mesa/src/glx/glxclient.h

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/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/**
* \file glxclient.h
* Direct rendering support added by Precision Insight, Inc.
*
* \author Kevin E. Martin <kevin@precisioninsight.com>
*/
#ifndef _GLX_client_h_
#define _GLX_client_h_
#include <X11/Xproto.h>
#include <X11/Xlibint.h>
#include <X11/Xfuncproto.h>
#include <X11/extensions/extutil.h>
#define GLX_GLXEXT_PROTOTYPES
#include <GL/glx.h>
#include <GL/glxext.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#ifdef WIN32
#include <stdint.h>
#endif
#include "GL/glxproto.h"
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#include "glapi/glapitable.h"
#include "glxconfig.h"
#include "glxhash.h"
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#if defined( PTHREADS )
# include <pthread.h>
#endif
#include "glxextensions.h"
#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))
#define GLX_MAJOR_VERSION 1 /* current version numbers */
#define GLX_MINOR_VERSION 4
#define __GLX_MAX_TEXTURE_UNITS 32
typedef struct __GLXscreenConfigsRec __GLXscreenConfigs;
typedef struct __GLXcontextRec __GLXcontext;
typedef struct __GLXdrawableRec __GLXdrawable;
typedef struct __GLXdisplayPrivateRec __GLXdisplayPrivate;
typedef struct _glapi_table __GLapi;
/************************************************************************/
#ifdef GLX_DIRECT_RENDERING
extern void DRI_glXUseXFont(GLXContext CC,
Font font, int first, int count, int listbase);
#endif
#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
/**
* Display dependent methods. This structure is initialized during the
* \c driCreateDisplay call.
*/
typedef struct __GLXDRIdisplayRec __GLXDRIdisplay;
typedef struct __GLXDRIscreenRec __GLXDRIscreen;
typedef struct __GLXDRIdrawableRec __GLXDRIdrawable;
typedef struct __GLXDRIcontextRec __GLXDRIcontext;
DRI interface changes and DRI2 direct rendering support. Add DRI2 direct rendering support to libGL and add DRI2 client side protocol code. Extend the GLX 1.3 create drawable functions in glx_pbuffer.c to call into the DRI driver when possible. Introduce __DRIconfig, opaque struct that represents a DRI driver configuration. Get's rid of the open coded __GLcontextModes in the DRI driver interface and the context modes create and destroy functions that the loader was requires to provide. glcore.h is no longer part of the DRI driver interface. The DRI config is GL binding agnostic, that is, not specific to GLX, EGL or other bindings. The core API is now also an extension, and the driver exports a list of extensions as the symbol __driDriverExtensions, which the loader must dlsym() for. The list of extension will always include the DRI core extension, which allows creating and manipulating DRI screens, drawables and contexts. The DRI legacy extension, when available, provides alternative entry points for creating the DRI objects that work with the XF86DRI infrastructure. Change DRI2 client code to not use drm drawables or contexts. We never used drm_drawable_t's and the only use for drm_context_t was as a unique identifier when taking the lock. We now just allocate a unique lock ID out of the DRILock sarea block. Once we get rid of the lock entirely, we can drop this hack. Change the interface between dri_util.c and the drivers, so that the drivers now export the DriverAPI struct as driDriverAPI instead of the InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2 init screen function to see if DRI2 is supported by the driver.
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#include "glxextensions.h"
struct __GLXDRIdisplayRec
{
/**
* Method to destroy the private DRI display data.
