mesa/src/amd/vulkan/radv_nir_to_llvm.c

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/*
* Copyright © 2016 Red Hat.
* Copyright © 2016 Bas Nieuwenhuizen
*
* based in part on anv driver which is:
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir/nir.h"
#include "radv_debug.h"
#include "radv_llvm_helper.h"
#include "radv_private.h"
#include "radv_shader.h"
#include "radv_shader_args.h"
#include "ac_binary.h"
#include "ac_nir.h"
#include "ac_llvm_build.h"
#include "ac_nir_to_llvm.h"
#include "ac_shader_abi.h"
#include "ac_shader_util.h"
#include "sid.h"
struct radv_shader_context {
struct ac_llvm_context ac;
const struct nir_shader *shader;
struct ac_shader_abi abi;
const struct radv_nir_compiler_options *options;
const struct radv_shader_info *shader_info;
const struct radv_shader_args *args;
gl_shader_stage stage;
unsigned max_workgroup_size;
LLVMContextRef context;
LLVMValueRef main_function;
LLVMValueRef descriptor_sets[MAX_SETS];
LLVMValueRef ring_offsets;
LLVMValueRef vs_rel_patch_id;
LLVMValueRef gs_wave_id;
LLVMValueRef gs_vtx_offset[6];
LLVMValueRef esgs_ring;
LLVMValueRef gsvs_ring[4];
LLVMValueRef hs_ring_tess_offchip;
LLVMValueRef hs_ring_tess_factor;
uint64_t output_mask;
LLVMValueRef gs_next_vertex[4];
LLVMValueRef gs_curprim_verts[4];
LLVMValueRef gs_generated_prims[4];
LLVMValueRef gs_ngg_emit;
LLVMValueRef gs_ngg_scratch;
LLVMValueRef vertexptr; /* GFX10 only */
};
struct radv_shader_output_values {
LLVMValueRef values[4];
unsigned slot_name;
unsigned slot_index;
unsigned usage_mask;
};
static inline struct radv_shader_context *
radv_shader_context_from_abi(struct ac_shader_abi *abi)
{
return container_of(abi, struct radv_shader_context, abi);
}
static LLVMValueRef
create_llvm_function(struct ac_llvm_context *ctx, LLVMModuleRef module, LLVMBuilderRef builder,
const struct ac_shader_args *args, enum ac_llvm_calling_convention convention,
unsigned max_workgroup_size, const struct radv_nir_compiler_options *options)
{
LLVMValueRef main_function = ac_build_main(args, ctx, convention, "main", ctx->voidt, module);
if (options->address32_hi) {
ac_llvm_add_target_dep_function_attr(main_function, "amdgpu-32bit-address-high-bits",
options->address32_hi);
}
ac_llvm_set_workgroup_size(main_function, max_workgroup_size);
ac_llvm_set_target_features(main_function, ctx);
return main_function;
}
static void
load_descriptor_sets(struct radv_shader_context *ctx)
{
const struct radv_userdata_locations *user_sgprs_locs = &ctx->shader_info->user_sgprs_locs;
uint32_t mask = ctx->shader_info->desc_set_used_mask;
if (user_sgprs_locs->shader_data[AC_UD_INDIRECT_DESCRIPTOR_SETS].sgpr_idx != -1) {
LLVMValueRef desc_sets = ac_get_arg(&ctx->ac, ctx->args->descriptor_sets[0]);
while (mask) {
int i = u_bit_scan(&mask);
ctx->descriptor_sets[i] =
ac_build_load_to_sgpr(&ctx->ac, desc_sets, LLVMConstInt(ctx->ac.i32, i, false));
LLVMSetAlignment(ctx->descriptor_sets[i], 4);
}
} else {
while (mask) {
int i = u_bit_scan(&mask);
ctx->descriptor_sets[i] = ac_get_arg(&ctx->ac, ctx->args->descriptor_sets[i]);
}
}
}
static enum ac_llvm_calling_convention
get_llvm_calling_convention(LLVMValueRef func, gl_shader_stage stage)
{
switch (stage) {
case MESA_SHADER_VERTEX:
case MESA_SHADER_TESS_EVAL:
return AC_LLVM_AMDGPU_VS;
break;
case MESA_SHADER_GEOMETRY:
return AC_LLVM_AMDGPU_GS;
break;
case MESA_SHADER_TESS_CTRL:
return AC_LLVM_AMDGPU_HS;
break;
case MESA_SHADER_FRAGMENT:
return AC_LLVM_AMDGPU_PS;
break;
case MESA_SHADER_COMPUTE:
return AC_LLVM_AMDGPU_CS;
break;
default:
unreachable("Unhandle shader type");
}
}
/* Returns whether the stage is a stage that can be directly before the GS */
static bool
is_pre_gs_stage(gl_shader_stage stage)
{
return stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL;
}
static void
create_function(struct radv_shader_context *ctx, gl_shader_stage stage, bool has_previous_stage)
{
if (ctx->ac.chip_class >= GFX10) {
if (is_pre_gs_stage(stage) && ctx->shader_info->is_ngg) {
/* On GFX10, VS is merged into GS for NGG. */
stage = MESA_SHADER_GEOMETRY;
has_previous_stage = true;
}
}
ctx->main_function =
create_llvm_function(&ctx->ac, ctx->ac.module, ctx->ac.builder, &ctx->args->ac,
get_llvm_calling_convention(ctx->main_function, stage),
ctx->max_workgroup_size, ctx->options);
ctx->ring_offsets = ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.implicit.buffer.ptr",
LLVMPointerType(ctx->ac.i8, AC_ADDR_SPACE_CONST), NULL, 0,
AC_FUNC_ATTR_READNONE);
ctx->ring_offsets = LLVMBuildBitCast(ctx->ac.builder, ctx->ring_offsets,
ac_array_in_const_addr_space(ctx->ac.v4i32), "");
load_descriptor_sets(ctx);
if (stage == MESA_SHADER_TESS_CTRL ||
(stage == MESA_SHADER_VERTEX && ctx->shader_info->vs.as_ls) ||
/* GFX9 has the ESGS ring buffer in LDS. */
(stage == MESA_SHADER_GEOMETRY && has_previous_stage)) {
ac_declare_lds_as_pointer(&ctx->ac);
}
}
static uint32_t
radv_get_sample_pos_offset(uint32_t num_samples)
{
uint32_t sample_pos_offset = 0;
switch (num_samples) {
case 2:
sample_pos_offset = 1;
break;
case 4:
sample_pos_offset = 3;
break;
case 8:
sample_pos_offset = 7;
break;
default:
break;
}
return sample_pos_offset;
}
static LLVMValueRef
load_sample_position(struct ac_shader_abi *abi, LLVMValueRef sample_id)
{
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
LLVMValueRef result;
LLVMValueRef index = LLVMConstInt(ctx->ac.i32, RING_PS_SAMPLE_POSITIONS, false);
LLVMValueRef ptr = LLVMBuildGEP(ctx->ac.builder, ctx->ring_offsets, &index, 1, "");
ptr = LLVMBuildBitCast(ctx->ac.builder, ptr, ac_array_in_const_addr_space(ctx->ac.v2f32), "");
uint32_t sample_pos_offset = radv_get_sample_pos_offset(ctx->options->key.ps.num_samples);
sample_id = LLVMBuildAdd(ctx->ac.builder, sample_id,
LLVMConstInt(ctx->ac.i32, sample_pos_offset, false), "");
result = ac_build_load_invariant(&ctx->ac, ptr, sample_id);
return result;
}
static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context *ctx, unsigned stream,
LLVMValueRef vertexidx, LLVMValueRef *addrs);
static void
visit_emit_vertex_with_counter(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef vertexidx,
LLVMValueRef *addrs)
{
unsigned offset = 0;
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
if (ctx->shader_info->is_ngg) {
gfx10_ngg_gs_emit_vertex(ctx, stream, vertexidx, addrs);
return;
}
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
unsigned output_usage_mask = ctx->shader_info->gs.output_usage_mask[i];
uint8_t output_stream = ctx->shader_info->gs.output_streams[i];
LLVMValueRef *out_ptr = &addrs[i * 4];
int length = util_last_bit(output_usage_mask);
if (!(ctx->output_mask & (1ull << i)) || output_stream != stream)
continue;
for (unsigned j = 0; j < length; j++) {
if (!(output_usage_mask & (1 << j)))
continue;
LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder, out_ptr[j], "");
LLVMValueRef voffset =
LLVMConstInt(ctx->ac.i32, offset * ctx->shader->info.gs.vertices_out, false);
offset++;
voffset = LLVMBuildAdd(ctx->ac.builder, voffset, vertexidx, "");
voffset = LLVMBuildMul(ctx->ac.builder, voffset, LLVMConstInt(ctx->ac.i32, 4, false), "");
out_val = ac_to_integer(&ctx->ac, out_val);
out_val = LLVMBuildZExtOrBitCast(ctx->ac.builder, out_val, ctx->ac.i32, "");
ac_build_buffer_store_dword(&ctx->ac, ctx->gsvs_ring[stream], out_val, NULL, voffset,
ac_get_arg(&ctx->ac, ctx->args->ac.gs2vs_offset),
ac_glc | ac_slc | ac_swizzled);
}
}
ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_EMIT | AC_SENDMSG_GS | (stream << 8),
ctx->gs_wave_id);
}
static void
visit_end_primitive(struct ac_shader_abi *abi, unsigned stream)
{
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
if (ctx->shader_info->is_ngg) {
LLVMBuildStore(ctx->ac.builder, ctx->ac.i32_0, ctx->gs_curprim_verts[stream]);
return;
}
ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_CUT | AC_SENDMSG_GS | (stream << 8),
ctx->gs_wave_id);
}
static LLVMValueRef
radv_load_base_vertex(struct ac_shader_abi *abi, bool non_indexed_is_zero)
{
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
return ac_get_arg(&ctx->ac, ctx->args->ac.base_vertex);
}
static LLVMValueRef
radv_load_rsrc(struct radv_shader_context *ctx, LLVMValueRef ptr, LLVMTypeRef type)
{
if (ptr && LLVMTypeOf(ptr) == ctx->ac.i32) {
LLVMValueRef result;
LLVMTypeRef ptr_type = LLVMPointerType(type, AC_ADDR_SPACE_CONST_32BIT);
ptr = LLVMBuildIntToPtr(ctx->ac.builder, ptr, ptr_type, "");
LLVMSetMetadata(ptr, ctx->ac.uniform_md_kind, ctx->ac.empty_md);
result = LLVMBuildLoad(ctx->ac.builder, ptr, "");
LLVMSetMetadata(result, ctx->ac.invariant_load_md_kind, ctx->ac.empty_md);
return result;
}
return ptr;
}
static LLVMValueRef
radv_load_ubo(struct ac_shader_abi *abi, LLVMValueRef buffer_ptr)
{
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
return radv_load_rsrc(ctx, buffer_ptr, ctx->ac.v4i32);
}
static LLVMValueRef
radv_load_ssbo(struct ac_shader_abi *abi, LLVMValueRef buffer_ptr, bool write, bool non_uniform)
{
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
return radv_load_rsrc(ctx, buffer_ptr, ctx->ac.v4i32);
}
static LLVMValueRef
radv_get_sampler_desc(struct ac_shader_abi *abi, unsigned descriptor_set, unsigned base_index,
unsigned constant_index, LLVMValueRef index,
enum ac_descriptor_type desc_type, bool image, bool write, bool bindless)
{
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
if (image && desc_type == AC_DESC_FMASK)
return NULL;
/* 3 plane formats always have same size and format for plane 1 & 2, so
* use the tail from plane 1 so that we can store only the first 16 bytes
* of the last plane. */
if (desc_type == AC_DESC_PLANE_2 && index && LLVMTypeOf(index) == ctx->ac.i32) {
LLVMValueRef plane1_addr =
LLVMBuildSub(ctx->ac.builder, index, LLVMConstInt(ctx->ac.i32, 32, false), "");
LLVMValueRef descriptor1 = radv_load_rsrc(ctx, plane1_addr, ctx->ac.v8i32);
LLVMValueRef descriptor2 = radv_load_rsrc(ctx, index, ctx->ac.v4i32);
LLVMValueRef components[8];
for (unsigned i = 0; i < 4; ++i)
components[i] = ac_llvm_extract_elem(&ctx->ac, descriptor2, i);
for (unsigned i = 4; i < 8; ++i)
