mesa/src/gallium/drivers/llvmpipe/lp_state_fs.c

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/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "pipe/p_defines.h"
#include "util/u_memory.h"
#include "util/u_format.h"
#include "util/u_debug_dump.h"
#include "pipe/internal/p_winsys_screen.h"
#include "pipe/p_shader_tokens.h"
#include "draw/draw_context.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_scan.h"
#include "tgsi/tgsi_parse.h"
#include "lp_bld_type.h"
#include "lp_bld_conv.h"
#include "lp_bld_depth.h"
#include "lp_bld_tgsi.h"
#include "lp_bld_alpha.h"
#include "lp_bld_swizzle.h"
#include "lp_bld_debug.h"
#include "lp_screen.h"
#include "lp_context.h"
#include "lp_state.h"
#include "lp_quad.h"
static const unsigned char quad_offset_x[4] = {0, 1, 0, 1};
static const unsigned char quad_offset_y[4] = {0, 0, 1, 1};
static void
setup_pos_vector(LLVMBuilderRef builder,
LLVMValueRef x,
LLVMValueRef y,
LLVMValueRef a0_ptr,
LLVMValueRef dadx_ptr,
LLVMValueRef dady_ptr,
LLVMValueRef *pos)
{
LLVMTypeRef int_elem_type = LLVMInt32Type();
LLVMTypeRef int_vec_type = LLVMVectorType(int_elem_type, QUAD_SIZE);
LLVMTypeRef elem_type = LLVMFloatType();
LLVMTypeRef vec_type = LLVMVectorType(elem_type, QUAD_SIZE);
LLVMValueRef x_offsets[QUAD_SIZE];
LLVMValueRef y_offsets[QUAD_SIZE];
unsigned chan;
unsigned i;
x = lp_build_broadcast(builder, int_vec_type, x);
y = lp_build_broadcast(builder, int_vec_type, y);
for(i = 0; i < QUAD_SIZE; ++i) {
x_offsets[i] = LLVMConstInt(int_elem_type, quad_offset_x[i], 0);
y_offsets[i] = LLVMConstInt(int_elem_type, quad_offset_y[i], 0);
}
x = LLVMBuildAdd(builder, x, LLVMConstVector(x_offsets, QUAD_SIZE), "");
y = LLVMBuildAdd(builder, y, LLVMConstVector(y_offsets, QUAD_SIZE), "");
x = LLVMBuildSIToFP(builder, x, vec_type, "");
y = LLVMBuildSIToFP(builder, y, vec_type, "");
pos[0] = x;
pos[1] = y;
for(chan = 2; chan < NUM_CHANNELS; ++chan) {
LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), chan, 0);
LLVMValueRef a0 = LLVMBuildLoad(builder, LLVMBuildGEP(builder, a0_ptr, &index, 1, ""), "");
LLVMValueRef dadx = LLVMBuildLoad(builder, LLVMBuildGEP(builder, dadx_ptr, &index, 1, ""), "");
LLVMValueRef dady = LLVMBuildLoad(builder, LLVMBuildGEP(builder, dady_ptr, &index, 1, ""), "");
LLVMValueRef res;
a0 = lp_build_broadcast(builder, vec_type, a0);
dadx = lp_build_broadcast(builder, vec_type, dadx);
dady = lp_build_broadcast(builder, vec_type, dady);
res = a0;
res = LLVMBuildAdd(builder, res, LLVMBuildMul(builder, dadx, x, ""), "");
res = LLVMBuildAdd(builder, res, LLVMBuildMul(builder, dady, y, ""), "");
pos[chan] = res;
}
for(chan = 0; chan < NUM_CHANNELS; ++chan)
lp_build_name(pos[chan], "pos.%c", "xyzw"[chan]);
}
static void
depth_test_generate(struct llvmpipe_context *lp,
LLVMBuilderRef builder,
const struct pipe_depth_state *state,
union lp_type src_type,
LLVMValueRef *mask,
LLVMValueRef src,
LLVMValueRef dst_ptr)
{
const struct util_format_description *format_desc;
union lp_type dst_type;
if(!lp->framebuffer.zsbuf)
return;
format_desc = util_format_description(lp->framebuffer.zsbuf->format);
assert(format_desc);
dst_type = lp_depth_type(format_desc, src_type.width*src_type.length);
assert(dst_type.width == src_type.width);
assert(dst_type.length == src_type.length);