*/
void (*destroyDisplay) (__GLXDRIdisplay * display);
__GLXscreenConfigs *(*createScreen)(int screen, __GLXdisplayPrivate * priv);
};
struct __GLXDRIscreenRec {
void (*destroyScreen)(__GLXscreenConfigs *psc);
__GLXcontext *(*createContext)(__GLXscreenConfigs *psc,
struct glx_config *config,
GLXContext shareList, int renderType);
__GLXDRIdrawable *(*createDrawable)(__GLXscreenConfigs *psc,
XID drawable,
GLXDrawable glxDrawable,
struct glx_config *config);
int64_t (*swapBuffers)(__GLXDRIdrawable *pdraw, int64_t target_msc,
int64_t divisor, int64_t remainder);
void (*copySubBuffer)(__GLXDRIdrawable *pdraw,
int x, int y, int width, int height);
int (*getDrawableMSC)(__GLXscreenConfigs *psc, __GLXDRIdrawable *pdraw,
int64_t *ust, int64_t *msc, int64_t *sbc);
int (*waitForMSC)(__GLXDRIdrawable *pdraw, int64_t target_msc,
int64_t divisor, int64_t remainder, int64_t *ust,
int64_t *msc, int64_t *sbc);
int (*waitForSBC)(__GLXDRIdrawable *pdraw, int64_t target_sbc, int64_t *ust,
int64_t *msc, int64_t *sbc);
int (*setSwapInterval)(__GLXDRIdrawable *pdraw, int interval);
int (*getSwapInterval)(__GLXDRIdrawable *pdraw);
};
struct __GLXDRIcontextRec
{
Bool(*bindContext) (__GLXcontext *context, __GLXDRIdrawable *pdraw,
__GLXDRIdrawable *pread);
void (*unbindContext) (__GLXcontext *context);
};
struct __GLXDRIdrawableRec
{
void (*destroyDrawable) (__GLXDRIdrawable * drawable);
XID xDrawable;
XID drawable;
__GLXscreenConfigs *psc;
GLenum textureTarget;
GLenum textureFormat; /* EXT_texture_from_pixmap support */
unsigned long eventMask;
};
/*
** Function to create and DRI display data and initialize the display
** dependent methods.
*/
extern __GLXDRIdisplay *driswCreateDisplay(Display * dpy);
extern __GLXDRIdisplay *driCreateDisplay(Display * dpy);
extern __GLXDRIdisplay *dri2CreateDisplay(Display * dpy);
extern void dri2InvalidateBuffers(Display *dpy, XID drawable);
/*
** Functions to obtain driver configuration information from a direct
** rendering client application
*/
extern const char *glXGetScreenDriver(Display * dpy, int scrNum);
extern const char *glXGetDriverConfig(const char *driverName);
#endif
/************************************************************************/
#define __GL_CLIENT_ATTRIB_STACK_DEPTH 16
typedef struct __GLXpixelStoreModeRec
{
GLboolean swapEndian;
GLboolean lsbFirst;
GLuint rowLength;
GLuint imageHeight;
GLuint imageDepth;
GLuint skipRows;
GLuint skipPixels;
GLuint skipImages;
GLuint alignment;
} __GLXpixelStoreMode;
typedef struct __GLXattributeRec
{
GLuint mask;
/**
* Pixel storage state. Most of the pixel store mode state is kept
* here and used by the client code to manage the packing and
* unpacking of data sent to/received from the server.
*/
__GLXpixelStoreMode storePack, storeUnpack;
/**
* Is EXT_vertex_array / GL 1.1 DrawArrays protocol specifically
* disabled?
*/
GLboolean NoDrawArraysProtocol;
/**
* Vertex Array storage state. The vertex array component
* state is stored here and is used to manage the packing of
* DrawArrays data sent to the server.
*/
struct array_state_vector *array_state;
} __GLXattribute;
typedef struct __GLXattributeMachineRec
{
__GLXattribute *stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
__GLXattribute **stackPointer;
} __GLXattributeMachine;
struct glx_context_vtable {
void (*destroy)(__GLXcontext *ctx);
void (*wait_gl)(__GLXcontext *ctx);
void (*wait_x)(__GLXcontext *ctx);
void (*use_x_font)(__GLXcontext *ctx,
Font font, int first, int count, int listBase);
void (*bind_tex_image)(Display * dpy,
GLXDrawable drawable,
int buffer, const int *attrib_list);
void (*release_tex_image)(Display * dpy, GLXDrawable drawable, int buffer);
};
extern void
glx_send_destroy_context(Display *dpy, XID xid);
/**
* GLX state that needs to be kept on the client. One of these records
* exist for each context that has been made current by this client.