components[i] = ac_llvm_extract_elem(&ctx->ac, descriptor1, i);
return ac_build_gather_values(&ctx->ac, components, 8);
}
bool v4 = desc_type == AC_DESC_BUFFER || desc_type == AC_DESC_SAMPLER;
return radv_load_rsrc(ctx, index, v4 ? ctx->ac.v4i32 : ctx->ac.v8i32);
}
static LLVMValueRef
radv_fixup_vertex_input_fetches(struct radv_shader_context *ctx, LLVMValueRef value,
unsigned num_channels, bool is_float)
{
LLVMValueRef zero = is_float ? ctx->ac.f32_0 : ctx->ac.i32_0;
LLVMValueRef one = is_float ? ctx->ac.f32_1 : ctx->ac.i32_1;
LLVMValueRef chan[4];
if (LLVMGetTypeKind(LLVMTypeOf(value)) == LLVMVectorTypeKind) {
unsigned vec_size = LLVMGetVectorSize(LLVMTypeOf(value));
if (num_channels == 4 && num_channels == vec_size)
return value;
num_channels = MIN2(num_channels, vec_size);
for (unsigned i = 0; i < num_channels; i++)
chan[i] = ac_llvm_extract_elem(&ctx->ac, value, i);
} else {
assert(num_channels == 1);
chan[0] = value;
}
for (unsigned i = num_channels; i < 4; i++) {
chan[i] = i == 3 ? one : zero;
chan[i] = ac_to_integer(&ctx->ac, chan[i]);
}
return ac_build_gather_values(&ctx->ac, chan, 4);
}
static void
load_vs_input(struct radv_shader_context *ctx, unsigned driver_location, LLVMTypeRef dest_type,
LLVMValueRef out[4])
{
LLVMValueRef t_list_ptr = ac_get_arg(&ctx->ac, ctx->args->ac.vertex_buffers);
LLVMValueRef t_offset;
LLVMValueRef t_list;
LLVMValueRef input;
LLVMValueRef buffer_index;
unsigned attrib_index = driver_location - VERT_ATTRIB_GENERIC0;
unsigned attrib_format = ctx->options->key.vs.vertex_attribute_formats[attrib_index];
unsigned data_format = attrib_format & 0x0f;
unsigned num_format = (attrib_format >> 4) & 0x07;
bool is_float =
num_format != V_008F0C_BUF_NUM_FORMAT_UINT && num_format != V_008F0C_BUF_NUM_FORMAT_SINT;
uint8_t input_usage_mask =
ctx->shader_info->vs.input_usage_mask[driver_location];
unsigned num_input_channels = util_last_bit(input_usage_mask);
if (ctx->options->key.vs.instance_rate_inputs & (1u << attrib_index)) {
uint32_t divisor = ctx->options->key.vs.instance_rate_divisors[attrib_index];
if (divisor) {
buffer_index = ctx->abi.instance_id;
if (divisor != 1) {
buffer_index = LLVMBuildUDiv(ctx->ac.builder, buffer_index,
LLVMConstInt(ctx->ac.i32, divisor, 0), "");
}
} else {
buffer_index = ctx->ac.i32_0;
}
buffer_index = LLVMBuildAdd(
ctx->ac.builder, ac_get_arg(&ctx->ac, ctx->args->ac.start_instance), buffer_index, "");
} else {
buffer_index = LLVMBuildAdd(ctx->ac.builder, ctx->abi.vertex_id,
ac_get_arg(&ctx->ac, ctx->args->ac.base_vertex), "");
}
const struct ac_data_format_info *vtx_info = ac_get_data_format_info(data_format);
/* Adjust the number of channels to load based on the vertex attribute format. */
unsigned num_channels = MIN2(num_input_channels, vtx_info->num_channels);
unsigned attrib_binding = ctx->options->key.vs.vertex_attribute_bindings[attrib_index];
unsigned attrib_offset = ctx->options->key.vs.vertex_attribute_offsets[attrib_index];
unsigned attrib_stride = ctx->options->key.vs.vertex_attribute_strides[attrib_index];
unsigned desc_index =
ctx->shader_info->vs.use_per_attribute_vb_descs ? attrib_index : attrib_binding;
desc_index = util_bitcount(ctx->shader_info->vs.vb_desc_usage_mask &
u_bit_consecutive(0, desc_index));
t_offset = LLVMConstInt(ctx->ac.i32, desc_index, false);
t_list = ac_build_load_to_sgpr(&ctx->ac, t_list_ptr, t_offset);
/* Always split typed vertex buffer loads on GFX6 and GFX10+ to avoid any alignment issues that
* triggers memory violations and eventually a GPU hang. This can happen if the stride (static or
* dynamic) is unaligned and also if the VBO offset is aligned to a scalar (eg. stride is 8 and
* VBO offset is 2 for R16G16B16A16_SNORM).
*/
if (ctx->ac.chip_class == GFX6 || ctx->ac.chip_class >= GFX10) {
unsigned chan_format = vtx_info->chan_format;
LLVMValueRef values[4];
assert(ctx->ac.chip_class == GFX6 || ctx->ac.chip_class >= GFX10);
for (unsigned chan = 0; chan < num_channels; chan++) {
unsigned chan_offset = attrib_offset + chan * vtx_info->chan_byte_size;
LLVMValueRef chan_index = buffer_index;
if (attrib_stride != 0 && chan_offset > attrib_stride) {
LLVMValueRef buffer_offset =
LLVMConstInt(ctx->ac.i32, chan_offset / attrib_stride, false);
chan_index = LLVMBuildAdd(ctx->ac.builder, buffer_index, buffer_offset, "");
chan_offset = chan_offset % attrib_stride;
}
values[chan] = ac_build_struct_tbuffer_load(
&ctx->ac, t_list, chan_index, LLVMConstInt(ctx->ac.i32, chan_offset, false),
ctx->ac.i32_0, 1, chan_format, num_format, 0, true);
}
input = ac_build_gather_values(&ctx->ac, values, num_channels);
} else {
if (attrib_stride != 0 && attrib_offset > attrib_stride) {
LLVMValueRef buffer_offset =
LLVMConstInt(ctx->ac.i32, attrib_offset / attrib_stride, false);
buffer_index = LLVMBuildAdd(ctx->ac.builder, buffer_index, buffer_offset, "");
attrib_offset = attrib_offset % attrib_stride;
}
input = ac_build_struct_tbuffer_load(
&ctx->ac, t_list, buffer_index, LLVMConstInt(ctx->ac.i32, attrib_offset, false),
ctx->ac.i32_0, num_channels, data_format, num_format, 0, true);
}
input = radv_fixup_vertex_input_fetches(ctx, input, num_channels, is_float);
for (unsigned chan = 0; chan < 4; chan++) {
LLVMValueRef llvm_chan = LLVMConstInt(ctx->ac.i32, chan, false);
out[chan] = LLVMBuildExtractElement(ctx->ac.builder, input, llvm_chan, "");
if (dest_type == ctx->ac.i16 && is_float) {
out[chan] = LLVMBuildBitCast(ctx->ac.builder, out[chan], ctx->ac.f32, "");
out[chan] = LLVMBuildFPTrunc(ctx->ac.builder, out[chan], ctx->ac.f16, "");
}
}
for (unsigned chan = 0; chan < 4; chan++) {
out[chan] = ac_to_integer(&ctx->ac, out[chan]);
if (dest_type == ctx->ac.i16 && !is_float)
out[chan] = LLVMBuildTrunc(ctx->ac.builder, out[chan], ctx->ac.i16, "");
}
}
static LLVMValueRef
radv_load_vs_inputs(struct ac_shader_abi *abi, unsigned driver_location, unsigned component,
unsigned num_components, unsigned vertex_index, LLVMTypeRef type)
{
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
LLVMValueRef values[4];
load_vs_input(ctx, driver_location, type, values);
for (unsigned i = 0; i < 4; i++)
values[i] = LLVMBuildBitCast(ctx->ac.builder, values[i], type, "");
return ac_build_varying_gather_values(&ctx->ac, values, num_components, component);
}
static void
prepare_interp_optimize(struct radv_shader_context *ctx, struct nir_shader *nir)
{
bool uses_center = false;
bool uses_centroid = false;
nir_foreach_shader_in_variable (variable, nir) {
if (glsl_get_base_type(glsl_without_array(variable->type)) != GLSL_TYPE_FLOAT ||
variable->data.sample)
continue;
if (variable->data.centroid)
uses_centroid = true;
else
uses_center = true;
}
ctx->abi.persp_centroid = ac_get_arg(&ctx->ac, ctx->args->ac.persp_centroid);
ctx->abi.linear_centroid = ac_get_arg(&ctx->ac, ctx->args->ac.linear_centroid);
if (uses_center && uses_centroid) {
LLVMValueRef sel =
LLVMBuildICmp(ctx->ac.builder, LLVMIntSLT, ac_get_arg(&ctx->ac, ctx->args->ac.prim_mask),
ctx->ac.i32_0, "");
ctx->abi.persp_centroid =
LLVMBuildSelect(ctx->ac.builder, sel, ac_get_arg(&ctx->ac, ctx->args->ac.persp_center),
ctx->abi.persp_centroid, "");
ctx->abi.linear_centroid =
LLVMBuildSelect(ctx->ac.builder, sel, ac_get_arg(&ctx->ac, ctx->args->ac.linear_center),
ctx->abi.linear_centroid, "");
}
}
static void
scan_shader_output_decl(struct radv_shader_context *ctx, struct nir_variable *variable,
struct nir_shader *shader, gl_shader_stage stage)
{
int idx = variable->data.driver_location;
unsigned attrib_count = glsl_count_attribute_slots(variable->type, false);
uint64_t mask_attribs;
if (variable->data.compact) {
unsigned component_count = variable->data.location_frac + glsl_get_length(variable->type);
attrib_count = (component_count + 3) / 4;
}
mask_attribs = ((1ull << attrib_count) - 1) << idx;
ctx->output_mask |= mask_attribs;
}
/* Initialize arguments for the shader export intrinsic */
static void
si_llvm_init_export_args(struct radv_shader_context *ctx, LLVMValueRef *values,
unsigned enabled_channels, unsigned target, struct ac_export_args *args)
{
/* Specify the channels that are enabled. */
args->enabled_channels = enabled_channels;
/* Specify whether the EXEC mask represents the valid mask */
args->valid_mask = 0;
/* Specify whether this is the last export */
args->done = 0;
/* Specify the target we are exporting */
args->target = target;
args->compr = false;
args->out[0] = LLVMGetUndef(ctx->ac.f32);
args->out[1] = LLVMGetUndef(ctx->ac.f32);
args->out[2] = LLVMGetUndef(ctx->ac.f32);
args->out[3] = LLVMGetUndef(ctx->ac.f32);
if (!values)
return;
bool is_16bit = ac_get_type_size(LLVMTypeOf(values[0])) == 2;
if (ctx->stage == MESA_SHADER_FRAGMENT) {
unsigned index = target - V_008DFC_SQ_EXP_MRT;
unsigned col_format = (ctx->options->key.ps.col_format >> (4 * index)) & 0xf;
bool is_int8 = (ctx->options->key.ps.is_int8 >> index) & 1;
bool is_int10 = (ctx->options->key.ps.is_int10 >> index) & 1;
bool enable_mrt_output_nan_fixup = (ctx->options->key.ps.enable_mrt_output_nan_fixup >> index) & 1;
LLVMValueRef (*packf)(struct ac_llvm_context * ctx, LLVMValueRef args[2]) = NULL;
LLVMValueRef (*packi)(struct ac_llvm_context * ctx, LLVMValueRef args[2], unsigned bits,
bool hi) = NULL;
switch (col_format) {
case V_028714_SPI_SHADER_ZERO:
args->enabled_channels = 0; /* writemask */
args->target = V_008DFC_SQ_EXP_NULL;
break;
case V_028714_SPI_SHADER_32_R:
args->enabled_channels = 1;
args->out[0] = values[0];
break;
case V_028714_SPI_SHADER_32_GR:
args->enabled_channels = 0x3;
args->out[0] = values[0];
args->out[1] = values[1];
break;
case V_028714_SPI_SHADER_32_AR:
if (ctx->ac.chip_class >= GFX10) {
args->enabled_channels = 0x3;
args->out[0] = values[0];
args->out[1] = values[3];
} else {
args->enabled_channels = 0x9;
args->out[0] = values[0];
args->out[3] = values[3];
}
break;
case V_028714_SPI_SHADER_FP16_ABGR:
args->enabled_channels = 0xf;
packf = ac_build_cvt_pkrtz_f16;
if (is_16bit) {
for (unsigned chan = 0; chan < 4; chan++)
values[chan] = LLVMBuildFPExt(ctx->ac.builder, values[chan], ctx->ac.f32, "");
