i965/gen8 depth: Set depth size based on LOD0 for 3D textures

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
This commit is contained in:
Jordan Justen 2014-05-10 14:48:47 -07:00
parent e6d6ed55ab
commit 294ada2fef
1 changed files with 2 additions and 2 deletions

View File

@ -185,8 +185,8 @@ gen8_emit_depth_stencil_hiz(struct brw_context *brw,
depth *= 6;
break;
case GL_TEXTURE_3D:
assert(rb);
depth = MAX2(rb->Depth, 1);
assert(mt);
depth = MAX2(mt->logical_depth0, 1);
/* fallthrough */
default:
surftype = translate_tex_target(gl_target);