From c51c19289106a2ac2a962ce342dd97f1564807a6 Mon Sep 17 00:00:00 2001 From: Jordan Justen Date: Tue, 13 May 2014 18:06:59 +0000 Subject: [PATCH] i965/gen8: Set depth extent field The depth extent field is used to limit the allowed slice range that can be rendered to. With the previous setting, only slice 0 could be rendered. This fixes piglit amd_vertex_shader_layer-layered-depth-texture-render. Signed-off-by: Jordan Justen Reviewed-by: Chris Forbes --- src/mesa/drivers/dri/i965/gen8_depth_state.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/gen8_depth_state.c b/src/mesa/drivers/dri/i965/gen8_depth_state.c index 0bed3b4948a..8c70c62c68b 100644 --- a/src/mesa/drivers/dri/i965/gen8_depth_state.c +++ b/src/mesa/drivers/dri/i965/gen8_depth_state.c @@ -75,7 +75,7 @@ emit_depth_packets(struct brw_context *brw, OUT_BATCH(((width - 1) << 4) | ((height - 1) << 18) | lod); OUT_BATCH(((depth - 1) << 21) | (min_array_element << 10) | BDW_MOCS_WB); OUT_BATCH(0); - OUT_BATCH(depth_mt ? depth_mt->qpitch >> 2 : 0); + OUT_BATCH(((depth - 1) << 21) | (depth_mt ? depth_mt->qpitch >> 2 : 0)); ADVANCE_BATCH(); if (!hiz) {