Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Laura Ekstrand ccc5ce6f72 common: Correct PBO 2D_ARRAY handling.
Changes PBO uploads and downloads to use a tall (height * depth) 2D texture
for blitting. This fixes the bug where 2D_ARRAY, 3D, and CUBE_MAP_ARRAY
textures are not properly uploaded and downloaded.

Removes the option to use a 2D ARRAY texture for the PBO during upload and
download.  This option didn't work because the miptree couldn't be set up
reliably.

v2: Review from Jason Ekstrand and Neil Roberts:
   -Delete the depth parameter from create_texture_for_pbo
   -Abandon the option to create a 2D ARRAY texture in create_texture_for_pbo

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>

Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
2015-02-24 17:30:13 -08:00
bin get-pick-list: Allow for non-whitespace between "CC:" and "mesa-stable" 2013-07-31 15:49:48 -07:00
docs r600g: Implement GL_ARB_draw_indirect for EG/CM 2015-02-24 21:21:04 +01:00
doxygen mesa: remove empty glthread.h file 2014-03-03 13:08:59 -07:00
include mesa: move signbit() macro to c99_math.h 2015-02-24 17:10:28 -07:00
m4 configure: require python mako module 2015-01-12 11:20:28 +01:00
scons scons: Fix Windows builds with LLVM 3.5. 2015-02-03 10:18:51 +00:00
src common: Correct PBO 2D_ARRAY handling. 2015-02-24 17:30:13 -08:00
.dir-locals.el dir-locals.el: Don't set variables for non-programming modes 2015-02-02 12:02:55 +00:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore gitignore: Ignore .tar.xz files. 2015-01-23 14:28:44 -08:00
Android.common.mk build: unify mesa version by using a VERSION file 2013-07-29 13:39:29 -07:00
Android.mk util: Include in Android builds 2014-10-03 01:25:28 +01:00
CleanSpec.mk android: add CleanSpec.mk 2014-08-13 00:46:57 +01:00
Makefile.am automake: Use AM_DISTCHECK_CONFIGURE_FLAGS 2015-02-18 11:02:44 +00:00
SConstruct scons: Don't use bundled C99 headers for VS 2013. 2014-05-02 22:04:46 +01:00
VERSION Post-branch version bump to 10.6.0-devel, add release notes template 2015-02-07 19:12:20 +00:00
autogen.sh build: Fix autogen.sh to allow out-of-tree builds 2012-08-14 10:54:39 -07:00
common.py scons: Don't restrict MSVC_VERSION values. 2014-05-02 22:04:46 +01:00
configure.ac mesa: Have configure define NDEBUG, not mtypes.h. 2015-02-20 14:10:38 -08:00
install-gallium-links.mk targets/radeonsi/vdpau: convert to static/shared pipe-drivers 2014-06-22 23:06:01 +01:00
install-lib-links.mk install-lib-links: remove the .install-lib-links file 2015-02-24 15:33:25 +00:00

docs/README.WIN32

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.