mesa/src/mesa/state_tracker/st_program.h

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/**************************************************************************
*
* Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keithw@vmware.com>
*/
#ifndef ST_PROGRAM_H
#define ST_PROGRAM_H
#include "main/atifragshader.h"
#include "program/program.h"
#include "pipe/p_state.h"
#include "tgsi/tgsi_from_mesa.h"
#include "st_context.h"
#include "st_texture.h"
#ifdef __cplusplus
extern "C" {
#endif
struct st_external_sampler_key
{
GLuint lower_nv12; /**< bitmask of 2 plane YUV samplers */
GLuint lower_iyuv; /**< bitmask of 3 plane YUV samplers */
GLuint lower_xy_uxvx; /**< bitmask of 2 plane YUV samplers */
GLuint lower_yx_xuxv; /**< bitmask of 2 plane YUV samplers */
GLuint lower_ayuv;
GLuint lower_xyuv;
GLuint lower_yuv;
GLuint lower_yu_yv;
GLuint lower_y41x;
GLuint bt709;
GLuint bt2020;
GLuint yuv_full_range;
};
static inline struct st_external_sampler_key
st_get_external_sampler_key(struct st_context *st, struct gl_program *prog)
{
unsigned mask = prog->ExternalSamplersUsed;
struct st_external_sampler_key key;
memset(&key, 0, sizeof(key));
while (unlikely(mask)) {
unsigned unit = u_bit_scan(&mask);
struct gl_texture_object *stObj =
st_get_texture_object(st->ctx, prog, unit);
enum pipe_format format = st_get_view_format(stObj);
/* if resource format matches then YUV wasn't lowered */
if (format == stObj->pt->format)
continue;
switch (format) {
case PIPE_FORMAT_NV12:
if (stObj->pt->format == PIPE_FORMAT_R8_G8B8_420_UNORM) {
key.lower_yuv |= (1 << unit);
break;
}
FALLTHROUGH;
case PIPE_FORMAT_P010:
case PIPE_FORMAT_P012:
case PIPE_FORMAT_P016:
key.lower_nv12 |= (1 << unit);
break;
case PIPE_FORMAT_IYUV:
key.lower_iyuv |= (1 << unit);
break;
case PIPE_FORMAT_YUYV:
if (stObj->pt->format == PIPE_FORMAT_R8G8_R8B8_UNORM) {
key.lower_yu_yv |= (1 << unit);
break;
}
FALLTHROUGH;
case PIPE_FORMAT_Y210:
case PIPE_FORMAT_Y212:
case PIPE_FORMAT_Y216:
key.lower_yx_xuxv |= (1 << unit);
break;
case PIPE_FORMAT_UYVY:
if (stObj->pt->format == PIPE_FORMAT_G8R8_B8R8_UNORM) {
key.lower_yu_yv |= (1 << unit);
break;
}
key.lower_xy_uxvx |= (1 << unit);
break;
case PIPE_FORMAT_AYUV:
key.lower_ayuv |= (1 << unit);
break;
case PIPE_FORMAT_XYUV:
key.lower_xyuv |= (1 << unit);
break;
case PIPE_FORMAT_Y410:
case PIPE_FORMAT_Y412:
case PIPE_FORMAT_Y416:
key.lower_y41x |= (1 << unit);
break;
default:
printf("mesa: st_get_external_sampler_key: unhandled pipe format %u\n",
format);
break;
}
switch (stObj->yuv_color_space) {
case GL_TEXTURE_YUV_COLOR_SPACE_REC601:
break;
case GL_TEXTURE_YUV_COLOR_SPACE_REC709:
key.bt709 |= (1 << unit);
break;
case GL_TEXTURE_YUV_COLOR_SPACE_REC2020:
key.bt2020 |= (1 << unit);
break;
}
if (stObj->yuv_full_range)
key.yuv_full_range |= (1 << unit);
}
return key;
}
/** Fragment program variant key
*
* Please update st_get_fp_variant() perf_debug() when adding fields.
