common: Correct texture init for meta pbo uploads and downloads.

This moves the line setting immutability for the texture to after
_mesa_initialize_texture_object so that the initializer function will not
cancel it out. Moreover, because of the ARB_texture_view extension, immutable
textures must have NumLayers > 0, or depth will equal (0-1)=0xFFFFFFFF during
SURFACE_STATE setup, which triggers assertions.

v2: Review from Kenneth Graunke:
   - Include more explanation in the commit message.
   - Make texture setup bug fixes into a separate patch.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>

Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Laura Ekstrand 2015-02-24 13:29:11 -08:00
parent 88ff8dee02
commit 06084652fe
1 changed files with 4 additions and 1 deletions

View File

@ -100,8 +100,11 @@ create_texture_for_pbo(struct gl_context *ctx, bool create_pbo,
_mesa_GenTextures(1, tmp_tex);
tex_obj = _mesa_lookup_texture(ctx, *tmp_tex);
tex_obj->Target = depth > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
tex_obj->Immutable = GL_TRUE;
_mesa_initialize_texture_object(ctx, tex_obj, *tmp_tex, GL_TEXTURE_2D);
/* This must be set after _mesa_initialize_texture_object, not before. */
tex_obj->Immutable = GL_TRUE;
/* This is required for interactions with ARB_texture_view. */
tex_obj->NumLayers = 1;
internal_format = _mesa_get_format_base_format(pbo_format);