winsys/amdgpu: enable computation of tile swizzle

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2017-07-29 01:14:09 +02:00
parent c60c5accd1
commit 4a758a17da
2 changed files with 13 additions and 1 deletions

View File

@ -92,7 +92,17 @@ static int amdgpu_surface_init(struct radeon_winsys *rws,
config.info.levels = tex->last_level + 1;
config.is_3d = !!(tex->target == PIPE_TEXTURE_3D);
config.is_cube = !!(tex->target == PIPE_TEXTURE_CUBE);
config.info.surf_index = NULL;
/* Use different surface counters for color and FMASK, so that MSAA MRTs
* always use consecutive surface indices when FMASK is allocated between
* them.
*/
if (flags & RADEON_SURF_FMASK)
config.info.surf_index = &ws->surf_index_fmask;
else if (!(flags & RADEON_SURF_Z_OR_SBUFFER))
config.info.surf_index = &ws->surf_index_color;
else
config.info.surf_index = NULL;
return ac_compute_surface(ws->addrlib, &ws->info, &config, mode, surf);
}

View File

@ -57,6 +57,8 @@ struct amdgpu_winsys {
int num_cs; /* The number of command streams created. */
unsigned num_total_rejected_cs;
uint32_t surf_index_color;
uint32_t surf_index_fmask;
uint32_t next_bo_unique_id;
uint64_t allocated_vram;
uint64_t allocated_gtt;