blorp: disable depth bounds
Otherwise the driver setting interacts with it. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Fixes:939ddccb7a
("anv: Add support for depth bounds testing.") Fixes:1df871f8ff
("iris: Add support for depth bounds testing.") Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15763>
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@ -1243,6 +1243,14 @@ blorp_emit_depth_stencil_state(struct blorp_batch *batch,
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}
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#endif
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#if GFX_VER >= 12
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blorp_emit(batch, GENX(3DSTATE_DEPTH_BOUNDS), db) {
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db.DepthBoundsTestEnable = false;
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db.DepthBoundsTestMinValue = 0.0;
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db.DepthBoundsTestMaxValue = 1.0;
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}
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#endif
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return offset;
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}
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@ -531,7 +531,6 @@ dEQP-VK.drm_format_modifiers.export_import.r16_sfloat,Fail
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dEQP-VK.texture.shadow.2d_array.linear_mipmap_nearest.greater_or_equal_d32_sfloat,Fail
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# 1.3.1.1 uprev:
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dEQP-VK.pipeline.extended_dynamic_state.between_pipelines.stencil_state_face_back_xt_inc_wrap_clear_254_ref_253_depthfail,Fail
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dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_5_1.samples_2.d24_unorm_s8_uint_separate_layouts.depth_zero_stencil_zero_testing_stencil_samplemask,Crash
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dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_5_1.samples_2.d24_unorm_s8_uint_separate_layouts.depth_zero_stencil_zero_unused_resolve_testing_stencil_samplemask,Crash
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dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_5_1.samples_2.d32_sfloat_s8_uint_separate_layouts.depth_zero_stencil_max_testing_stencil_samplemask,Crash
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