#if 1
src = lp_build_clamped_float_to_unsigned_norm(builder,
src_type,
dst_type.width,
src);
#else
lp_build_conv(builder, src_type, dst_type, &src, 1, &src, 1);
#endif
lp_build_depth_test(builder,
state,
dst_type,
format_desc,
mask,
src,
dst_ptr);
}
static struct lp_fragment_shader_variant *
shader_generate(struct llvmpipe_context *lp,
struct lp_fragment_shader *shader,
const struct lp_fragment_shader_variant_key *key)
{
struct llvmpipe_screen *screen = llvmpipe_screen(lp->pipe.screen);
struct lp_fragment_shader_variant *variant;
const struct tgsi_token *tokens = shader->base.tokens;
union lp_type type;
LLVMTypeRef elem_type;
LLVMTypeRef vec_type;
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LLVMTypeRef int_vec_type;
LLVMTypeRef arg_types[10];
LLVMTypeRef func_type;
LLVMValueRef x;
LLVMValueRef y;
LLVMValueRef a0_ptr;
LLVMValueRef dadx_ptr;
LLVMValueRef dady_ptr;
LLVMValueRef consts_ptr;
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LLVMValueRef mask_ptr;
LLVMValueRef color_ptr;
LLVMValueRef depth_ptr;
LLVMValueRef samplers_ptr;
LLVMBasicBlockRef block;
LLVMBuilderRef builder;
LLVMValueRef pos[NUM_CHANNELS];
LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][NUM_CHANNELS];
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LLVMValueRef mask;
LLVMValueRef fetch_texel;
unsigned i;
unsigned attrib;
unsigned chan;
#ifdef DEBUG
tgsi_dump(shader->base.tokens, 0);
debug_printf("depth.enabled = %u\n", key->depth.enabled);
debug_printf("depth.func = %s\n", debug_dump_func(key->depth.func, TRUE));
debug_printf("depth.writemask = %u\n", key->depth.writemask);
debug_printf("depth.occlusion_count = %u\n", key->depth.occlusion_count);
debug_printf("alpha.enabled = %u\n", key->alpha.enabled);
debug_printf("alpha.func = %s\n", debug_dump_func(key->alpha.func, TRUE));
debug_printf("alpha.ref_value = %f\n", key->alpha.ref_value);
#endif
variant = CALLOC_STRUCT(lp_fragment_shader_variant);
if(!variant)
return NULL;
variant->shader = shader;
memcpy(&variant->key, key, sizeof *key);
type.value = 0;
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type.floating = TRUE; /* floating point values */
type.sign = TRUE; /* values are signed */
type.norm = FALSE; /* values are not limited to [0,1] or [-1,1] */
type.width = 32; /* 32-bit float */
type.length = 4; /* 4 element per vector */
elem_type = lp_build_elem_type(type);
vec_type = lp_build_vec_type(type);
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int_vec_type = lp_build_int_vec_type(type);
arg_types[0] = LLVMInt32Type(); /* x */
arg_types[1] = LLVMInt32Type(); /* y */
arg_types[2] = LLVMPointerType(elem_type, 0); /* a0 */
arg_types[3] = LLVMPointerType(elem_type, 0); /* dadx */
arg_types[4] = LLVMPointerType(elem_type, 0); /* dady */
arg_types[5] = LLVMPointerType(elem_type, 0); /* consts */
arg_types[6] = LLVMPointerType(int_vec_type, 0); /* mask */
arg_types[7] = LLVMPointerType(vec_type, 0); /* color */
arg_types[8] = LLVMPointerType(int_vec_type, 0); /* depth */
arg_types[9] = LLVMPointerType(LLVMInt8Type(), 0); /* samplers */
func_type = LLVMFunctionType(LLVMVoidType(), arg_types, Elements(arg_types), 0);
variant->function = LLVMAddFunction(screen->module, "shader", func_type);