*/
struct __GLXcontextRec
{
/**
* \name Drawing command buffer.
*
* Drawing commands are packed into this buffer before being sent as a
* single GLX protocol request. The buffer is sent when it overflows or
* is flushed by \c __glXFlushRenderBuffer. \c pc is the next location
* in the buffer to be filled. \c limit is described above in the buffer
* slop discussion.
*
* Commands that require large amounts of data to be transfered will
* also use this buffer to hold a header that describes the large
* command.
*
* These must be the first 6 fields since they are static initialized
* in the dummy context in glxext.c
*/
/*@{ */
GLubyte *buf;
GLubyte *pc;
GLubyte *limit;
GLubyte *bufEnd;
GLint bufSize;
/*@} */
/**
* The XID of this rendering context. When the context is created a
* new XID is allocated. This is set to None when the context is
* destroyed but is still current to some thread. In this case the
* context will be freed on next MakeCurrent.
*/
XID xid;
/**
* The XID of the \c shareList context.
*/
XID share_xid;
/**
* Screen number.
*/
GLint screen;
__GLXscreenConfigs *psc;
/**
* \c GL_TRUE if the context was created with ImportContext, which
* means the server-side context was created by another X client.
*/
GLboolean imported;
/**
* The context tag returned by MakeCurrent when this context is made
* current. This tag is used to identify the context that a thread has
* current so that proper server context management can be done. It is
* used for all context specific commands (i.e., \c Render, \c RenderLarge,
* \c WaitX, \c WaitGL, \c UseXFont, and \c MakeCurrent (for the old
* context)).
*/
GLXContextTag currentContextTag;
/**
* \name Rendering mode
*
* The rendering mode is kept on the client as well as the server.
* When \c glRenderMode is called, the buffer associated with the
* previous rendering mode (feedback or select) is filled.
*/
/*@{ */
GLenum renderMode;
GLfloat *feedbackBuf;
GLuint *selectBuf;
/*@} */
/**
* This is \c GL_TRUE if the pixel unpack modes are such that an image
* can be unpacked from the clients memory by just copying. It may
* still be true that the server will have to do some work. This
* just promises that a straight copy will fetch the correct bytes.
*/
GLboolean fastImageUnpack;
/**
* Fill newImage with the unpacked form of \c oldImage getting it
* ready for transport to the server.
*/
void (*fillImage) (__GLXcontext *, GLint, GLint, GLint, GLint, GLenum,
GLenum, const GLvoid *, GLubyte *, GLubyte *);
/**
* Client side attribs.
*/
__GLXattributeMachine attributes;
/**
* Client side error code. This is set when client side gl API
* routines need to set an error because of a bad enumerant or
* running out of memory, etc.
*/
GLenum error;
/**
* Whether this context does direct rendering.
*/
Bool isDirect;
/**
* \c dpy of current display for this context. Will be \c NULL if not
* current to any display, or if this is the "dummy context".
*/
Display *currentDpy;
/**
* The current drawable for this context. Will be None if this
* context is not current to any drawable. currentReadable is below.
*/
GLXDrawable currentDrawable;
/**
* \name GL Constant Strings
*
* Constant strings that describe the server implementation
* These pertain to GL attributes, not to be confused with
* GLX versioning attributes.
*/
/*@{ */
GLubyte *vendor;
GLubyte *renderer;
GLubyte *version;
GLubyte *extensions;
/*@} */
/**
* Maximum small render command size. This is the smaller of 64k and
* the size of the above buffer.
