
DrvSetContext
DrvSetLayerPaletteEntries
DrvSetPixelFormat
DrvShareLists
DrvSwapBuffers
DrvSwapLayerBuffers
DrvValidateVersion
stw_get_device
stw_init_screen
stw_get_current_context
stw_get_current_dc
stw_pixelformat_choose
stw_pixelformat_get
stw_pixelformat_get_info
stw_override_opengl32_entry_points
stw_create_context_attribs
stw_destroy_context
stw_unbind_context
stw_current_context
stw_make_current
stw_framebuffer_create
stw_framebuffer_release_locked
stw_framebuffer_unlock
stw_framebuffer_swap_locked

View File

@ -0,0 +1,39 @@
; stdcall calling convention have @number suffix on 32 bits architecture for gcc
DrvCopyContext@12
DrvCreateContext@4
DrvCreateLayerContext@8
DrvDeleteContext@4
DrvDescribeLayerPlane@20
DrvDescribePixelFormat@16
DrvGetLayerPaletteEntries@20
DrvGetProcAddress@4
DrvPresentBuffers@8
DrvRealizeLayerPalette@12
DrvReleaseContext@4
DrvSetCallbackProcs@8
DrvSetContext@12
DrvSetLayerPaletteEntries@20
DrvSetPixelFormat@8
DrvShareLists@8
DrvSwapBuffers@4
DrvSwapLayerBuffers@8
DrvValidateVersion@4
; __cdecl calling convention have no @number suffix
stw_get_device
stw_init_screen
stw_get_current_context
stw_get_current_dc
stw_pixelformat_choose
stw_pixelformat_get
stw_pixelformat_get_info
stw_override_opengl32_entry_points
stw_create_context_attribs
stw_destroy_context
stw_unbind_context
stw_current_context
stw_make_current
stw_framebuffer_create
stw_framebuffer_release_locked
stw_framebuffer_unlock
stw_framebuffer_swap_locked

View File

@ -1,26 +0,0 @@
EXPORTS
DrvCopyContext = DrvCopyContext@12
DrvCreateContext = DrvCreateContext@4
DrvCreateLayerContext = DrvCreateLayerContext@8
DrvDeleteContext = DrvDeleteContext@4
DrvDescribeLayerPlane = DrvDescribeLayerPlane@20
DrvDescribePixelFormat = DrvDescribePixelFormat@16
DrvGetLayerPaletteEntries = DrvGetLayerPaletteEntries@20
DrvGetProcAddress = DrvGetProcAddress@4
DrvPresentBuffers = DrvPresentBuffers@8
DrvRealizeLayerPalette = DrvRealizeLayerPalette@12
DrvReleaseContext = DrvReleaseContext@4
DrvSetCallbackProcs = DrvSetCallbackProcs@8
DrvSetContext = DrvSetContext@12
DrvSetLayerPaletteEntries = DrvSetLayerPaletteEntries@20
DrvSetPixelFormat = DrvSetPixelFormat@8
DrvShareLists = DrvShareLists@8
DrvSwapBuffers = DrvSwapBuffers@4
DrvSwapLayerBuffers = DrvSwapLayerBuffers@8
DrvValidateVersion = DrvValidateVersion@4
stw_get_current_context = stw_get_current_context@0
stw_get_current_dc = stw_get_current_dc@0
stw_pixelformat_choose = stw_pixelformat_choose@8
stw_pixelformat_get = stw_pixelformat_get@4
stw_override_opengl32_entry_points = stw_override_opengl32_entry_points@8

View File

@ -20,15 +20,15 @@
gallium_wgl_link_args = []
if cc.get_id() == 'gcc' and host_machine.cpu_family() != 'x86_64'
gallium_wgl_link_args += ['-Wl,--enable-stdcall-fixup']
endif
if cc.get_id() == 'gcc' and host_machine.cpu_family() != 'x86_64'
wgl_def = 'gallium_wgl.mingw.def'
else
wgl_def = 'gallium_wgl.def'
endif
wgl_def = custom_target(
'gallium_wgl.def',
input: 'gallium_wgl.def.in',
output : 'gallium_wgl.def',
command : [prog_python, gen_vs_module_defs_py,
'--in_file', '@INPUT@', '--out_file', '@OUTPUT@',
'--compiler_id', cc.get_id(), '--cpu_family', host_machine.cpu_family()]
)
libgallium_wgl = shared_library(
'gallium_wgl',

