Currently any access params (coherent/volatile/restrict) are being lost
when lowering to the ssbo load/store intrinsics. Keep track of the
variable being used, and bake its access params in as the last arg of
the load/store intrinsics.
If the variable is accessed via an instance block, then 'variable'
points to the instance block variable and not the field inside the
instance block that we are accessing. In order to check access
parameters for the field itself we need to detect this case and keep
track of the corresponding field struct so we can extract the specific
field access information from there instead.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
v1 -> v2: add tracking of struct field
v2 -> v3: minor adjustments based on Iago's feedback
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Interfaces can have image properties set in case they are buffer
interfaces. Make sure not to lose this information.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
ARB_gpu_shader_fp64 spec says:
"This extension does not support interpolation of double-precision
values; doubles used as fragment shader inputs must be qualified as
"flat"."
Fixes the regressions added by commit 781d278:
arb_gpu_shader_fp64-double-gettransformfeedbackvarying
arb_gpu_shader_fp64-tf-interleaved
arb_gpu_shader_fp64-tf-interleaved-aligned
arb_gpu_shader_fp64-tf-separate
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93878
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
For now this will be enabled in tandem with GL_OES_geometry_shader.
Should a driver come along that wants to separate them out, another
enable can be added.
Also adds the missed GL_OES_geometry_shader define in glcpp.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
At a later stage we might want to split out the NIR specific [XXX:
which one was it], as to make things move obvious and rename the files
appropriately. This patch aims to split it out of nir.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Allows us to remove the SCons workaround :-)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
This way one can reuse it in glsl, nir or other infrastructure without
pulling nir as dependency.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Currently it's an empty library, although it'll be used to store common
code between GLSL and NIR that is compiler specific (rather than generic
as the one in src/util).
XXX: strictly speaking we could add a python/mako parser to generate the
relevant files instead including builtin_type_macros.h in such a manner.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>