LLVMSetFunctionCallConv(variant->function, LLVMCCallConv);
for(i = 0; i < Elements(arg_types); ++i)
if(LLVMGetTypeKind(arg_types[i]) == LLVMPointerTypeKind)
LLVMAddAttribute(LLVMGetParam(variant->function, i), LLVMNoAliasAttribute);
x = LLVMGetParam(variant->function, 0);
y = LLVMGetParam(variant->function, 1);
a0_ptr = LLVMGetParam(variant->function, 2);
dadx_ptr = LLVMGetParam(variant->function, 3);
dady_ptr = LLVMGetParam(variant->function, 4);
consts_ptr = LLVMGetParam(variant->function, 5);
mask_ptr = LLVMGetParam(variant->function, 6);
color_ptr = LLVMGetParam(variant->function, 7);
depth_ptr = LLVMGetParam(variant->function, 8);
samplers_ptr = LLVMGetParam(variant->function, 9);
lp_build_name(x, "x");
lp_build_name(y, "y");
lp_build_name(a0_ptr, "a0");
lp_build_name(dadx_ptr, "dadx");
lp_build_name(dady_ptr, "dady");
lp_build_name(consts_ptr, "consts");
lp_build_name(mask_ptr, "mask");
lp_build_name(color_ptr, "color");
lp_build_name(depth_ptr, "depth");
lp_build_name(samplers_ptr, "samplers");
block = LLVMAppendBasicBlock(variant->function, "entry");
builder = LLVMCreateBuilder();
LLVMPositionBuilderAtEnd(builder, block);
setup_pos_vector(builder, x, y, a0_ptr, dadx_ptr, dady_ptr, pos);
mask = LLVMBuildLoad(builder, mask_ptr, "");
/* FIXME:
early_depth_test =
lp->depth_stencil->depth.enabled &&
lp->framebuffer.zsbuf &&
!lp->depth_stencil->alpha.enabled &&
!lp->fs->info.uses_kill &&
!lp->fs->info.writes_z;
*/
memset(outputs, 0, sizeof outputs);
lp_build_tgsi_soa(builder, tokens, type, &mask,
pos, a0_ptr, dadx_ptr, dady_ptr,
consts_ptr, outputs, samplers_ptr);
for (attrib = 0; attrib < shader->info.num_outputs; ++attrib) {
for(chan = 0; chan < NUM_CHANNELS; ++chan) {
if(outputs[attrib][chan]) {
lp_build_name(outputs[attrib][chan], "output%u.%c", attrib, "xyzw"[chan]);
switch (shader->info.output_semantic_name[attrib]) {
case TGSI_SEMANTIC_COLOR:
{
unsigned cbuf = shader->info.output_semantic_index[attrib];
LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), cbuf*NUM_CHANNELS + chan, 0);
LLVMValueRef output_ptr = LLVMBuildGEP(builder, color_ptr, &index, 1, "");
lp_build_name(outputs[attrib][chan], "color%u.%c", attrib, "rgba"[chan]);
LLVMBuildStore(builder, outputs[attrib][chan], output_ptr);
/* Alpha test */
/* XXX: should the alpha reference value be passed separately? */
if(cbuf == 0 && chan == 3)
lp_build_alpha_test(builder, &key->alpha, type, &mask,
outputs[attrib][chan]);
break;
}
case TGSI_SEMANTIC_POSITION:
if(chan == 2)
pos[2] = outputs[attrib][chan];
break;
}
}
}
}
depth_test_generate(lp, builder, &key->depth,
type, &mask,
pos[2], depth_ptr);
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if(mask)
LLVMBuildStore(builder, mask, mask_ptr);
LLVMBuildRetVoid(builder);;
LLVMDisposeBuilder(builder);
LLVMRunFunctionPassManager(screen->pass, variant->function);
#ifdef DEBUG
LLVMDumpValue(variant->function);
debug_printf("\n");
#endif
if(LLVMVerifyFunction(variant->function, LLVMPrintMessageAction)) {
LLVMDumpValue(variant->function);
abort();
}
fetch_texel = LLVMGetNamedFunction(screen->module, "fetch_texel");
if(fetch_texel) {
static boolean first_time = TRUE;
if(first_time) {
LLVMAddGlobalMapping(screen->engine, fetch_texel, lp_build_tgsi_fetch_texel_soa);
first_time = FALSE;
}
}