View File

@ -0,0 +1,146 @@
; stdcall calling convention have @number suffix on 32 bits architecture for gcc
glActiveTexture@4
glAlphaFunc@8
glAlphaFuncx@8
glBindBuffer@8
glBindTexture@8
glBlendFunc@8
glBufferData@16
glBufferSubData@16
glClear@4
glClearColor@16
glClearColorx@16
glClearDepthf@4
glClearDepthx@4
glClearStencil@4
glClientActiveTexture@4
glClipPlanef@8
glClipPlanex@8
glColor4f@16
glColor4ub@16
glColor4x@16
glColorMask@16
glColorPointer@16
glCompressedTexImage2D@32
glCompressedTexSubImage2D@36
glCopyTexImage2D@32
glCopyTexSubImage2D@32
glCullFace@4
glDeleteBuffers@8
glDeleteTextures@8
glDepthFunc@4
glDepthMask@4
glDepthRangef@8
glDepthRangex@8
glDisable@4
glDisableClientState@4
glDrawArrays@12
glDrawElements@16
glEnable@4
glEnableClientState@4
glFinish@0
glFlush@0
glFogf@8
glFogfv@8
glFogx@8
glFogxv@8
glFrontFace@4
glFrustumf@24
glFrustumx@24
glGenBuffers@8
glGenTextures@8
glGetBooleanv@8
glGetBufferParameteriv@12
glGetClipPlanef@8
glGetClipPlanex@8
glGetError@0
glGetFixedv@8
glGetFloatv@8
glGetIntegerv@8
glGetLightfv@12
glGetLightxv@12
glGetMaterialfv@12
glGetMaterialxv@12
glGetPointerv@8
glGetString@4
glGetTexEnvfv@12
glGetTexEnviv@12
glGetTexEnvxv@12
glGetTexParameterfv@12
glGetTexParameteriv@12
glGetTexParameterxv@12
glHint@8
glIsBuffer@4
glIsEnabled@4
glIsTexture@4
glLightModelf@8
glLightModelfv@8
glLightModelx@8
glLightModelxv@8
glLightf@12
glLightfv@12
glLightx@12
glLightxv@12
glLineWidth@4
glLineWidthx@4
glLoadIdentity@0
glLoadMatrixf@4
glLoadMatrixx@4
glLogicOp@4
glMaterialf@12
glMaterialfv@12
glMaterialx@12
glMaterialxv@12
glMatrixMode@4
glMultMatrixf@4
glMultMatrixx@4
glMultiTexCoord4f@20
glMultiTexCoord4x@20
glNormal3f@12
glNormal3x@12
glNormalPointer@12
glOrthof@24
glOrthox@24
glPixelStorei@8
glPointParameterf@8
glPointParameterfv@8
glPointParameterx@8
glPointParameterxv@8
glPointSize@4
glPointSizePointerOES@12
glPointSizex@4
glPolygonOffset@8
glPolygonOffsetx@8
glPopMatrix@0
glPushMatrix@0
glReadPixels@28
glRotatef@16
glRotatex@16
glSampleCoverage@8
glSampleCoveragex@8
glScalef@12
glScalex@12
glScissor@16
glShadeModel@4
glStencilFunc@12
glStencilMask@4
glStencilOp@12
glTexCoordPointer@16
glTexEnvf@12
glTexEnvfv@12
glTexEnvi@12
glTexEnviv@12
glTexEnvx@12
glTexEnvxv@12
glTexImage2D@36
glTexParameterf@12
glTexParameterfv@12
glTexParameteri@12
glTexParameteriv@12
glTexParameterx@12
glTexParameterxv@12
glTexSubImage2D@36
glTranslatef@12
glTranslatex@12
glVertexPointer@16
glViewport@16

View File

@ -32,9 +32,19 @@ if with_platform_windows
_es1_c_args += ['-D_GDI32_', '-DBUILD_GL32']
endif
gles1_def = custom_target(
'gles1.def',
input: 'gles1.def.in',
output : 'gles1.def',
command : [prog_python, gen_vs_module_defs_py,
'--in_file', '@INPUT@', '--out_file', '@OUTPUT@',
'--compiler_id', cc.get_id(), '--cpu_family', host_machine.cpu_family()]
)
libglesv1_cm = shared_library(
'GLESv1_CM' + get_option('gles-lib-suffix'),
['../entry.c', es1_glapi_mapi_tmp_h],
vs_module_defs : gles1_def,
c_args : [
c_msvc_compat_args,
_es1_c_args,

