nir: Add lowering support for packing opcodes.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Matt Turner 2016-01-25 11:05:52 -08:00
parent 1dc312e295
commit 9b8786eba9
4 changed files with 66 additions and 0 deletions

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@ -1469,6 +1469,10 @@ typedef struct nir_shader_compiler_options {
bool lower_ffract;
bool lower_pack_half_2x16;
bool lower_pack_unorm_2x16;
bool lower_pack_snorm_2x16;
bool lower_pack_unorm_4x8;
bool lower_pack_snorm_4x8;
bool lower_unpack_half_2x16;
bool lower_extract_byte;

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@ -134,6 +134,38 @@ lower_alu_instr_scalar(nir_alu_instr *instr, nir_builder *b)
return;
}
case nir_op_pack_uvec2_to_uint: {
assert(b->shader->options->lower_pack_snorm_2x16 ||
b->shader->options->lower_pack_unorm_2x16);
nir_ssa_def *word =
nir_extract_u16(b, instr->src[0].src.ssa, nir_imm_int(b, 0));
nir_ssa_def *val =
nir_ior(b, nir_ishl(b, nir_channel(b, word, 1), nir_imm_int(b, 16)),
nir_channel(b, word, 0));
nir_ssa_def_rewrite_uses(&instr->dest.dest.ssa, nir_src_for_ssa(val));
nir_instr_remove(&instr->instr);
break;
}
case nir_op_pack_uvec4_to_uint: {
assert(b->shader->options->lower_pack_snorm_4x8 ||
b->shader->options->lower_pack_unorm_4x8);
nir_ssa_def *byte =
nir_extract_u8(b, instr->src[0].src.ssa, nir_imm_int(b, 0));
nir_ssa_def *val =
nir_ior(b, nir_ior(b, nir_ishl(b, nir_channel(b, byte, 3), nir_imm_int(b, 24)),
nir_ishl(b, nir_channel(b, byte, 2), nir_imm_int(b, 16))),
nir_ior(b, nir_ishl(b, nir_channel(b, byte, 1), nir_imm_int(b, 8)),
nir_channel(b, byte, 0)));
nir_ssa_def_rewrite_uses(&instr->dest.dest.ssa, nir_src_for_ssa(val));
nir_instr_remove(&instr->instr);
break;
}
case nir_op_fdph: {
nir_ssa_def *sum[4];
for (unsigned i = 0; i < 3; i++) {

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@ -237,6 +237,16 @@ unpack_2x16("unorm")
unpack_4x8("unorm")
unpack_2x16("half")
unop_horiz("pack_uvec2_to_uint", 1, tuint, 2, tuint, """
dst.x = (src0.x & 0xffff) | (src0.y >> 16);
""")
unop_horiz("pack_uvec4_to_uint", 1, tuint, 4, tuint, """
dst.x = (src0.x << 0) |
(src0.y << 8) |
(src0.z << 16) |
(src0.w << 24);
""")
# Lowered floating point unpacking operations.

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@ -258,6 +258,26 @@ optimizations = [
(('extract_u16', a, b),
('iand', ('ushr', a, ('imul', b, 16)), 0xffff),
'options->lower_extract_word'),
(('pack_unorm_2x16', 'v'),
('pack_uvec2_to_uint',
('f2u', ('fround_even', ('fmul', ('fsat', 'v'), 65535.0)))),
'options->lower_pack_unorm_2x16'),
(('pack_unorm_4x8', 'v'),
('pack_uvec4_to_uint',
('f2u', ('fround_even', ('fmul', ('fsat', 'v'), 255.0)))),
'options->lower_pack_unorm_4x8'),
(('pack_snorm_2x16', 'v'),
('pack_uvec2_to_uint',
('f2i', ('fround_even', ('fmul', ('fmin', 1.0, ('fmax', -1.0, 'v')), 32767.0)))),
'options->lower_pack_snorm_2x16'),
(('pack_snorm_4x8', 'v'),
('pack_uvec4_to_uint',
('f2i', ('fround_even', ('fmul', ('fmin', 1.0, ('fmax', -1.0, 'v')), 127.0)))),
'options->lower_pack_snorm_4x8'),
]
# Add optimizations to handle the case where the result of a ternary is