2015-04-15 15:16:31 +01:00
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/*
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* Copyright (C) 2015 Rob Clark <robclark@freedesktop.org>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <robclark@freedesktop.org>
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*/
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#ifndef IR3_NIR_H_
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#define IR3_NIR_H_
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2016-01-18 10:54:03 +00:00
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#include "compiler/nir/nir.h"
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2019-03-26 17:31:54 +00:00
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#include "compiler/nir/nir_builder.h"
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2016-01-18 08:47:13 +00:00
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#include "compiler/shader_enums.h"
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2015-04-15 15:16:31 +01:00
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2015-10-24 19:30:31 +01:00
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#include "ir3_shader.h"
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2016-04-23 14:03:28 +01:00
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bool ir3_nir_apply_trig_workarounds(nir_shader *shader);
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ir3/nir: Add new NIR AlgebraicPass for lowering imul
Currently, ir3 backend compiler is lowering integer multiplication from:
dst = a * b
to:
dst = (al * bl) + (ah * bl << 16) + (al * bh << 16)
by emitting this code:
mull.u tmp0, a, b ; mul low, i.e. al * bl
madsh.m16 tmp1, a, b, tmp0 ; mul-add shift high mix, i.e. ah * bl << 16
madsh.m16 dst, b, a, tmp1 ; i.e. al * bh << 16
which at that point has very low chances of being optimized.
This patch adds a new nir_algebraic.AlgebraicPass to performs this
lowering during NIR algebraic optimization passes, giving it a better
chance for optimizing the resulting code.
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-05-12 23:23:58 +01:00
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bool ir3_nir_lower_imul(nir_shader *shader);
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2017-11-19 17:28:53 +00:00
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bool ir3_nir_lower_tg4_to_tex(nir_shader *shader);
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2019-01-13 19:10:34 +00:00
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bool ir3_nir_lower_io_offsets(nir_shader *shader);
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2019-04-19 19:12:34 +01:00
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bool ir3_nir_lower_load_barycentric_at_sample(nir_shader *shader);
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2019-04-19 19:15:40 +01:00
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bool ir3_nir_lower_load_barycentric_at_offset(nir_shader *shader);
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2019-03-26 15:28:34 +00:00
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bool ir3_nir_move_varying_inputs(nir_shader *shader);
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2019-08-05 07:09:23 +01:00
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int ir3_nir_coord_offset(nir_ssa_def *ssa);
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bool ir3_nir_lower_tex_prefetch(nir_shader *shader);
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2015-04-15 15:16:31 +01:00
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2020-04-28 20:29:46 +01:00
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void ir3_nir_lower_to_explicit_output(nir_shader *shader,
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2019-10-23 01:30:48 +01:00
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struct ir3_shader *s, unsigned topology);
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2020-04-28 20:34:15 +01:00
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void ir3_nir_lower_to_explicit_input(nir_shader *shader);
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2019-10-23 01:30:48 +01:00
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void ir3_nir_lower_tess_ctrl(nir_shader *shader, struct ir3_shader *s, unsigned topology);
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void ir3_nir_lower_tess_eval(nir_shader *shader, unsigned topology);
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2019-10-11 01:17:10 +01:00
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void ir3_nir_lower_gs(nir_shader *shader, struct ir3_shader *s);
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2017-05-23 14:09:41 +01:00
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const nir_shader_compiler_options * ir3_get_compiler_options(struct ir3_compiler *compiler);
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2015-10-24 19:30:31 +01:00
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bool ir3_key_lowers_nir(const struct ir3_shader_key *key);
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2019-06-05 19:43:13 +01:00
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void ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s,
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2015-10-24 19:30:31 +01:00
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const struct ir3_shader_key *key);
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2019-03-26 17:31:54 +00:00
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bool ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader *shader);
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nir_ssa_def *
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ir3_nir_try_propagate_bit_shift(nir_builder *b, nir_ssa_def *offset, int32_t shift);
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2020-04-01 19:50:55 +01:00
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uint32_t ir3_link_geometry_stages(const struct ir3_shader_variant *producer,
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const struct ir3_shader_variant *consumer,
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uint32_t *locs);
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2020-03-19 13:15:26 +00:00
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static inline nir_intrinsic_instr *
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ir3_bindless_resource(nir_src src)
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{
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if (!src.is_ssa)
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return NULL;
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if (src.ssa->parent_instr->type != nir_instr_type_intrinsic)
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return NULL;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(src.ssa->parent_instr);
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if (intrin->intrinsic != nir_intrinsic_bindless_resource_ir3)
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return NULL;
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return intrin;
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}
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2015-04-15 15:16:31 +01:00
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#endif /* IR3_NIR_H_ */
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