}
break;
case V_028714_SPI_SHADER_UNORM16_ABGR:
args->enabled_channels = 0xf;
packf = ac_build_cvt_pknorm_u16;
break;
case V_028714_SPI_SHADER_SNORM16_ABGR:
args->enabled_channels = 0xf;
packf = ac_build_cvt_pknorm_i16;
break;
case V_028714_SPI_SHADER_UINT16_ABGR:
args->enabled_channels = 0xf;
packi = ac_build_cvt_pk_u16;
if (is_16bit) {
for (unsigned chan = 0; chan < 4; chan++)
values[chan] = LLVMBuildZExt(ctx->ac.builder, ac_to_integer(&ctx->ac, values[chan]),
ctx->ac.i32, "");
}
break;
case V_028714_SPI_SHADER_SINT16_ABGR:
args->enabled_channels = 0xf;
packi = ac_build_cvt_pk_i16;
if (is_16bit) {
for (unsigned chan = 0; chan < 4; chan++)
values[chan] = LLVMBuildSExt(ctx->ac.builder, ac_to_integer(&ctx->ac, values[chan]),
ctx->ac.i32, "");
}
break;
default:
case V_028714_SPI_SHADER_32_ABGR:
memcpy(&args->out[0], values, sizeof(values[0]) * 4);
break;
}
/* Replace NaN by zero (for 32-bit float formats) to fix game bugs if requested. */
if (enable_mrt_output_nan_fixup && !is_16bit) {
for (unsigned i = 0; i < 4; i++) {
LLVMValueRef class_args[2] = {values[i],
LLVMConstInt(ctx->ac.i32, S_NAN | Q_NAN, false)};
LLVMValueRef isnan = ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.class.f32", ctx->ac.i1,
class_args, 2, AC_FUNC_ATTR_READNONE);
values[i] = LLVMBuildSelect(ctx->ac.builder, isnan, ctx->ac.f32_0, values[i], "");
}
}
/* Pack f16 or norm_i16/u16. */
if (packf) {
for (unsigned chan = 0; chan < 2; chan++) {
LLVMValueRef pack_args[2] = {values[2 * chan], values[2 * chan + 1]};
LLVMValueRef packed;
packed = packf(&ctx->ac, pack_args);
args->out[chan] = ac_to_float(&ctx->ac, packed);
}
args->compr = 1; /* COMPR flag */
}
/* Pack i16/u16. */
if (packi) {
for (unsigned chan = 0; chan < 2; chan++) {
LLVMValueRef pack_args[2] = {ac_to_integer(&ctx->ac, values[2 * chan]),
ac_to_integer(&ctx->ac, values[2 * chan + 1])};
LLVMValueRef packed;
packed = packi(&ctx->ac, pack_args, is_int8 ? 8 : is_int10 ? 10 : 16, chan == 1);
args->out[chan] = ac_to_float(&ctx->ac, packed);
}
args->compr = 1; /* COMPR flag */
}
return;
}
if (is_16bit) {
for (unsigned chan = 0; chan < 4; chan++) {
values[chan] = LLVMBuildBitCast(ctx->ac.builder, values[chan], ctx->ac.i16, "");
args->out[chan] = LLVMBuildZExt(ctx->ac.builder, values[chan], ctx->ac.i32, "");
}
} else
memcpy(&args->out[0], values, sizeof(values[0]) * 4);
for (unsigned i = 0; i < 4; ++i)
args->out[i] = ac_to_float(&ctx->ac, args->out[i]);
}
static void
radv_export_param(struct radv_shader_context *ctx, unsigned index, LLVMValueRef *values,
unsigned enabled_channels)
{
struct ac_export_args args;
si_llvm_init_export_args(ctx, values, enabled_channels, V_008DFC_SQ_EXP_PARAM + index, &args);
ac_build_export(&ctx->ac, &args);
}
static LLVMValueRef
radv_load_output(struct radv_shader_context *ctx, unsigned index, unsigned chan)
{
LLVMValueRef output = ctx->abi.outputs[ac_llvm_reg_index_soa(index, chan)];
return LLVMBuildLoad(ctx->ac.builder, output, "");
}
static void
radv_emit_stream_output(struct radv_shader_context *ctx, LLVMValueRef const *so_buffers,
LLVMValueRef const *so_write_offsets,
const struct radv_stream_output *output,
struct radv_shader_output_values *shader_out)
{
unsigned num_comps = util_bitcount(output->component_mask);
unsigned buf = output->buffer;
unsigned offset = output->offset;
unsigned start;
LLVMValueRef out[4];
assert(num_comps && num_comps <= 4);
if (!num_comps || num_comps > 4)
return;
/* Get the first component. */
start = ffs(output->component_mask) - 1;
/* Load the output as int. */
for (int i = 0; i < num_comps; i++) {
out[i] = ac_to_integer(&ctx->ac, shader_out->values[start + i]);
}
/* Pack the output. */
LLVMValueRef vdata = NULL;
switch (num_comps) {
case 1: /* as i32 */
vdata = out[0];
break;
case 2: /* as v2i32 */
case 3: /* as v3i32 */
case 4: /* as v4i32 */
vdata = ac_build_gather_values(&ctx->ac, out, num_comps);
break;
}
LLVMValueRef voffset = LLVMBuildAdd(ctx->ac.builder, so_write_offsets[buf],
LLVMConstInt(ctx->ac.i32, offset, 0), "");
ac_build_buffer_store_dword(&ctx->ac, so_buffers[buf], vdata, NULL, voffset, ctx->ac.i32_0,
ac_glc | ac_slc);
}
static void
radv_emit_streamout(struct radv_shader_context *ctx, unsigned stream)
{
int i;
/* Get bits [22:16], i.e. (so_param >> 16) & 127; */
assert(ctx->args->ac.streamout_config.used);
LLVMValueRef so_vtx_count = ac_build_bfe(
&ctx->ac, ac_get_arg(&ctx->ac, ctx->args->ac.streamout_config),
LLVMConstInt(ctx->ac.i32, 16, false), LLVMConstInt(ctx->ac.i32, 7, false), false);
LLVMValueRef tid = ac_get_thread_id(&ctx->ac);
/* can_emit = tid < so_vtx_count; */
LLVMValueRef can_emit = LLVMBuildICmp(ctx->ac.builder, LLVMIntULT, tid, so_vtx_count, "");
/* Emit the streamout code conditionally. This actually avoids
* out-of-bounds buffer access. The hw tells us via the SGPR
* (so_vtx_count) which threads are allowed to emit streamout data.
*/
ac_build_ifcc(&ctx->ac, can_emit, 6501);
{
/* The buffer offset is computed as follows:
* ByteOffset = streamout_offset[buffer_id]*4 +
* (streamout_write_index + thread_id)*stride[buffer_id] +
* attrib_offset
*/
LLVMValueRef so_write_index = ac_get_arg(&ctx->ac, ctx->args->ac.streamout_write_index);
/* Compute (streamout_write_index + thread_id). */
so_write_index = LLVMBuildAdd(ctx->ac.builder, so_write_index, tid, "");
/* Load the descriptor and compute the write offset for each
* enabled buffer.
*/
LLVMValueRef so_write_offset[4] = {0};
LLVMValueRef so_buffers[4] = {0};
LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac, ctx->args->streamout_buffers);
for (i = 0; i < 4; i++) {
uint16_t stride = ctx->shader_info->so.strides[i];
if (!stride)
continue;
LLVMValueRef offset = LLVMConstInt(ctx->ac.i32, i, false);
so_buffers[i] = ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
LLVMValueRef so_offset = ac_get_arg(&ctx->ac, ctx->args->ac.streamout_offset[i]);
so_offset =
LLVMBuildMul(ctx->ac.builder, so_offset, LLVMConstInt(ctx->ac.i32, 4, false), "");
so_write_offset[i] = ac_build_imad(
&ctx->ac, so_write_index, LLVMConstInt(ctx->ac.i32, stride * 4, false), so_offset);
}
/* Write streamout data. */
for (i = 0; i < ctx->shader_info->so.num_outputs; i++) {
struct radv_shader_output_values shader_out = {0};
const struct radv_stream_output *output = &ctx->shader_info->so.outputs[i];
if (stream != output->stream)
continue;
for (int j = 0; j < 4; j++) {
shader_out.values[j] = radv_load_output(ctx, output->location, j);
}
radv_emit_stream_output(ctx, so_buffers, so_write_offset, output, &shader_out);
}
}
ac_build_endif(&ctx->ac, 6501);
}
static void
radv_build_param_exports(struct radv_shader_context *ctx, struct radv_shader_output_values *outputs,
unsigned noutput, const struct radv_vs_output_info *outinfo,
bool export_clip_dists)
{
for (unsigned i = 0; i < noutput; i++) {
unsigned slot_name = outputs[i].slot_name;
unsigned usage_mask = outputs[i].usage_mask;
if (slot_name != VARYING_SLOT_LAYER && slot_name != VARYING_SLOT_PRIMITIVE_ID &&
slot_name != VARYING_SLOT_VIEWPORT && slot_name != VARYING_SLOT_CLIP_DIST0 &&
slot_name != VARYING_SLOT_CLIP_DIST1 && slot_name < VARYING_SLOT_VAR0)
continue;
if ((slot_name == VARYING_SLOT_CLIP_DIST0 || slot_name == VARYING_SLOT_CLIP_DIST1) &&
!export_clip_dists)
continue;
radv_export_param(ctx, outinfo->vs_output_param_offset[slot_name], outputs[i].values,
usage_mask);
}
}
/* Generate export instructions for hardware VS shader stage or NGG GS stage
* (position and parameter data only).
*/
static void
radv_llvm_export_vs(struct radv_shader_context *ctx, struct radv_shader_output_values *outputs,
unsigned noutput, const struct radv_vs_output_info *outinfo,
bool export_clip_dists)
{
LLVMValueRef psize_value = NULL, layer_value = NULL, viewport_value = NULL;
LLVMValueRef primitive_shading_rate = NULL;
struct ac_export_args pos_args[4] = {0};
unsigned pos_idx, index;
int i;
/* Build position exports */
for (i = 0; i < noutput; i++) {
switch (outputs[i].slot_name) {
case VARYING_SLOT_POS:
si_llvm_init_export_args(ctx, outputs[i].values, 0xf, V_008DFC_SQ_EXP_POS, &pos_args[0]);
break;
case VARYING_SLOT_PSIZ:
psize_value = outputs[i].values[0];
break;
case VARYING_SLOT_LAYER:
layer_value = outputs[i].values[0];
break;
case VARYING_SLOT_VIEWPORT:
viewport_value = outputs[i].values[0];
break;
case VARYING_SLOT_PRIMITIVE_SHADING_RATE:
primitive_shading_rate = outputs[i].values[0];
break;
case VARYING_SLOT_CLIP_DIST0:
case VARYING_SLOT_CLIP_DIST1:
index = 2 + outputs[i].slot_index;
si_llvm_init_export_args(ctx, outputs[i].values, 0xf, V_008DFC_SQ_EXP_POS + index,
&pos_args[index]);
break;
default:
break;
}
}
/* We need to add the position output manually if it's missing. */
if (!pos_args[0].out[0]) {
pos_args[0].enabled_channels = 0xf; /* writemask */
pos_args[0].valid_mask = 0; /* EXEC mask */
pos_args[0].done = 0; /* last export? */
pos_args[0].target = V_008DFC_SQ_EXP_POS;
pos_args[0].compr = 0; /* COMPR flag */
pos_args[0].out[0] = ctx->ac.f32_0; /* X */
pos_args[0].out[1] = ctx->ac.f32_0; /* Y */
pos_args[0].out[2] = ctx->ac.f32_0; /* Z */
pos_args[0].out[3] = ctx->ac.f32_1; /* W */
}
if (outinfo->writes_pointsize || outinfo->writes_layer || outinfo->writes_layer ||
outinfo->writes_viewport_index || outinfo->writes_primitive_shading_rate) {
pos_args[1].enabled_channels = ((outinfo->writes_pointsize == true ? 1 : 0) |
(outinfo->writes_primitive_shading_rate == true ? 2 : 0) |
(outinfo->writes_layer == true ? 4 : 0));
pos_args[1].valid_mask = 0;
pos_args[1].done = 0;
pos_args[1].target = V_008DFC_SQ_EXP_POS + 1;
pos_args[1].compr = 0;
pos_args[1].out[0] = ctx->ac.f32_0; /* X */
pos_args[1].out[1] = ctx->ac.f32_0; /* Y */
pos_args[1].out[2] = ctx->ac.f32_0; /* Z */
pos_args[1].out[3] = ctx->ac.f32_0; /* W */
if (outinfo->writes_pointsize == true)
pos_args[1].out[0] = psize_value;
if (outinfo->writes_layer == true)
pos_args[1].out[2] = layer_value;
if (outinfo->writes_viewport_index == true) {
if (ctx->options->chip_class >= GFX9) {
/* GFX9 has the layer in out.z[10:0] and the viewport
* index in out.z[19:16].