*/
GLint maxSmallRenderCommandSize;
/**
* Major opcode for the extension. Copied here so a lookup isn't
* needed.
*/
GLint majorOpcode;
/**
* Pointer to the config used to create this context.
*/
struct glx_config *config;
#ifdef GLX_DIRECT_RENDERING
#ifdef GLX_USE_APPLEGL
void *driContext;
Bool do_destroy;
#else
__GLXDRIcontext *driContext;
#endif
#endif
/**
* The current read-drawable for this context. Will be None if this
* context is not current to any drawable.
*
* \since Internal API version 20030606.
*/
GLXDrawable currentReadable;
/**
* Pointer to client-state data that is private to libGL. This is only
* used for indirect rendering contexts.
*
* No internal API version change was made for this change. Client-side
* drivers should NEVER use this data or even care that it exists.
*/
void *client_state_private;
/**
* Stored value for \c glXQueryContext attribute \c GLX_RENDER_TYPE.
*/
int renderType;
/**
* \name Raw server GL version
*
* True core GL version supported by the server. This is the raw value
* returned by the server, and it may not reflect what is actually
* supported (or reported) by the client-side library.
*/
/*@{ */
int server_major; /**< Major version number. */
int server_minor; /**< Minor version number. */
/*@} */
/**
* Thread ID we're currently current in. Zero if none.
*/
unsigned long thread_id;
char gl_extension_bits[__GL_EXT_BYTES];
const struct glx_context_vtable *vtable;
};
extern Bool
glx_context_init(__GLXcontext *gc,
__GLXscreenConfigs *psc, struct glx_config *fbconfig);
#define __glXSetError(gc,code) \
if (!(gc)->error) { \
(gc)->error = code; \
}
extern void __glFreeAttributeState(__GLXcontext *);
/************************************************************************/
/**
* The size of the largest drawing command known to the implementation
* that will use the GLXRender GLX command. In this case it is
* \c glPolygonStipple.
*/
#define __GLX_MAX_SMALL_RENDER_CMD_SIZE 156
/**
* To keep the implementation fast, the code uses a "limit" pointer
* to determine when the drawing command buffer is too full to hold
* another fixed size command. This constant defines the amount of
* space that must always be available in the drawing command buffer
* at all times for the implementation to work. It is important that
* the number be just large enough, but not so large as to reduce the
* efficacy of the buffer. The "+32" is just to keep the code working
* in case somebody counts wrong.
*/
#define __GLX_BUFFER_LIMIT_SIZE (__GLX_MAX_SMALL_RENDER_CMD_SIZE + 32)
/**
* This implementation uses a smaller threshold for switching
* to the RenderLarge protocol than the protcol requires so that
* large copies don't occur.
*/
#define __GLX_RENDER_CMD_SIZE_LIMIT 4096
/**
* One of these records exists per screen of the display. It contains
* a pointer to the config data for that screen (if the screen supports GL).
*/
struct glx_screen_vtable {
__GLXcontext *(*create_context)(__GLXscreenConfigs *psc,
struct glx_config *config,
GLXContext shareList, int renderType);
};
struct __GLXscreenConfigsRec
{
const struct glx_screen_vtable *vtable;
/**
* GLX extension string reported by the X-server.
*/
const char *serverGLXexts;
/**
* GLX extension string to be reported to applications. This is the
* set of extensions that the application can actually use.
*/
char *effectiveGLXexts;
__GLXdisplayPrivate *display;
#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
/**
* Per screen direct rendering interface functions and data.
*/
Display *dpy;
int scr;
__GLXDRIscreen *driScreen;
#endif
/**
* Linked list of glx visuals and fbconfigs for this screen.
*/
struct glx_config *visuals, *configs;
/**
* Per-screen dynamic GLX extension tracking. The \c direct_support
* field only contains enough bits for 64 extensions. Should libGL
* ever need to track more than 64 GLX extensions, we can safely grow
* this field. The \c __GLXscreenConfigs structure is not used outside
* libGL.
