mesa: rename src/mesa/shader/ to src/mesa/program/

This commit is contained in:
Brian Paul 2010-06-10 23:02:41 -06:00
parent f1c5043f94
commit ec2b92f98c
139 changed files with 460 additions and 462 deletions

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@ -243,9 +243,9 @@ MAIN_FILES = \
$(DIRECTORY)/src/mesa/main/descrip.mms \
$(DIRECTORY)/src/mesa/math/*.[ch] \
$(DIRECTORY)/src/mesa/math/descrip.mms \
$(DIRECTORY)/src/mesa/shader/*.[chly] \
$(DIRECTORY)/src/mesa/shader/Makefile \
$(DIRECTORY)/src/mesa/shader/descrip.mms \
$(DIRECTORY)/src/mesa/program/*.[chly] \
$(DIRECTORY)/src/mesa/program/Makefile \
$(DIRECTORY)/src/mesa/program/descrip.mms \
$(DIRECTORY)/src/mesa/slang/*.[ch] \
$(DIRECTORY)/src/mesa/slang/descrip.mms \
$(DIRECTORY)/src/mesa/slang/library/*.gc \

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@ -216,8 +216,8 @@ clean:
-$(call UNLINK,main/*.o)
-$(call UNLINK,math/*.o)
-$(call UNLINK,vbo/*.o)
-$(call UNLINK,shader/*.o)
-$(call UNLINK,shader/slang/*.o)
-$(call UNLINK,program/*.o)
-$(call UNLINK,slang/*.o)
-$(call UNLINK,sparc/*.o)
-$(call UNLINK,ppc/*.o)
-$(call UNLINK,swrast/*.o)

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@ -197,27 +197,27 @@ if env['platform'] != 'winddk':
'state_tracker/st_texture.c',
]
shader_sources = [
'shader/arbprogparse.c',
'shader/hash_table.c',
'shader/lex.yy.c',
'shader/nvfragparse.c',
'shader/nvvertparse.c',
'shader/program.c',
'shader/program_parse.tab.c',
'shader/program_parse_extra.c',
'shader/prog_cache.c',
'shader/prog_execute.c',
'shader/prog_instruction.c',
'shader/prog_noise.c',
'shader/prog_optimize.c',
'shader/prog_parameter.c',
'shader/prog_parameter_layout.c',
'shader/prog_print.c',
'shader/prog_statevars.c',
'shader/prog_uniform.c',
'shader/programopt.c',
'shader/symbol_table.c',
program_sources = [
'program/arbprogparse.c',
'program/hash_table.c',
'program/lex.yy.c',
'program/nvfragparse.c',
'program/nvvertparse.c',
'program/program.c',
'program/program_parse.tab.c',
'program/program_parse_extra.c',
'program/prog_cache.c',
'program/prog_execute.c',
'program/prog_instruction.c',
'program/prog_noise.c',
'program/prog_optimize.c',
'program/prog_parameter.c',
'program/prog_parameter_layout.c',
'program/prog_print.c',
'program/prog_statevars.c',
'program/prog_uniform.c',
'program/programopt.c',
'program/symbol_table.c',
]
slang_sources = [
@ -245,10 +245,10 @@ if env['platform'] != 'winddk':
mesa_sources = (
main_sources +
math_sources +
program_sources +
vbo_sources +
vf_sources +
statetracker_sources +
shader_sources +
slang_sources
)
@ -327,7 +327,7 @@ if env['platform'] != 'winddk':
# build dir) to the include path
env.Append(CPPPATH = [matypes[0].dir])
SConscript('shader/slang/library/SConscript')
SConscript('slang/library/SConscript')
#
# Libraries

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@ -52,7 +52,7 @@
#include "main/transformfeedback.h"
#endif
#include "shader/program.h"
#include "program/program.h"
#include "tnl/tnl.h"
#include "swrast/swrast.h"

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@ -62,7 +62,7 @@
#include "main/texstate.h"
#include "main/varray.h"
#include "main/viewport.h"
#include "shader/program.h"
#include "program/program.h"
#include "swrast/swrast.h"
#include "drivers/common/meta.h"

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@ -34,7 +34,7 @@
#include "main/texstate.h"
#include "main/varray.h"
#include "main/viewport.h"
#include "shader/program.h"
#include "program/program.h"
#include "dri_metaops.h"
void

