2015-04-15 15:16:31 +01:00
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/*
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* Copyright (C) 2015 Rob Clark <robclark@freedesktop.org>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <robclark@freedesktop.org>
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*/
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#ifndef IR3_NIR_H_
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#define IR3_NIR_H_
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2016-01-18 10:54:03 +00:00
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#include "compiler/nir/nir.h"
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2016-01-18 08:47:13 +00:00
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#include "compiler/shader_enums.h"
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2015-04-15 15:16:31 +01:00
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2015-10-24 19:30:31 +01:00
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#include "ir3_shader.h"
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2017-10-30 17:23:37 +00:00
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void ir3_nir_scan_driver_consts(nir_shader *shader, struct ir3_driver_const_layout *layout);
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2016-04-23 14:03:28 +01:00
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bool ir3_nir_apply_trig_workarounds(nir_shader *shader);
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2017-11-19 17:28:53 +00:00
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bool ir3_nir_lower_tg4_to_tex(nir_shader *shader);
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2019-01-13 19:10:34 +00:00
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bool ir3_nir_lower_io_offsets(nir_shader *shader);
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2015-04-15 15:16:31 +01:00
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2017-05-23 14:09:41 +01:00
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const nir_shader_compiler_options * ir3_get_compiler_options(struct ir3_compiler *compiler);
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2015-10-24 19:30:31 +01:00
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bool ir3_key_lowers_nir(const struct ir3_shader_key *key);
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struct nir_shader * ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s,
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const struct ir3_shader_key *key);
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2015-04-15 15:16:31 +01:00
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#endif /* IR3_NIR_H_ */
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