st/mesa: replace INLINE with inline

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Brian Paul 2015-02-26 10:03:22 -07:00
parent 0dc6b72455
commit 164b3cd757
15 changed files with 37 additions and 37 deletions

View File

@ -48,7 +48,7 @@ struct st_buffer_object
/** cast wrapper */
static INLINE struct st_buffer_object *
static inline struct st_buffer_object *
st_buffer_object(struct gl_buffer_object *obj)
{
return (struct st_buffer_object *) obj;

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@ -102,7 +102,7 @@ st_destroy_clear(struct st_context *st)
/**
* Helper function to set the fragment shaders.
*/
static INLINE void
static inline void
set_fragment_shader(struct st_context *st)
{
if (!st->clear.fs)
@ -118,7 +118,7 @@ set_fragment_shader(struct st_context *st)
/**
* Helper function to set the vertex shader.
*/
static INLINE void
static inline void
set_vertex_shader(struct st_context *st)
{
/* vertex shader - still required to provide the linkage between
@ -381,7 +381,7 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers)
/**
* Return if the scissor must be enabled during the clear.
*/
static INLINE GLboolean
static inline GLboolean
is_scissor_enabled(struct gl_context *ctx, struct gl_renderbuffer *rb)
{
return (ctx->Scissor.EnableFlags & 1) &&
@ -395,7 +395,7 @@ is_scissor_enabled(struct gl_context *ctx, struct gl_renderbuffer *rb)
/**
* Return if all of the color channels are masked.
*/
static INLINE GLboolean
static inline GLboolean
is_color_disabled(struct gl_context *ctx, int i)
{
return !ctx->Color.ColorMask[i][0] &&
@ -408,7 +408,7 @@ is_color_disabled(struct gl_context *ctx, int i)
/**
* Return if any of the color channels are masked.
*/
static INLINE GLboolean
static inline GLboolean
is_color_masked(struct gl_context *ctx, int i)
{
return !ctx->Color.ColorMask[i][0] ||
@ -421,7 +421,7 @@ is_color_masked(struct gl_context *ctx, int i)
/**
* Return if all of the stencil bits are masked.
*/
static INLINE GLboolean
static inline GLboolean
is_stencil_disabled(struct gl_context *ctx, struct gl_renderbuffer *rb)
{
const GLuint stencilMax = 0xff;
@ -434,7 +434,7 @@ is_stencil_disabled(struct gl_context *ctx, struct gl_renderbuffer *rb)
/**
* Return if any of the stencil bits are masked.
*/
static INLINE GLboolean
static inline GLboolean
is_stencil_masked(struct gl_context *ctx, struct gl_renderbuffer *rb)
{
const GLuint stencilMax = 0xff;

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@ -65,7 +65,7 @@ struct st_renderbuffer
};
static INLINE struct st_renderbuffer *
static inline struct st_renderbuffer *
st_renderbuffer(struct gl_renderbuffer *rb)
{
return (struct st_renderbuffer *) rb;

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@ -69,7 +69,7 @@ struct feedback_stage
* GL Feedback functions
**********************************************************************/
static INLINE struct feedback_stage *
static inline struct feedback_stage *
feedback_stage( struct draw_stage *stage )
{
return (struct feedback_stage *)stage;

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@ -47,7 +47,7 @@
/** Check if we have a front color buffer and if it's been drawn to. */
static INLINE GLboolean
static inline GLboolean
is_front_buffer_dirty(struct st_context *st)
{
struct gl_framebuffer *fb = st->ctx->DrawBuffer;

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@ -49,7 +49,7 @@ struct st_query_object
/**
* Cast wrapper
*/
static INLINE struct st_query_object *
static inline struct st_query_object *
st_query_object(struct gl_query_object *q)
{
return (struct st_query_object *) q;

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@ -64,7 +64,7 @@ struct rastpos_stage
};
static INLINE struct rastpos_stage *
static inline struct rastpos_stage *
rastpos_stage( struct draw_stage *stage )
{
return (struct rastpos_stage *) stage;

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@ -39,7 +39,7 @@
* We'll only return non-null for window system framebuffers.
* Note that this function may fail.
*/
static INLINE struct st_framebuffer *
static inline struct st_framebuffer *
st_ws_framebuffer(struct gl_framebuffer *fb)
{
/* FBO cannot be casted. See st_new_framebuffer */

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@ -59,7 +59,7 @@ struct st_transform_feedback_object {
struct pipe_stream_output_target *draw_count;
};
static INLINE struct st_transform_feedback_object *
static inline struct st_transform_feedback_object *
st_transform_feedback_object(struct gl_transform_feedback_object *obj)
{
return (struct st_transform_feedback_object *) obj;

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@ -214,7 +214,7 @@ struct st_context
/* Need this so that we can implement Mesa callbacks in this module.
*/
static INLINE struct st_context *st_context(struct gl_context *ctx)
static inline struct st_context *st_context(struct gl_context *ctx)
{
return ctx->st;
}
@ -246,7 +246,7 @@ void st_invalidate_state(struct gl_context * ctx, GLuint new_state);
#define Y_0_TOP 1
#define Y_0_BOTTOM 2
static INLINE GLuint
static inline GLuint
st_fb_orientation(const struct gl_framebuffer *fb)
{
if (fb && _mesa_is_winsys_fbo(fb)) {