*/
LLVMValueRef v = viewport_value;
v = ac_to_integer(&ctx->ac, v);
v = LLVMBuildShl(ctx->ac.builder, v, LLVMConstInt(ctx->ac.i32, 16, false), "");
v = LLVMBuildOr(ctx->ac.builder, v, ac_to_integer(&ctx->ac, pos_args[1].out[2]), "");
pos_args[1].out[2] = ac_to_float(&ctx->ac, v);
pos_args[1].enabled_channels |= 1 << 2;
} else {
pos_args[1].out[3] = viewport_value;
pos_args[1].enabled_channels |= 1 << 3;
}
}
if (outinfo->writes_primitive_shading_rate) {
pos_args[1].out[1] = primitive_shading_rate;
}
}
/* GFX10 skip POS0 exports if EXEC=0 and DONE=0, causing a hang.
* Setting valid_mask=1 prevents it and has no other effect.
*/
if (ctx->ac.chip_class == GFX10)
pos_args[0].valid_mask = 1;
pos_idx = 0;
for (i = 0; i < 4; i++) {
if (!pos_args[i].out[0])
continue;
/* Specify the target we are exporting */
pos_args[i].target = V_008DFC_SQ_EXP_POS + pos_idx++;
if (pos_idx == outinfo->pos_exports)
/* Specify that this is the last export */
pos_args[i].done = 1;
ac_build_export(&ctx->ac, &pos_args[i]);
}
/* Build parameter exports */
radv_build_param_exports(ctx, outputs, noutput, outinfo, export_clip_dists);
}
static void
handle_vs_outputs_post(struct radv_shader_context *ctx, bool export_prim_id, bool export_clip_dists,
const struct radv_vs_output_info *outinfo)
{
struct radv_shader_output_values *outputs;
unsigned noutput = 0;
if (ctx->shader_info->so.num_outputs && !ctx->args->is_gs_copy_shader) {
/* The GS copy shader emission already emits streamout. */
radv_emit_streamout(ctx, 0);
}
/* Allocate a temporary array for the output values. */
unsigned num_outputs = util_bitcount64(ctx->output_mask) + export_prim_id;
outputs = malloc(num_outputs * sizeof(outputs[0]));
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
if (!(ctx->output_mask & (1ull << i)))
continue;
outputs[noutput].slot_name = i;
outputs[noutput].slot_index = i == VARYING_SLOT_CLIP_DIST1;
if (ctx->stage == MESA_SHADER_VERTEX && !ctx->args->is_gs_copy_shader) {
outputs[noutput].usage_mask = ctx->shader_info->vs.output_usage_mask[i];
} else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
outputs[noutput].usage_mask = ctx->shader_info->tes.output_usage_mask[i];
} else {
assert(ctx->args->is_gs_copy_shader);
outputs[noutput].usage_mask = ctx->shader_info->gs.output_usage_mask[i];
}
for (unsigned j = 0; j < 4; j++) {
outputs[noutput].values[j] = ac_to_float(&ctx->ac, radv_load_output(ctx, i, j));
}
noutput++;
}
/* Export PrimitiveID. */
if (export_prim_id) {
outputs[noutput].slot_name = VARYING_SLOT_PRIMITIVE_ID;
outputs[noutput].slot_index = 0;
outputs[noutput].usage_mask = 0x1;
if (ctx->stage == MESA_SHADER_TESS_EVAL)
outputs[noutput].values[0] = ac_get_arg(&ctx->ac, ctx->args->ac.tes_patch_id);
else
outputs[noutput].values[0] = ac_get_arg(&ctx->ac, ctx->args->ac.vs_prim_id);
for (unsigned j = 1; j < 4; j++)
outputs[noutput].values[j] = ctx->ac.f32_0;
noutput++;
}
radv_llvm_export_vs(ctx, outputs, noutput, outinfo, export_clip_dists);
free(outputs);
}
static LLVMValueRef
get_wave_id_in_tg(struct radv_shader_context *ctx)
{
return ac_unpack_param(&ctx->ac, ac_get_arg(&ctx->ac, ctx->args->ac.merged_wave_info), 24, 4);
}
static LLVMValueRef
get_tgsize(struct radv_shader_context *ctx)
{
return ac_unpack_param(&ctx->ac, ac_get_arg(&ctx->ac, ctx->args->ac.merged_wave_info), 28, 4);
}
static LLVMValueRef
get_thread_id_in_tg(struct radv_shader_context *ctx)
{
LLVMBuilderRef builder = ctx->ac.builder;
LLVMValueRef tmp;
tmp = LLVMBuildMul(builder, get_wave_id_in_tg(ctx),
LLVMConstInt(ctx->ac.i32, ctx->ac.wave_size, false), "");
return LLVMBuildAdd(builder, tmp, ac_get_thread_id(&ctx->ac), "");
}
static LLVMValueRef
ngg_get_vtx_cnt(struct radv_shader_context *ctx)
{
return ac_build_bfe(&ctx->ac, ac_get_arg(&ctx->ac, ctx->args->ac.gs_tg_info),
LLVMConstInt(ctx->ac.i32, 12, false), LLVMConstInt(ctx->ac.i32, 9, false),
false);
}
static LLVMValueRef
ngg_get_prim_cnt(struct radv_shader_context *ctx)
{
return ac_build_bfe(&ctx->ac, ac_get_arg(&ctx->ac, ctx->args->ac.gs_tg_info),
LLVMConstInt(ctx->ac.i32, 22, false), LLVMConstInt(ctx->ac.i32, 9, false),
false);
}
static LLVMValueRef
ngg_gs_get_vertex_storage(struct radv_shader_context *ctx)
{
unsigned num_outputs = util_bitcount64(ctx->output_mask);
LLVMTypeRef elements[2] = {
LLVMArrayType(ctx->ac.i32, 4 * num_outputs),
LLVMArrayType(ctx->ac.i8, 4),
};
LLVMTypeRef type = LLVMStructTypeInContext(ctx->ac.context, elements, 2, false);
type = LLVMPointerType(LLVMArrayType(type, 0), AC_ADDR_SPACE_LDS);
return LLVMBuildBitCast(ctx->ac.builder, ctx->gs_ngg_emit, type, "");
}
/**
* Return a pointer to the LDS storage reserved for the N'th vertex, where N
* is in emit order; that is:
* - during the epilogue, N is the threadidx (relative to the entire threadgroup)
* - during vertex emit, i.e. while the API GS shader invocation is running,
* N = threadidx * gs_max_out_vertices + emitidx
*
* Goals of the LDS memory layout:
* 1. Eliminate bank conflicts on write for geometry shaders that have all emits
* in uniform control flow
* 2. Eliminate bank conflicts on read for export if, additionally, there is no
* culling
* 3. Agnostic to the number of waves (since we don't know it before compiling)
* 4. Allow coalescing of LDS instructions (ds_write_b128 etc.)
* 5. Avoid wasting memory.
*
* We use an AoS layout due to point 4 (this also helps point 3). In an AoS
* layout, elimination of bank conflicts requires that each vertex occupy an
* odd number of dwords. We use the additional dword to store the output stream
* index as well as a flag to indicate whether this vertex ends a primitive
* for rasterization.
*
* Swizzling is required to satisfy points 1 and 2 simultaneously.
*
* Vertices are stored in export order (gsthread * gs_max_out_vertices + emitidx).
* Indices are swizzled in groups of 32, which ensures point 1 without
* disturbing point 2.
*
* \return an LDS pointer to type {[N x i32], [4 x i8]}
*/
static LLVMValueRef
ngg_gs_vertex_ptr(struct radv_shader_context *ctx, LLVMValueRef vertexidx)
{
LLVMBuilderRef builder = ctx->ac.builder;
LLVMValueRef storage = ngg_gs_get_vertex_storage(ctx);
/* gs_max_out_vertices = 2^(write_stride_2exp) * some odd number */
unsigned write_stride_2exp = ffs(MAX2(ctx->shader->info.gs.vertices_out, 1)) - 1;
if (write_stride_2exp) {
LLVMValueRef row = LLVMBuildLShr(builder, vertexidx, LLVMConstInt(ctx->ac.i32, 5, false), "");
LLVMValueRef swizzle = LLVMBuildAnd(
builder, row, LLVMConstInt(ctx->ac.i32, (1u << write_stride_2exp) - 1, false), "");
vertexidx = LLVMBuildXor(builder, vertexidx, swizzle, "");
}
return ac_build_gep0(&ctx->ac, storage, vertexidx);
}
static LLVMValueRef
ngg_gs_emit_vertex_ptr(struct radv_shader_context *ctx, LLVMValueRef gsthread, LLVMValueRef emitidx)
{
LLVMBuilderRef builder = ctx->ac.builder;
LLVMValueRef tmp;
tmp = LLVMConstInt(ctx->ac.i32, ctx->shader->info.gs.vertices_out, false);
tmp = LLVMBuildMul(builder, tmp, gsthread, "");
const LLVMValueRef vertexidx = LLVMBuildAdd(builder, tmp, emitidx, "");
return ngg_gs_vertex_ptr(ctx, vertexidx);
}
static LLVMValueRef
ngg_gs_get_emit_output_ptr(struct radv_shader_context *ctx, LLVMValueRef vertexptr,
unsigned out_idx)
{
LLVMValueRef gep_idx[3] = {
ctx->ac.i32_0, /* implied C-style array */
ctx->ac.i32_0, /* first struct entry */
LLVMConstInt(ctx->ac.i32, out_idx, false),
};
return LLVMBuildGEP(ctx->ac.builder, vertexptr, gep_idx, 3, "");
}
static LLVMValueRef
ngg_gs_get_emit_primflag_ptr(struct radv_shader_context *ctx, LLVMValueRef vertexptr,
unsigned stream)
{
LLVMValueRef gep_idx[3] = {
ctx->ac.i32_0, /* implied C-style array */
ctx->ac.i32_1, /* second struct entry */
LLVMConstInt(ctx->ac.i32, stream, false),
};
return LLVMBuildGEP(ctx->ac.builder, vertexptr, gep_idx, 3, "");
}
static void
handle_ngg_outputs_post_2(struct radv_shader_context *ctx)
{
LLVMBuilderRef builder = ctx->ac.builder;
LLVMValueRef tmp;
assert((ctx->stage == MESA_SHADER_VERTEX || ctx->stage == MESA_SHADER_TESS_EVAL) &&
!ctx->args->is_gs_copy_shader);
LLVMValueRef prims_in_wave =
ac_unpack_param(&ctx->ac, ac_get_arg(&ctx->ac, ctx->args->ac.merged_wave_info), 8, 8);
LLVMValueRef vtx_in_wave =
ac_unpack_param(&ctx->ac, ac_get_arg(&ctx->ac, ctx->args->ac.merged_wave_info), 0, 8);
LLVMValueRef is_gs_thread =
LLVMBuildICmp(builder, LLVMIntULT, ac_get_thread_id(&ctx->ac), prims_in_wave, "");
LLVMValueRef is_es_thread =
LLVMBuildICmp(builder, LLVMIntULT, ac_get_thread_id(&ctx->ac), vtx_in_wave, "");
LLVMValueRef vtxindex[] = {
ac_unpack_param(&ctx->ac, ac_get_arg(&ctx->ac, ctx->args->ac.gs_vtx_offset[0]), 0, 16),
ac_unpack_param(&ctx->ac, ac_get_arg(&ctx->ac, ctx->args->ac.gs_vtx_offset[0]), 16, 16),
ac_unpack_param(&ctx->ac, ac_get_arg(&ctx->ac, ctx->args->ac.gs_vtx_offset[1]), 0, 16),
};
/* Determine the number of vertices per primitive. */
unsigned num_vertices;
if (ctx->stage == MESA_SHADER_VERTEX) {
num_vertices = 3; /* TODO: optimize for points & lines */
} else {
assert(ctx->stage == MESA_SHADER_TESS_EVAL);
if (ctx->shader->info.tess.point_mode)
num_vertices = 1;
else if (ctx->shader->info.tess._primitive_mode == TESS_PRIMITIVE_ISOLINES)
num_vertices = 2;
else
num_vertices = 3;
}
/* Copy Primitive IDs from GS threads to the LDS address corresponding
* to the ES thread of the provoking vertex.