View File

@ -0,0 +1,359 @@
; stdcall calling convention have @number suffix on 32 bits architecture for gcc
glActiveShaderProgram@8
glActiveTexture@4
glAttachShader@8
glBeginQuery@8
glBeginTransformFeedback@4
glBindAttribLocation@12
glBindBuffer@8
glBindBufferBase@12
glBindBufferRange@20
glBindFramebuffer@8
glBindImageTexture@28
glBindProgramPipeline@4
glBindRenderbuffer@8
glBindSampler@8
glBindTexture@8
glBindTransformFeedback@8
glBindVertexArray@4
glBindVertexBuffer@16
glBlendBarrier@0
glBlendColor@16
glBlendEquation@4
glBlendEquationSeparate@8
glBlendEquationSeparatei@12
glBlendEquationi@8
glBlendFunc@8
glBlendFuncSeparate@16
glBlendFuncSeparatei@20
glBlendFunci@12
glBlitFramebuffer@40
glBufferData@16
glBufferSubData@16
glCheckFramebufferStatus@4
glClear@4
glClearBufferfi@16
glClearBufferfv@12
glClearBufferiv@12
glClearBufferuiv@12
glClearColor@16
glClearDepthf@4
glClearStencil@4
glClientWaitSync@16
glColorMask@16
glColorMaski@20
glCompileShader@4
glCompressedTexImage2D@32
glCompressedTexImage3D@36
glCompressedTexSubImage2D@36
glCompressedTexSubImage3D@44
glCopyBufferSubData@20
glCopyImageSubData@60
glCopyTexImage2D@32
glCopyTexSubImage2D@32
glCopyTexSubImage3D@36
glCreateProgram@0
glCreateShader@4
glCreateShaderProgramv@12
glCullFace@4
glDebugMessageCallback@8
glDebugMessageControl@24
glDebugMessageInsert@24
glDeleteBuffers@8
glDeleteFramebuffers@8
glDeleteProgram@4
glDeleteProgramPipelines@8
glDeleteQueries@8
glDeleteRenderbuffers@8
glDeleteSamplers@8
glDeleteShader@4
glDeleteSync@4
glDeleteTextures@8
glDeleteTransformFeedbacks@8
glDeleteVertexArrays@8
glDepthFunc@4
glDepthMask@4
glDepthRangef@8
glDetachShader@8
glDisable@4
glDisableVertexAttribArray@4
glDisablei@8
glDispatchCompute@12
glDispatchComputeIndirect@4
glDrawArrays@12
glDrawArraysIndirect@8
glDrawArraysInstanced@16
glDrawBuffers@8
glDrawElements@16
glDrawElementsBaseVertex@20
glDrawElementsIndirect@12
glDrawElementsInstanced@20
glDrawElementsInstancedBaseVertex@24
glDrawRangeElements@24
glDrawRangeElementsBaseVertex@28
glEnable@4
glEnableVertexAttribArray@4
glEnablei@8
glEndQuery@4
glEndTransformFeedback@0
glFenceSync@8
glFinish@0
glFlush@0
glFlushMappedBufferRange@12
glFramebufferParameteri@12
glFramebufferRenderbuffer@16
glFramebufferTexture2D@20
glFramebufferTexture@16
glFramebufferTextureLayer@20
glFrontFace@4
glGenBuffers@8
glGenFramebuffers@8
glGenProgramPipelines@8
glGenQueries@8
glGenRenderbuffers@8
glGenSamplers@8
glGenTextures@8
glGenTransformFeedbacks@8
glGenVertexArrays@8
glGenerateMipmap@4
glGetActiveAttrib@28
glGetActiveUniform@28
glGetActiveUniformBlockName@20
glGetActiveUniformBlockiv@16
glGetActiveUniformsiv@20
glGetAttachedShaders@16
glGetAttribLocation@8
glGetBooleani_v@12
glGetBooleanv@8
glGetBufferParameteri64v@12
glGetBufferParameteriv@12
glGetBufferPointerv@12
glGetDebugMessageLog@32
glGetError@0
glGetFloatv@8
glGetFragDataLocation@8
glGetFramebufferAttachmentParameteriv@16
glGetFramebufferParameteriv@12
glGetGraphicsResetStatus@0
glGetInteger64i_v@12
glGetInteger64v@8
glGetIntegeri_v@12
glGetIntegerv@8
glGetInternalformativ@20
glGetMultisamplefv@12
glGetObjectLabel@20
glGetObjectPtrLabel@16
glGetPointerv@8
glGetProgramBinary@20
glGetProgramInfoLog@16
glGetProgramInterfaceiv@16
glGetProgramPipelineInfoLog@16
glGetProgramPipelineiv@12
glGetProgramResourceIndex@12
glGetProgramResourceLocation@12
glGetProgramResourceName@24
glGetProgramResourceiv@32
glGetProgramiv@12
glGetQueryObjectuiv@12
glGetQueryiv@12
glGetRenderbufferParameteriv@12
glGetSamplerParameterIiv@12
glGetSamplerParameterIuiv@12
glGetSamplerParameterfv@12
glGetSamplerParameteriv@12
glGetShaderInfoLog@16
glGetShaderPrecisionFormat@16
glGetShaderSource@16
glGetShaderiv@12
glGetString@4
glGetStringi@8
glGetSynciv@20
glGetTexLevelParameterfv@16
glGetTexLevelParameteriv@16
glGetTexParameterIiv@12
glGetTexParameterIuiv@12