*/
/*@{ */
unsigned char direct_support[8];
GLboolean ext_list_first_time;
/*@} */
};
/**
* Per display private data. One of these records exists for each display
* that is using the OpenGL (GLX) extension.
*/
struct __GLXdisplayPrivateRec
{
/* The extension protocol codes */
XExtCodes *codes;
struct __GLXdisplayPrivateRec *next;
/**
* Back pointer to the display
*/
Display *dpy;
/**
* The \c majorOpcode is common to all connections to the same server.
* It is also copied into the context structure.
*/
int majorOpcode;
/**
* \name Server Version
*
* Major and minor version returned by the server during initialization.
*/
/*@{ */
int majorVersion, minorVersion;
/*@} */
/**
* \name Storage for the servers GLX vendor and versions strings.
*
* These are the same for all screens on this display. These fields will
* be filled in on demand.
*/
/*@{ */
const char *serverGLXvendor;
const char *serverGLXversion;
/*@} */
/**
* Configurations of visuals for all screens on this display.
* Also, per screen data which now includes the server \c GLX_EXTENSION
* string.
*/
__GLXscreenConfigs **screenConfigs;
#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
__glxHashTable *drawHash;
/**
* Per display direct rendering interface functions and data.
*/
__GLXDRIdisplay *driswDisplay;
__GLXDRIdisplay *driDisplay;
__GLXDRIdisplay *dri2Display;
#endif
};
extern int
glx_screen_init(__GLXscreenConfigs *psc,
int screen, __GLXdisplayPrivate * priv);
#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
extern __GLXDRIdrawable *
dri2GetGlxDrawableFromXDrawableId(Display *dpy, XID id);
#endif
extern GLubyte *__glXFlushRenderBuffer(__GLXcontext *, GLubyte *);
extern void __glXSendLargeChunk(__GLXcontext * gc, GLint requestNumber,
GLint totalRequests,
const GLvoid * data, GLint dataLen);
extern void __glXSendLargeCommand(__GLXcontext *, const GLvoid *, GLint,
const GLvoid *, GLint);
/* Initialize the GLX extension for dpy */
extern __GLXdisplayPrivate *__glXInitialize(Display *);
extern void __glXPreferEGL(int state);
/************************************************************************/
extern int __glXDebug;
/* This is per-thread storage in an MT environment */
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#if defined( PTHREADS )
extern void __glXSetCurrentContext(__GLXcontext * c);
# if defined( GLX_USE_TLS )
extern __thread void *__glX_tls_Context
__attribute__ ((tls_model("initial-exec")));
# define __glXGetCurrentContext() __glX_tls_Context
# else
extern __GLXcontext *__glXGetCurrentContext(void);
# endif /* defined( GLX_USE_TLS ) */
#else
extern __GLXcontext *__glXcurrentContext;
#define __glXGetCurrentContext() __glXcurrentContext
#define __glXSetCurrentContext(gc) __glXcurrentContext = gc
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#endif /* defined( PTHREADS ) */
extern void __glXSetCurrentContextNull(void);
/*
** Global lock for all threads in this address space using the GLX
** extension
*/
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#if defined( PTHREADS )
extern pthread_mutex_t __glXmutex;
#define __glXLock() pthread_mutex_lock(&__glXmutex)
#define __glXUnlock() pthread_mutex_unlock(&__glXmutex)
#else
#define __glXLock()
#define __glXUnlock()
#endif
/*
** Setup for a command. Initialize the extension for dpy if necessary.
*/
extern CARD8 __glXSetupForCommand(Display * dpy);