*/
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struct st_fp_variant_key
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{
struct st_context *st; /**< variants are per-context */
/** for glBitmap */
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GLuint bitmap:1; /**< glBitmap variant? */
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/** for glDrawPixels */
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GLuint drawpixels:1; /**< glDrawPixels variant */
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GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */
GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */
/** for ARB_color_buffer_float */
GLuint clamp_color:1;
/** for ARB_sample_shading */
GLuint persample_shading:1;
/** needed for ATI_fragment_shader */
GLuint fog:2;
/** for OpenGL 1.0 on modern hardware */
GLuint lower_two_sided_color:1;
GLuint lower_flatshade:1;
GLuint lower_texcoord_replace:MAX_TEXTURE_COORD_UNITS;
unsigned lower_alpha_func:3;
/** needed for ATI_fragment_shader */
uint8_t texture_index[MAX_NUM_FRAGMENT_REGISTERS_ATI];
struct st_external_sampler_key external;
/* bitmask of sampler units; PIPE_CAP_GL_CLAMP */
uint32_t gl_clamp[3];
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};
/**
* Base class for shader variants.
*/
struct st_variant
{
/** next in linked list */
struct st_variant *next;
/** st_context from the shader key */
struct st_context *st;
void *driver_shader;
};
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/**
* Variant of a fragment program.
*/
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struct st_fp_variant
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{
struct st_variant base;
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/** Parameters which generated this version of fragment program */
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struct st_fp_variant_key key;
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/** For glBitmap variants */
uint bitmap_sampler;
/** For glDrawPixels variants */
unsigned drawpix_sampler;
unsigned pixelmap_sampler;
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};
/** Shader key shared by other shaders.
*
* Please update st_get_common_variant() perf_debug() when adding fields.
*/
struct st_common_variant_key
{
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struct st_context *st; /**< variants are per-context */
bool passthrough_edgeflags;
/** for ARB_color_buffer_float */
bool clamp_color;
/** lower glPointSize to gl_PointSize */
boolean export_point_size;
/* for user-defined clip-planes */
uint8_t lower_ucp;
/* Whether st_variant::driver_shader is for the draw module,
* not for the driver.
*/
bool is_draw_shader;
/* bitmask of sampler units; PIPE_CAP_GL_CLAMP */
uint32_t gl_clamp[3];
};
Squashed commit of the following (st-mesa-per-context-shaders branch): commit 4f106f44a32eaddb6cf3fea6ba5ee9787bff609a Author: Brian Paul <brianp@vmware.com> Date: Mon Dec 13 14:06:08 2010 -0700 st/mesa: reorganize vertex program translation code Now it looks like the fragment and geometry program code. Also remove the serial number fields from programs. It was used to determine when new translations were needed. Now the variant key is used for that. And the st_program_string_notify() callback removes all variants when the program's code is changed. commit e12d6791c5e4bff60bb2e6c04414b1b4d1325f3e Author: Brian Paul <brianp@vmware.com> Date: Mon Dec 13 13:38:12 2010 -0700 st/mesa: implement geometry shader varients Only needed in order to support per-context gallium shaders. commit c5751c673644808ab069259a852f24c4c0e92b9d Author: Brian Paul <brianp@vmware.com> Date: Sun Dec 12 15:28:57 2010 -0700 st/mesa: restore glDraw/CopyPixels using new fragment program variants Clean up the logic for fragment programs for glDraw/CopyPixels. We now generate fragment program variants for glDraw/CopyPixels as needed which do texture sampling, pixel scale/bias, pixelmap lookups, etc. commit 7b0bb99bab6547f503a0176b5c0aef1482b02c97 Author: Brian Paul <brianp@vmware.com> Date: Fri Dec 10 17:03:23 2010 -0700 st/mesa: checkpoint: implement fragment program variants The fragment programs variants are per-context, as the vertex programs. NOTE: glDrawPixels is totally broken at this point. commit 2cc926183f957f8abac18d71276dd5bbd1f27be2 Author: Brian Paul <brianp@vmware.com> Date: Fri Dec 10 14:59:32 2010 -0700 st/mesa: make vertex shader variants per-context Gallium shaders are per-context but OpenGL shaders aren't. So we need to make a different variant for each context. During context tear-down we need to walk over all shaders/programs and free all variants for the context being destroyed.