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@ -58,7 +58,7 @@ extern int ST_DEBUG;
void st_debug_init( void );
static INLINE void
static inline void
ST_DBG( unsigned flag, const char *fmt, ... )
{
if (ST_DEBUG & flag)

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@ -76,7 +76,7 @@ st_feedback_draw_vbo(struct gl_context *ctx,
* This function is basically a cast wrapper to avoid warnings when building
* in 64-bit mode.
*/
static INLINE unsigned
static inline unsigned
pointer_to_offset(const void *ptr)
{
return (unsigned) (((GLsizeiptr) ptr) & 0xffffffffUL);

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@ -61,7 +61,7 @@
* We'll only return non-null for window system framebuffers.
* Note that this function may fail.
*/
static INLINE struct st_framebuffer *
static inline struct st_framebuffer *
st_ws_framebuffer(struct gl_framebuffer *fb)
{
/* FBO cannot be casted. See st_new_framebuffer */
@ -73,7 +73,7 @@ st_ws_framebuffer(struct gl_framebuffer *fb)
/**
* Map an attachment to a buffer index.
*/
static INLINE gl_buffer_index
static inline gl_buffer_index
attachment_to_buffer_index(enum st_attachment_type statt)
{
gl_buffer_index index;
@ -109,7 +109,7 @@ attachment_to_buffer_index(enum st_attachment_type statt)
/**
* Map a buffer index to an attachment.
*/
static INLINE enum st_attachment_type
static inline enum st_attachment_type
buffer_index_to_attachment(gl_buffer_index index)
{
enum st_attachment_type statt;

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@ -208,26 +208,26 @@ struct st_geometry_program
static INLINE struct st_fragment_program *
static inline struct st_fragment_program *
st_fragment_program( struct gl_fragment_program *fp )
{
return (struct st_fragment_program *)fp;
}
static INLINE struct st_vertex_program *
static inline struct st_vertex_program *
st_vertex_program( struct gl_vertex_program *vp )
{
return (struct st_vertex_program *)vp;
}
static INLINE struct st_geometry_program *
static inline struct st_geometry_program *
st_geometry_program( struct gl_geometry_program *gp )
{
return (struct st_geometry_program *)gp;
}
static INLINE void
static inline void
st_reference_vertprog(struct st_context *st,
struct st_vertex_program **ptr,
struct st_vertex_program *prog)
@ -237,7 +237,7 @@ st_reference_vertprog(struct st_context *st,
(struct gl_program *) prog);
}
static INLINE void
static inline void
st_reference_geomprog(struct st_context *st,
struct st_geometry_program **ptr,
struct st_geometry_program *prog)
@ -247,7 +247,7 @@ st_reference_geomprog(struct st_context *st,
(struct gl_program *) prog);
}
static INLINE void
static inline void
st_reference_fragprog(struct st_context *st,
struct st_fragment_program **ptr,
struct st_fragment_program *prog)
@ -260,7 +260,7 @@ st_reference_fragprog(struct st_context *st,
/**
* This defines mapping from Mesa VARYING_SLOTs to TGSI GENERIC slots.
*/
static INLINE unsigned
static inline unsigned
st_get_generic_varying_index(struct st_context *st, GLuint attr)
{
if (attr >= VARYING_SLOT_VAR0) {

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@ -117,32 +117,32 @@ struct st_texture_object
};
static INLINE struct st_texture_image *
static inline struct st_texture_image *
st_texture_image(struct gl_texture_image *img)
{
return (struct st_texture_image *) img;
}
static INLINE const struct st_texture_image *
static inline const struct st_texture_image *
st_texture_image_const(const struct gl_texture_image *img)
{
return (const struct st_texture_image *) img;
}
static INLINE struct st_texture_object *
static inline struct st_texture_object *
st_texture_object(struct gl_texture_object *obj)
{
return (struct st_texture_object *) obj;
}
static INLINE const struct st_texture_object *
static inline const struct st_texture_object *
st_texture_object_const(const struct gl_texture_object *obj)
{
return (const struct st_texture_object *) obj;
}
static INLINE struct pipe_resource *
static inline struct pipe_resource *
st_get_texobj_resource(struct gl_texture_object *texObj)
{
struct st_texture_object *stObj = st_texture_object(texObj);
@ -150,14 +150,14 @@ st_get_texobj_resource(struct gl_texture_object *texObj)
}
static INLINE struct pipe_resource *
static inline struct pipe_resource *
st_get_stobj_resource(struct st_texture_object *stObj)
{
return stObj ? stObj->pt : NULL;
}
static INLINE struct pipe_sampler_view *
static inline struct pipe_sampler_view *
st_create_texture_sampler_view_format(struct pipe_context *pipe,
struct pipe_resource *texture,
enum pipe_format format)
@ -169,7 +169,7 @@ st_create_texture_sampler_view_format(struct pipe_context *pipe,
return pipe->create_sampler_view(pipe, texture, &templ);
}
static INLINE struct pipe_sampler_view *
static inline struct pipe_sampler_view *
st_create_texture_sampler_view(struct pipe_context *pipe,
struct pipe_resource *texture)
{