*/
if (ctx->stage == MESA_SHADER_VERTEX && ctx->shader_info->vs.outinfo.export_prim_id) {
ac_build_ifcc(&ctx->ac, is_gs_thread, 5400);
LLVMValueRef provoking_vtx_in_prim = LLVMConstInt(ctx->ac.i32, 0, false);
/* For provoking vertex last mode, use num_vtx_in_prim - 1. */
if (ctx->options->key.vs.provoking_vtx_last) {
uint8_t outprim = si_conv_prim_to_gs_out(ctx->options->key.vs.topology);
provoking_vtx_in_prim = LLVMConstInt(ctx->ac.i32, outprim, false);
}
/* provoking_vtx_index = vtxindex[provoking_vtx_in_prim]; */
LLVMValueRef indices = ac_build_gather_values(&ctx->ac, vtxindex, 3);
LLVMValueRef provoking_vtx_index =
LLVMBuildExtractElement(builder, indices, provoking_vtx_in_prim, "");
LLVMBuildStore(builder, ac_get_arg(&ctx->ac, ctx->args->ac.gs_prim_id),
ac_build_gep0(&ctx->ac, ctx->esgs_ring, provoking_vtx_index));
ac_build_endif(&ctx->ac, 5400);
}
/* TODO: primitive culling */
ac_build_sendmsg_gs_alloc_req(&ctx->ac, get_wave_id_in_tg(ctx), ngg_get_vtx_cnt(ctx),
ngg_get_prim_cnt(ctx));
/* TODO: streamout queries */
/* Export primitive data to the index buffer.
*
* For the first version, we will always build up all three indices
* independent of the primitive type. The additional garbage data
* shouldn't hurt.
*
* TODO: culling depends on the primitive type, so can have some
* interaction here.
*/
ac_build_ifcc(&ctx->ac, is_gs_thread, 6001);
{
struct ac_ngg_prim prim = {0};
if (ctx->shader_info->is_ngg_passthrough) {
prim.passthrough = ac_get_arg(&ctx->ac, ctx->args->ac.gs_vtx_offset[0]);
} else {
prim.num_vertices = num_vertices;
prim.isnull = ctx->ac.i1false;
prim.edgeflags = ctx->ac.i32_0;
memcpy(prim.index, vtxindex, sizeof(vtxindex[0]) * 3);
}
ac_build_export_prim(&ctx->ac, &prim);
}
ac_build_endif(&ctx->ac, 6001);
/* Export per-vertex data (positions and parameters). */
ac_build_ifcc(&ctx->ac, is_es_thread, 6002);
{
const struct radv_vs_output_info *outinfo = ctx->stage == MESA_SHADER_TESS_EVAL
? &ctx->shader_info->tes.outinfo
: &ctx->shader_info->vs.outinfo;
/* Exporting the primitive ID is handled below. */
/* TODO: use the new VS export path */
handle_vs_outputs_post(ctx, false, outinfo->export_clip_dists, outinfo);
if (outinfo->export_prim_id) {
LLVMValueRef values[4];
if (ctx->stage == MESA_SHADER_VERTEX) {
/* Wait for GS stores to finish. */
ac_build_waitcnt(&ctx->ac, AC_WAIT_LGKM);
ac_build_s_barrier(&ctx->ac, ctx->stage);
tmp = ac_build_gep0(&ctx->ac, ctx->esgs_ring, get_thread_id_in_tg(ctx));
values[0] = LLVMBuildLoad(builder, tmp, "");
} else {
assert(ctx->stage == MESA_SHADER_TESS_EVAL);
values[0] = ac_get_arg(&ctx->ac, ctx->args->ac.tes_patch_id);
}
values[0] = ac_to_float(&ctx->ac, values[0]);
for (unsigned j = 1; j < 4; j++)
values[j] = ctx->ac.f32_0;
radv_export_param(ctx, outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID], values,
0x1);
}
}
ac_build_endif(&ctx->ac, 6002);
}
static void
gfx10_ngg_gs_emit_prologue(struct radv_shader_context *ctx)
{
/* Zero out the part of LDS scratch that is used to accumulate the
* per-stream generated primitive count.
*/
LLVMBuilderRef builder = ctx->ac.builder;
LLVMValueRef scratchptr = ctx->gs_ngg_scratch;
LLVMValueRef tid = get_thread_id_in_tg(ctx);
LLVMBasicBlockRef merge_block;
LLVMValueRef cond;
LLVMValueRef fn = LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx->ac.builder));
LLVMBasicBlockRef then_block = LLVMAppendBasicBlockInContext(ctx->ac.context, fn, "");
merge_block = LLVMAppendBasicBlockInContext(ctx->ac.context, fn, "");
cond = LLVMBuildICmp(builder, LLVMIntULT, tid, LLVMConstInt(ctx->ac.i32, 4, false), "");
LLVMBuildCondBr(ctx->ac.builder, cond, then_block, merge_block);
LLVMPositionBuilderAtEnd(ctx->ac.builder, then_block);
LLVMValueRef ptr = ac_build_gep0(&ctx->ac, scratchptr, tid);
LLVMBuildStore(builder, ctx->ac.i32_0, ptr);
LLVMBuildBr(ctx->ac.builder, merge_block);
LLVMPositionBuilderAtEnd(ctx->ac.builder, merge_block);
ac_build_waitcnt(&ctx->ac, AC_WAIT_LGKM);
ac_build_s_barrier(&ctx->ac, ctx->stage);
}
static void
gfx10_ngg_gs_emit_epilogue_1(struct radv_shader_context *ctx)
{
LLVMBuilderRef builder = ctx->ac.builder;
LLVMValueRef i8_0 = LLVMConstInt(ctx->ac.i8, 0, false);
LLVMValueRef tmp;
/* Zero out remaining (non-emitted) primitive flags.
*
* Note: Alternatively, we could pass the relevant gs_next_vertex to
* the emit threads via LDS. This is likely worse in the expected
* typical case where each GS thread emits the full set of
* vertices.
*/
for (unsigned stream = 0; stream < 4; ++stream) {
unsigned num_components;
num_components = ctx->shader_info->gs.num_stream_output_components[stream];
if (!num_components)
continue;
const LLVMValueRef gsthread = get_thread_id_in_tg(ctx);
ac_build_bgnloop(&ctx->ac, 5100);
const LLVMValueRef vertexidx = LLVMBuildLoad(builder, ctx->gs_next_vertex[stream], "");
tmp = LLVMBuildICmp(builder, LLVMIntUGE, vertexidx,
LLVMConstInt(ctx->ac.i32, ctx->shader->info.gs.vertices_out, false), "");
ac_build_ifcc(&ctx->ac, tmp, 5101);
ac_build_break(&ctx->ac);
ac_build_endif(&ctx->ac, 5101);
tmp = LLVMBuildAdd(builder, vertexidx, ctx->ac.i32_1, "");
LLVMBuildStore(builder, tmp, ctx->gs_next_vertex[stream]);
tmp = ngg_gs_emit_vertex_ptr(ctx, gsthread, vertexidx);
LLVMBuildStore(builder, i8_0, ngg_gs_get_emit_primflag_ptr(ctx, tmp, stream));
ac_build_endloop(&ctx->ac, 5100);
}
/* Accumulate generated primitives counts across the entire threadgroup. */
for (unsigned stream = 0; stream < 4; ++stream) {
unsigned num_components;
num_components = ctx->shader_info->gs.num_stream_output_components[stream];
if (!num_components)
continue;
LLVMValueRef numprims = LLVMBuildLoad(builder, ctx->gs_generated_prims[stream], "");
numprims = ac_build_reduce(&ctx->ac, numprims, nir_op_iadd, ctx->ac.wave_size);
tmp = LLVMBuildICmp(builder, LLVMIntEQ, ac_get_thread_id(&ctx->ac), ctx->ac.i32_0, "");
ac_build_ifcc(&ctx->ac, tmp, 5105);
{
LLVMBuildAtomicRMW(
builder, LLVMAtomicRMWBinOpAdd,
ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, LLVMConstInt(ctx->ac.i32, stream, false)),
numprims, LLVMAtomicOrderingMonotonic, false);
}
ac_build_endif(&ctx->ac, 5105);
}
}
static void
gfx10_ngg_gs_emit_epilogue_2(struct radv_shader_context *ctx)
{
const unsigned verts_per_prim =
si_conv_gl_prim_to_vertices(ctx->shader->info.gs.output_primitive);
LLVMBuilderRef builder = ctx->ac.builder;
LLVMValueRef tmp, tmp2;
ac_build_waitcnt(&ctx->ac, AC_WAIT_LGKM);
ac_build_s_barrier(&ctx->ac, ctx->stage);
const LLVMValueRef tid = get_thread_id_in_tg(ctx);
LLVMValueRef num_emit_threads = ngg_get_prim_cnt(ctx);
/* Write shader query data. */
tmp = ac_get_arg(&ctx->ac, ctx->args->ngg_gs_state);
tmp = LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
ac_build_ifcc(&ctx->ac, tmp, 5109);
tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, LLVMConstInt(ctx->ac.i32, 4, false), "");
ac_build_ifcc(&ctx->ac, tmp, 5110);
{
tmp = LLVMBuildLoad(builder, ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, tid), "");
ac_llvm_add_target_dep_function_attr(ctx->main_function, "amdgpu-gds-size", 256);
LLVMTypeRef gdsptr = LLVMPointerType(ctx->ac.i32, AC_ADDR_SPACE_GDS);
LLVMValueRef gdsbase = LLVMBuildIntToPtr(builder, ctx->ac.i32_0, gdsptr, "");
const char *sync_scope = "workgroup-one-as";
/* Use a plain GDS atomic to accumulate the number of generated
* primitives.
*/
ac_build_atomic_rmw(&ctx->ac, LLVMAtomicRMWBinOpAdd, gdsbase, tmp, sync_scope);
}
ac_build_endif(&ctx->ac, 5110);
ac_build_endif(&ctx->ac, 5109);
/* TODO: culling */
/* Determine vertex liveness. */
LLVMValueRef vertliveptr = ac_build_alloca(&ctx->ac, ctx->ac.i1, "vertexlive");
tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, num_emit_threads, "");
ac_build_ifcc(&ctx->ac, tmp, 5120);
{
for (unsigned i = 0; i < verts_per_prim; ++i) {
const LLVMValueRef primidx =
LLVMBuildAdd(builder, tid, LLVMConstInt(ctx->ac.i32, i, false), "");
if (i > 0) {
tmp = LLVMBuildICmp(builder, LLVMIntULT, primidx, num_emit_threads, "");
ac_build_ifcc(&ctx->ac, tmp, 5121 + i);
}
/* Load primitive liveness */
tmp = ngg_gs_vertex_ptr(ctx, primidx);
tmp = LLVMBuildLoad(builder, ngg_gs_get_emit_primflag_ptr(ctx, tmp, 0), "");
const LLVMValueRef primlive = LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
tmp = LLVMBuildLoad(builder, vertliveptr, "");
tmp = LLVMBuildOr(builder, tmp, primlive, ""), LLVMBuildStore(builder, tmp, vertliveptr);
if (i > 0)
ac_build_endif(&ctx->ac, 5121 + i);
}
}
ac_build_endif(&ctx->ac, 5120);
/* Inclusive scan addition across the current wave. */
LLVMValueRef vertlive = LLVMBuildLoad(builder, vertliveptr, "");
struct ac_wg_scan vertlive_scan = {0};
vertlive_scan.stage = ctx->stage;
vertlive_scan.op = nir_op_iadd;
vertlive_scan.enable_reduce = true;
vertlive_scan.enable_exclusive = true;
vertlive_scan.src = vertlive;
vertlive_scan.scratch = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, ctx->ac.i32_0);
vertlive_scan.waveidx = get_wave_id_in_tg(ctx);
vertlive_scan.numwaves = get_tgsize(ctx);
vertlive_scan.maxwaves = 8;
ac_build_wg_scan(&ctx->ac, &vertlive_scan);
/* Skip all exports (including index exports) when possible. At least on
* early gfx10 revisions this is also to avoid hangs.
*/
LLVMValueRef have_exports =
LLVMBuildICmp(builder, LLVMIntNE, vertlive_scan.result_reduce, ctx->ac.i32_0, "");
num_emit_threads = LLVMBuildSelect(builder, have_exports, num_emit_threads, ctx->ac.i32_0, "");
/* Allocate export space. Send this message as early as possible, to
* hide the latency of the SQ <-> SPI roundtrip.
*
* Note: We could consider compacting primitives for export as well.
* PA processes 1 non-null prim / clock, but it fetches 4 DW of
* prim data per clock and skips null primitives at no additional
* cost. So compacting primitives can only be beneficial when
* there are 4 or more contiguous null primitives in the export
* (in the common case of single-dword prim exports).