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/**
* Common shader variant.
Squashed commit of the following (st-mesa-per-context-shaders branch): commit 4f106f44a32eaddb6cf3fea6ba5ee9787bff609a Author: Brian Paul <brianp@vmware.com> Date: Mon Dec 13 14:06:08 2010 -0700 st/mesa: reorganize vertex program translation code Now it looks like the fragment and geometry program code. Also remove the serial number fields from programs. It was used to determine when new translations were needed. Now the variant key is used for that. And the st_program_string_notify() callback removes all variants when the program's code is changed. commit e12d6791c5e4bff60bb2e6c04414b1b4d1325f3e Author: Brian Paul <brianp@vmware.com> Date: Mon Dec 13 13:38:12 2010 -0700 st/mesa: implement geometry shader varients Only needed in order to support per-context gallium shaders. commit c5751c673644808ab069259a852f24c4c0e92b9d Author: Brian Paul <brianp@vmware.com> Date: Sun Dec 12 15:28:57 2010 -0700 st/mesa: restore glDraw/CopyPixels using new fragment program variants Clean up the logic for fragment programs for glDraw/CopyPixels. We now generate fragment program variants for glDraw/CopyPixels as needed which do texture sampling, pixel scale/bias, pixelmap lookups, etc. commit 7b0bb99bab6547f503a0176b5c0aef1482b02c97 Author: Brian Paul <brianp@vmware.com> Date: Fri Dec 10 17:03:23 2010 -0700 st/mesa: checkpoint: implement fragment program variants The fragment programs variants are per-context, as the vertex programs. NOTE: glDrawPixels is totally broken at this point. commit 2cc926183f957f8abac18d71276dd5bbd1f27be2 Author: Brian Paul <brianp@vmware.com> Date: Fri Dec 10 14:59:32 2010 -0700 st/mesa: make vertex shader variants per-context Gallium shaders are per-context but OpenGL shaders aren't. So we need to make a different variant for each context. During context tear-down we need to walk over all shaders/programs and free all variants for the context being destroyed.
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*/
struct st_common_variant
Squashed commit of the following (st-mesa-per-context-shaders branch): commit 4f106f44a32eaddb6cf3fea6ba5ee9787bff609a Author: Brian Paul <brianp@vmware.com> Date: Mon Dec 13 14:06:08 2010 -0700 st/mesa: reorganize vertex program translation code Now it looks like the fragment and geometry program code. Also remove the serial number fields from programs. It was used to determine when new translations were needed. Now the variant key is used for that. And the st_program_string_notify() callback removes all variants when the program's code is changed. commit e12d6791c5e4bff60bb2e6c04414b1b4d1325f3e Author: Brian Paul <brianp@vmware.com> Date: Mon Dec 13 13:38:12 2010 -0700 st/mesa: implement geometry shader varients Only needed in order to support per-context gallium shaders. commit c5751c673644808ab069259a852f24c4c0e92b9d Author: Brian Paul <brianp@vmware.com> Date: Sun Dec 12 15:28:57 2010 -0700 st/mesa: restore glDraw/CopyPixels using new fragment program variants Clean up the logic for fragment programs for glDraw/CopyPixels. We now generate fragment program variants for glDraw/CopyPixels as needed which do texture sampling, pixel scale/bias, pixelmap lookups, etc. commit 7b0bb99bab6547f503a0176b5c0aef1482b02c97 Author: Brian Paul <brianp@vmware.com> Date: Fri Dec 10 17:03:23 2010 -0700 st/mesa: checkpoint: implement fragment program variants The fragment programs variants are per-context, as the vertex programs. NOTE: glDrawPixels is totally broken at this point. commit 2cc926183f957f8abac18d71276dd5bbd1f27be2 Author: Brian Paul <brianp@vmware.com> Date: Fri Dec 10 14:59:32 2010 -0700 st/mesa: make vertex shader variants per-context Gallium shaders are per-context but OpenGL shaders aren't. So we need to make a different variant for each context. During context tear-down we need to walk over all shaders/programs and free all variants for the context being destroyed.
