common: Correct PBO 2D_ARRAY handling.

Changes PBO uploads and downloads to use a tall (height * depth) 2D texture
for blitting. This fixes the bug where 2D_ARRAY, 3D, and CUBE_MAP_ARRAY
textures are not properly uploaded and downloaded.

Removes the option to use a 2D ARRAY texture for the PBO during upload and
download.  This option didn't work because the miptree couldn't be set up
reliably.

v2: Review from Jason Ekstrand and Neil Roberts:
   -Delete the depth parameter from create_texture_for_pbo
   -Abandon the option to create a 2D ARRAY texture in create_texture_for_pbo

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>

Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Laura Ekstrand 2015-02-24 14:51:29 -08:00
parent 06084652fe
commit ccc5ce6f72
1 changed files with 17 additions and 9 deletions

View File

@ -44,7 +44,7 @@
static struct gl_texture_image *
create_texture_for_pbo(struct gl_context *ctx, bool create_pbo,
GLenum pbo_target, int width, int height, int depth,
GLenum pbo_target, int width, int height,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing,
GLuint *tmp_pbo, GLuint *tmp_tex)
@ -57,8 +57,7 @@ create_texture_for_pbo(struct gl_context *ctx, bool create_pbo,
struct gl_texture_image *tex_image;
bool read_only;
if ((packing->ImageHeight != 0 && packing->ImageHeight != height) ||
packing->SwapBytes ||
if (packing->SwapBytes ||
packing->LsbFirst ||
packing->Invert)
return NULL;
@ -99,7 +98,6 @@ create_texture_for_pbo(struct gl_context *ctx, bool create_pbo,
_mesa_GenTextures(1, tmp_tex);
tex_obj = _mesa_lookup_texture(ctx, *tmp_tex);
tex_obj->Target = depth > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
_mesa_initialize_texture_object(ctx, tex_obj, *tmp_tex, GL_TEXTURE_2D);
/* This must be set after _mesa_initialize_texture_object, not before. */
tex_obj->Immutable = GL_TRUE;
@ -109,7 +107,7 @@ create_texture_for_pbo(struct gl_context *ctx, bool create_pbo,
internal_format = _mesa_get_format_base_format(pbo_format);
tex_image = _mesa_get_tex_image(ctx, tex_obj, tex_obj->Target, 0);
_mesa_init_teximage_fields(ctx, tex_image, width, height, depth,
_mesa_init_teximage_fields(ctx, tex_image, width, height, 1,
0, internal_format, pbo_format);
read_only = pbo_target == GL_PIXEL_UNPACK_BUFFER;
@ -169,9 +167,14 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
return true;
}
/* Only accept tightly packed pixels from the user. */
if (packing->ImageHeight != 0 && packing->ImageHeight != height)
return false;
/* For arrays, use a tall (height * depth) 2D texture. */
pbo_tex_image = create_texture_for_pbo(ctx, create_pbo,
GL_PIXEL_UNPACK_BUFFER,
width, height, depth,
width, height * depth,
format, type, pixels, packing,
&pbo, &pbo_tex);
if (!pbo_tex_image)
@ -225,7 +228,7 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
_mesa_update_state(ctx);
_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
0, 0, width, height,
0, z * height, width, (z + 1) * height,
xoffset, yoffset,
xoffset + width, yoffset + height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
@ -285,8 +288,13 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
return true;
}
/* Only accept tightly packed pixels from the user. */
if (packing->ImageHeight != 0 && packing->ImageHeight != height)
return false;
/* For arrays, use a tall (height * depth) 2D texture. */
pbo_tex_image = create_texture_for_pbo(ctx, false, GL_PIXEL_PACK_BUFFER,
width, height, depth,
width, height * depth,
format, type, pixels, packing,
&pbo, &pbo_tex);
if (!pbo_tex_image)
@ -347,7 +355,7 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
xoffset, yoffset,
xoffset + width, yoffset + height,
0, 0, width, height,
0, z * height, width, (z + 1) * height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
}