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@ -29,11 +29,11 @@
#include "main/macros.h"
#include "main/enums.h"
#include "shader/prog_instruction.h"
#include "shader/prog_parameter.h"
#include "shader/program.h"
#include "shader/programopt.h"
#include "shader/prog_print.h"
#include "program/prog_instruction.h"
#include "program/prog_parameter.h"
#include "program/program.h"
#include "program/programopt.h"
#include "program/prog_print.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"

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@ -32,7 +32,7 @@
#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
#include "shader/program.h"
#include "program/program.h"
#include "intel_batchbuffer.h"

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@ -32,7 +32,7 @@
#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
#include "shader/program.h"
#include "program/program.h"
#include "intel_batchbuffer.h"

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@ -32,7 +32,7 @@
#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
#include "shader/program.h"
#include "program/program.h"
#include "intel_batchbuffer.h"

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@ -32,7 +32,7 @@
#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
#include "shader/program.h"
#include "program/program.h"
#include "intel_batchbuffer.h"

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@ -33,7 +33,7 @@
#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
#include "shader/program.h"
#include "program/program.h"
#include "intel_batchbuffer.h"

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@ -34,7 +34,7 @@
#include "main/api_noop.h"
#include "main/macros.h"
#include "main/simple_list.h"
#include "shader/shader_api.h"
#include "program/shader_api.h"
#include "brw_context.h"
#include "brw_defines.h"

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@ -35,9 +35,9 @@
#include "main/context.h"
#include "main/macros.h"
#include "main/enums.h"
#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
#include "shader/prog_statevars.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/prog_statevars.h"
#include "intel_batchbuffer.h"
#include "intel_regions.h"
#include "brw_context.h"

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@ -35,7 +35,7 @@
#include "brw_structs.h"
#include "brw_defines.h"
#include "shader/prog_instruction.h"
#include "program/prog_instruction.h"
#define BRW_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<2) | ((c)<<4) | ((d)<<6))
#define BRW_GET_SWZ(swz, idx) (((swz) >> ((idx)*2)) & 0x3)

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@ -34,7 +34,7 @@
#include "main/macros.h"
#include "main/enums.h"
#include "shader/program.h"
#include "program/program.h"
#include "intel_batchbuffer.h"
#include "brw_defines.h"

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@ -26,8 +26,8 @@
*/
#include "main/macros.h"
#include "shader/program.h"
#include "shader/prog_print.h"
#include "program/program.h"
#include "program/prog_print.h"
#include "brw_context.h"
#include "brw_defines.h"
#include "brw_eu.h"

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@ -31,10 +31,10 @@
#include "main/imports.h"
#include "main/enums.h"
#include "shader/prog_parameter.h"
#include "shader/program.h"
#include "shader/programopt.h"
#include "shader/shader_api.h"
#include "program/prog_parameter.h"
#include "program/program.h"
#include "program/programopt.h"
#include "program/shader_api.h"
#include "tnl/tnl.h"
#include "brw_context.h"

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@ -34,7 +34,7 @@
#define BRW_SF_H
#include "shader/program.h"
#include "program/program.h"
#include "brw_context.h"
#include "brw_eu.h"

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@ -31,7 +31,7 @@
#include "main/mtypes.h"
#include "shader/prog_parameter.h"
#include "program/prog_parameter.h"
#include "brw_util.h"
#include "brw_defines.h"

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@ -34,8 +34,8 @@
#include "brw_vs.h"
#include "brw_util.h"
#include "brw_state.h"
#include "shader/prog_print.h"
#include "shader/prog_parameter.h"
#include "program/prog_print.h"
#include "program/prog_parameter.h"

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@ -36,7 +36,7 @@
#include "brw_context.h"
#include "brw_eu.h"
#include "shader/program.h"
#include "program/program.h"
struct brw_vs_prog_key {

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@ -31,9 +31,9 @@
#include "main/macros.h"
#include "shader/program.h"
#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
#include "program/program.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "brw_context.h"
#include "brw_vs.h"

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@ -31,7 +31,7 @@
#include "main/mtypes.h"
#include "main/texstore.h"
#include "shader/prog_parameter.h"
#include "program/prog_parameter.h"
#include "brw_context.h"
#include "brw_state.h"

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@ -34,7 +34,7 @@
#define BRW_WM_H
#include "shader/prog_instruction.h"
#include "program/prog_instruction.h"
#include "brw_context.h"
#include "brw_eu.h"