glGetTexParameterfv@12
glGetTexParameteriv@12
glGetTransformFeedbackVarying@28
glGetUniformBlockIndex@8
glGetUniformIndices@16
glGetUniformLocation@8
glGetUniformfv@12
glGetUniformiv@12
glGetUniformuiv@12
glGetVertexAttribIiv@12
glGetVertexAttribIuiv@12
glGetVertexAttribPointerv@12
glGetVertexAttribfv@12
glGetVertexAttribiv@12
glGetnUniformfv@16
glGetnUniformiv@16
glGetnUniformuiv@16
glHint@8
glInvalidateFramebuffer@12
glInvalidateSubFramebuffer@28
glIsBuffer@4
glIsEnabled@4
glIsEnabledi@8
glIsFramebuffer@4
glIsProgram@4
glIsProgramPipeline@4
glIsQuery@4
glIsRenderbuffer@4
glIsSampler@4
glIsShader@4
glIsSync@4
glIsTexture@4
glIsTransformFeedback@4
glIsVertexArray@4
glLineWidth@4
glLinkProgram@4
glMapBufferRange@16
glMemoryBarrier@4
glMemoryBarrierByRegion@4
glMinSampleShading@4
glObjectLabel@16
glObjectPtrLabel@12
glPatchParameteri@8
glPauseTransformFeedback@0
glPixelStorei@8
glPolygonOffset@8
glPopDebugGroup@0
glPrimitiveBoundingBox@32
glProgramBinary@16
glProgramParameteri@12
glProgramUniform1f@12
glProgramUniform1fv@16
glProgramUniform1i@12
glProgramUniform1iv@16
glProgramUniform1ui@12
glProgramUniform1uiv@16
glProgramUniform2f@16
glProgramUniform2fv@16
glProgramUniform2i@16
glProgramUniform2iv@16
glProgramUniform2ui@16
glProgramUniform2uiv@16
glProgramUniform3f@20
glProgramUniform3fv@16
glProgramUniform3i@20
glProgramUniform3iv@16
glProgramUniform3ui@20
glProgramUniform3uiv@16
glProgramUniform4f@24
glProgramUniform4fv@16
glProgramUniform4i@24
glProgramUniform4iv@16
glProgramUniform4ui@24
glProgramUniform4uiv@16
glProgramUniformMatrix2fv@20
glProgramUniformMatrix2x3fv@20
glProgramUniformMatrix2x4fv@20
glProgramUniformMatrix3fv@20
glProgramUniformMatrix3x2fv@20
glProgramUniformMatrix3x4fv@20
glProgramUniformMatrix4fv@20
glProgramUniformMatrix4x2fv@20
glProgramUniformMatrix4x3fv@20
glPushDebugGroup@16
glReadBuffer@4
glReadPixels@28
glReadnPixels@32
glReleaseShaderCompiler@0
glRenderbufferStorage@16
glRenderbufferStorageMultisample@20
glResumeTransformFeedback@0
glSampleCoverage@8
glSampleMaski@8
glSamplerParameterIiv@12
glSamplerParameterIuiv@12
glSamplerParameterf@12
glSamplerParameterfv@12
glSamplerParameteri@12
glSamplerParameteriv@12
glScissor@16
glShaderBinary@20
glShaderSource@16
glStencilFunc@12
glStencilFuncSeparate@16
glStencilMask@4
glStencilMaskSeparate@8
glStencilOp@12
glStencilOpSeparate@16
glTexBuffer@12
glTexBufferRange@20
glTexImage2D@36
glTexImage3D@40
glTexParameterIiv@12
glTexParameterIuiv@12
glTexParameterf@12
glTexParameterfv@12
glTexParameteri@12
glTexParameteriv@12
glTexStorage2D@20
glTexStorage2DMultisample@24
glTexStorage3D@24
glTexStorage3DMultisample@28
glTexSubImage2D@36
glTexSubImage3D@44
glTransformFeedbackVaryings@16
glUniform1f@8
glUniform1fv@12
glUniform1i@8
glUniform1iv@12
glUniform1ui@8
glUniform1uiv@12
glUniform2f@12
glUniform2fv@12
glUniform2i@12
glUniform2iv@12
glUniform2ui@12
glUniform2uiv@12
glUniform3f@16
glUniform3fv@12
glUniform3i@16
glUniform3iv@12
glUniform3ui@16
glUniform3uiv@12
glUniform4f@20
glUniform4fv@12
glUniform4i@20
glUniform4iv@12
glUniform4ui@20
glUniform4uiv@12
glUniformBlockBinding@12
glUniformMatrix2fv@16
glUniformMatrix2x3fv@16
glUniformMatrix2x4fv@16
glUniformMatrix3fv@16
glUniformMatrix3x2fv@16
glUniformMatrix3x4fv@16
glUniformMatrix4fv@16
glUniformMatrix4x2fv@16
glUniformMatrix4x3fv@16
glUnmapBuffer@4
glUseProgram@4
glUseProgramStages@12
glValidateProgram@4
glValidateProgramPipeline@4
glVertexAttrib1f@8
glVertexAttrib1fv@8
glVertexAttrib2f@12
glVertexAttrib2fv@8
glVertexAttrib3f@16
glVertexAttrib3fv@8
glVertexAttrib4f@20
glVertexAttrib4fv@8
glVertexAttribBinding@8
glVertexAttribDivisor@8
glVertexAttribFormat@20
glVertexAttribI4i@20
glVertexAttribI4iv@8
glVertexAttribI4ui@20
glVertexAttribI4uiv@8
glVertexAttribIFormat@16
glVertexAttribIPointer@20
glVertexAttribPointer@24
glVertexBindingDivisor@8
glViewport@16
glWaitSync@16