*/
ac_build_sendmsg_gs_alloc_req(&ctx->ac, get_wave_id_in_tg(ctx), vertlive_scan.result_reduce,
num_emit_threads);
/* Setup the reverse vertex compaction permutation. We re-use stream 1
* of the primitive liveness flags, relying on the fact that each
* threadgroup can have at most 256 threads. */
ac_build_ifcc(&ctx->ac, vertlive, 5130);
{
tmp = ngg_gs_vertex_ptr(ctx, vertlive_scan.result_exclusive);
tmp2 = LLVMBuildTrunc(builder, tid, ctx->ac.i8, "");
LLVMBuildStore(builder, tmp2, ngg_gs_get_emit_primflag_ptr(ctx, tmp, 1));
}
ac_build_endif(&ctx->ac, 5130);
ac_build_waitcnt(&ctx->ac, AC_WAIT_LGKM);
ac_build_s_barrier(&ctx->ac, ctx->stage);
/* Export primitive data */
tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, num_emit_threads, "");
ac_build_ifcc(&ctx->ac, tmp, 5140);
{
LLVMValueRef flags;
struct ac_ngg_prim prim = {0};
prim.num_vertices = verts_per_prim;
tmp = ngg_gs_vertex_ptr(ctx, tid);
flags = LLVMBuildLoad(builder, ngg_gs_get_emit_primflag_ptr(ctx, tmp, 0), "");
prim.isnull = LLVMBuildNot(builder, LLVMBuildTrunc(builder, flags, ctx->ac.i1, ""), "");
prim.edgeflags = ctx->ac.i32_0;
for (unsigned i = 0; i < verts_per_prim; ++i) {
prim.index[i] = LLVMBuildSub(builder, vertlive_scan.result_exclusive,
LLVMConstInt(ctx->ac.i32, verts_per_prim - i - 1, false), "");
}
/* Geometry shaders output triangle strips, but NGG expects triangles. */
if (verts_per_prim == 3) {
LLVMValueRef is_odd = LLVMBuildLShr(builder, flags, ctx->ac.i8_1, "");
is_odd = LLVMBuildTrunc(builder, is_odd, ctx->ac.i1, "");
LLVMValueRef flatshade_first =
LLVMConstInt(ctx->ac.i1, !ctx->options->key.vs.provoking_vtx_last, false);
ac_build_triangle_strip_indices_to_triangle(&ctx->ac, is_odd, flatshade_first, prim.index);
}
ac_build_export_prim(&ctx->ac, &prim);
}
ac_build_endif(&ctx->ac, 5140);
/* Export position and parameter data */
tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, vertlive_scan.result_reduce, "");
ac_build_ifcc(&ctx->ac, tmp, 5145);
{
const struct radv_vs_output_info *outinfo = &ctx->shader_info->vs.outinfo;
struct radv_shader_output_values *outputs;
unsigned noutput = 0;
/* Allocate a temporary array for the output values. */
unsigned num_outputs = util_bitcount64(ctx->output_mask);
outputs = calloc(num_outputs, sizeof(outputs[0]));
tmp = ngg_gs_vertex_ptr(ctx, tid);
tmp = LLVMBuildLoad(builder, ngg_gs_get_emit_primflag_ptr(ctx, tmp, 1), "");
tmp = LLVMBuildZExt(builder, tmp, ctx->ac.i32, "");
const LLVMValueRef vertexptr = ngg_gs_vertex_ptr(ctx, tmp);
unsigned out_idx = 0;
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
unsigned output_usage_mask = ctx->shader_info->gs.output_usage_mask[i];
int length = util_last_bit(output_usage_mask);
if (!(ctx->output_mask & (1ull << i)))
continue;
outputs[noutput].slot_name = i;
outputs[noutput].slot_index = i == VARYING_SLOT_CLIP_DIST1;
outputs[noutput].usage_mask = output_usage_mask;
for (unsigned j = 0; j < length; j++, out_idx++) {
if (!(output_usage_mask & (1 << j)))
continue;
tmp = ngg_gs_get_emit_output_ptr(ctx, vertexptr, out_idx);
tmp = LLVMBuildLoad(builder, tmp, "");
LLVMTypeRef type = LLVMGetAllocatedType(ctx->abi.outputs[ac_llvm_reg_index_soa(i, j)]);
if (ac_get_type_size(type) == 2) {
tmp = ac_to_integer(&ctx->ac, tmp);
tmp = LLVMBuildTrunc(ctx->ac.builder, tmp, ctx->ac.i16, "");
}
outputs[noutput].values[j] = ac_to_float(&ctx->ac, tmp);
}
for (unsigned j = length; j < 4; j++)
outputs[noutput].values[j] = LLVMGetUndef(ctx->ac.f32);
noutput++;
}
radv_llvm_export_vs(ctx, outputs, noutput, outinfo, outinfo->export_clip_dists);
FREE(outputs);
}
ac_build_endif(&ctx->ac, 5145);
}
static void
gfx10_ngg_gs_emit_vertex(struct radv_shader_context *ctx, unsigned stream, LLVMValueRef vertexidx,
LLVMValueRef *addrs)
{
LLVMBuilderRef builder = ctx->ac.builder;
LLVMValueRef tmp;
const LLVMValueRef vertexptr = ngg_gs_emit_vertex_ptr(ctx, get_thread_id_in_tg(ctx), vertexidx);
unsigned out_idx = 0;
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
unsigned output_usage_mask = ctx->shader_info->gs.output_usage_mask[i];
uint8_t output_stream = ctx->shader_info->gs.output_streams[i];
LLVMValueRef *out_ptr = &addrs[i * 4];
int length = util_last_bit(output_usage_mask);
if (!(ctx->output_mask & (1ull << i)) || output_stream != stream)
continue;
for (unsigned j = 0; j < length; j++, out_idx++) {
if (!(output_usage_mask & (1 << j)))
continue;
LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder, out_ptr[j], "");
out_val = ac_to_integer(&ctx->ac, out_val);
out_val = LLVMBuildZExtOrBitCast(ctx->ac.builder, out_val, ctx->ac.i32, "");
LLVMBuildStore(builder, out_val, ngg_gs_get_emit_output_ptr(ctx, vertexptr, out_idx));
}
}
assert(out_idx * 4 <= ctx->shader_info->gs.gsvs_vertex_size);
/* Store the current number of emitted vertices to zero out remaining
* primitive flags in case the geometry shader doesn't emit the maximum
* number of vertices.
*/
tmp = LLVMBuildAdd(builder, vertexidx, ctx->ac.i32_1, "");
LLVMBuildStore(builder, tmp, ctx->gs_next_vertex[stream]);
/* Determine and store whether this vertex completed a primitive. */
const LLVMValueRef curverts = LLVMBuildLoad(builder, ctx->gs_curprim_verts[stream], "");
tmp = LLVMConstInt(
ctx->ac.i32, si_conv_gl_prim_to_vertices(ctx->shader->info.gs.output_primitive) - 1, false);
const LLVMValueRef iscompleteprim = LLVMBuildICmp(builder, LLVMIntUGE, curverts, tmp, "");
/* Since the geometry shader emits triangle strips, we need to
* track which primitive is odd and swap vertex indices to get
* the correct vertex order.
*/
LLVMValueRef is_odd = ctx->ac.i1false;
if (stream == 0 && si_conv_gl_prim_to_vertices(ctx->shader->info.gs.output_primitive) == 3) {
tmp = LLVMBuildAnd(builder, curverts, ctx->ac.i32_1, "");
is_odd = LLVMBuildICmp(builder, LLVMIntEQ, tmp, ctx->ac.i32_1, "");
}
tmp = LLVMBuildAdd(builder, curverts, ctx->ac.i32_1, "");
LLVMBuildStore(builder, tmp, ctx->gs_curprim_verts[stream]);
/* The per-vertex primitive flag encoding:
* bit 0: whether this vertex finishes a primitive
* bit 1: whether the primitive is odd (if we are emitting triangle strips)
*/
tmp = LLVMBuildZExt(builder, iscompleteprim, ctx->ac.i8, "");
tmp = LLVMBuildOr(
builder, tmp,
LLVMBuildShl(builder, LLVMBuildZExt(builder, is_odd, ctx->ac.i8, ""), ctx->ac.i8_1, ""), "");
LLVMBuildStore(builder, tmp, ngg_gs_get_emit_primflag_ptr(ctx, vertexptr, stream));
tmp = LLVMBuildLoad(builder, ctx->gs_generated_prims[stream], "");
tmp = LLVMBuildAdd(builder, tmp, LLVMBuildZExt(builder, iscompleteprim, ctx->ac.i32, ""), "");
LLVMBuildStore(builder, tmp, ctx->gs_generated_prims[stream]);
}
static bool
si_export_mrt_color(struct radv_shader_context *ctx, LLVMValueRef *color, unsigned index,
struct ac_export_args *args)
{
/* Export */
si_llvm_init_export_args(ctx, color, 0xf, V_008DFC_SQ_EXP_MRT + index, args);
if (!args->enabled_channels)
return false; /* unnecessary NULL export */
return true;
}
static void
radv_export_mrt_z(struct radv_shader_context *ctx, LLVMValueRef depth, LLVMValueRef stencil,
LLVMValueRef samplemask)
{
struct ac_export_args args;
ac_export_mrt_z(&ctx->ac, depth, stencil, samplemask, NULL, true, &args);
ac_build_export(&ctx->ac, &args);
}
static void
handle_fs_outputs_post(struct radv_shader_context *ctx)
{
unsigned index = 0;
LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL;
struct ac_export_args color_args[8];
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
LLVMValueRef values[4];
if (!(ctx->output_mask & (1ull << i)))
continue;
if (i < FRAG_RESULT_DATA0)
continue;
for (unsigned j = 0; j < 4; j++)
values[j] = ac_to_float(&ctx->ac, radv_load_output(ctx, i, j));
bool ret = si_export_mrt_color(ctx, values, i - FRAG_RESULT_DATA0, &color_args[index]);
if (ret)
index++;
}
/* Process depth, stencil, samplemask. */
if (ctx->shader_info->ps.writes_z) {
depth = ac_to_float(&ctx->ac, radv_load_output(ctx, FRAG_RESULT_DEPTH, 0));
}
if (ctx->shader_info->ps.writes_stencil) {
stencil = ac_to_float(&ctx->ac, radv_load_output(ctx, FRAG_RESULT_STENCIL, 0));
}
if (ctx->shader_info->ps.writes_sample_mask) {
samplemask = ac_to_float(&ctx->ac, radv_load_output(ctx, FRAG_RESULT_SAMPLE_MASK, 0));
}
/* Set the DONE bit on last non-null color export only if Z isn't
* exported.
*/
if (index > 0 && !ctx->shader_info->ps.writes_z &&
!ctx->shader_info->ps.writes_stencil &&
!ctx->shader_info->ps.writes_sample_mask) {
unsigned last = index - 1;
color_args[last].valid_mask = 1; /* whether the EXEC mask is valid */
color_args[last].done = 1; /* DONE bit */
}
/* Export PS outputs. */
for (unsigned i = 0; i < index; i++)
ac_build_export(&ctx->ac, &color_args[i]);
if (depth || stencil || samplemask)
radv_export_mrt_z(ctx, depth, stencil, samplemask);
else if (!index)
ac_build_export_null(&ctx->ac);
}
static void
emit_gs_epilogue(struct radv_shader_context *ctx)
{
if (ctx->shader_info->is_ngg) {
gfx10_ngg_gs_emit_epilogue_1(ctx);
return;
}
if (ctx->ac.chip_class >= GFX10)
ac_build_waitcnt(&ctx->ac, AC_WAIT_VSTORE);
ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_NOP | AC_SENDMSG_GS_DONE, ctx->gs_wave_id);
}
static void
handle_shader_outputs_post(struct ac_shader_abi *abi)
{
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
switch (ctx->stage) {
case MESA_SHADER_VERTEX:
if (ctx->shader_info->vs.as_ls)
break; /* Lowered in NIR */
else if (ctx->shader_info->vs.as_es)
break; /* Lowered in NIR */
else if (ctx->shader_info->is_ngg)
break;
else
handle_vs_outputs_post(ctx, ctx->shader_info->vs.outinfo.export_prim_id,
ctx->shader_info->vs.outinfo.export_clip_dists,
&ctx->shader_info->vs.outinfo);
break;
case MESA_SHADER_FRAGMENT:
handle_fs_outputs_post(ctx);
break;
case MESA_SHADER_GEOMETRY:
emit_gs_epilogue(ctx);
break;
case MESA_SHADER_TESS_CTRL:
break; /* Lowered in NIR */
case MESA_SHADER_TESS_EVAL:
if (ctx->shader_info->tes.as_es)
break; /* Lowered in NIR */
else if (ctx->shader_info->is_ngg)
break;
else
handle_vs_outputs_post(ctx, ctx->shader_info->tes.outinfo.export_prim_id,
ctx->shader_info->tes.outinfo.export_clip_dists,
&ctx->shader_info->tes.outinfo);
break;
default:
break;
}
}
static void
ac_llvm_finalize_module(struct radv_shader_context *ctx, LLVMPassManagerRef passmgr)
{
LLVMRunPassManager(passmgr, ctx->ac.module);
LLVMDisposeBuilder(ctx->ac.builder);
ac_llvm_context_dispose(&ctx->ac);
}
static void
ac_setup_rings(struct radv_shader_context *ctx)
{
if (ctx->options->chip_class <= GFX8 &&
(ctx->stage == MESA_SHADER_GEOMETRY ||
(ctx->stage == MESA_SHADER_VERTEX && ctx->shader_info->vs.as_es) ||
(ctx->stage == MESA_SHADER_TESS_EVAL && ctx->shader_info->tes.as_es))) {
unsigned ring = ctx->stage == MESA_SHADER_GEOMETRY ? RING_ESGS_GS : RING_ESGS_VS;
LLVMValueRef offset = LLVMConstInt(ctx->ac.i32, ring, false);
ctx->esgs_ring = ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets, offset);
}
if (ctx->args->is_gs_copy_shader) {
ctx->gsvs_ring[0] = ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets,
LLVMConstInt(ctx->ac.i32, RING_GSVS_VS, false));
}
if (ctx->stage == MESA_SHADER_GEOMETRY) {
/* The conceptual layout of the GSVS ring is
* v0c0 .. vLv0 v0c1 .. vLc1 ..