variant->jit_function = (lp_shader_fs_func)LLVMGetPointerToGlobal(screen->engine, variant->function);
#ifdef DEBUG
lp_disassemble(variant->jit_function);
#endif
variant->next = shader->variants;
shader->variants = variant;
return variant;
}
void *
llvmpipe_create_fs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
struct lp_fragment_shader *shader;
shader = CALLOC_STRUCT(lp_fragment_shader);
if (!shader)
return NULL;
/* get/save the summary info for this shader */
tgsi_scan_shader(templ->tokens, &shader->info);
/* we need to keep a local copy of the tokens */
shader->base.tokens = tgsi_dup_tokens(templ->tokens);
return shader;
}
void
llvmpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
llvmpipe->fs = (struct lp_fragment_shader *) fs;
llvmpipe->dirty |= LP_NEW_FS;
}
void
llvmpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
struct lp_fragment_shader *shader = fs;
struct lp_fragment_shader_variant *variant;
assert(fs != llvmpipe->fs);
variant = shader->variants;
while(variant) {
struct lp_fragment_shader_variant *next = variant->next;
if(variant->function) {
if(variant->jit_function)
LLVMFreeMachineCodeForFunction(screen->engine, variant->function);
LLVMDeleteFunction(variant->function);
}
FREE(variant);
variant = next;
}
FREE((void *) shader->base.tokens);
FREE(shader);
}
void *
llvmpipe_create_vs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
struct lp_vertex_shader *state;
state = CALLOC_STRUCT(lp_vertex_shader);
if (state == NULL )
goto fail;
/* copy shader tokens, the ones passed in will go away.
*/
state->shader.tokens = tgsi_dup_tokens(templ->tokens);
if (state->shader.tokens == NULL)
goto fail;
state->draw_data = draw_create_vertex_shader(llvmpipe->draw, templ);
if (state->draw_data == NULL)
goto fail;
return state;
fail:
if (state) {
FREE( (void *)state->shader.tokens );
FREE( state->draw_data );
FREE( state );
}
return NULL;
}
void
llvmpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
llvmpipe->vs = (const struct lp_vertex_shader *)vs;
draw_bind_vertex_shader(llvmpipe->draw,
(llvmpipe->vs ? llvmpipe->vs->draw_data : NULL));
llvmpipe->dirty |= LP_NEW_VS;
}
void
llvmpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
struct lp_vertex_shader *state =
(struct lp_vertex_shader *)vs;
draw_delete_vertex_shader(llvmpipe->draw, state->draw_data);
FREE( state );
}
void
llvmpipe_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
const struct pipe_constant_buffer *buf)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
assert(shader < PIPE_SHADER_TYPES);
assert(index == 0);
/* note: reference counting */
pipe_buffer_reference(&llvmpipe->constants[shader].buffer,
buf ? buf->buffer : NULL);
llvmpipe->dirty |= LP_NEW_CONSTANTS;
}
void llvmpipe_update_fs(struct llvmpipe_context *lp)
{
struct lp_fragment_shader *shader = lp->fs;
struct lp_fragment_shader_variant_key key;
struct lp_fragment_shader_variant *variant;
memset(&key, 0, sizeof key);
memcpy(&key.depth, &lp->depth_stencil->depth, sizeof &key.depth);
memcpy(&key.alpha, &lp->depth_stencil->alpha, sizeof &key.alpha);
variant = shader->variants;
while(variant) {
if(memcmp(&variant->key, &key, sizeof key) == 0)
break;
variant = variant->next;
}
if(!variant)
variant = shader_generate(lp, shader, &key);
shader->current = variant;
}