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@ -37,9 +37,9 @@
#include "brw_wm.h"
#include "brw_util.h"
#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
#include "shader/prog_statevars.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/prog_statevars.h"
/** An invalid texture target */

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@ -1,7 +1,7 @@
#include "main/macros.h"
#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
#include "shader/prog_optimize.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/prog_optimize.h"
#include "brw_context.h"
#include "brw_eu.h"
#include "brw_wm.h"

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@ -32,7 +32,7 @@
#include "brw_context.h"
#include "brw_wm.h"
#include "shader/prog_parameter.h"
#include "program/prog_parameter.h"

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@ -32,7 +32,7 @@
#include "main/mtypes.h"
#include "main/texstore.h"
#include "shader/prog_parameter.h"
#include "program/prog_parameter.h"
#include "intel_mipmap_tree.h"
#include "intel_batchbuffer.h"

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@ -29,8 +29,8 @@
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_util.h"
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
#include "program/prog_parameter.h"
#include "program/prog_statevars.h"
#include "intel_batchbuffer.h"
static void

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@ -29,8 +29,8 @@
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_util.h"
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
#include "program/prog_parameter.h"
#include "program/prog_statevars.h"
#include "intel_batchbuffer.h"
static void

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@ -30,7 +30,7 @@
#include "main/macros.h"
#include "main/enums.h"
#include "tnl/t_context.h"
#include "shader/program.h"
#include "program/program.h"
#include "r200_context.h"
#include "r200_ioctl.h"
#include "r200_tex.h"

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@ -33,11 +33,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
#include "shader/program.h"
#include "shader/prog_instruction.h"
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
#include "shader/programopt.h"
#include "program/program.h"
#include "program/prog_instruction.h"
#include "program/prog_parameter.h"
#include "program/prog_statevars.h"
#include "program/programopt.h"
#include "tnl/tnl.h"
#include "r200_context.h"

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@ -43,7 +43,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "radeon_common.h"
#include "main/mtypes.h"
#include "shader/prog_instruction.h"
#include "program/prog_instruction.h"
#include "compiler/radeon_code.h"
struct r300_context;

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@ -38,8 +38,8 @@
#include "r300_fragprog_common.h"
#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "compiler/radeon_compiler.h"

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@ -27,7 +27,7 @@
#include "main/glheader.h"
#include "shader/program.h"
#include "program/program.h"
#include "tnl/tnl.h"
#include "r300_context.h"
#include "r300_fragprog_common.h"

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@ -49,8 +49,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "drivers/common/meta.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
#include "program/prog_parameter.h"
#include "program/prog_statevars.h"
#include "vbo/vbo.h"
#include "tnl/tnl.h"

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@ -31,12 +31,12 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
#include "shader/program.h"
#include "shader/programopt.h"
#include "shader/prog_instruction.h"
#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
#include "shader/prog_statevars.h"
#include "program/program.h"
#include "program/programopt.h"
#include "program/prog_instruction.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/prog_statevars.h"
#include "tnl/tnl.h"
#include "compiler/radeon_compiler.h"

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@ -28,8 +28,8 @@
#include "radeon_mesa_to_rc.h"
#include "main/mtypes.h"
#include "shader/prog_instruction.h"
#include "shader/prog_parameter.h"
#include "program/prog_instruction.h"
#include "program/prog_parameter.h"
#include "compiler/radeon_compiler.h"
#include "compiler/radeon_program.h"

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@ -32,7 +32,7 @@
#include "main/mtypes.h"
#include "main/imports.h"
#include "shader/prog_parameter.h"
#include "program/prog_parameter.h"
#include "radeon_debug.h"
#include "r600_context.h"

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@ -28,7 +28,7 @@
#define _R700_ASSEMBLER_H_
#include "main/mtypes.h"
#include "shader/prog_instruction.h"
#include "program/prog_instruction.h"
#include "r700_chip.h"
#include "r700_shaderinst.h"

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@ -32,9 +32,9 @@
#include <math.h>
#include "main/imports.h"
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
#include "shader/program.h"
#include "program/prog_parameter.h"
#include "program/prog_statevars.h"
#include "program/program.h"
#include "r600_context.h"
#include "r600_cmdbuf.h"

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@ -29,7 +29,7 @@
#include "main/glheader.h"
#include "main/imports.h"
#include "shader/program.h"
#include "program/program.h"
#include "tnl/tnl.h"
#include "r600_context.h"