* but the real memory layout is swizzled across
* threads:
* t0v0c0 .. t15v0c0 t0v1c0 .. t15v1c0 ... t15vLcL
* t16v0c0 ..
* Override the buffer descriptor accordingly.
*/
LLVMTypeRef v2i64 = LLVMVectorType(ctx->ac.i64, 2);
uint64_t stream_offset = 0;
unsigned num_records = ctx->ac.wave_size;
LLVMValueRef base_ring;
base_ring = ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets,
LLVMConstInt(ctx->ac.i32, RING_GSVS_GS, false));
for (unsigned stream = 0; stream < 4; stream++) {
unsigned num_components, stride;
LLVMValueRef ring, tmp;
num_components = ctx->shader_info->gs.num_stream_output_components[stream];
if (!num_components)
continue;
stride = 4 * num_components * ctx->shader->info.gs.vertices_out;
/* Limit on the stride field for <= GFX7. */
assert(stride < (1 << 14));
ring = LLVMBuildBitCast(ctx->ac.builder, base_ring, v2i64, "");
tmp = LLVMBuildExtractElement(ctx->ac.builder, ring, ctx->ac.i32_0, "");
tmp = LLVMBuildAdd(ctx->ac.builder, tmp, LLVMConstInt(ctx->ac.i64, stream_offset, 0), "");
ring = LLVMBuildInsertElement(ctx->ac.builder, ring, tmp, ctx->ac.i32_0, "");
stream_offset += stride * ctx->ac.wave_size;
ring = LLVMBuildBitCast(ctx->ac.builder, ring, ctx->ac.v4i32, "");
tmp = LLVMBuildExtractElement(ctx->ac.builder, ring, ctx->ac.i32_1, "");
tmp = LLVMBuildOr(ctx->ac.builder, tmp,
LLVMConstInt(ctx->ac.i32, S_008F04_STRIDE(stride), false), "");
ring = LLVMBuildInsertElement(ctx->ac.builder, ring, tmp, ctx->ac.i32_1, "");
ring = LLVMBuildInsertElement(ctx->ac.builder, ring,
LLVMConstInt(ctx->ac.i32, num_records, false),
LLVMConstInt(ctx->ac.i32, 2, false), "");
ctx->gsvs_ring[stream] = ring;
}
}
if (ctx->stage == MESA_SHADER_TESS_CTRL || ctx->stage == MESA_SHADER_TESS_EVAL) {
ctx->hs_ring_tess_offchip = ac_build_load_to_sgpr(
&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_HS_TESS_OFFCHIP, false));
ctx->hs_ring_tess_factor = ac_build_load_to_sgpr(
&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_HS_TESS_FACTOR, false));
}
}
/* Fixup the HW not emitting the TCS regs if there are no HS threads. */
static void
ac_nir_fixup_ls_hs_input_vgprs(struct radv_shader_context *ctx)
{
LLVMValueRef count =
ac_unpack_param(&ctx->ac, ac_get_arg(&ctx->ac, ctx->args->ac.merged_wave_info), 8, 8);
LLVMValueRef hs_empty = LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ, count, ctx->ac.i32_0, "");
ctx->abi.instance_id =
LLVMBuildSelect(ctx->ac.builder, hs_empty, ac_get_arg(&ctx->ac, ctx->args->ac.vertex_id),
ctx->abi.instance_id, "");
ctx->vs_rel_patch_id =
LLVMBuildSelect(ctx->ac.builder, hs_empty, ac_get_arg(&ctx->ac, ctx->args->ac.tcs_rel_ids),
ctx->vs_rel_patch_id, "");
ctx->abi.vertex_id =
LLVMBuildSelect(ctx->ac.builder, hs_empty, ac_get_arg(&ctx->ac, ctx->args->ac.tcs_patch_id),
ctx->abi.vertex_id, "");
}
static void
prepare_gs_input_vgprs(struct radv_shader_context *ctx, bool merged)
{
if (merged) {
for (int i = 5; i >= 0; --i) {
ctx->gs_vtx_offset[i] = ac_unpack_param(
&ctx->ac, ac_get_arg(&ctx->ac, ctx->args->ac.gs_vtx_offset[i / 2]), (i & 1) * 16, 16);
}
ctx->gs_wave_id =
ac_unpack_param(&ctx->ac, ac_get_arg(&ctx->ac, ctx->args->ac.merged_wave_info), 16, 8);
} else {
for (int i = 0; i < 6; i++)
ctx->gs_vtx_offset[i] = ac_get_arg(&ctx->ac, ctx->args->ac.gs_vtx_offset[i]);
ctx->gs_wave_id = ac_get_arg(&ctx->ac, ctx->args->ac.gs_wave_id);
}
}
/* Ensure that the esgs ring is declared.
*
* We declare it with 64KB alignment as a hint that the
* pointer value will always be 0.
*/
static void
declare_esgs_ring(struct radv_shader_context *ctx)
{
if (ctx->esgs_ring)
return;
assert(!LLVMGetNamedGlobal(ctx->ac.module, "esgs_ring"));
ctx->esgs_ring = LLVMAddGlobalInAddressSpace(ctx->ac.module, LLVMArrayType(ctx->ac.i32, 0),
"esgs_ring", AC_ADDR_SPACE_LDS);
LLVMSetLinkage(ctx->esgs_ring, LLVMExternalLinkage);
LLVMSetAlignment(ctx->esgs_ring, 64 * 1024);
}
static LLVMValueRef radv_intrinsic_load(struct ac_shader_abi *abi, nir_intrinsic_op op)
{
switch (op) {
case nir_intrinsic_load_base_vertex:
case nir_intrinsic_load_first_vertex:
return radv_load_base_vertex(abi, op == nir_intrinsic_load_base_vertex);
default:
return NULL;
}
}
static LLVMModuleRef
ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
const struct radv_nir_compiler_options *options,
const struct radv_shader_info *info,
struct nir_shader *const *shaders, int shader_count,
const struct radv_shader_args *args)
{
struct radv_shader_context ctx = {0};
ctx.args = args;
ctx.options = options;
ctx.shader_info = info;
enum ac_float_mode float_mode = AC_FLOAT_MODE_DEFAULT;
if (shaders[0]->info.float_controls_execution_mode & FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP32) {
float_mode = AC_FLOAT_MODE_DENORM_FLUSH_TO_ZERO;
}
ac_llvm_context_init(&ctx.ac, ac_llvm, options->chip_class, options->family,
options->info, float_mode, info->wave_size, info->ballot_bit_size);
ctx.context = ctx.ac.context;
ctx.max_workgroup_size = info->workgroup_size;
if (ctx.ac.chip_class >= GFX10) {
if (is_pre_gs_stage(shaders[0]->info.stage) && info->is_ngg) {
ctx.max_workgroup_size = 128;
}
}
create_function(&ctx, shaders[shader_count - 1]->info.stage, shader_count >= 2);
ctx.abi.intrinsic_load = radv_intrinsic_load;
ctx.abi.emit_vertex_with_counter = visit_emit_vertex_with_counter;
ctx.abi.load_ubo = radv_load_ubo;
ctx.abi.load_ssbo = radv_load_ssbo;
ctx.abi.load_sampler_desc = radv_get_sampler_desc;
ctx.abi.clamp_shadow_reference = false;
ctx.abi.robust_buffer_access = options->robust_buffer_access;
ctx.abi.load_grid_size_from_user_sgpr = args->load_grid_size_from_user_sgpr;
bool is_ngg = is_pre_gs_stage(shaders[0]->info.stage) && info->is_ngg;
if (shader_count >= 2 || is_ngg)
ac_init_exec_full_mask(&ctx.ac);
if (args->ac.vertex_id.used)
ctx.abi.vertex_id = ac_get_arg(&ctx.ac, args->ac.vertex_id);
if (args->ac.vs_rel_patch_id.used)
ctx.vs_rel_patch_id = ac_get_arg(&ctx.ac, args->ac.vs_rel_patch_id);
if (args->ac.instance_id.used)
ctx.abi.instance_id = ac_get_arg(&ctx.ac, args->ac.instance_id);
if (options->has_ls_vgpr_init_bug &&
shaders[shader_count - 1]->info.stage == MESA_SHADER_TESS_CTRL)
ac_nir_fixup_ls_hs_input_vgprs(&ctx);
if (is_ngg) {
/* Declare scratch space base for streamout and vertex
* compaction. Whether space is actually allocated is
* determined during linking / PM4 creation.
*
* Add an extra dword per vertex to ensure an odd stride, which
* avoids bank conflicts for SoA accesses.
*/
if (!info->is_ngg_passthrough)
declare_esgs_ring(&ctx);
/* GFX10 hang workaround - there needs to be an s_barrier before gs_alloc_req always */
if (ctx.ac.chip_class == GFX10 && shader_count == 1)
ac_build_s_barrier(&ctx.ac, shaders[0]->info.stage);
}
for (int shader_idx = 0; shader_idx < shader_count; ++shader_idx) {
ctx.stage = shaders[shader_idx]->info.stage;
ctx.shader = shaders[shader_idx];
ctx.output_mask = 0;
if (shaders[shader_idx]->info.stage == MESA_SHADER_GEOMETRY) {
for (int i = 0; i < 4; i++) {
ctx.gs_next_vertex[i] = ac_build_alloca(&ctx.ac, ctx.ac.i32, "");
}
if (info->is_ngg) {
for (unsigned i = 0; i < 4; ++i) {
ctx.gs_curprim_verts[i] = ac_build_alloca(&ctx.ac, ctx.ac.i32, "");
ctx.gs_generated_prims[i] = ac_build_alloca(&ctx.ac, ctx.ac.i32, "");
}
LLVMTypeRef ai32 = LLVMArrayType(ctx.ac.i32, 8);
ctx.gs_ngg_scratch =
LLVMAddGlobalInAddressSpace(ctx.ac.module, ai32, "ngg_scratch", AC_ADDR_SPACE_LDS);
LLVMSetInitializer(ctx.gs_ngg_scratch, LLVMGetUndef(ai32));
LLVMSetAlignment(ctx.gs_ngg_scratch, 4);
ctx.gs_ngg_emit = LLVMAddGlobalInAddressSpace(
ctx.ac.module, LLVMArrayType(ctx.ac.i32, 0), "ngg_emit", AC_ADDR_SPACE_LDS);
LLVMSetLinkage(ctx.gs_ngg_emit, LLVMExternalLinkage);
LLVMSetAlignment(ctx.gs_ngg_emit, 4);
}
ctx.abi.emit_primitive = visit_end_primitive;
} else if (shaders[shader_idx]->info.stage == MESA_SHADER_TESS_EVAL) {
} else if (shaders[shader_idx]->info.stage == MESA_SHADER_VERTEX) {
ctx.abi.load_inputs = radv_load_vs_inputs;
} else if (shaders[shader_idx]->info.stage == MESA_SHADER_FRAGMENT) {
ctx.abi.load_sample_position = load_sample_position;
}
if (shaders[shader_idx]->info.stage == MESA_SHADER_VERTEX && info->is_ngg &&
info->vs.outinfo.export_prim_id) {
declare_esgs_ring(&ctx);
}
bool nested_barrier = false;
if (shader_idx) {
if (shaders[shader_idx]->info.stage == MESA_SHADER_GEOMETRY && info->is_ngg) {
gfx10_ngg_gs_emit_prologue(&ctx);
nested_barrier = false;
} else {
nested_barrier = true;
}
}
if (nested_barrier) {
/* Execute a barrier before the second shader in
* a merged shader.
*
* Execute the barrier inside the conditional block,
* so that empty waves can jump directly to s_endpgm,
* which will also signal the barrier.
