st/mesa: replace INLINE with inline
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
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0dc6b72455
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164b3cd757
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@ -48,7 +48,7 @@ struct st_buffer_object
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/** cast wrapper */
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static INLINE struct st_buffer_object *
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static inline struct st_buffer_object *
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st_buffer_object(struct gl_buffer_object *obj)
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{
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return (struct st_buffer_object *) obj;
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@ -102,7 +102,7 @@ st_destroy_clear(struct st_context *st)
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/**
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* Helper function to set the fragment shaders.
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*/
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static INLINE void
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static inline void
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set_fragment_shader(struct st_context *st)
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{
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if (!st->clear.fs)
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@ -118,7 +118,7 @@ set_fragment_shader(struct st_context *st)
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/**
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* Helper function to set the vertex shader.
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*/
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static INLINE void
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static inline void
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set_vertex_shader(struct st_context *st)
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{
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/* vertex shader - still required to provide the linkage between
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@ -381,7 +381,7 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers)
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/**
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* Return if the scissor must be enabled during the clear.
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*/
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static INLINE GLboolean
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static inline GLboolean
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is_scissor_enabled(struct gl_context *ctx, struct gl_renderbuffer *rb)
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{
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return (ctx->Scissor.EnableFlags & 1) &&
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@ -395,7 +395,7 @@ is_scissor_enabled(struct gl_context *ctx, struct gl_renderbuffer *rb)
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/**
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* Return if all of the color channels are masked.
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*/
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static INLINE GLboolean
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static inline GLboolean
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is_color_disabled(struct gl_context *ctx, int i)
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{
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return !ctx->Color.ColorMask[i][0] &&
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@ -408,7 +408,7 @@ is_color_disabled(struct gl_context *ctx, int i)
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/**
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* Return if any of the color channels are masked.
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*/
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static INLINE GLboolean
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static inline GLboolean
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is_color_masked(struct gl_context *ctx, int i)
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{
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return !ctx->Color.ColorMask[i][0] ||
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@ -421,7 +421,7 @@ is_color_masked(struct gl_context *ctx, int i)
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/**
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* Return if all of the stencil bits are masked.
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*/
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static INLINE GLboolean
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static inline GLboolean
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is_stencil_disabled(struct gl_context *ctx, struct gl_renderbuffer *rb)
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{
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const GLuint stencilMax = 0xff;
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@ -434,7 +434,7 @@ is_stencil_disabled(struct gl_context *ctx, struct gl_renderbuffer *rb)
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/**
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* Return if any of the stencil bits are masked.
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*/
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static INLINE GLboolean
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static inline GLboolean
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is_stencil_masked(struct gl_context *ctx, struct gl_renderbuffer *rb)
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{
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const GLuint stencilMax = 0xff;
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@ -65,7 +65,7 @@ struct st_renderbuffer
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};
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static INLINE struct st_renderbuffer *
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static inline struct st_renderbuffer *
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st_renderbuffer(struct gl_renderbuffer *rb)
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{
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return (struct st_renderbuffer *) rb;
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@ -69,7 +69,7 @@ struct feedback_stage
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* GL Feedback functions
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**********************************************************************/
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static INLINE struct feedback_stage *
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static inline struct feedback_stage *
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feedback_stage( struct draw_stage *stage )
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{
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return (struct feedback_stage *)stage;
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@ -47,7 +47,7 @@
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/** Check if we have a front color buffer and if it's been drawn to. */
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static INLINE GLboolean
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static inline GLboolean
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is_front_buffer_dirty(struct st_context *st)
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{
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struct gl_framebuffer *fb = st->ctx->DrawBuffer;
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@ -49,7 +49,7 @@ struct st_query_object
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/**
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* Cast wrapper
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*/
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static INLINE struct st_query_object *
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static inline struct st_query_object *
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st_query_object(struct gl_query_object *q)
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{
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return (struct st_query_object *) q;
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@ -64,7 +64,7 @@ struct rastpos_stage
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};
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static INLINE struct rastpos_stage *
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static inline struct rastpos_stage *
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rastpos_stage( struct draw_stage *stage )
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{
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return (struct rastpos_stage *) stage;
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@ -39,7 +39,7 @@
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* We'll only return non-null for window system framebuffers.
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* Note that this function may fail.
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*/
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static INLINE struct st_framebuffer *
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static inline struct st_framebuffer *
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st_ws_framebuffer(struct gl_framebuffer *fb)
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{
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/* FBO cannot be casted. See st_new_framebuffer */
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@ -59,7 +59,7 @@ struct st_transform_feedback_object {
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struct pipe_stream_output_target *draw_count;
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};
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static INLINE struct st_transform_feedback_object *
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static inline struct st_transform_feedback_object *
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st_transform_feedback_object(struct gl_transform_feedback_object *obj)
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{
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return (struct st_transform_feedback_object *) obj;
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@ -214,7 +214,7 @@ struct st_context
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/* Need this so that we can implement Mesa callbacks in this module.
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*/
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static INLINE struct st_context *st_context(struct gl_context *ctx)
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static inline struct st_context *st_context(struct gl_context *ctx)
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{
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return ctx->st;
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}
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@ -246,7 +246,7 @@ void st_invalidate_state(struct gl_context * ctx, GLuint new_state);
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#define Y_0_TOP 1
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#define Y_0_BOTTOM 2
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static INLINE GLuint
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static inline GLuint
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st_fb_orientation(const struct gl_framebuffer *fb)
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{
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if (fb && _mesa_is_winsys_fbo(fb)) {
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@ -58,7 +58,7 @@ extern int ST_DEBUG;
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void st_debug_init( void );
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static INLINE void
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static inline void
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ST_DBG( unsigned flag, const char *fmt, ... )
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{
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if (ST_DEBUG & flag)
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@ -76,7 +76,7 @@ st_feedback_draw_vbo(struct gl_context *ctx,
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* This function is basically a cast wrapper to avoid warnings when building
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* in 64-bit mode.