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{
struct st_variant base;
/* Parameters which generated this variant. */
struct st_common_variant_key key;
/* Bitfield of VERT_BIT_* bits matching vertex shader inputs. */
GLbitfield vert_attrib_mask;
Squashed commit of the following (st-mesa-per-context-shaders branch): commit 4f106f44a32eaddb6cf3fea6ba5ee9787bff609a Author: Brian Paul <brianp@vmware.com> Date: Mon Dec 13 14:06:08 2010 -0700 st/mesa: reorganize vertex program translation code Now it looks like the fragment and geometry program code. Also remove the serial number fields from programs. It was used to determine when new translations were needed. Now the variant key is used for that. And the st_program_string_notify() callback removes all variants when the program's code is changed. commit e12d6791c5e4bff60bb2e6c04414b1b4d1325f3e Author: Brian Paul <brianp@vmware.com> Date: Mon Dec 13 13:38:12 2010 -0700 st/mesa: implement geometry shader varients Only needed in order to support per-context gallium shaders. commit c5751c673644808ab069259a852f24c4c0e92b9d Author: Brian Paul <brianp@vmware.com> Date: Sun Dec 12 15:28:57 2010 -0700 st/mesa: restore glDraw/CopyPixels using new fragment program variants Clean up the logic for fragment programs for glDraw/CopyPixels. We now generate fragment program variants for glDraw/CopyPixels as needed which do texture sampling, pixel scale/bias, pixelmap lookups, etc. commit 7b0bb99bab6547f503a0176b5c0aef1482b02c97 Author: Brian Paul <brianp@vmware.com> Date: Fri Dec 10 17:03:23 2010 -0700 st/mesa: checkpoint: implement fragment program variants The fragment programs variants are per-context, as the vertex programs. NOTE: glDrawPixels is totally broken at this point. commit 2cc926183f957f8abac18d71276dd5bbd1f27be2 Author: Brian Paul <brianp@vmware.com> Date: Fri Dec 10 14:59:32 2010 -0700 st/mesa: make vertex shader variants per-context Gallium shaders are per-context but OpenGL shaders aren't. So we need to make a different variant for each context. During context tear-down we need to walk over all shaders/programs and free all variants for the context being destroyed.
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};
static inline struct st_common_variant *
st_common_variant(struct st_variant *v)
{
return (struct st_common_variant*)v;
}
static inline struct st_fp_variant *
st_fp_variant(struct st_variant *v)
{
return (struct st_fp_variant*)v;
}
/**
* This defines mapping from Mesa VARYING_SLOTs to TGSI GENERIC slots.
*/
static inline unsigned
st_get_generic_varying_index(struct st_context *st, GLuint attr)
{
return tgsi_get_generic_gl_varying_index((gl_varying_slot)attr,
st->needs_texcoord_semantic);
}
extern void
st_set_prog_affected_state_flags(struct gl_program *prog);
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extern struct st_fp_variant *
st_get_fp_variant(struct st_context *st,
struct gl_program *stfp,
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const struct st_fp_variant_key *key);
extern struct st_common_variant *
st_get_common_variant(struct st_context *st,
struct gl_program *p,
const struct st_common_variant_key *key);
Squashed commit of the following (st-mesa-per-context-shaders branch): commit 4f106f44a32eaddb6cf3fea6ba5ee9787bff609a Author: Brian Paul <brianp@vmware.com> Date: Mon Dec 13 14:06:08 2010 -0700 st/mesa: reorganize vertex program translation code Now it looks like the fragment and geometry program code. Also remove the serial number fields from programs. It was used to determine when new translations were needed. Now the variant key is used for that. And the st_program_string_notify() callback removes all variants when the program's code is changed. commit e12d6791c5e4bff60bb2e6c04414b1b4d1325f3e Author: Brian Paul <brianp@vmware.com> Date: Mon Dec 13 13:38:12 2010 -0700 st/mesa: implement geometry shader varients Only needed in order to support per-context gallium shaders. commit c5751c673644808ab069259a852f24c4c0e92b9d Author: Brian Paul <brianp@vmware.com> Date: Sun Dec 12 15:28:57 2010 -0700 st/mesa: restore glDraw/CopyPixels using new fragment program variants Clean up the logic for fragment programs for glDraw/CopyPixels. We now generate fragment program variants for glDraw/CopyPixels as needed which do texture sampling, pixel scale/bias, pixelmap lookups, etc. commit 7b0bb99bab6547f503a0176b5c0aef1482b02c97 Author: Brian Paul <brianp@vmware.com> Date: Fri Dec 10 17:03:23 2010 -0700 st/mesa: checkpoint: implement fragment program variants The fragment programs variants are per-context, as the vertex programs. NOTE: glDrawPixels is totally broken at this point. commit 2cc926183f957f8abac18d71276dd5bbd1f27be2 Author: Brian Paul <brianp@vmware.com> Date: Fri Dec 10 14:59:32 2010 -0700 st/mesa: make vertex shader variants per-context Gallium shaders are per-context but OpenGL shaders aren't. So we need to make a different variant for each context. During context tear-down we need to walk over all shaders/programs and free all variants for the context being destroyed.