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@ -41,8 +41,8 @@
#include "main/framebuffer.h"
#include "drivers/common/meta.h"
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
#include "program/prog_parameter.h"
#include "program/prog_statevars.h"
#include "vbo/vbo.h"
#include "r600_context.h"

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@ -35,14 +35,14 @@
#include "main/mtypes.h"
#include "tnl/t_context.h"
#include "shader/program.h"
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
#include "program/program.h"
#include "program/prog_parameter.h"
#include "program/prog_statevars.h"
#include "radeon_debug.h"
#include "r600_context.h"
#include "r600_cmdbuf.h"
#include "shader/programopt.h"
#include "program/programopt.h"
#include "r700_debug.h"
#include "r700_vertprog.h"

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@ -50,8 +50,8 @@
#include "main/extensions.h"
#include "main/framebuffer.h"
#include "main/shaders.h"
#include "shader/shader_api.h"
#include "shader/prog_print.h"
#include "program/shader_api.h"
#include "program/prog_print.h"
#include "drivers/common/driverfuncs.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"

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@ -36,10 +36,10 @@
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/arbprogram.h"
#include "shader/arbprogparse.h"
#include "shader/nvfragparse.h"
#include "shader/nvvertparse.h"
#include "shader/program.h"
#include "program/arbprogparse.h"
#include "program/nvfragparse.h"
#include "program/nvvertparse.h"
#include "program/program.h"

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@ -130,8 +130,8 @@
#include "version.h"
#include "viewport.h"
#include "vtxfmt.h"
#include "shader/program.h"
#include "shader/prog_print.h"
#include "program/program.h"
#include "program/prog_print.h"
#if _HAVE_FULL_GL
#include "math/m_matrix.h"
#endif

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@ -38,12 +38,12 @@
#include "main/macros.h"
#include "main/enums.h"
#include "main/ffvertex_prog.h"
#include "shader/program.h"
#include "shader/prog_cache.h"
#include "shader/prog_instruction.h"
#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
#include "shader/prog_statevars.h"
#include "program/program.h"
#include "program/prog_cache.h"
#include "program/prog_instruction.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/prog_statevars.h"
/** Max of number of lights and texture coord units */

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@ -667,7 +667,7 @@ static const struct value_desc values[] = {
{ GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
offsetof(GLcontext, Const.Max3DTextureLevels), NO_EXTRA },
/* GL_ARB_fragment_shader/OES_standard_derivatives */
/* GL_ARB_fragment_program/OES_standard_derivatives */
{ GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
#endif /* FEATURE_GL || FEATURE_ES2 */

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@ -43,12 +43,12 @@
#include "main/imports.h"
#include "main/macros.h"
#include "main/nvprogram.h"
#include "shader/arbprogparse.h"
#include "shader/nvfragparse.h"
#include "shader/nvvertparse.h"
#include "shader/program.h"
#include "shader/prog_instruction.h"
#include "shader/prog_parameter.h"
#include "program/arbprogparse.h"
#include "program/nvfragparse.h"
#include "program/nvvertparse.h"
#include "program/program.h"
#include "program/prog_instruction.h"
#include "program/prog_parameter.h"

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@ -42,9 +42,9 @@
#include "main/hash.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "shader/program.h"
#include "shader/prog_parameter.h"
#include "shader/prog_uniform.h"
#include "program/program.h"
#include "program/prog_parameter.h"
#include "program/prog_uniform.h"
#include "slang/slang_compile.h"
#include "slang/slang_link.h"

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@ -34,9 +34,9 @@
#include "main/dispatch.h"
#include "main/hash.h"
#include "main/shaderobj.h"
#include "shader/program.h"
#include "shader/prog_parameter.h"
#include "shader/prog_uniform.h"
#include "program/program.h"
#include "program/prog_parameter.h"
#include "program/prog_uniform.h"
/**********************************************************************/

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@ -38,7 +38,7 @@
#endif
#include "bufferobj.h"
#include "shared.h"
#include "shader/program.h"
#include "program/program.h"
#include "dlist.h"
#include "shaderobj.h"
#if FEATURE_ARB_sync

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@ -41,8 +41,8 @@
#include "light.h"
#include "matrix.h"
#include "pixel.h"
#include "shader/program.h"
#include "shader/prog_parameter.h"
#include "program/program.h"
#include "program/prog_parameter.h"
#include "state.h"
#include "stencil.h"
#include "texenvprogram.h"

