intel/blorp: Dirty depth bounds dynamic state bits after blorp
Blorp emits its own 3DSTATE_DEPTH_BOUNDS, so we'll have to re-emit the
expected state after that.
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Fixes: 56ef501e3a
("blorp: disable depth bounds")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17205>
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@ -337,11 +337,9 @@ blorp_exec_on_render(struct blorp_batch *batch,
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* Flush everything else.
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*/
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anv_cmd_dirty_mask_t skip_bits = ANV_CMD_DIRTY_DYNAMIC_SCISSOR |
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ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS |
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ANV_CMD_DIRTY_INDEX_BUFFER |
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ANV_CMD_DIRTY_XFB_ENABLE |
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ANV_CMD_DIRTY_DYNAMIC_LINE_STIPPLE |
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ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS_TEST_ENABLE |
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ANV_CMD_DIRTY_DYNAMIC_SAMPLE_LOCATIONS |
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ANV_CMD_DIRTY_DYNAMIC_SHADING_RATE |
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ANV_CMD_DIRTY_DYNAMIC_PRIMITIVE_RESTART_ENABLE;
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