ac/surface: align DCC size for surfaces that use tile swizzle

Note that dcc_alignment = pipe_interleave_bytes * num_pipes * num_banks,
which is greater than the previous open-coded alignment.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2017-07-29 17:19:01 +02:00
parent 0141beadd8
commit c60c5accd1
1 changed files with 9 additions and 2 deletions

View File

@ -734,9 +734,16 @@ static int gfx6_compute_surface(ADDR_HANDLE addrlib,
* complicated.
*/
if (surf->dcc_size && config->info.levels > 1) {
/* The smallest miplevels that are never compressed by DCC
* still read the DCC buffer via TC if the base level uses DCC,
* and for some reason the DCC buffer needs to be larger if
* the miptree uses non-zero tile_swizzle. Otherwise there are
* VM faults.
*
* "dcc_alignment * 4" was determined by trial and error.
*/
surf->dcc_size = align64(surf->surf_size >> 8,
info->pipe_interleave_bytes *
info->num_tile_pipes);
surf->dcc_alignment * 4);
}
/* Make sure HTILE covers the whole miptree, because the shader reads