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extern void
st_release_variants(struct st_context *st, struct gl_program *p);
extern void
st_release_program(struct st_context *st, struct gl_program **p);
Squashed commit of the following (st-mesa-per-context-shaders branch): commit 4f106f44a32eaddb6cf3fea6ba5ee9787bff609a Author: Brian Paul <brianp@vmware.com> Date: Mon Dec 13 14:06:08 2010 -0700 st/mesa: reorganize vertex program translation code Now it looks like the fragment and geometry program code. Also remove the serial number fields from programs. It was used to determine when new translations were needed. Now the variant key is used for that. And the st_program_string_notify() callback removes all variants when the program's code is changed. commit e12d6791c5e4bff60bb2e6c04414b1b4d1325f3e Author: Brian Paul <brianp@vmware.com> Date: Mon Dec 13 13:38:12 2010 -0700 st/mesa: implement geometry shader varients Only needed in order to support per-context gallium shaders. commit c5751c673644808ab069259a852f24c4c0e92b9d Author: Brian Paul <brianp@vmware.com> Date: Sun Dec 12 15:28:57 2010 -0700 st/mesa: restore glDraw/CopyPixels using new fragment program variants Clean up the logic for fragment programs for glDraw/CopyPixels. We now generate fragment program variants for glDraw/CopyPixels as needed which do texture sampling, pixel scale/bias, pixelmap lookups, etc. commit 7b0bb99bab6547f503a0176b5c0aef1482b02c97 Author: Brian Paul <brianp@vmware.com> Date: Fri Dec 10 17:03:23 2010 -0700 st/mesa: checkpoint: implement fragment program variants The fragment programs variants are per-context, as the vertex programs. NOTE: glDrawPixels is totally broken at this point. commit 2cc926183f957f8abac18d71276dd5bbd1f27be2 Author: Brian Paul <brianp@vmware.com> Date: Fri Dec 10 14:59:32 2010 -0700 st/mesa: make vertex shader variants per-context Gallium shaders are per-context but OpenGL shaders aren't. So we need to make a different variant for each context. During context tear-down we need to walk over all shaders/programs and free all variants for the context being destroyed.
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extern void
st_destroy_program_variants(struct st_context *st);
extern void
st_finalize_nir_before_variants(struct nir_shader *nir);
extern void
st_prepare_vertex_program(struct gl_program *stvp);
extern void
st_translate_stream_output_info(struct gl_program *prog);
extern void
st_serialize_nir(struct gl_program *stp);
extern void
st_finalize_program(struct st_context *st, struct gl_program *prog);
struct pipe_shader_state *
st_create_nir_shader(struct st_context *st, struct pipe_shader_state *state);
GLboolean st_program_string_notify(struct gl_context *ctx,
GLenum target,
struct gl_program *prog);
bool
st_can_add_pointsize_to_program(struct st_context *st, struct gl_program *prog);
#ifdef __cplusplus
}
#endif
#endif