*
* This is possible in gfx9, because an empty wave
* for the second shader does not participate in
* the epilogue. With NGG, empty waves may still
* be required to export data (e.g. GS output vertices),
* so we cannot let them exit early.
*
* If the shader is TCS and the TCS epilog is present
* and contains a barrier, it will wait there and then
* reach s_endpgm.
*/
ac_build_waitcnt(&ctx.ac, AC_WAIT_LGKM);
ac_build_s_barrier(&ctx.ac, shaders[shader_idx]->info.stage);
}
nir_foreach_shader_out_variable(variable, shaders[shader_idx]) scan_shader_output_decl(
&ctx, variable, shaders[shader_idx], shaders[shader_idx]->info.stage);
ac_setup_rings(&ctx);
LLVMBasicBlockRef merge_block = NULL;
if (shader_count >= 2 || is_ngg) {
LLVMValueRef fn = LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx.ac.builder));
LLVMBasicBlockRef then_block = LLVMAppendBasicBlockInContext(ctx.ac.context, fn, "");
merge_block = LLVMAppendBasicBlockInContext(ctx.ac.context, fn, "");
LLVMValueRef count = ac_unpack_param(
&ctx.ac, ac_get_arg(&ctx.ac, args->ac.merged_wave_info), 8 * shader_idx, 8);
LLVMValueRef thread_id = ac_get_thread_id(&ctx.ac);
LLVMValueRef cond = LLVMBuildICmp(ctx.ac.builder, LLVMIntULT, thread_id, count, "");
LLVMBuildCondBr(ctx.ac.builder, cond, then_block, merge_block);
LLVMPositionBuilderAtEnd(ctx.ac.builder, then_block);
}
if (shaders[shader_idx]->info.stage == MESA_SHADER_FRAGMENT)
prepare_interp_optimize(&ctx, shaders[shader_idx]);
else if (shaders[shader_idx]->info.stage == MESA_SHADER_GEOMETRY)
prepare_gs_input_vgprs(&ctx, shader_count >= 2);
ac_nir_translate(&ctx.ac, &ctx.abi, &args->ac, shaders[shader_idx]);
if (!gl_shader_stage_is_compute(shaders[shader_idx]->info.stage))
handle_shader_outputs_post(&ctx.abi);
if (shader_count >= 2 || is_ngg) {
LLVMBuildBr(ctx.ac.builder, merge_block);
LLVMPositionBuilderAtEnd(ctx.ac.builder, merge_block);
}
/* This needs to be outside the if wrapping the shader body, as sometimes
* the HW generates waves with 0 es/vs threads. */
if (is_pre_gs_stage(shaders[shader_idx]->info.stage) && info->is_ngg &&
shader_idx == shader_count - 1) {
handle_ngg_outputs_post_2(&ctx);
} else if (shaders[shader_idx]->info.stage == MESA_SHADER_GEOMETRY && info->is_ngg) {
gfx10_ngg_gs_emit_epilogue_2(&ctx);
}
}
LLVMBuildRetVoid(ctx.ac.builder);
if (options->dump_preoptir) {
fprintf(stderr, "%s LLVM IR:\n\n",
radv_get_shader_name(info, shaders[shader_count - 1]->info.stage));
ac_dump_module(ctx.ac.module);
fprintf(stderr, "\n");
}
ac_llvm_finalize_module(&ctx, ac_llvm->passmgr);
return ctx.ac.module;
}
static void
ac_diagnostic_handler(LLVMDiagnosticInfoRef di, void *context)
{
unsigned *retval = (unsigned *)context;
LLVMDiagnosticSeverity severity = LLVMGetDiagInfoSeverity(di);
char *description = LLVMGetDiagInfoDescription(di);
if (severity == LLVMDSError) {
*retval = 1;
fprintf(stderr, "LLVM triggered Diagnostic Handler: %s\n", description);
}
LLVMDisposeMessage(description);
}
static unsigned
radv_llvm_compile(LLVMModuleRef M, char **pelf_buffer, size_t *pelf_size,
struct ac_llvm_compiler *ac_llvm)
{
unsigned retval = 0;
LLVMContextRef llvm_ctx;
/* Setup Diagnostic Handler*/
llvm_ctx = LLVMGetModuleContext(M);
LLVMContextSetDiagnosticHandler(llvm_ctx, ac_diagnostic_handler, &retval);
/* Compile IR*/
if (!radv_compile_to_elf(ac_llvm, M, pelf_buffer, pelf_size))
retval = 1;
return retval;
}
static void
ac_compile_llvm_module(struct ac_llvm_compiler *ac_llvm, LLVMModuleRef llvm_module,
struct radv_shader_binary **rbinary, gl_shader_stage stage, const char *name,
const struct radv_nir_compiler_options *options)
{
char *elf_buffer = NULL;
size_t elf_size = 0;
char *llvm_ir_string = NULL;
if (options->dump_shader) {
fprintf(stderr, "%s LLVM IR:\n\n", name);
ac_dump_module(llvm_module);
fprintf(stderr, "\n");
}
if (options->record_ir) {
char *llvm_ir = LLVMPrintModuleToString(llvm_module);
llvm_ir_string = strdup(llvm_ir);
LLVMDisposeMessage(llvm_ir);
}
int v = radv_llvm_compile(llvm_module, &elf_buffer, &elf_size, ac_llvm);
if (v) {
fprintf(stderr, "compile failed\n");
}
LLVMContextRef ctx = LLVMGetModuleContext(llvm_module);
LLVMDisposeModule(llvm_module);
LLVMContextDispose(ctx);
size_t llvm_ir_size = llvm_ir_string ? strlen(llvm_ir_string) : 0;
size_t alloc_size = sizeof(struct radv_shader_binary_rtld) + elf_size + llvm_ir_size + 1;
struct radv_shader_binary_rtld *rbin = calloc(1, alloc_size);
memcpy(rbin->data, elf_buffer, elf_size);
if (llvm_ir_string)
memcpy(rbin->data + elf_size, llvm_ir_string, llvm_ir_size + 1);
rbin->base.type = RADV_BINARY_TYPE_RTLD;
rbin->base.stage = stage;
rbin->base.total_size = alloc_size;
rbin->elf_size = elf_size;
rbin->llvm_ir_size = llvm_ir_size;
*rbinary = &rbin->base;
free(llvm_ir_string);
free(elf_buffer);
}
static void
radv_compile_nir_shader(struct ac_llvm_compiler *ac_llvm,
const struct radv_nir_compiler_options *options,
const struct radv_shader_info *info,
struct radv_shader_binary **rbinary,
const struct radv_shader_args *args, struct nir_shader *const *nir,
int nir_count)
{
LLVMModuleRef llvm_module;
llvm_module = ac_translate_nir_to_llvm(ac_llvm, options, info, nir, nir_count, args);
ac_compile_llvm_module(ac_llvm, llvm_module, rbinary, nir[nir_count - 1]->info.stage,
radv_get_shader_name(info, nir[nir_count - 1]->info.stage),
options);
}
static void
ac_gs_copy_shader_emit(struct radv_shader_context *ctx)
{
LLVMValueRef vtx_offset =
LLVMBuildMul(ctx->ac.builder, ac_get_arg(&ctx->ac, ctx->args->ac.vertex_id),
LLVMConstInt(ctx->ac.i32, 4, false), "");
LLVMValueRef stream_id;
/* Fetch the vertex stream ID. */
if (ctx->shader_info->so.num_outputs) {
stream_id =
ac_unpack_param(&ctx->ac, ac_get_arg(&ctx->ac, ctx->args->ac.streamout_config), 24, 2);
} else {
stream_id = ctx->ac.i32_0;
}
LLVMBasicBlockRef end_bb;
LLVMValueRef switch_inst;
end_bb = LLVMAppendBasicBlockInContext(ctx->ac.context, ctx->main_function, "end");
switch_inst = LLVMBuildSwitch(ctx->ac.builder, stream_id, end_bb, 4);
for (unsigned stream = 0; stream < 4; stream++) {
unsigned num_components = ctx->shader_info->gs.num_stream_output_components[stream];
LLVMBasicBlockRef bb;
unsigned offset;
if (stream > 0 && !num_components)
continue;
if (stream > 0 && !ctx->shader_info->so.num_outputs)
continue;
bb = LLVMInsertBasicBlockInContext(ctx->ac.context, end_bb, "out");
LLVMAddCase(switch_inst, LLVMConstInt(ctx->ac.i32, stream, 0), bb);
LLVMPositionBuilderAtEnd(ctx->ac.builder, bb);
offset = 0;
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
unsigned output_usage_mask = ctx->shader_info->gs.output_usage_mask[i];
unsigned output_stream = ctx->shader_info->gs.output_streams[i];
int length = util_last_bit(output_usage_mask);
if (!(ctx->output_mask & (1ull << i)) || output_stream != stream)
continue;
for (unsigned j = 0; j < length; j++) {
LLVMValueRef value, soffset;
if (!(output_usage_mask & (1 << j)))
continue;
soffset = LLVMConstInt(ctx->ac.i32, offset * ctx->shader->info.gs.vertices_out * 16 * 4,
false);
offset++;
value = ac_build_buffer_load(&ctx->ac, ctx->gsvs_ring[0], 1, ctx->ac.i32_0, vtx_offset,
soffset, ctx->ac.f32, ac_glc | ac_slc, true, false);
LLVMTypeRef type = LLVMGetAllocatedType(ctx->abi.outputs[ac_llvm_reg_index_soa(i, j)]);
if (ac_get_type_size(type) == 2) {
value = LLVMBuildBitCast(ctx->ac.builder, value, ctx->ac.i32, "");
value = LLVMBuildTrunc(ctx->ac.builder, value, ctx->ac.i16, "");
}
LLVMBuildStore(ctx->ac.builder, ac_to_float(&ctx->ac, value),
ctx->abi.outputs[ac_llvm_reg_index_soa(i, j)]);
}
}
if (ctx->shader_info->so.num_outputs)
radv_emit_streamout(ctx, stream);
if (stream == 0) {
handle_vs_outputs_post(ctx, false, ctx->shader_info->vs.outinfo.export_clip_dists,
&ctx->shader_info->vs.outinfo);
}
LLVMBuildBr(ctx->ac.builder, end_bb);
}
LLVMPositionBuilderAtEnd(ctx->ac.builder, end_bb);
}
static void
radv_compile_gs_copy_shader(struct ac_llvm_compiler *ac_llvm,
const struct radv_nir_compiler_options *options,
const struct radv_shader_info *info,
struct nir_shader *geom_shader,
struct radv_shader_binary **rbinary,
const struct radv_shader_args *args)
{
struct radv_shader_context ctx = {0};
ctx.args = args;
ctx.options = options;
ctx.shader_info = info;
assert(args->is_gs_copy_shader);
ac_llvm_context_init(&ctx.ac, ac_llvm, options->chip_class, options->family,
options->info, AC_FLOAT_MODE_DEFAULT, 64, 64);
ctx.context = ctx.ac.context;
ctx.stage = MESA_SHADER_VERTEX;
ctx.shader = geom_shader;
create_function(&ctx, MESA_SHADER_VERTEX, false);
ac_setup_rings(&ctx);
nir_foreach_shader_out_variable(variable, geom_shader)
{
scan_shader_output_decl(&ctx, variable, geom_shader, MESA_SHADER_VERTEX);
ac_handle_shader_output_decl(&ctx.ac, &ctx.abi, geom_shader, variable, MESA_SHADER_VERTEX);
}
ac_gs_copy_shader_emit(&ctx);
LLVMBuildRetVoid(ctx.ac.builder);
ac_llvm_finalize_module(&ctx, ac_llvm->passmgr);
ac_compile_llvm_module(ac_llvm, ctx.ac.module, rbinary, MESA_SHADER_VERTEX, "GS Copy Shader",
options);
(*rbinary)->is_gs_copy_shader = true;
}
void
llvm_compile_shader(const struct radv_nir_compiler_options *options,
const struct radv_shader_info *info, unsigned shader_count,
struct nir_shader *const *shaders, struct radv_shader_binary **binary,
const struct radv_shader_args *args)
{
enum ac_target_machine_options tm_options = 0;
struct ac_llvm_compiler ac_llvm;
tm_options |= AC_TM_SUPPORTS_SPILL;
if (options->check_ir)
tm_options |= AC_TM_CHECK_IR;
radv_init_llvm_compiler(&ac_llvm, options->family, tm_options, info->wave_size);
if (args->is_gs_copy_shader) {
radv_compile_gs_copy_shader(&ac_llvm, options, info, *shaders, binary, args);
} else {
radv_compile_nir_shader(&ac_llvm, options, info, binary, args, shaders, shader_count);
}
}