i965/gen8: Set depth extent field
The depth extent field is used to limit the allowed slice range that can be rendered to. With the previous setting, only slice 0 could be rendered. This fixes piglit amd_vertex_shader_layer-layered-depth-texture-render. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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@ -75,7 +75,7 @@ emit_depth_packets(struct brw_context *brw,
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OUT_BATCH(((width - 1) << 4) | ((height - 1) << 18) | lod);
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OUT_BATCH(((depth - 1) << 21) | (min_array_element << 10) | BDW_MOCS_WB);
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OUT_BATCH(0);
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OUT_BATCH(depth_mt ? depth_mt->qpitch >> 2 : 0);
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OUT_BATCH(((depth - 1) << 21) | (depth_mt ? depth_mt->qpitch >> 2 : 0));
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ADVANCE_BATCH();
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if (!hiz) {
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