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*/
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static INLINE unsigned
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static inline unsigned
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pointer_to_offset(const void *ptr)
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{
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return (unsigned) (((GLsizeiptr) ptr) & 0xffffffffUL);
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@ -61,7 +61,7 @@
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* We'll only return non-null for window system framebuffers.
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* Note that this function may fail.
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*/
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static INLINE struct st_framebuffer *
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static inline struct st_framebuffer *
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st_ws_framebuffer(struct gl_framebuffer *fb)
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{
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/* FBO cannot be casted. See st_new_framebuffer */
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@ -73,7 +73,7 @@ st_ws_framebuffer(struct gl_framebuffer *fb)
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/**
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* Map an attachment to a buffer index.
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*/
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static INLINE gl_buffer_index
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static inline gl_buffer_index
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attachment_to_buffer_index(enum st_attachment_type statt)
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{
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gl_buffer_index index;
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@ -109,7 +109,7 @@ attachment_to_buffer_index(enum st_attachment_type statt)
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/**
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* Map a buffer index to an attachment.
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*/
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static INLINE enum st_attachment_type
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static inline enum st_attachment_type
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buffer_index_to_attachment(gl_buffer_index index)
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{
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enum st_attachment_type statt;
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@ -208,26 +208,26 @@ struct st_geometry_program
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static INLINE struct st_fragment_program *
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static inline struct st_fragment_program *
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st_fragment_program( struct gl_fragment_program *fp )
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{
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return (struct st_fragment_program *)fp;
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}
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static INLINE struct st_vertex_program *
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static inline struct st_vertex_program *
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st_vertex_program( struct gl_vertex_program *vp )
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{
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return (struct st_vertex_program *)vp;
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}
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static INLINE struct st_geometry_program *
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static inline struct st_geometry_program *
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st_geometry_program( struct gl_geometry_program *gp )
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{
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return (struct st_geometry_program *)gp;
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}
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static INLINE void
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static inline void
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st_reference_vertprog(struct st_context *st,
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struct st_vertex_program **ptr,
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struct st_vertex_program *prog)
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@ -237,7 +237,7 @@ st_reference_vertprog(struct st_context *st,
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(struct gl_program *) prog);
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}
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static INLINE void
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static inline void
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st_reference_geomprog(struct st_context *st,
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struct st_geometry_program **ptr,
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struct st_geometry_program *prog)
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@ -247,7 +247,7 @@ st_reference_geomprog(struct st_context *st,
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(struct gl_program *) prog);
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}
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static INLINE void
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static inline void
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st_reference_fragprog(struct st_context *st,
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struct st_fragment_program **ptr,
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struct st_fragment_program *prog)
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@ -260,7 +260,7 @@ st_reference_fragprog(struct st_context *st,
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/**
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* This defines mapping from Mesa VARYING_SLOTs to TGSI GENERIC slots.
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*/
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static INLINE unsigned
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static inline unsigned
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st_get_generic_varying_index(struct st_context *st, GLuint attr)
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{
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if (attr >= VARYING_SLOT_VAR0) {
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@ -117,32 +117,32 @@ struct st_texture_object
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};
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static INLINE struct st_texture_image *
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static inline struct st_texture_image *
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st_texture_image(struct gl_texture_image *img)
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{
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return (struct st_texture_image *) img;
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}
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static INLINE const struct st_texture_image *
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static inline const struct st_texture_image *
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st_texture_image_const(const struct gl_texture_image *img)
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{
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return (const struct st_texture_image *) img;
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}
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static INLINE struct st_texture_object *
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static inline struct st_texture_object *
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st_texture_object(struct gl_texture_object *obj)
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{
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return (struct st_texture_object *) obj;
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}
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static INLINE const struct st_texture_object *
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static inline const struct st_texture_object *
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st_texture_object_const(const struct gl_texture_object *obj)
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{
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return (const struct st_texture_object *) obj;
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}
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static INLINE struct pipe_resource *
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static inline struct pipe_resource *
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st_get_texobj_resource(struct gl_texture_object *texObj)
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{
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struct st_texture_object *stObj = st_texture_object(texObj);
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@ -150,14 +150,14 @@ st_get_texobj_resource(struct gl_texture_object *texObj)
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}
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static INLINE struct pipe_resource *
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static inline struct pipe_resource *
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st_get_stobj_resource(struct st_texture_object *stObj)
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{
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return stObj ? stObj->pt : NULL;
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}
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static INLINE struct pipe_sampler_view *
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static inline struct pipe_sampler_view *
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st_create_texture_sampler_view_format(struct pipe_context *pipe,
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struct pipe_resource *texture,
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enum pipe_format format)
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@ -169,7 +169,7 @@ st_create_texture_sampler_view_format(struct pipe_context *pipe,
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return pipe->create_sampler_view(pipe, texture, &templ);
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}
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static INLINE struct pipe_sampler_view *
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static inline struct pipe_sampler_view *
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st_create_texture_sampler_view(struct pipe_context *pipe,
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struct pipe_resource *texture)
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{
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