From 3f6edbc7258ae4a92ebaf17749df1a824d2a4de1 Mon Sep 17 00:00:00 2001 From: Sviatoslav Peleshko Date: Fri, 24 Jun 2022 10:43:09 +0300 Subject: [PATCH] intel/blorp: Dirty depth bounds dynamic state bits after blorp Blorp emits its own 3DSTATE_DEPTH_BOUNDS, so we'll have to re-emit the expected state after that. Signed-off-by: Sviatoslav Peleshko Fixes: 56ef501e3aa4 ("blorp: disable depth bounds") Reviewed-by: Lionel Landwerlin Part-of: --- src/intel/vulkan/genX_blorp_exec.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/intel/vulkan/genX_blorp_exec.c b/src/intel/vulkan/genX_blorp_exec.c index eb749fde6b6..05452cd5003 100644 --- a/src/intel/vulkan/genX_blorp_exec.c +++ b/src/intel/vulkan/genX_blorp_exec.c @@ -337,11 +337,9 @@ blorp_exec_on_render(struct blorp_batch *batch, * Flush everything else. */ anv_cmd_dirty_mask_t skip_bits = ANV_CMD_DIRTY_DYNAMIC_SCISSOR | - ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS | ANV_CMD_DIRTY_INDEX_BUFFER | ANV_CMD_DIRTY_XFB_ENABLE | ANV_CMD_DIRTY_DYNAMIC_LINE_STIPPLE | - ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS_TEST_ENABLE | ANV_CMD_DIRTY_DYNAMIC_SAMPLE_LOCATIONS | ANV_CMD_DIRTY_DYNAMIC_SHADING_RATE | ANV_CMD_DIRTY_DYNAMIC_PRIMITIVE_RESTART_ENABLE;