View File

@ -32,9 +32,19 @@ if with_platform_windows
_es2_c_args += ['-D_GDI32_', '-DBUILD_GL32']
endif
gles2_def = custom_target(
'gles2.def',
input: 'gles2.def.in',
output : 'gles2.def',
command : [prog_python, gen_vs_module_defs_py,
'--in_file', '@INPUT@', '--out_file', '@OUTPUT@',
'--compiler_id', cc.get_id(), '--cpu_family', host_machine.cpu_family()]
)
libgles2 = shared_library(
'GLESv2' + get_option('gles-lib-suffix'),
['../entry.c', es2_glapi_mapi_tmp_h],
vs_module_defs : gles2_def,
c_args : [
c_msvc_compat_args,
_es2_c_args,

View File

@ -66,7 +66,7 @@ endif
libvulkan_dzn = shared_library(
'vulkan_dzn',
[libdzn_files, dzn_entrypoints, sha1_h],
vs_module_defs : 'vulkan_dzn.def',
vs_module_defs : vulkan_api_def,
include_directories : [
inc_include, inc_src, inc_mapi, inc_mesa, inc_gallium, inc_gallium_aux,
inc_compiler, inc_util

View File

@ -1,4 +0,0 @@
EXPORTS
vk_icdNegotiateLoaderICDInterfaceVersion
vk_icdGetInstanceProcAddr
vk_icdGetPhysicalDeviceProcAddr

View File

@ -27,6 +27,15 @@ vulkan_wsi_args = []
vulkan_wsi_deps = []
vulkan_wsi_list = []
vulkan_api_def = custom_target(
'vulkan_api.def',
input: 'vulkan_api.def.in',
output : 'vulkan_api.def',
command : [prog_python, gen_vs_module_defs_py,
'--in_file', '@INPUT@', '--out_file', '@OUTPUT@',
'--compiler_id', cc.get_id(), '--cpu_family', host_machine.cpu_family()]
)
if with_platform_x11
vulkan_wsi_deps += [
dep_xcb,

View File

@ -0,0 +1,4 @@
; stdcall calling convention have @number suffix on 32 bits architecture for gcc
vk_icdNegotiateLoaderICDInterfaceVersion@4
vk_icdGetInstanceProcAddr@8
vk_icdGetPhysicalDeviceProcAddr@8