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@ -28,13 +28,13 @@
#include "glheader.h"
#include "imports.h"
#include "shader/program.h"
#include "shader/prog_parameter.h"
#include "shader/prog_cache.h"
#include "shader/prog_instruction.h"
#include "shader/prog_print.h"
#include "shader/prog_statevars.h"
#include "shader/programopt.h"
#include "program/program.h"
#include "program/prog_parameter.h"
#include "program/prog_cache.h"
#include "program/prog_instruction.h"
#include "program/prog_print.h"
#include "program/prog_statevars.h"
#include "program/programopt.h"
#include "texenvprogram.h"

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@ -40,7 +40,7 @@
#include "teximage.h"
#include "texobj.h"
#include "mtypes.h"
#include "shader/prog_instruction.h"
#include "program/prog_instruction.h"

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@ -39,7 +39,7 @@
#include "main/texparam.h"
#include "main/teximage.h"
#include "main/texstate.h"
#include "shader/prog_instruction.h"
#include "program/prog_instruction.h"
/**

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@ -528,7 +528,7 @@ update_texture_state( GLcontext *ctx )
/* Get the bitmask of texture target enables.
* enableBits will be a mask of the TEXTURE_*_BIT flags indicating
* which texture targets are enabled (fixed function) or referenced
* by a fragment shader/program. When multiple flags are set, we'll
* by a fragment program/program. When multiple flags are set, we'll
* settle on the one with highest priority (see below).
*/
if (vprog) {

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@ -39,8 +39,8 @@
#include "shaderobj.h"
#include "main/dispatch.h"
#include "shader/prog_parameter.h"
//#include "shader/shader_api.h"
#include "program/prog_parameter.h"
//#include "program/shader_api.h"
#if FEATURE_EXT_transform_feedback

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@ -41,9 +41,9 @@
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "main/uniforms.h"
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
#include "shader/prog_uniform.h"
#include "program/prog_parameter.h"
#include "program/prog_statevars.h"
#include "program/prog_uniform.h"

File diff suppressed because it is too large Load Diff

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@ -29,8 +29,8 @@
#include "main/glheader.h"
#include "main/mtypes.h"
#include "main/imports.h"
#include "shader/prog_cache.h"
#include "shader/program.h"
#include "program/prog_cache.h"
#include "program/program.h"
struct cache_item

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@ -23,12 +23,11 @@
*/
#include "main/glheader.h"
#include "main/imports.h"
#include "shader/prog_instruction.h"
#include "shader/prog_statevars.h"
#include "shader/symbol_table.h"
#include "shader/program_parser.h"
#include "shader/program_parse.tab.h"
#include "program/prog_instruction.h"
#include "program/prog_statevars.h"
#include "program/symbol_table.h"
#include "program/program_parser.h"
#include "program/program_parse.tab.h"
#define require_ARB_vp (yyextra->mode == ARB_vertex)
#define require_ARB_fp (yyextra->mode == ARB_fragment)

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@ -98,14 +98,14 @@
#include "main/mtypes.h"
#include "main/imports.h"
#include "shader/program.h"
#include "shader/prog_parameter.h"
#include "shader/prog_parameter_layout.h"
#include "shader/prog_statevars.h"
#include "shader/prog_instruction.h"
#include "program/program.h"
#include "program/prog_parameter.h"
#include "program/prog_parameter_layout.h"
#include "program/prog_statevars.h"
#include "program/prog_instruction.h"
#include "shader/symbol_table.h"
#include "shader/program_parser.h"
#include "program/symbol_table.h"
#include "program/program_parser.h"
extern void *yy_scan_string(char *);
extern void yy_delete_buffer(void *);

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@ -27,14 +27,14 @@
#include "main/mtypes.h"
#include "main/imports.h"
#include "shader/program.h"
#include "shader/prog_parameter.h"
#include "shader/prog_parameter_layout.h"
#include "shader/prog_statevars.h"
#include "shader/prog_instruction.h"
#include "program/program.h"
#include "program/prog_parameter.h"
#include "program/prog_parameter_layout.h"
#include "program/prog_statevars.h"
#include "program/prog_instruction.h"
#include "shader/symbol_table.h"
#include "shader/program_parser.h"
#include "program/symbol_table.h"
#include "program/program_parser.h"
extern void *yy_scan_string(char *);
extern void yy_delete_buffer(void *);

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