/************************************************************************/
/*
** Data conversion and packing support.
*/
extern const GLuint __glXDefaultPixelStore[9];
/* Send an image to the server using RenderLarge. */
extern void __glXSendLargeImage(__GLXcontext * gc, GLint compsize, GLint dim,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type,
const GLvoid * src, GLubyte * pc,
GLubyte * modes);
/* Return the size, in bytes, of some pixel data */
extern GLint __glImageSize(GLint, GLint, GLint, GLenum, GLenum, GLenum);
/* Return the number of elements per group of a specified format*/
extern GLint __glElementsPerGroup(GLenum format, GLenum type);
/* Return the number of bytes per element, based on the element type (other
** than GL_BITMAP).
*/
extern GLint __glBytesPerElement(GLenum type);
/*
** Fill the transport buffer with the data from the users buffer,
** applying some of the pixel store modes (unpack modes) to the data
** first. As a side effect of this call, the "modes" field is
** updated to contain the modes needed by the server to decode the
** sent data.
*/
extern void __glFillImage(__GLXcontext *, GLint, GLint, GLint, GLint, GLenum,
GLenum, const GLvoid *, GLubyte *, GLubyte *);
/* Copy map data with a stride into a packed buffer */
extern void __glFillMap1f(GLint, GLint, GLint, const GLfloat *, GLubyte *);
extern void __glFillMap1d(GLint, GLint, GLint, const GLdouble *, GLubyte *);
extern void __glFillMap2f(GLint, GLint, GLint, GLint, GLint,
const GLfloat *, GLfloat *);
extern void __glFillMap2d(GLint, GLint, GLint, GLint, GLint,
const GLdouble *, GLdouble *);
/*
** Empty an image out of the reply buffer into the clients memory applying
** the pack modes to pack back into the clients requested format.
*/
extern void __glEmptyImage(__GLXcontext *, GLint, GLint, GLint, GLint, GLenum,
GLenum, const GLubyte *, GLvoid *);
/*
** Allocate and Initialize Vertex Array client state, and free.
*/
extern void __glXInitVertexArrayState(__GLXcontext *);
extern void __glXFreeVertexArrayState(__GLXcontext *);
/*
** Inform the Server of the major and minor numbers and of the client
** libraries extension string.
*/
extern void __glXClientInfo(Display * dpy, int opcode);
/************************************************************************/
/*
** Declarations that should be in Xlib
*/
#ifdef __GL_USE_OUR_PROTOTYPES
extern void _XFlush(Display *);
extern Status _XReply(Display *, xReply *, int, Bool);
extern void _XRead(Display *, void *, long);
extern void _XSend(Display *, const void *, long);
#endif
extern void __glXInitializeVisualConfigFromTags(struct glx_config * config,
int count, const INT32 * bp,
Bool tagged_only,
Bool fbconfig_style_tags);
extern char *__glXQueryServerString(Display * dpy, int opcode,
CARD32 screen, CARD32 name);
extern char *__glXGetString(Display * dpy, int opcode,
CARD32 screen, CARD32 name);
extern char *__glXstrdup(const char *str);
extern const char __glXGLClientVersion[];
extern const char __glXGLClientExtensions[];
/* Get the unadjusted system time */
extern int __glXGetUST(int64_t * ust);
extern GLboolean __glXGetMscRateOML(Display * dpy, GLXDrawable drawable,
int32_t * numerator,
int32_t * denominator);
#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
extern GLboolean
__glxGetMscRate(__GLXDRIdrawable *glxDraw,
int32_t * numerator, int32_t * denominator);
/* So that dri2.c:DRI2WireToEvent() can access
* glx_info->codes->first_event */
XExtDisplayInfo *__glXFindDisplay (Display *dpy);
extern void
GarbageCollectDRIDrawables(__GLXscreenConfigs *psc);
extern __GLXDRIdrawable *
GetGLXDRIDrawable(Display *dpy, GLXDrawable drawable);
#endif
extern __GLXscreenConfigs *
indirect_create_screen(int screen, __GLXdisplayPrivate * priv);
#endif /* !__GLX_client_h__ */